View Full Version : Warmage
compmenacer
01-24-2021, 03:01 AM
How viable are they now? I have a dwarf wizard he is only 10 trains as I recently started to play again. I remember most people saying that they struggle in the 60s on up compared to a pure. I also don't have millions of silver to deck him out in good equipment if. If pure is the better option I will go with it but I like the idea of the warmage but don't want to waste my time if it struggles later in life.
Fryinhades
01-24-2021, 07:13 AM
I play a ranged warmage and have been playing him since 40, (now 90) and he's done fine. I went with a hybrid approach though so I have full spell aim training and 500s and air lore just enough to shoot at 1 second. I do have to setup almost all of my kills but if I come across something ranged resistant I can bolt them to death. From level 50 on up the easiest path is red/black forest boars/vipers, yeti, minotaur, feyrie in teras, otf, and thats where I'm up to now.
LOL BRIELUS
01-24-2021, 09:31 AM
I converted mine to pure for enchanting, but thru the 40s and 50s it was good as a giant swinging maul in 1 second. I might try again on test server for fun. Pro tip is that with the air lore you have, you can eblade 1x-2x items for free 5x-6x item.
Maerit
01-24-2021, 12:35 PM
Did 0-100 warmage without a single point in spell aiming using Brawling (UCS). They are totally viable assuming you can get your hands on enough enhancives to overpower the eventual DS / UAF in around your 80s. You will want to have at least +20 in your weapon (on top of your 902 evoke bonus) and +30 or so for your primary stats that boost AS/UAF which is mostly strength enhancives for everything except ranged and unarmed. Ranged will rely on Dex enhancives while unarmed relies on AGI & STR / 2. You'll also want to be working toward 7x+ weaponry.
Ranged and UCS work best for warmages long-term primarily because UCS does not deal with Evade / Block / Parry, and enemies often have weaker DS vs ranged. There's a few lance and THW wizards around, but their equipment is beyond amazing.
The main loss in effectiveness is that you're only able to hunt one target at a time, but you can do that fairly well. This makes you less efficient than a pure wizard or an mstriking square / semi, but it ends up being pretty fun anyway due to the 1s RTs. Eventually you get spell aiming and can fling some AE bolts around when the swarms are large enough to matter.
There's plenty of training methods. I find the most effective is to race to 425/430, get back to 1x MjE, and then Wiz to 25. You'll eventually become dependent on keeping 919 up for defense as your DS will be low in offensive stance. 1x MjE helps with disables like 501, 502, and 519 when needed but also makes 516 reliable so you can keep your mana charged for 919. A lot of wizards are finding this less necessary so they go the Enchanting route, and use 917 for disabling by 1x+ in Wizard. You will still need 425/430 for AS/DS, and you'll also probably want 520 for the padding and armor protection. 535 & 550 are also fairly quintessential for warmages.
caelric
01-24-2021, 01:18 PM
I took a warsorcerer using THW from 0 to 16.5m exp, so a warmage is even more do-able.
compmenacer
01-24-2021, 03:50 PM
Did 0-100 warmage without a single point in spell aiming using Brawling (UCS). They are totally viable assuming you can get your hands on enough enhancives to overpower the eventual DS / UAF in around your 80s. You will want to have at least +20 in your weapon (on top of your 902 evoke bonus) and +30 or so for your primary stats that boost AS/UAF which is mostly strength enhancives for everything except ranged and unarmed. Ranged will rely on Dex enhancives while unarmed relies on AGI & STR / 2. You'll also want to be working toward 7x+ weaponry.
Ranged and UCS work best for warmages long-term primarily because UCS does not deal with Evade / Block / Parry, and enemies often have weaker DS vs ranged. There's a few lance and THW wizards around, but their equipment is beyond amazing.
The main loss in effectiveness is that you're only able to hunt one target at a time, but you can do that fairly well. This makes you less efficient than a pure wizard or an mstriking square / semi, but it ends up being pretty fun anyway due to the 1s RTs. Eventually you get spell aiming and can fling some AE bolts around when the swarms are large enough to matter.
There's plenty of training methods. I find the most effective is to race to 425/430, get back to 1x MjE, and then Wiz to 25. You'll eventually become dependent on keeping 919 up for defense as your DS will be low in offensive stance. 1x MjE helps with disables like 501, 502, and 519 when needed but also makes 516 reliable so you can keep your mana charged for 919. A lot of wizards are finding this less necessary so they go the Enchanting route, and use 917 for disabling by 1x+ in Wizard. You will still need 425/430 for AS/DS, and you'll also probably want 520 for the padding and armor protection. 535 & 550 are also fairly quintessential for warmages.
