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View Full Version : All Kinds of Bullshit For Sale



Methais
09-01-2020, 10:26 AM
All items MB: 100k unless specified otherwise

Items are not arranged in any type of order.

Buyout offers accepted. Bid high if you make one, and for the love of god don't ask me how much, just make an offer.

Bids will go once, twice, last call, sold.

Cash accepted @ $5 per.

Will try to update at least once a day.

Bidding rules <---------STOP EVERYTHING YOU'RE DOING AND READ THIS BEFORE YOU BID

Items under 1m: 250k minimum increase
1m-5m: 500k minimum bid increase
5m-20m: 1m minimum bid increase
20m and up: 5m minimum bid increase

If you spot any errors, please let me know.


1) a chipped faewood runestaff
+20


The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 8 to Elemental Lore - Fire Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a boost of 4 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 2 to Elemental Lore - Air Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The runestaff looks to have several charges remaining.



2) a turquoise mesille runestaff
+15
Lightning Flares

It provides a boost of 6 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 2 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The runestaff looks to have quite a few charges remaining.



4) a glistening villswood runestaff
+18

It provides a boost of 2 to Elemental Lore - Fire Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 7 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a boost of 7 to Max Mana.
This enhancement may not be used by adventurers who have not trained 17 times.
The runestaff looks to have a lot of charges remaining.

9) a small eonake trident
+20
Fire Flares
Sancted
Temp Exceptional Crit Weighting

The harmonics generated tell you that the trident temporarily inflicts more fearsome wounds when it strikes, has been infused with the power of a fire elemental and has been sanctified for use by a Cleric or Paladin in the fight against the undead.
The trident resonates with your voice, revealing some details of its temporary enhancement:
The trident's enhancement will degrade when it scores a successful strike.
It should be able to withstand quite a few uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its ability to inflict greater damage.



10) a faenor-hilted rhimar dagger
+5
Temp Damage Weighting need assessed
Ice Flares

The harmonics generated tell you that the dagger temporarily does extra damage when it strikes and has been infused with the power of an ice elemental.
The dagger resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 10 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a boost of 4 to Multi Opponent Combat Bonus.
This enhancement may not be used by adventurers who have not trained 12 times.
The dagger looks to have a lot of charges remaining.

The dagger resonates with your voice, revealing some details of its temporary enhancement:
The dagger's enhancement will degrade when it scores a successful strike.
It should be able to withstand quite a few uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its ability to inflict greater damage.


13) a gleaming vultite helm
Temp crit weighted need assessed

20) a pink topaz studded pewter brooch
Mage Empowerable Faith's Clarity

It provides a boost of 3 to Two Weapon Combat Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The brooch looks to have a huge number of charges remaining.

You sense that the studded pewter brooch will persist after its last enhancive charge has been expended.

You sense that the studded pewter brooch will persist after its last magical charge has been expended.


24) a cushion-cut star sapphire barrette
Mage Empowerable Arm of the Arkati

It provides a boost of 2 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The barrette looks to have more than your average giantman could count charges remaining.

You sense that the star sapphire barrette will persist after its last enhancive charge has been expended.

You sense that the star sapphire barrette will persist after its last magical charge has been expended.


25) an agate-inset sterling silver ring

It provides a boost of 4 to Picking Locks Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The ring looks to have quite a few charges remaining.

You sense that the sterling silver ring will crumble into dust after its last enhancive charge has been expended.

You sense that the sterling silver ring will persist after its last magical charge has been expended.


27) a black opal studded gold torc

It provides a boost of 3 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The torc looks to have a lot of charges remaining.

You sense that the studded gold torc will persist after its last enhancive charge has been expended.

You sense that the studded gold torc will persist after its last magical charge has been expended.


30) a chrysoberyl studded mithril crown

It provides a boost of 4 to Sorcerous Lore - Necromancy Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
The crown looks to have a fair amount of charges remaining.

You sense that the studded mithril crown will crumble into dust after its last enhancive charge has been expended.

You sense that the studded mithril crown will persist after its last magical charge has been expended.


33) an enruned platinum crown

It provides a boost of 1 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 1 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 1 to Mental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The crown looks to have more than your average giantman could count charges remaining.

You sense that the platinum crown will crumble into dust after its last enhancive charge has been expended.


