Methais
12-02-2020, 03:35 PM
MB: 100K
4) a fine sterling silver clasp
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The clasp resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 3 to Armor Use Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a boost of 3 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 6 times.
The clasp looks to have a lot of charges remaining.
You sense that the sterling silver clasp will crumble into dust after its last enhancive charge has been expended.
You sense that the sterling silver clasp will persist after its last magical charge has been expended.
11) a fir-handled eahnor war hammer
The harmonics generated tell you that the hammer has been infused with a corrosive substance.
The hammer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 8 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 3 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
The hammer looks to have more than your average giantman could count charges remaining.
You sense that the eahnor war hammer will persist after its last enhancive charge has been expended.
14) an orase aegis
The harmonics generated tell you that the aegis serves to protect from magical attacks by providing +4 Target Defense. The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
The aegis resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 7 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
The aegis looks to have a huge number of charges remaining.
You sense that the orase aegis will persist after its last enhancive charge has been expended.
15) a carved amber clasp
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The clasp resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 6 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 21 times.
The clasp looks to have a lot of charges remaining.
You sense that the amber clasp will persist after its last enhancive charge has been expended.
You sense that the amber clasp will persist after its last magical charge has been expended.
17) a flame-cut blue tourmaline earcuff
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 2 to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 1 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The earcuff looks to have a huge number of charges remaining.
You sense that the blue tourmaline earcuff will crumble into dust after its last enhancive charge has been expended.
You sense that the blue tourmaline earcuff will disintegrate after its last magical charge has been expended.
18) an onyx and beryl bracelet
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The bracelet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 5 to Climbing Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a boost of 6 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The bracelet looks to have a huge number of charges remaining.
You sense that the beryl bracelet will crumble into dust after its last enhancive charge has been expended.
You sense that the beryl bracelet will disintegrate after its last magical charge has been expended.
20) a glittering mithril pin 300k gs4-PauperSid SOLD PENDING PICKUP
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The pin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 6 to Picking Locks Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The pin looks to have more than your average giantman could count charges remaining.
You sense that the mithril pin will persist after its last enhancive charge has been expended.
You sense that the mithril pin will persist after its last magical charge has been expended.
NEW ITEMS
23) a lapis-inlaid silver ring 500k gilchristr SOLD
MR 109
The silver ring contains the spell Dispel Invisibility, from the Minor Spiritual circle.
The ring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 9 to Max Health.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a boost of 4 to Multi Opponent Combat Bonus.
This enhancement may not be used by adventurers who have not trained 20 times.
The ring looks to have more than your average giantman could count charges remaining.
You sense that the silver ring will crumble into dust after its last enhancive charge has been expended.
You sense that the silver ring will persist after its last magical charge has been expended.
4) a fine sterling silver clasp
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The clasp resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 3 to Armor Use Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a boost of 3 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 6 times.
The clasp looks to have a lot of charges remaining.
You sense that the sterling silver clasp will crumble into dust after its last enhancive charge has been expended.
You sense that the sterling silver clasp will persist after its last magical charge has been expended.
11) a fir-handled eahnor war hammer
The harmonics generated tell you that the hammer has been infused with a corrosive substance.
The hammer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 8 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 3 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
The hammer looks to have more than your average giantman could count charges remaining.
You sense that the eahnor war hammer will persist after its last enhancive charge has been expended.
14) an orase aegis
The harmonics generated tell you that the aegis serves to protect from magical attacks by providing +4 Target Defense. The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
The aegis resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 7 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
The aegis looks to have a huge number of charges remaining.
You sense that the orase aegis will persist after its last enhancive charge has been expended.
15) a carved amber clasp
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The clasp resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 6 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 21 times.
The clasp looks to have a lot of charges remaining.
You sense that the amber clasp will persist after its last enhancive charge has been expended.
You sense that the amber clasp will persist after its last magical charge has been expended.
17) a flame-cut blue tourmaline earcuff
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 2 to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 1 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The earcuff looks to have a huge number of charges remaining.
You sense that the blue tourmaline earcuff will crumble into dust after its last enhancive charge has been expended.
You sense that the blue tourmaline earcuff will disintegrate after its last magical charge has been expended.
18) an onyx and beryl bracelet
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The bracelet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 5 to Climbing Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a boost of 6 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The bracelet looks to have a huge number of charges remaining.
You sense that the beryl bracelet will crumble into dust after its last enhancive charge has been expended.
You sense that the beryl bracelet will disintegrate after its last magical charge has been expended.
20) a glittering mithril pin 300k gs4-PauperSid SOLD PENDING PICKUP
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The pin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 6 to Picking Locks Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The pin looks to have more than your average giantman could count charges remaining.
You sense that the mithril pin will persist after its last enhancive charge has been expended.
You sense that the mithril pin will persist after its last magical charge has been expended.
NEW ITEMS
23) a lapis-inlaid silver ring 500k gilchristr SOLD
MR 109
The silver ring contains the spell Dispel Invisibility, from the Minor Spiritual circle.
The ring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 9 to Max Health.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a boost of 4 to Multi Opponent Combat Bonus.
This enhancement may not be used by adventurers who have not trained 20 times.
The ring looks to have more than your average giantman could count charges remaining.
You sense that the silver ring will crumble into dust after its last enhancive charge has been expended.
You sense that the silver ring will persist after its last magical charge has been expended.