MokiePrime
12-04-2020, 01:26 PM
Auction will go ONCE, TWICE, SOLD. Delivery available to Solhaven, Landing, Icemule, River's Rest, and Mist Harbor. Cash accepted a $5.00/m, friends and families please.
MB for everything is 100k.
Take the BO on 3 or more items and get 10% off. Take the BO on 6 or items and get 15% off.
In the interest of transparency and to avoid confusion, please keep bids in this thread.
== TWO-HANDED ==
-- Persist --
01. a sapphire-set gold torc
It is currently imbedded with the Elemental Bias spell.
It has 12 charges remaining.
It could be activated by rubbing it.
It provides a boost of 4 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a boost of 3 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The torc looks to have quite a few charges remaining.
It will persist after its last enhancive charge and magic item charge.
CB: 500k to Colossus SOLD BO: 1.5m
02. a topaz-inset gold necklace
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The necklace looks to have quite a few charges remaining.
It will persist after its last enhancive charge and magic item charge.
CB: 750k to entropy SOLD BO: 1.5m
-- Crumble --
03. an onyx-inlaid garnet stickpin
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 2 to Max Mana.
This enhancement may not be used by adventurers who have not trained 3 times.
The stickpin looks to have a lot of charges remaining.
It will disintegrate after its last charge is depleted.
BO: 1.75m SOLD on BO to Robotnik
04. an alexandrite inset copper pin
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 2 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The pin looks to have a fair amount of charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
CB: 250k to Colossus SOLD BO: 1m
05. an ivory-inlaid ora necklace
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 5 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 3 to Constitution Base.
This enhancement may not be used by adventurers who have not trained 6 times.
The necklace looks to have quite a few charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
BO: 1.5m SOLD on BO to Robotnik
06. a turquoise-set ora earring
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 5 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The earring looks to have a fair amount of charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
BO: 1.5m SOLD on BO to Robotnik
07. a fine silver earcuff
It provides a boost of 7 to Influence Base.
This enhancement may not be used by adventurers who have not trained 19 times.
It provides a boost of 2 to Max Mana.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 5 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The earcuff looks to have a lot of charges remaining.
It will crumble into dust after its last charge is depleted.
BO: 1.5m SOLD on BO to gilchristr
== POLEARMS ==
-- Persist --
08. an enruned gold tiara
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 1 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
The tiara looks to have a lot of charges remaining.
It will persist after its last enhancive charge and magic item charge.
BO: 1m
09. an alexandrite inset eonake armband
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The armband looks to have a fair amount of charges remaining.
It will persist after its last enhancive charge and magic item charge.
CB: 100k to Ketsimney SOLD BO: 750k
-- Crumble --
10. a beryl-inset platinum brooch
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 2 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 1 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The brooch looks to have quite a few charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
CB: 100k Sorcasaurus SOLD to BO: 250k
11. a chased pewter crown
It is currently imbedded with the Elemental Defense II spell.
It has 16 charges remaining.
It could be activated by rubbing it.
It provides a boost of 5 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 3 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The crown looks to have several charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
CB: 100k to Shrink2000 SOLD BO: 500k
12. a tooled bloodjewel torc
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The torc looks to have more than your average giantman could count charges remaining.
It will disintegrate after its last charge is depleted.
BO: 500k
13. a marquise-cut bloodjewel torc
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The torc looks to have a fair amount of charges remaining.
It will disintegrate after its last charge is depleted.
CB: 200k to Shrink2000 SOLD BO: 500k
14. a glittering silver neckchain
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The neckchain looks to have quite a few charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
CB: 200k to Shrink2000 SOLD BO: 500k
15. an engraved platinum torc
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 1 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a boost of 4 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The torc looks to have quite a few charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
CB: 300k to Sorcasaurus SOLD BO: 500k
16. an opal-inset silver necklace
It is currently imbedded with the Elemental Bias spell.
It has 12 charges remaining.
It could be activated by rubbing it.
It provides a boost of 4 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 3 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 1 to Elemental Lore - Air Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The necklace looks to have a lot of charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
CB: 200k to Shrink2000 SOLD BO: 1m
17. a copper and white starstone ring
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 5 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The ring looks to have quite a few charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
CB: 300k to Sorcasaurus SOLD BO: 2m
== BRAWL ==
-- Persist --
18. an opal and green garnet buckle
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 2 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 3 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The buckle looks to have a few charges remaining.
It will persist after its last enhancive charge and magic item charge.