36) a long-cut pink sapphire stickpin 500k coldd SOLD

It provides a boost of 2 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a boost of 3 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The stickpin looks to have a fair amount of charges remaining.

You sense that the pink sapphire stickpin will crumble into dust after its last enhancive charge has been expended.

You sense that the pink sapphire stickpin will disintegrate after its last magical charge has been expended.


40) a malachite-set silver pendant

It provides a boost of 3 to Two Weapon Combat Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 1 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 1 times.
The pendant looks to have a lot of charges remaining.

You sense that the silver pendant will persist after its last enhancive charge has been expended.

You sense that the silver pendant will persist after its last magical charge has been expended.


42) an agate-inset mithril armband

It provides a boost of 2 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The armband looks to have a huge number of charges remaining.

You sense that the mithril armband will persist after its last enhancive charge has been expended.

You sense that the mithril armband will persist after its last magical charge has been expended.


44) an ivory-inlaid ora band

It provides a boost of 3 to Max Mana.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 3 to Aura Base.
This enhancement may not be used by adventurers who have not trained 12 times.
The band looks to have quite a few charges remaining.

You sense that the ora band will crumble into dust after its last enhancive charge has been expended.

You sense that the ora band will persist after its last magical charge has been expended.


47) a bone-inlaid imflass necklace

It provides a boost of 10 to Climbing Bonus.
This enhancement may not be used by adventurers who have not trained 19 times.
The necklace looks to have a fair amount of charges remaining.

You sense that the imflass necklace will crumble into dust after its last enhancive charge has been expended.

You sense that the imflass necklace will persist after its last magical charge has been expended.


61) a dull villswood runestaff

The harmonics generated tell you that the runestaff has been infused with the power of an earth elemental.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 2 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 4 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The runestaff looks to have a few charges remaining.


62) a sigil-etched rowan runestaff

It provides a boost of 7 to Sorcerous Lore - Demonology Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 7 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a boost of 4 to Influence Base.
This enhancement may not be used by adventurers who have not trained 4 times.
The runestaff looks to have several charges remaining.


63) a sturdy kakore runestaff

The harmonics generated tell you that the runestaff has been infused with mana, resulting in the caster gaining 1 mana when occasionally casting spells and has been sanctified for use by a Cleric or Paladin in the fight against the undead.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 11 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 40 times.
The runestaff looks to have more than your average giantman could count charges remaining.


63a) a dark grey mossbark runestaff This item is now 63a because I failed

It provides a boost of 10 to Elemental Lore - Air Bonus.
This enhancement may not be used by adventurers who have not trained 55 times.
It provides a boost of 10 to Max Mana.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a boost of 3 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
The runestaff looks to have a lot of charges remaining.


64) a polished mossbark runestaff

It provides a boost of 4 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a boost of 13 to Influence Base.
This enhancement may not be used by adventurers who have not trained 37 times.
The runestaff looks to have a lot of charges remaining.


67) a vultite dart

It provides a boost of 10 to Strength Base.
This enhancement may not be used by adventurers who have not trained 44 times.
It provides a boost of 2 to Max Health.
This enhancement may not be used by adventurers who have not trained 1 times.
It provides a boost of 5 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The dart looks to have a lot of charges remaining.


68) a gleaming ora shield

It provides a boost of 7 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a boost of 5 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The shield looks to have more than your average giantman could count charges remaining.


72) some burnished cuirbouilli leather

The harmonics generated tell you that the leather temporarily serves to protect from additional damage.
The leather resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 4 to Ranged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a boost of 4 to Thrown Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
The leather looks to have a fair amount of charges remaining.

The leather resonates with your voice, revealing some details of its temporary enhancement:
The leather's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand quite a few uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its ability to grant greater protection.


74) a snake-etched sterling silver pendant

The sterling silver pendant contains the spell Warding Sphere, from the Cleric circle.
The pendant resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 3 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 2 to Two-Handed Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The pendant looks to have a lot of charges remaining.

You sense that the sterling silver pendant will crumble into dust after its last enhancive charge has been expended.

You sense that the sterling silver pendant will persist after its last magical charge has been expended.


77) a rune-etched emerald stickpin

It provides a boost of 4 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The stickpin looks to have quite a few charges remaining.

You sense that the emerald stickpin will persist after its last enhancive charge has been expended.