Thank you for the tips I went dwarf so ranged would be an option. I will probably will be playing it aside a paladin or ranger but I need to look into the changes first not even sure if they are live yet. I do have an old 60 circle sorcerer lying around I will probably us to spell him to till he gets going.
kutter
02-06-2021, 08:17 PM
100% agree with Maerit. My UCS warmage is only 84 but he does pretty well self spelled against anything his age and if I get spirit circle 5-10 trains over is not unheard of. Now he has enhancives that add I think 43 to his UCS and 7X hand and footwraps with I think a T2 on his handwraps and void flares on his footwraps. Honestly I keep his Tier3 attack as grapple and only kick to tier up. He has been UCS since day one as I already had a capped pure wizard. I use a lot more earthen fury now as he got older and I could put more into earth lore.
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Leigo
05-03-2021, 06:53 PM
How much CM are uac warrior mages shooting for while lvling? 0.5? full 1x?
caelric
05-03-2021, 06:55 PM
How much CM are uac warrior mages shooting for while lvling? 0.5? full 1x?
You should be able to fit 1x in, and it's worth it.
Leigo
05-03-2021, 07:04 PM
Hm, was hoping I could get away with 0.5ing it, this is what I worked up back of the envelope, trying to preserve as much enchanting power as possible while being viable:
15 armor use for doubles
2.5x spells (540, 430, rest in wizard for enchanting and later 917)
1x brawling, 1x pf, 1x MIU, 1x EMC, 1x HP
0.5 in CM and AS
10 climb 10 swim, 9 in air lore (thats enough for 0 stam kicks at 40 mj ranks), 1 rank of 2 weapon fighting for the +5 DS
I could probably drop MIU and AS entirely and push it up to maybe .6 .75 on CM though.
caelric
05-03-2021, 07:05 PM
Drop spells to 2x.
caelric
05-03-2021, 07:06 PM
also, you want to 1x perception.
drumpel
05-03-2021, 08:54 PM
Warmage usually sacrifices more in spells to sink TPs into physical skills. I'd personally put enchanting on a much further back burner so i could keep my CM at 1x and perception at 1x.
kutter
05-18-2021, 11:13 AM
If you want any chance to stay alive as a warmage you have to be 1x in CM and perception, even with that you will need deeds, warmages are squishy when caught in offensive.
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drumpel
05-18-2021, 01:57 PM
If you want any chance to stay alive as a warmage you have to be 1x in CM and perception, even with that you will need deeds, warmages are squishy when caught in offensive.
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Don't listen to him! All lies!
Okay, not really a lie, mostly true.
But if you go the reduxmage route you can obtain around 12% redux by level 60 and you'll be in scale armor, you can take decent shots without worry about outright getting killed. At level 58 my reduxmage has about 11% redux (with all his enhancives on it's around 14.5%). Having some crit padding and use of 520's basic 5 CER crit padding really helps out a lot with hits.
Here are downsides to this build that I've come across:
1) you have to greatly sacrifice spells known. My redux mage only knows up to 913 and 520. He's missing out on 425/430/535
2) accept the fact you'll need to utilize enhancives to help boost your AS (STR or weaponskill) due to missing spell 425
3) accept the fact you'll only be able to kill with a weapon due to your CS and bolt AS being too low or non-existent.
4) Sword (or blunt) and shield should be your training path. Shield Use will help you build your redux faster.
4a) If you opt for a THW/polearm type you're going to be hurting with DS due to limited access to spells (such as 430).
5) relearn how to hunt areas you may be very familiar with due to lack of spells
6) understand you won't be able to control a room very well. 909 works good, but not everything falls when you use Tremors
7) lastly, accept the fact that you're just basically an underpowered rogue/warrior that can't training in almost any CMANs or guild skills.
Regardless if going a standard warmage or reduxmage, your training should always be:
1x in Armor Use (until you hit your max armor ASG and/or minimum spell hinderance requirement), Shield Use (if going one-handed weapons), CM, Weapon Skill, FP, Perception and HP (until you have enough mana to cover your needs easily while out hunting)
Everything else you work in as often as you can, spells, climbing and swimming. You don't want to get upwards of level 60+ without any climbing/swimming because some of these higher level areas require decent skill amounts to get into them. Also, your first priority as a warmage is to get your air lore ranks up high enough to allow your 506 to bring your swing RT down to 1 second. After that your lore ranks should be focused into earth lore.
kutter
05-19-2021, 11:39 AM
Just as a comparison, here is my UAC warmage:
Sabik (at level 90), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 35 7
Combat Maneuvers...................| 192 92
Brawling...........................| 196 96
Multi Opponent Combat..............| 5 1
Physical Fitness...................| 191 91
Arcane Symbols.....................| 50 10
Magic Item Use.....................| 170 70
Harness Power......................| 190 90
Elemental Mana Control.............| 190 90
Elemental Lore - Air...............| 117 29
Elemental Lore - Earth.............| 149 49
Perception.........................| 190 90
Climbing...........................| 150 50
Swimming...........................| 140 40
Spell Lists
Major Elemental....................| 68
Spell Lists
Minor Elemental....................| 75
Spell Lists
Wizard.............................| 58
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