BO: 1m SOLD on BO to Lunzt
19. a malachite and red dreamstone barrette
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The barrette looks to have several charges remaining.
It will persist after its last enhancive charge and magic item charge.
BO: 750k SOLD on BO to Lunzt
20. a pink pearl studded copper crown
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The crown looks to have a lot of charges remaining.
It will persist after its last enhancive charge and magic item charge.
BO: 250k SOLD on BO to Lunzt
21. an opal and pink tourmaline talisman
It provides a boost of 6 to Climbing Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a boost of 4 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The talisman looks to have a fair amount of charges remaining.
It will persist after its last charge is depleted.
BO: 250k SOLD on BO to Lunzt
22. a golden topaz inset mithril band
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The band looks to have a lot of charges remaining.
It will persist after its last enhancive charge and magic item charge.
BO: 250k SOLD on BO to Lunzt
23. a topaz-inset platinum band
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The band looks to have more than your average giantman could count charges remaining.
It will persist after its last enhancive charge and magic item charge.
BO: 250k SOLD on BO to Lunzt
-- Crumble --
24. an etched silver buckle
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 7 to Max Health.
This enhancement may not be used by adventurers who have not trained 19 times.
The buckle looks to have a fair amount of charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
BO: 750k SOLD on BO to Lunzt
25. a fine star emerald torc
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The torc looks to have quite a few charges remaining.
It will disintegrate after its last charge is depleted.
BO: 325k SOLD on BO to Lunzt
26. a garnet-set gold bracelet
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The bracelet looks to have a lot of charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
BO: 325k SOLD on BO to Lunzt
27. a malachite and pink topaz ring
It is currently imbedded with the Strength spell.
It has 4 charges remaining.
It could be activated by tapping it.
It provides a boost of 5 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The ring looks to have one charges remaining.
It will disintegrate after its last charge is depleted.
BO: 500k SOLD on BO to Lunzt
== OHE ==
-- Persist --
28. a simple pink dreamstone brooch
It is currently imbedded with the Brace spell.
It has 8 charges remaining.
It could be activated by rubbing it.
It provides a boost of 3 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The brooch looks to have quite a few charges remaining.
It will persist after its last enhancive charge and magic item charge.
CB: 100k to caelric SOLD BO: 250k
29. a lapis-inlaid gold pin
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 2 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The pin looks to have a huge number of charges remaining.
It will persist after its last enhancive charge and magic item charge.
CB: 100k to caelric SOLD BO: 150k
30. a jade and white starstone torc
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Climbing Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a boost of 4 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The torc looks to have quite a few charges remaining.
It will persist after its last enhancive charge and magic item charge.
CB: 100k to caelric SOLD BO: 250k
31. a red garnet studded pewter necklace
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 2 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a boost of 3 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The necklace looks to have a fair amount of charges remaining.
It will persist after its last enhancive charge and magic item charge.
CB: 100k to caelric SOLD BO: 150k
32. a beryl-inset imflass ring
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 3 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 3 to Disarming Traps Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The ring looks to have quite a few charges remaining.
It will persist after its last enhancive charge and magic item charge.
CB: 100k to caelric SOLD BO: 325k
-- Crumble --
33. an opal-inset mithril buckle
It provides a boost of 2 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 2 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 3 to Discipline Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The buckle looks to have a fair amount of charges remaining.
It will crumble into dust after its last charge is depleted.
CB: 100k to caelric SOLD BO: 325k
34. a tooled alexandrite torc
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 2 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a boost of 5 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The torc looks to have quite a few charges remaining.
It will disintegrate after its last charge is depleted.
CB: 100k to caelric SOLD BO: 500k
35. a serpentine blue sapphire torc
It is currently imbedded with the Cone of Elements spell.
It has 8 charges remaining.
It could be activated by tapping it.
It provides a boost of 6 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 1 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The torc looks to have a huge number of charges remaining.
It will disintegrate after its last charge is depleted.
BO: 750k SOLD on BO to Demihuman
36. a malachite and smoky topaz band
It provides a boost of 2 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a boost of 5 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 3 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The band looks to have one charges remaining.
It will crumble into dust after its last charge is depleted.
CB: 100k to caelric SOLD BO: 500k
37. an engraved garnet band
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 2 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The band looks to have a lot of charges remaining.
It will disintegrate after its last charge is depleted.
BO: 750k SOLD on BO to Private Bidder
38. a malachite and garnet band
It provides a boost of 5 to Elemental Lore - Air Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a boost of 4 to Discipline Base.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 6 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The band looks to have several charges remaining.