You sense that the emerald stickpin will persist after its last magical charge has been expended.


84) a glittering platinum earring

It provides a boost of 2 to Brawling Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 2 to Climbing Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
The earring looks to have a fair amount of charges remaining.

You sense that the platinum earring will crumble into dust after its last enhancive charge has been expended.

You sense that the platinum earring will persist after its last magical charge has been expended.


87) a glittering gold necklace
Blank MR

It provides a boost of 9 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 30 times.
The necklace looks to have more than your average giantman could count charges remaining.

You sense that the gold necklace will crumble into dust after its last enhancive charge has been expended.

You sense that the gold necklace will persist after its last magical charge has been expended.


88) a beryl-inset copper necklace.

You sense that the necklace is a magic item that holds the spell "Elemental Focus" with 8 charges.
It is a mage empowerable item.
You determine the copper necklace can hold an additional 138 charges.
Given enough time, you feel as though you could push this item to 65 charges.


90) a soulstone inset mithril neckchain

You sense that the neckchain is a magic item that holds the spell "Prismatic Guard" with 8 charges.
It is a mage empowerable item.
You determine the inset mithril neckchain can hold an additional 231 charges.
Given enough time, you feel as though you could push this item to 140 charges.


91) an onyx-inlaid green garnet neckchain.

You sense that the neckchain is a magic item that holds the spell "Rejuvenation" with 20 charges.
It is a mage empowerable item.
You determine the green garnet neckchain can hold an additional 269 charges.
Given enough time, you feel as though you could push this item to 46 charges.


91a) a glyph-etched sterling silver necklace This item is now 91a because I failed at counting. Again
Blank MR

It provides a boost of 6 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The necklace looks to have a huge number of charges remaining.

You sense that the sterling silver necklace will crumble into dust after its last enhancive charge has been expended.

You sense that the sterling silver necklace will persist after its last magical charge has been expended.


[B]93) a chased copper crown

It provides a boost of 2 to First Aid Ranks.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a boost of 1 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 2 to Mental Lore - Telepathy Ranks.
This enhancement may not be used by adventurers who have not trained 17 times.
The crown looks to have a lot of charges remaining.

You sense that the copper crown will persist after its last enhancive charge has been expended.


99) a mithril and bloodjewel buckle

You sense that the buckle is a magic item that holds the spell "Call Wind" with 8 charges.
It is a mage empowerable item.
You determine the bloodjewel buckle can hold an additional 117 charges.
Given enough time, you feel as though you could push this item to 70 charges.


102) a radiant-cut amber pendant

You sense that the pendant is a magic item that holds the spell "Wizard's Shield" with 7 charges.
It is a mage empowerable item.
You determine the amber pendant can hold an additional 98 charges.
Given enough time, you feel as though you could push this item to 46 charges.


106) a dreamstone studded silver medallion

It provides a boost of 5 to Agility Base.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 3 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The medallion looks to have more than your average giantman could count charges remaining.

You sense that the studded silver medallion will crumble into dust after its last enhancive charge has been expended.

You sense that the studded silver medallion will persist after its last magical charge has been expended.

108) an etched gold headband
Blank MR

It provides a boost of 3 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The headband looks to have a fair amount of charges remaining.

You sense that the gold headband will crumble into dust after its last enhancive charge has been expended.

You sense that the gold headband will persist after its last magical charge has been expended.


109) a garnet-set gold earcuff
Blank MR

It provides a boost of 3 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The earcuff looks to have a huge number of charges remaining.

You sense that the gold earcuff will persist after its last enhancive charge has been expended.

You sense that the gold earcuff will persist after its last magical charge has been expended.


111) an alexandrite studded ora headband
Blank MR

It provides a boost of 3 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a boost of 3 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 28 times.
The headband looks to have a lot of charges remaining.

You sense that the studded ora headband will crumble into dust after its last enhancive charge has been expended.

You sense that the studded ora headband will persist after its last magical charge has been expended.


112) a turquoise-set mithril earcuff Sold on gargantuan buyout

It provides a boost of 7 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 7 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 3 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 3 to Multi Opponent Combat Bonus.
This enhancement may not be used by adventurers who have not trained 12 times.
The earcuff looks to have a lot of charges remaining.

You sense that the mithril earcuff will crumble into dust after its last enhancive charge has been expended.


