Winter
01-09-2021, 08:53 AM
I have a few essence potions left over from the change so I have quite a bit of essence available.
General enchanting potions included in the price unless the item is enhancive or sanctified in which case you'll have to bring me an Urven'eth potion or the ingredients for a Urven'eth potion https://gswiki.play.net/Urven%27eth_potion, each potion has 5 pours.
Use can download ;tears from the Lich repository to find how much essence you need or you can check the wiki https://gswiki.play.net/Enchant_(925)
edit- There's a little confusion of what a Wizard's enchanting bonus is capable of enchanting, a rough example
If your item has a difficulty off 200 and the wizard has an enchanting bonus of 350, then subtract 200 from 350 that leaves you with 150 which means the wizard will have the maximum chance of success on the next +1 cast (there is always at least 3% chance of failure which cannot be trained away but can be mitigated with Gift of the Gods).
If the item difficulty is 300 and the wizard has an enchanting bonus of 350, subtract 300 from 350 which leaves 50 which means the wizard will have a 50% chance of success on the next +1 cast.
edit- gone
General enchanting potions included in the price unless the item is enhancive or sanctified in which case you'll have to bring me an Urven'eth potion or the ingredients for a Urven'eth potion https://gswiki.play.net/Urven%27eth_potion, each potion has 5 pours.
Use can download ;tears from the Lich repository to find how much essence you need or you can check the wiki https://gswiki.play.net/Enchant_(925)
edit- There's a little confusion of what a Wizard's enchanting bonus is capable of enchanting, a rough example
If your item has a difficulty off 200 and the wizard has an enchanting bonus of 350, then subtract 200 from 350 that leaves you with 150 which means the wizard will have the maximum chance of success on the next +1 cast (there is always at least 3% chance of failure which cannot be trained away but can be mitigated with Gift of the Gods).
If the item difficulty is 300 and the wizard has an enchanting bonus of 350, subtract 300 from 350 which leaves 50 which means the wizard will have a 50% chance of success on the next +1 cast.
edit- gone