It will crumble into dust after its last charge is depleted.
CB: 200k to Shrink2000 SOLD BO: 1.5m
== BLUNTS ==
-- Persist --
39. a glyph-etched mithril pin
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 7 to Climbing Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 3 to Survival Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The pin looks to have quite a few charges remaining.
It will persist after its last enhancive charge and magic item charge.
BO: 750k SOLD on BO to prive buyer
40. a carved blue tourmaline pin
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a boost of 3 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The pin looks to have quite a few charges remaining.
It will persist after its last enhancive charge and magic item charge.
BO: 750k SOLD on BO to prive buyer
41. a glyph-etched mithril torc
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The torc looks to have quite a few charges remaining.
It will persist after its last enhancive charge and magic item charge.
BO: 325k SOLD on BO to prive buyer
42. a gold filigree chrysoberyl band
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The band looks to have several charges remaining.
It will persist after its last enhancive charge and magic item charge.
BO: 325k SOLD on BO to prive buyer
43. an onyx-inlaid red dreamstone armband
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 1 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 3 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The armband looks to have a fair amount of charges remaining.
It will persist after its last enhancive charge and magic item charge.
BO: 325k SOLD on BO to prive buyer
-- Crumble --
44. a bone-inlaid peridot stickpin
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 2 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The stickpin looks to have quite a few charges remaining.
It will disintegrate after its last charge is depleted.
BO: 1m SOLD on BO to prive buyer
45. a copper and pink sapphire torc
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The torc looks to have a lot of charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
BO: 250k SOLD on BO to prive buyer
== THROWN ==
-- Persist --
46. a garnet-set mithril barrette
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 2 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The barrette looks to have a huge number of charges remaining.
It will persist after its last enhancive charge and magic item charge.
CB: 100k to Izzy SOLD BO: 500k
-- Crumble --
47. a blue sapphire studded gold pin
It provides a boost of 6 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The pin looks to have a lot of charges remaining.
It will crumble into dust after its last charge is depleted.
BO: 1.5m SOLD on BO to BO received via PM
48. a radiant-cut star ruby band
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 6 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 4 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 6 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The band looks to have quite a few charges remaining.
It will disintegrate after its last charge is depleted.
CB: 100k to Izzy SOLD BO: 1m
49. a jade and red dreamstone ring
It provides a boost of 4 to Max Mana.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 3 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 4 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 4 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The ring looks to have a fair amount of charges remaining.
It will crumble into dust after its last charge is depleted.
CB: 100k to Izzy SOLD BO: 250k
== SPELL AIM ==
-- Persist --
50. a sapphire-set gold stickpin
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The stickpin looks to have several charges remaining.
It will persist after its last enhancive charge and magic item charge.
BO: 1.5m SOLD on BO to nocturnix
51. a bloodstone studded silver brooch
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 2 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 1 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 4 times.
The brooch looks to have quite a few charges remaining.
It will persist after its last enhancive charge and magic item charge.
BO: 750k SOLD on BO to nocturnix
52. a jade-inlaid amethyst barrette
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 2 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The barrette looks to have a lot of charges remaining.
It will persist after its last enhancive charge and magic item charge.
BO: 750k SOLD on BO to nocturnix
53. an engraved copper pendant
It is currently imbedded with the Spirit Strike spell.
It has 9 charges remaining.
It could be activated by rubbing it.
It provides a boost of 3 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The pendant looks to have a lot of charges remaining.
It will persist after its last enhancive charge and magic item charge.
BO: 500k SOLD on BO to nocturnix
54. a gleaming alexandrite torc
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The torc looks to have a fair amount of charges remaining.
It will persist after its last enhancive charge and magic item charge.
BO: 500k SOLD on BO to nocturnix
55. a golden topaz studded copper torc
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The torc looks to have several charges remaining.
It will persist after its last enhancive charge and magic item charge.
BO: 500k SOLD on BO to nocturnix
-- Crumble --
56. a lapis-inlaid silver headband
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 1 to Strength Base.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a boost of 5 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The headband looks to have a fair amount of charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
CB: 200k to Shrink2000 SOLD BO: 750k
57. a beveled fire opal pendant
It provides a boost of 2 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a boost of 5 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The pendant looks to have several charges remaining.
It will crumble into dust after its last charge is depleted.
CCB: 250k to Shrink2000 SOLD BO: 1m
58. a delicate imflass armband
It provides a boost of 6 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 3 to Spiritual Lore - Religion Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The armband looks to have several charges remaining.