115) an engraved gold torc
Blank MR

It provides a boost of 9 to Swimming Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 5 to Max Health.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 2 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The torc looks to have a lot of charges remaining.

You sense that the gold torc will persist after its last enhancive charge has been expended.

You sense that the gold torc will persist after its last magical charge has been expended.


116) an aquamarine inset eonake bracer

It provides a boost of 10 to Max Mana.
This enhancement may not be used by adventurers who have not trained 55 times.
It provides a boost of 2 to Aura Base.
This enhancement may not be used by adventurers who have not trained 6 times.
The bracer looks to have more than your average giantman could count charges remaining.

You sense that the inset eonake bracer will crumble into dust after its last enhancive charge has been expended.


121) an elegant fire opal bracelet

It provides a boost of 5 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 4 to Swimming Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The bracelet looks to have more than your average giantman could count charges remaining.

You sense that the fire opal bracelet will persist after its last enhancive charge has been expended.

You sense that the fire opal bracelet will persist after its last magical charge has been expended.


124) a sapphire-set imflass brooch
Blank MR

It provides a boost of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
The brooch looks to have a fair amount of charges remaining.

You sense that the imflass brooch will crumble into dust after its last enhancive charge has been expended.

You sense that the imflass brooch will persist after its last magical charge has been expended.


[color=green]NEW ITEMS

Idalias
09-01-2020, 10:54 AM
MB 100k on #76

rolfard
09-01-2020, 11:08 AM
MB 71 please and thank you :)

Tarquine
09-01-2020, 11:09 AM
Mb 71

Berost
09-01-2020, 11:12 AM
MB 35 and 38

wetsand
09-01-2020, 11:19 AM
mb 112

Palcron
09-01-2020, 11:31 AM
MB 53 and 57
250k 71

Griffinex
09-01-2020, 11:33 AM
MB 80

gs4Pawn
09-01-2020, 12:42 PM
7) a cracked sephwir heavy crossbow
8) an invar-edged glaes backsword 100
12) some ornate vultite leg greaves 250
15) an agate-inset gold bracer 100
17) an agate-inset mithril medallion 100
23) a star-cut blue dreamstone barrette 100
26) a coral studded gold ring 100
31) an enruned copper crown 100
34) a fine ora crown 100
36) a long-cut pink sapphire stickpin 100
39) a plain peridot buckle 100
43) a glittering platinum armband 100
49) a petal-cut golden topaz bracer 100
50) an etched sterling silver earcuff 100
51) a rune-etched ora torc 100
53) a brilliant star emerald pin 100
52) a pear-cut pink sapphire medallion 100
54) a radiant-cut blue tourmaline earring 100
55) an enruned gold brooch 100
56) a moss agate inset copper pin 100
57) some old imflass leg greaves 250
58) a petal-cut blue dreamstone barrette 100
60) an opal-inset platinum talisman 100
65) an acid-stained sephwir short bow 250
71) a blackened glaes greathelm 1m
70) some ornate vultite leg greaves 250
69) an etched vultite greathelm 500
79) a glyph-etched mithril stickpin 100
80) a tourmaline studded mithril stickpin 250
81) a malachite-set pewter buckle 100
82) a gleaming garnet earcuff 100
92) an enruned gold crown 100
100) a coral and star sapphire brooch 100
110) an ivory-inlaid ora earcuff 100
112) a turquoise-set mithril earcuff 250
114) a gold filigree blue dreamstone barrette 100
117) an opal-inset platinum earcuff 100
118) a turquoise inset pewter bracer 100
119) an aquamarine studded ora brooch 100
120) a studded mithril circlet 100

drumpel
09-01-2020, 01:01 PM
81) a malachite-set pewter buckle - 500k

Astelan
09-01-2020, 01:25 PM
MB on 14,16,97 and 122

Donquix
09-01-2020, 01:31 PM
117) 500k

Dosselmeyer
09-01-2020, 02:12 PM
80) a tourmaline studded mithril stickpin - 500
7) a cracked sephwir heavy crossbow - 750

wetsand
09-01-2020, 02:20 PM
112 500k
7 1m

Palcron
09-01-2020, 02:50 PM
53. 250k
57. 1m
71. 1.5m

Turem
09-01-2020, 02:55 PM
16 150
28 mb
35 150
38 150
66 can we get this assessed? MB
107 MB
112 600
113 MB
117 550
122 150

Subeta
09-01-2020, 02:57 PM
80) 1m

Donquix
09-01-2020, 03:15 PM
17) 500k
112) 1m
117) 1m

theoan
09-01-2020, 03:26 PM
MB on 29 please. Thanks!

