Tarquine
08-06-2020, 09:21 PM
Auction closed
Min bid 100k on everything. Updating twice daily (morning/evening Pacific time). First update tomorrow AM. Bids will go Once, Twice, SOLD.
For ease of perusing, if you just came for those listed in the title:
Stamina Recovery are #1 - #5
Acuity Runestaff is #13
Logic is persistent with 2 bonus at #16
1. ) moss agate inset platinum armband CB: 100k Turem SOLD
The inset platinum armband contains the spell Dispel Invisibility, from the Minor Spiritual circle.
The armband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 2 to Swimming Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
It provides a boost of 2 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 3 times.
The armband looks to have a huge number of charges remaining.
You sense that the inset platinum armband will persist after its last enhancive charge has been expended.
You sense that the inset platinum armband will persist after its last magical charge has been expended.
2.) pearl and aquamarine earring CB: 1.4m Turem SOLD
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 4 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
The earring looks to have more than your average giantman could count charges remaining.
You sense that the aquamarine earring will crumble into dust after its last enhancive charge has been expended.
You sense that the aquamarine earring will disintegrate after its last magical charge has been expended.
3.) pearl and aquamarine earring CB: 100k Turem SOLD
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The tiara resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 7 to Pickpocketing Bonus.
This enhancement may not be used by adventurers who have not trained 19 times.
It provides a boost of 4 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
The tiara looks to have quite a few charges remaining.
You sense that the ora tiara will crumble into dust after its last enhancive charge has been expended.
You sense that the ora tiara will persist after its last magical charge has been expended.
4.) oval-cut chrysoberyl neckchain CB: 150k jval SOLD
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The neckchain resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 3 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
The neckchain looks to have a huge number of charges remaining.
You sense that the chrysoberyl neckchain will crumble into dust after its last enhancive charge has been expended.
You sense that the chrysoberyl neckchain will disintegrate after its last magical charge has been expended.
5.) opal-inset silver medallion CB: 500k Turem SOLD
The silver medallion contains the spell Disarm Enhancement, from the Minor Elemental circle.
The medallion resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 3 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
The medallion looks to have more than your average giantman could count charges remaining.
You sense that the silver medallion will crumble into dust after its last enhancive charge has been expended.
You sense that the silver medallion will persist after its last magical charge has been expended.
6.) ivory-inlaid platinum bracelet CB:
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The bracelet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 7 to Influence Base.
This enhancement may not be used by adventurers who have not trained 19 times.
It provides a boost of 3 to Agility Base.
This enhancement may not be used by adventurers who have not trained 6 times.
The bracelet looks to have a lot of charges remaining.
You sense that the platinum bracelet will crumble into dust after its last enhancive charge has been expended.
You sense that the platinum bracelet will persist after its last magical charge has been expended.
7.) star-cut beryl crown CB:
The crown's resonance whispers to you, but the esoteric murmurs are beyond your understanding.
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 2 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The crown looks to have more than your average dwarf could count charges remaining.
You sense that the beryl crown will crumble into dust after its last enhancive charge has been expended.
You sense that the beryl crown will disintegrate after its last magical charge has been expended.
8.) turquoise-set sterling silver earring CB:
9 charges of Aura of the Arkati
The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 6 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 2 to Spiritual Lore - Summoning Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
The earring looks to have a lot of charges remaining.
You sense that the sterling silver earring will crumble into dust after its last enhancive charge has been expended.
You sense that the sterling silver earring will persist after its last magical charge has been expended.
9.) step-cut amber barrette CB:
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The barrette resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 1 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
The barrette looks to have almost innumerable charges remaining.
You sense that the amber barrette will crumble into dust after its last enhancive charge has been expended.
You sense that the amber barrette will disintegrate after its last magical charge has been expended.
10.) elegant silver pin CB:
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The pin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 1 to Edged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 1 to Disarming Traps Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
The pin looks to have more than your average giantman could count charges remaining.
You sense that the silver pin will persist after its last enhancive charge has been expended.
You sense that the silver pin will persist after its last magical charge has been expended.
11.) bejewelled imflass brooch CB:
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The brooch resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 1 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 4 times.
The brooch looks to have a lot of charges remaining.
You sense that the imflass brooch will persist after its last enhancive charge has been expended.
You sense that the imflass brooch will persist after its last magical charge has been expended.
12.) an old imflass chain hauberk CB:
It has a bonus of +12 from a normal hauberk, and the way it vibrates in tune with your voice tells you that it is chain armor. The imflass chain hauberk seems to have some sort of unusual protection against damage.
As your song penetrates the imflass chain hauberk, you determine that it is moderately resistant (13%) to crushing attacks.
13.) ornate witchwood runestaff CB: 800k gs4Pawn SOLD
(+22/4x acuity)
It has a bonus of +22 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
The harmonics generated tell you that the runestaff allows a caster to occasionally focus their magical prowess for a single cast, temporarily granting +20 bolt Attack Strength or +12 Casting Strength.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 2 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a boost of 3 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The runestaff looks to have more than your average giantman could count charges remaining.
14.) glyph-etched silver stickpin CB: 100k Tsalin SOLD
The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 2 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The stickpin looks to have a huge number of charges remaining.
You sense that the silver stickpin will crumble into dust after its last enhancive charge has been expended.
15.) agate-inset copper neckchain CB:
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The neckchain resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 5 to Influence Base.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 2 to Pickpocketing Ranks.
This enhancement may not be used by adventurers who have not trained 7 times.
The neckchain looks to have a lot of charges remaining.
You sense that the copper neckchain will crumble into dust after its last enhancive charge has been expended.