It will crumble into dust after its last charge is depleted.
BO: 2m SOLD on BO to zhagen
MB for everything is 100k.
Take the BO on 3 or more items and get 10% off. Take the BO on 6 or items and get 15% off.
In the interest of transparency and to avoid confusion, please keep bids in this thread.
== TWO-HANDED ==
-- Persist --
01. a sapphire-set gold torc
It is currently imbedded with the Elemental Bias spell.
It has 12 charges remaining.
It could be activated by rubbing it.
It provides a boost of 4 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a boost of 3 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The torc looks to have quite a few charges remaining.
It will persist after its last enhancive charge and magic item charge.
CB: 500k to Colossus SOLD BO: 1.5m
02. a topaz-inset gold necklace
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The necklace looks to have quite a few charges remaining.
It will persist after its last enhancive charge and magic item charge.
CB: 750k to entropy SOLD BO: 1.5m
-- Crumble --
03. an onyx-inlaid garnet stickpin
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 2 to Max Mana.
This enhancement may not be used by adventurers who have not trained 3 times.
The stickpin looks to have a lot of charges remaining.
It will disintegrate after its last charge is depleted.
BO: 1.75m SOLD on BO to Robotnik
04. an alexandrite inset copper pin
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 2 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The pin looks to have a fair amount of charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
CB: 250k to Colossus SOLD BO: 1m
05. an ivory-inlaid ora necklace
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 5 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 3 to Constitution Base.
This enhancement may not be used by adventurers who have not trained 6 times.
The necklace looks to have quite a few charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
BO: 1.5m SOLD on BO to Robotnik
06. a turquoise-set ora earring
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 5 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The earring looks to have a fair amount of charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
BO: 1.5m SOLD on BO to Robotnik
07. a fine silver earcuff
It provides a boost of 7 to Influence Base.
This enhancement may not be used by adventurers who have not trained 19 times.
It provides a boost of 2 to Max Mana.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 5 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The earcuff looks to have a lot of charges remaining.
It will crumble into dust after its last charge is depleted.
BO: 1.5m SOLD on BO to gilchristr
== POLEARMS ==
-- Persist --
08. an enruned gold tiara
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 1 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
The tiara looks to have a lot of charges remaining.
It will persist after its last enhancive charge and magic item charge.
BO: 1m
09. an alexandrite inset eonake armband
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The armband looks to have a fair amount of charges remaining.
It will persist after its last enhancive charge and magic item charge.
CB: 100k to Ketsimney SOLD BO: 750k
-- Crumble --
10. a beryl-inset platinum brooch
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 2 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 1 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The brooch looks to have quite a few charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
CB: 100k Sorcasaurus SOLD to BO: 250k
11. a chased pewter crown
It is currently imbedded with the Elemental Defense II spell.
It has 16 charges remaining.
It could be activated by rubbing it.
It provides a boost of 5 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 3 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The crown looks to have several charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
CB: 100k to Shrink2000 SOLD BO: 500k
12. a tooled bloodjewel torc
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The torc looks to have more than your average giantman could count charges remaining.
It will disintegrate after its last charge is depleted.
BO: 500k
13. a marquise-cut bloodjewel torc
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The torc looks to have a fair amount of charges remaining.
It will disintegrate after its last charge is depleted.
CB: 200k to Shrink2000 SOLD BO: 500k
14. a glittering silver neckchain
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The neckchain looks to have quite a few charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
CB: 200k to Shrink2000 SOLD BO: 500k
15. an engraved platinum torc
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 1 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a boost of 4 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The torc looks to have quite a few charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
CB: 300k to Sorcasaurus SOLD BO: 500k
16. an opal-inset silver necklace
It is currently imbedded with the Elemental Bias spell.
It has 12 charges remaining.
It could be activated by rubbing it.
It provides a boost of 4 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 3 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 1 to Elemental Lore - Air Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The necklace looks to have a lot of charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
CB: 200k to Shrink2000 SOLD BO: 1m
17. a copper and white starstone ring
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 5 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The ring looks to have quite a few charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
CB: 300k to Sorcasaurus SOLD BO: 2m
== BRAWL ==
-- Persist --
18. an opal and green garnet buckle
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 2 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 3 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The buckle looks to have a few charges remaining.
It will persist after its last enhancive charge and magic item charge.
BO: 1m SOLD on BO to Lunzt
19. a malachite and red dreamstone barrette
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The barrette looks to have several charges remaining.
