bubbauno
04-02-2005, 06:43 PM
New high end stuff for sale. Bid high or die.
1. some enruned troll skin bracers - Unlimited opals. --- CB 125m
2. a wide mithril belt - The belt is made of tiny mithril links with a clasp engraved with the Symbol of Kai. There seem to be fine strands of metal, veniom by the looks of them, woven between the links.
Also known as the "Belt of Kai". Encumberance reducing belt. Lowers encumberence by an extremely substantial amount.
3. a deathly black jagged-edged executioner's sword - 7x incredible crit weighted bastard sword. 99/250. Weighs 5 lbs. Ice age.
Pocketed:
You unscrew the pommel of your executioner's sword and glance into the cleverly concealed opening within the handle. There is nothing inside. You screw the pommel back into place.
4. some shadowy scout armor - 9x incredible crit padded brig. Lightened down to 20. Standard breakage. --- CB 150m
5. a <color> hand. --- CB 50m
Ice Age Wizard Hand. Containers all 20 Wizard spells. 901-920. Wearable.
Different color is associated with each spell.
>wave my hand
You raise your cloudy white hand towards the sky!
1d100: 19 + Modifiers: 101 == 120
A translucent sphere forms around you.
Cast Roundtime 3 Seconds.
You feel a cooling of the hand beneath your hands, as its color changes slowly from cloudy white to deep blue.
Roundtime: 10 sec.
You feel a cooling of the hand beneath your hands, as its color changes slowly from deep blue to light-yellow.
Roundtime: 10 sec.
It holds 40 charges which can be used in any combination you like. It is mage rechargeable. HOWEVER. There is NO possible chance for failure at all if you know what your doing.
In order to recharge, you turn it to spell 901 and recharge, and then it will fill the ENTIRE hand. The chance of failure is based on the spell 901, being the lowest level, and impossible for any skilled wizard to mess up. Does not degrade.
6. a witchwood-hafted black golvern handaxe ---- CB 50m
5x heavy crit weighted. SELF mana strength. Weighs 5. 99/229 forging.
As you raise your handaxe, a scintillating orange aura engulfs you.
You feel much stronger.
You feel the golvern handaxe drawing mana from you.
Roundtime 3 Seconds.
7. a golvern-edged serrated battle axe - 5x incredible crit weighted bastard axe. Weighs 4 lbs.
8. The Dice of Fate
a pair of obsidian dice with pips of ivory
show:
The dice are six sided obsidian cubes with a different number of white ivory pips surrounded by fine runes on each side. The single pips representing ones are shaped like tiny crimson skulls with a more concentrated number of runes surrounding them. The dice absorbs any light that shines on them without reflection like the inky blackness of night.
Casts spells depending on the roll.
2 - death
3 - pain infliction
4 - meteor swarm
5 - dispell
6 - nightmare
7 - targetting
8 - deflection
9 - disk
10 - heroism
11 - familiar
12 - mana focus
9. a cloudy humanoid shape - 4x crit padded brig. Conceals your entire body. Weighs nothing. All people see when they look at you is "a cloudy amorphous humanoid shape". Also no roundtime to take on and off. Amazing scripts.
10. Multi-Setting Teleport Ring
Settable to any 10 locations. Heavily scripted exit/enter scripts. Ability to peer into room to see a preview.
tap ring
-> 1 Gyldemar Road, Sentinels
2 Ta'Illistim, Hanging Gardens
3 Ta'Faendryl Approach
4 Hearthstone, Courtyard
5 Monastery, Misty Chamber
6 Wayside Inn, Dining Room
7 Whistler's Pass, Road
8 Maaghara Tower, Dead End
9 Northern Slopes, Rocky Incline
10 Locksmehr River, South Dock
Tsin concentrates intently on his ring.
Tsin rubs his ring and fog billows from it in a thick cloud, quickly obscuring his form from sight. As the murk clears, you see Tsin is no longer there.
A blanket of fog begins to fill the room. As it clears, Tsin is suddenly standing in front of you.
push ring
The ring begins to glow and gradually, a fiery sigil appears on its surface, depicting the numeral 2. It flickers a few moments, then disappears.
>peer ring
You stare intently at your ring. A fog begins to creep into the periphery of your vision, gradually obscuring your surroundings. Then, the details of another location overlay the haze, showing you...
[Ta'Illistim, Hanging Gardens]
Anyone interested can contact me at bubbauno@aol.com or at bubbauno on AIM.