Red
09-01-2020, 03:39 PM
119 500k

wetsand
09-01-2020, 03:53 PM
112 1.5m

malmuddy
09-01-2020, 05:13 PM
1M #69
5M #71

Mr. Dallas
09-01-2020, 06:25 PM
#112 2m
#117 2m

Dosselmeyer
09-01-2020, 07:13 PM
80) 1.5M

zephyrii
09-01-2020, 08:29 PM
#15 - MB
#49 - MB
#125 - MB
#69 - 1.5m
#71 - 2m
#112 - 2.5m

gilchristr
09-01-2020, 08:29 PM
mb on 123

Greng
09-01-2020, 08:57 PM
80. 2m

Izzy
09-01-2020, 09:02 PM
#71 - 3m

Dosselmeyer
09-01-2020, 09:53 PM
80 2.5M

Donquix
09-01-2020, 10:31 PM
112) 3m
117) 3m

Crooksncastles
09-02-2020, 12:27 AM
1m on 70

Tsalin
09-02-2020, 12:31 AM
23 - 350k
26 - 350k

coldd
09-02-2020, 01:07 AM
17) 500k
36) 250k
71) 6m

gs4Pawn
09-02-2020, 02:39 AM
7) a cracked sephwir heavy crossbow 1250
17) an agate-inset mithril medallion 600
23) a star-cut blue dreamstone barrette 500
26) a coral studded gold ring 500
36) a long-cut pink sapphire stickpin 350
53) a brilliant star emerald pin 400
57) some old imflass leg greaves 1.25
71) a blackened glaes greathelm 6.5
70) some ornate vultite leg greaves 1.25
81) a malachite-set pewter buckle 600
112) a turquoise-set mithril earcuff 3.25
114) a gold filigree blue dreamstone barrette 750
119) an aquamarine studded ora brooch 550

Palcron
09-02-2020, 06:24 AM
53. 500k
57. 2m

Derex
09-02-2020, 10:37 AM
80 3.3
57 1m

drumpel
09-02-2020, 10:54 AM
81 - 1mil

Methais
09-02-2020, 11:13 AM
Bids have been updated.

If you spot any errors, let me know.

If you don't see your bid listed, check your bids vs. the previous bids and make sure you followed the bidding rules.

Dosselmeyer
09-02-2020, 01:56 PM
7) a cracked sephwir heavy crossbow - 1.5M

cobra
09-02-2020, 02:08 PM
7) a cracked sephwir heavy crossbow - 2M

Izzy
09-02-2020, 02:49 PM
#71 - 7m

FlayedAngel
09-02-2020, 03:50 PM
19 -- 100k
35 -- 250k
38 -- 250k
56 -- 250k

Thanks!

coldd
09-02-2020, 04:58 PM
17) 1m
36) 500k
71) 8m

Berost
09-02-2020, 05:51 PM
35: 500k
38: 500k

Derex
09-02-2020, 05:59 PM
2.5 on 57

Palcron
09-02-2020, 06:38 PM
57. 3m

Turem
09-02-2020, 07:19 PM
16 350
35 750
38 750
122 350

gs4Pawn
09-02-2020, 07:53 PM
7) a cracked sephwir heavy crossbow 2250
53) a brilliant star emerald pin 600
56) a moss agate inset copper pin 300
71) a blackened glaes greathelm 8500
70) some ornate vultite leg greaves 1.25
92) an enruned gold crown 100
119) an aquamarine studded ora brooch 600

entropy
09-03-2020, 05:04 AM
MB - 73, 78, 83, 96, 101, 104

1m - 114

Elgrim
09-03-2020, 06:22 AM
114 - 1.5m

Izzy
09-03-2020, 07:03 AM
#71 - 9.5m
#76 - 500k

Griffinex
09-03-2020, 08:24 AM
#8 - 350k
#11 - 100k
#12 - 500k
#28 - 350k
#39 - 350k
#52 - 350k

cobra
09-03-2020, 08:42 AM
5) a scorched hoarbeam light crossbow - mb
6) an enruned yew light crossbow - mb

Methais
09-03-2020, 08:57 AM
Updated. More bids ignored that ignored bidding rules.