It will persist after its last enhancive charge and magic item charge.
BO: 750k SOLD on BO to Lunzt
20. a pink pearl studded copper crown
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The crown looks to have a lot of charges remaining.
It will persist after its last enhancive charge and magic item charge.
BO: 250k SOLD on BO to Lunzt
21. an opal and pink tourmaline talisman
It provides a boost of 6 to Climbing Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a boost of 4 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The talisman looks to have a fair amount of charges remaining.
It will persist after its last charge is depleted.
BO: 250k SOLD on BO to Lunzt
22. a golden topaz inset mithril band
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The band looks to have a lot of charges remaining.
It will persist after its last enhancive charge and magic item charge.
BO: 250k SOLD on BO to Lunzt
23. a topaz-inset platinum band
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The band looks to have more than your average giantman could count charges remaining.
It will persist after its last enhancive charge and magic item charge.
BO: 250k SOLD on BO to Lunzt
-- Crumble --
24. an etched silver buckle
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 7 to Max Health.
This enhancement may not be used by adventurers who have not trained 19 times.
The buckle looks to have a fair amount of charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
BO: 750k SOLD on BO to Lunzt
25. a fine star emerald torc
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The torc looks to have quite a few charges remaining.
It will disintegrate after its last charge is depleted.
BO: 325k SOLD on BO to Lunzt
26. a garnet-set gold bracelet
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The bracelet looks to have a lot of charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
BO: 325k SOLD on BO to Lunzt
27. a malachite and pink topaz ring
It is currently imbedded with the Strength spell.
It has 4 charges remaining.
It could be activated by tapping it.
It provides a boost of 5 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The ring looks to have one charges remaining.
It will disintegrate after its last charge is depleted.
BO: 500k SOLD on BO to Lunzt
== OHE ==
-- Persist --
28. a simple pink dreamstone brooch
It is currently imbedded with the Brace spell.
It has 8 charges remaining.
It could be activated by rubbing it.
It provides a boost of 3 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The brooch looks to have quite a few charges remaining.
It will persist after its last enhancive charge and magic item charge.
CB: 100k to caelric SOLD BO: 250k
29. a lapis-inlaid gold pin
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 2 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The pin looks to have a huge number of charges remaining.
It will persist after its last enhancive charge and magic item charge.
CB: 100k to caelric SOLD BO: 150k
30. a jade and white starstone torc
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Climbing Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a boost of 4 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The torc looks to have quite a few charges remaining.
It will persist after its last enhancive charge and magic item charge.
CB: 100k to caelric SOLD BO: 250k
31. a red garnet studded pewter necklace
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 2 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a boost of 3 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The necklace looks to have a fair amount of charges remaining.
It will persist after its last enhancive charge and magic item charge.
CB: 100k to caelric SOLD BO: 150k
32. a beryl-inset imflass ring
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 3 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 3 to Disarming Traps Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The ring looks to have quite a few charges remaining.
It will persist after its last enhancive charge and magic item charge.
CB: 100k to caelric SOLD BO: 325k
-- Crumble --
33. an opal-inset mithril buckle
It provides a boost of 2 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 2 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 3 to Discipline Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The buckle looks to have a fair amount of charges remaining.
It will crumble into dust after its last charge is depleted.
CB: 100k to caelric SOLD BO: 325k
34. a tooled alexandrite torc
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 2 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a boost of 5 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The torc looks to have quite a few charges remaining.
It will disintegrate after its last charge is depleted.
CB: 100k to caelric SOLD BO: 500k
35. a serpentine blue sapphire torc
It is currently imbedded with the Cone of Elements spell.
It has 8 charges remaining.
It could be activated by tapping it.
It provides a boost of 6 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 1 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The torc looks to have a huge number of charges remaining.
It will disintegrate after its last charge is depleted.
BO: 750k SOLD on BO to Demihuman
36. a malachite and smoky topaz band
It provides a boost of 2 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a boost of 5 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 3 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The band looks to have one charges remaining.
It will crumble into dust after its last charge is depleted.
CB: 100k to caelric SOLD BO: 500k
37. an engraved garnet band
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 2 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The band looks to have a lot of charges remaining.
It will disintegrate after its last charge is depleted.
BO: 750k SOLD on BO to Private Bidder
38. a malachite and garnet band
It provides a boost of 5 to Elemental Lore - Air Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a boost of 4 to Discipline Base.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 6 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The band looks to have several charges remaining.
It will crumble into dust after its last charge is depleted.
