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Giantphang
09-02-2020, 05:45 PM
So I learned that with a super enchanting potion my armor can be player enchanted.

Its currently +27, 20.1CER crit padding, 11 CER damage padding, T5 Ensorcell and a troll spine (5 health regen and 3 stamina regen.)

An immense suit of mithril plate armor set with battle-worn veniom pauldrons has a combat effectiveness rating of 11 points of Damage padding. It has 0 of 30 services towards the next full rank of combat effectiveness. It also has a combat effectiveness rating of 20 points of Critical padding and a 10.0% chance to have a combat effectiveness rating of 21. It has 10 of 100 services towards the next full rank of combat effectiveness. It has been serviced 20 times in this service window.

I'll provide the super enchant potion thing. I have 1, might buy 1 more, so I wanna go up to +32 at least, if not +35 (not sure if higher than that is possible by a wizard.)

Let me know!

Idalias
09-02-2020, 10:26 PM
Using the difficulty potions you should be able to have a mutant wiz take you all the way to +50... if you want to take it there.

Giantphang
09-02-2020, 10:38 PM
I do! Bring on the mutants!

Skeletor
09-02-2020, 10:40 PM
Does plate mail really need that much crit padding?Does it come into play especially for a redux warrior?

Giantphang
09-02-2020, 10:59 PM
I got it at MCP many years ago...the extra .1 of crit padding was an accident, but the damage padding helps and is awesome, especially stacked with my bubble flaring maul. I mostly hunt in the rift so self spelled so my DS is pretty low. The padding definitely helps.

Skeletor
09-03-2020, 07:47 AM
Nice, crit padding is always welcome but yeah damage padding is absolutely awesome with plate would even say it’s mandatory on lower HP races.

drumpel
09-03-2020, 04:08 PM
If I'm doing this right in my head....

It looks like -830 is the difficulty of the armor, not counting the Troll Spine flare/script (I don't know what difficulty that adds to the cast).

T5 = -250 (if memory serves me right)
+20.1 CER = -404
+11 CER = -121
+27 enchant is roughly = -75
Troll spine = ?
If armor is crafted out of mithril = +20

Adds up to -830 + whatever the troll spine difficulty adds.
Could be -50 or upwards of -350 based on other script difficulties listed on the gswiki.

Even a mutant wizard with 303 spell ranks without enchancives would be around 775 enchant bonus...if I mathed correctly.

So yeah, you'd need mutant wizards with the help of the enchant boost pots.

Giantphang
09-03-2020, 05:06 PM
The troll spine is just an enhancive...adds +5 health regen and +3 stamina regen...so I think its like an extra 35ish difficulty? So 865 - 500 for the enchant boost is 365 difficulty?

Derex
09-03-2020, 05:12 PM
The troll spine is just an enhancive...adds +5 health regen and +3 stamina regen...so I think its like an extra 35ish difficulty? So 865 - 500 for the enchant boost is 365 difficulty?

Should remove the troll spine

Giantphang
09-03-2020, 05:13 PM
I thought about removing the troll spine but it would have cost 20kbs and taken up 2 services for HESS...and I was told it was such a minor difficulty adjustment that it wasn't worth it.

Derex
09-03-2020, 05:56 PM
I thought about removing the troll spine but it would have cost 20kbs and taken up 2 services for HESS...and I was told it was such a minor difficulty adjustment that it wasn't worth it.


Guess time will tell