These "rules" are to make the auction not take forever, so please read and follow them.

Ufian
09-03-2020, 09:49 AM
100K on #22, 46, 59, and 103.

Archigeek
09-03-2020, 11:02 AM
350k on 60.

zhagen
09-03-2020, 12:19 PM
98 - 100k

gs4Pawn
09-03-2020, 03:17 PM
7) a cracked sephwir heavy crossbow 2500
11) some polished vultite arm greaves 350
12) some ornate vultite leg greaves 750
17) an agate-inset mithril medallion 1250
53) a brilliant star emerald pin 750
52) a pear-cut pink sapphire medallion 500
56) a moss agate inset copper pin 500
70) some ornate vultite leg greaves 1500
69) an etched vultite greathelm 2000
100) a coral and star sapphire brooch 100
119) an aquamarine studded ora brooch 750

cobra
09-03-2020, 06:53 PM
5) a scorched hoarbeam light crossbow mb
6) an enruned yew light crossbow mb
7) a cracked sephwir heavy crossbow 3m

wetsand
09-03-2020, 08:18 PM
7) 3.5m

gs4Pawn
09-03-2020, 09:46 PM
7. 4m

Alastir
09-04-2020, 04:24 AM
60) an opal-inset platinum talisman
600k

Griffinex
09-04-2020, 11:30 AM
#52 750k

Methais
09-04-2020, 11:44 AM
Updated.

wetsand
09-04-2020, 01:35 PM
7) 5m

zhagen
09-04-2020, 05:17 PM
3) 100k
70) 2m (Are these padded or have temp padding?)
85) 100k
95) 100k

Archigeek
09-04-2020, 07:50 PM
1m #60.

Idalias
09-04-2020, 10:39 PM
#76) 750k. PS sorry for blowing you up in the Rift earlier!

Guarrin
09-04-2020, 11:17 PM
mb 48 and 45

Methais
09-05-2020, 08:56 AM
Updated, some items marked sold. Winners contact me to arrange pickup.


3) 100k
70) 2m (Are these padded or have temp padding?)
85) 100k
95) 100k

Should be permanent damage padding on this item, as it didn't mention anything about temporary in the loresong.

zhagen
09-05-2020, 10:32 AM
I will bid on these:

3) 100k
70) 2m
85) 100k
95) 100k

cobra
09-06-2020, 07:36 PM
7) a cracked sephwir heavy crossbow 6m

Methais
09-06-2020, 09:21 PM
Updated. More stuff marked sold.

Methais
09-07-2020, 02:00 PM
All items marked sold except for #7, which will be marked sold tomorrow if there are no new bids.

Winners contact me for pickup. Discord will usually be the fastest way to get ahold of me.

Demgar
09-07-2020, 05:39 PM
18) a snake-etched silver brooch - 100k
21) a blue diamond inset silver barrette - 100k
32) an engraved garnet crown - 100k
37) an enruned mithril stickpin - 100k
41) a simple ruby pendant - 100k
89) a jade and ruby neckchain - 100k

Methais
09-08-2020, 08:28 AM
All items with bids have been marked as sold. Will let anything else left go for 250k flat. Once all items are delivered, everything else is getting pawned.

Winners contact me for pickup.

Methais
09-08-2020, 09:12 AM
Also, whoever was asking me about #10 on LNet the other day, please PM me. I forgot how to spell your name. :(


10) a faenor-hilted rhimar dagger
+5
Temp Damage Weighting need assessed
Ice Flares

The harmonics generated tell you that the dagger temporarily does extra damage when it strikes and has been infused with the power of an ice elemental.
The dagger resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 10 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a boost of 4 to Multi Opponent Combat Bonus.
This enhancement may not be used by adventurers who have not trained 12 times.
The dagger looks to have a lot of charges remaining.

The dagger resonates with your voice, revealing some details of its temporary enhancement:
The dagger's enhancement will degrade when it scores a successful strike.
It should be able to withstand quite a few uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its ability to inflict greater damage.

Methais
09-10-2020, 04:45 PM
Winners contact me for pickup if you haven't yet.