CB: 200k to Shrink2000 SOLD BO: 1.5m
== BLUNTS ==
-- Persist --
39. a glyph-etched mithril pin
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 7 to Climbing Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 3 to Survival Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The pin looks to have quite a few charges remaining.
It will persist after its last enhancive charge and magic item charge.
BO: 750k SOLD on BO to prive buyer
40. a carved blue tourmaline pin
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a boost of 3 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The pin looks to have quite a few charges remaining.
It will persist after its last enhancive charge and magic item charge.
BO: 750k SOLD on BO to prive buyer
41. a glyph-etched mithril torc
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The torc looks to have quite a few charges remaining.
It will persist after its last enhancive charge and magic item charge.
BO: 325k SOLD on BO to prive buyer
42. a gold filigree chrysoberyl band
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The band looks to have several charges remaining.
It will persist after its last enhancive charge and magic item charge.
BO: 325k SOLD on BO to prive buyer
43. an onyx-inlaid red dreamstone armband
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 1 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 3 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The armband looks to have a fair amount of charges remaining.
It will persist after its last enhancive charge and magic item charge.
BO: 325k SOLD on BO to prive buyer
-- Crumble --
44. a bone-inlaid peridot stickpin
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 2 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The stickpin looks to have quite a few charges remaining.
It will disintegrate after its last charge is depleted.
BO: 1m SOLD on BO to prive buyer
45. a copper and pink sapphire torc
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The torc looks to have a lot of charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
BO: 250k SOLD on BO to prive buyer
== THROWN ==
-- Persist --
46. a garnet-set mithril barrette
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 2 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The barrette looks to have a huge number of charges remaining.
It will persist after its last enhancive charge and magic item charge.
CB: 100k to Izzy SOLD BO: 500k
-- Crumble --
47. a blue sapphire studded gold pin
It provides a boost of 6 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The pin looks to have a lot of charges remaining.
It will crumble into dust after its last charge is depleted.
BO: 1.5m SOLD on BO to BO received via PM
48. a radiant-cut star ruby band
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 6 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 4 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 6 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The band looks to have quite a few charges remaining.
It will disintegrate after its last charge is depleted.
CB: 100k to Izzy SOLD BO: 1m
49. a jade and red dreamstone ring
It provides a boost of 4 to Max Mana.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 3 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 4 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 4 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The ring looks to have a fair amount of charges remaining.
It will crumble into dust after its last charge is depleted.
CB: 100k to Izzy SOLD BO: 250k
== SPELL AIM ==
-- Persist --
50. a sapphire-set gold stickpin
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The stickpin looks to have several charges remaining.
It will persist after its last enhancive charge and magic item charge.
BO: 1.5m SOLD on BO to nocturnix
51. a bloodstone studded silver brooch
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 2 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 1 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 4 times.
The brooch looks to have quite a few charges remaining.
It will persist after its last enhancive charge and magic item charge.
BO: 750k SOLD on BO to nocturnix
52. a jade-inlaid amethyst barrette
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 2 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The barrette looks to have a lot of charges remaining.
It will persist after its last enhancive charge and magic item charge.
BO: 750k SOLD on BO to nocturnix
53. an engraved copper pendant
It is currently imbedded with the Spirit Strike spell.
It has 9 charges remaining.
It could be activated by rubbing it.
It provides a boost of 3 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The pendant looks to have a lot of charges remaining.
It will persist after its last enhancive charge and magic item charge.
BO: 500k SOLD on BO to nocturnix
54. a gleaming alexandrite torc
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The torc looks to have a fair amount of charges remaining.
It will persist after its last enhancive charge and magic item charge.
BO: 500k SOLD on BO to nocturnix
55. a golden topaz studded copper torc
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The torc looks to have several charges remaining.
It will persist after its last enhancive charge and magic item charge.
BO: 500k SOLD on BO to nocturnix
-- Crumble --
56. a lapis-inlaid silver headband
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 1 to Strength Base.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a boost of 5 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The headband looks to have a fair amount of charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
CB: 200k to Shrink2000 SOLD BO: 750k
57. a beveled fire opal pendant
It provides a boost of 2 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a boost of 5 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The pendant looks to have several charges remaining.
It will crumble into dust after its last charge is depleted.
CCB: 250k to Shrink2000 SOLD BO: 1m
58. a delicate imflass armband
It provides a boost of 6 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 3 to Spiritual Lore - Religion Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The armband looks to have several charges remaining.
It will crumble into dust after its last charge is depleted.
BO: 2m SOLD on BO to zhagen