Thanks,
Tsin
[Edited on 4-3-2005 by bubbauno]
[Edited on 4-4-2005 by bubbauno]
[Edited on 4-6-2005 by bubbauno]
[Edited on 4-6-2005 by bubbauno]
[Edited on 4-7-2005 by bubbauno]
1. some enruned troll skin bracers - Unlimited opals. --- CB 125m
2. a wide mithril belt - The belt is made of tiny mithril links with a clasp engraved with the Symbol of Kai. There seem to be fine strands of metal, veniom by the looks of them, woven between the links.
Also known as the "Belt of Kai". Encumberance reducing belt. Lowers encumberence by an extremely substantial amount.
3. a deathly black jagged-edged executioner's sword - 7x incredible crit weighted bastard sword. 99/250. Weighs 5 lbs. Ice age.
Pocketed:
You unscrew the pommel of your executioner's sword and glance into the cleverly concealed opening within the handle. There is nothing inside. You screw the pommel back into place.
4. some shadowy scout armor - 9x incredible crit padded brig. Lightened down to 20. Standard breakage. --- CB 150m
5. a <color> hand. --- CB 50m
Ice Age Wizard Hand. Containers all 20 Wizard spells. 901-920. Wearable.
Different color is associated with each spell.
>wave my hand
You raise your cloudy white hand towards the sky!
1d100: 19 + Modifiers: 101 == 120
A translucent sphere forms around you.
Cast Roundtime 3 Seconds.
You feel a cooling of the hand beneath your hands, as its color changes slowly from cloudy white to deep blue.
Roundtime: 10 sec.
You feel a cooling of the hand beneath your hands, as its color changes slowly from deep blue to light-yellow.
Roundtime: 10 sec.
It holds 40 charges which can be used in any combination you like. It is mage rechargeable. HOWEVER. There is NO possible chance for failure at all if you know what your doing.
In order to recharge, you turn it to spell 901 and recharge, and then it will fill the ENTIRE hand. The chance of failure is based on the spell 901, being the lowest level, and impossible for any skilled wizard to mess up. Does not degrade.
6. a witchwood-hafted black golvern handaxe ---- CB 50m
5x heavy crit weighted. SELF mana strength. Weighs 5. 99/229 forging.
As you raise your handaxe, a scintillating orange aura engulfs you.
You feel much stronger.
You feel the golvern handaxe drawing mana from you.
Roundtime 3 Seconds.
7. a golvern-edged serrated battle axe - 5x incredible crit weighted bastard axe. Weighs 4 lbs.
8. The Dice of Fate
a pair of obsidian dice with pips of ivory
show:
The dice are six sided obsidian cubes with a different number of white ivory pips surrounded by fine runes on each side. The single pips representing ones are shaped like tiny crimson skulls with a more concentrated number of runes surrounding them. The dice absorbs any light that shines on them without reflection like the inky blackness of night.
Casts spells depending on the roll.
2 - death
3 - pain infliction
4 - meteor swarm
5 - dispell
6 - nightmare
7 - targetting
8 - deflection
9 - disk
10 - heroism
11 - familiar
12 - mana focus
9. a cloudy humanoid shape - 4x crit padded brig. Conceals your entire body. Weighs nothing. All people see when they look at you is "a cloudy amorphous humanoid shape". Also no roundtime to take on and off. Amazing scripts.
10. Multi-Setting Teleport Ring
Settable to any 10 locations. Heavily scripted exit/enter scripts. Ability to peer into room to see a preview.
tap ring
-> 1 Gyldemar Road, Sentinels
2 Ta'Illistim, Hanging Gardens
3 Ta'Faendryl Approach
4 Hearthstone, Courtyard
5 Monastery, Misty Chamber
6 Wayside Inn, Dining Room
7 Whistler's Pass, Road
8 Maaghara Tower, Dead End
9 Northern Slopes, Rocky Incline
10 Locksmehr River, South Dock
Tsin concentrates intently on his ring.
Tsin rubs his ring and fog billows from it in a thick cloud, quickly obscuring his form from sight. As the murk clears, you see Tsin is no longer there.
A blanket of fog begins to fill the room. As it clears, Tsin is suddenly standing in front of you.
push ring
The ring begins to glow and gradually, a fiery sigil appears on its surface, depicting the numeral 2. It flickers a few moments, then disappears.
>peer ring
You stare intently at your ring. A fog begins to creep into the periphery of your vision, gradually obscuring your surroundings. Then, the details of another location overlay the haze, showing you...
[Ta'Illistim, Hanging Gardens]
Anyone interested can contact me at bubbauno@aol.com or at bubbauno on AIM.
Thanks,
Tsin
[Edited on 4-3-2005 by bubbauno]
[Edited on 4-4-2005 by bubbauno]
[Edited on 4-6-2005 by bubbauno]
[Edited on 4-6-2005 by bubbauno]
[Edited on 4-7-2005 by bubbauno]