Roblar
08-27-2020, 10:22 PM
a beveled pink dreamstone stickpin
It provides a boost of 1 to Perception Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 3 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a boost of 3 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
The stickpin looks to have several charges remaining.
It will crumble into dust after its last charge is depleted.
MB: 1M to Macillus - Sold & delivered
a delicate pewter pin
17 taps, Elemental Bias
It provides a boost of 2 to Mental Lore - Manipulation Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a boost of 2 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 4 to Two Weapon Combat Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The pin looks to have a fair amount of charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
Pulled
It provides a boost of 1 to Perception Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 3 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a boost of 3 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
The stickpin looks to have several charges remaining.
It will crumble into dust after its last charge is depleted.
MB: 1M to Macillus - Sold & delivered
a delicate pewter pin
17 taps, Elemental Bias
It provides a boost of 2 to Mental Lore - Manipulation Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a boost of 2 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 4 to Two Weapon Combat Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The pin looks to have a fair amount of charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
Pulled