You sense that the copper neckchain will persist after its last magical charge has been expended.
16.) engraved gold clasp CB: 1.6m Turem SOLD
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The clasp resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 2 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The clasp looks to have more than your average giantman could count charges remaining.
You sense that the gold clasp will persist after its last enhancive charge has been expended.
You sense that the gold clasp will persist after its last magical charge has been expended.
17.) pearl and red dreamstone band CB:
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The band resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 1 to Elemental Lore - Earth Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The band looks to have a huge number of charges remaining.
You sense that the red dreamstone band will crumble into dust after its last enhancive charge has been expended.
You sense that the red dreamstone band will disintegrate after its last magical charge has been expended.
18.) glossy green twining eel earcuff CB:
The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 2 to Disarming Traps Ranks.
It provides a boost of 1 to Perception Ranks.
The earcuff looks to have more than your average dwarf could count charges remaining.
You sense that the twining eel earcuff will crumble into dust after its last enhancive charge has been expended.
19.) bejeweled jellyfish earcuff CB:
The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 1 to Disarming Traps Ranks.
It provides a boost of 1 to Perception Ranks.
The earcuff looks to have quite a few charges remaining.
You sense that the jellyfish earcuff will crumble into dust after its last enhancive charge has been expended.
Min bid 100k on everything. Updating twice daily (morning/evening Pacific time). First update tomorrow AM. Bids will go Once, Twice, SOLD.
For ease of perusing, if you just came for those listed in the title:
Stamina Recovery are #1 - #5
Acuity Runestaff is #13
Logic is persistent with 2 bonus at #16
1. ) moss agate inset platinum armband CB: 100k Turem SOLD
The inset platinum armband contains the spell Dispel Invisibility, from the Minor Spiritual circle.
The armband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 2 to Swimming Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
It provides a boost of 2 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 3 times.
The armband looks to have a huge number of charges remaining.
You sense that the inset platinum armband will persist after its last enhancive charge has been expended.
You sense that the inset platinum armband will persist after its last magical charge has been expended.
2.) pearl and aquamarine earring CB: 1.4m Turem SOLD
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 4 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
The earring looks to have more than your average giantman could count charges remaining.
You sense that the aquamarine earring will crumble into dust after its last enhancive charge has been expended.
You sense that the aquamarine earring will disintegrate after its last magical charge has been expended.
3.) pearl and aquamarine earring CB: 100k Turem SOLD
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The tiara resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 7 to Pickpocketing Bonus.
This enhancement may not be used by adventurers who have not trained 19 times.
It provides a boost of 4 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
The tiara looks to have quite a few charges remaining.
You sense that the ora tiara will crumble into dust after its last enhancive charge has been expended.
You sense that the ora tiara will persist after its last magical charge has been expended.
4.) oval-cut chrysoberyl neckchain CB: 150k jval SOLD
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The neckchain resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 3 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
The neckchain looks to have a huge number of charges remaining.
You sense that the chrysoberyl neckchain will crumble into dust after its last enhancive charge has been expended.
You sense that the chrysoberyl neckchain will disintegrate after its last magical charge has been expended.
5.) opal-inset silver medallion CB: 500k Turem SOLD
The silver medallion contains the spell Disarm Enhancement, from the Minor Elemental circle.
The medallion resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 3 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
The medallion looks to have more than your average giantman could count charges remaining.
You sense that the silver medallion will crumble into dust after its last enhancive charge has been expended.
You sense that the silver medallion will persist after its last magical charge has been expended.
6.) ivory-inlaid platinum bracelet CB:
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The bracelet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 7 to Influence Base.
This enhancement may not be used by adventurers who have not trained 19 times.
It provides a boost of 3 to Agility Base.
This enhancement may not be used by adventurers who have not trained 6 times.
The bracelet looks to have a lot of charges remaining.
You sense that the platinum bracelet will crumble into dust after its last enhancive charge has been expended.
You sense that the platinum bracelet will persist after its last magical charge has been expended.
7.) star-cut beryl crown CB:
The crown's resonance whispers to you, but the esoteric murmurs are beyond your understanding.
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 2 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The crown looks to have more than your average dwarf could count charges remaining.
You sense that the beryl crown will crumble into dust after its last enhancive charge has been expended.
You sense that the beryl crown will disintegrate after its last magical charge has been expended.
8.) turquoise-set sterling silver earring CB:
9 charges of Aura of the Arkati
The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 6 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 2 to Spiritual Lore - Summoning Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
The earring looks to have a lot of charges remaining.
You sense that the sterling silver earring will crumble into dust after its last enhancive charge has been expended.
You sense that the sterling silver earring will persist after its last magical charge has been expended.
9.) step-cut amber barrette CB:
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The barrette resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 1 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
The barrette looks to have almost innumerable charges remaining.
You sense that the amber barrette will crumble into dust after its last enhancive charge has been expended.
You sense that the amber barrette will disintegrate after its last magical charge has been expended.
10.) elegant silver pin CB:
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The pin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 1 to Edged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 1 to Disarming Traps Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
The pin looks to have more than your average giantman could count charges remaining.
You sense that the silver pin will persist after its last enhancive charge has been expended.
You sense that the silver pin will persist after its last magical charge has been expended.
11.) bejewelled imflass brooch CB:
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The brooch resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 1 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 4 times.
The brooch looks to have a lot of charges remaining.
You sense that the imflass brooch will persist after its last enhancive charge has been expended.
You sense that the imflass brooch will persist after its last magical charge has been expended.
12.) an old imflass chain hauberk CB:
It has a bonus of +12 from a normal hauberk, and the way it vibrates in tune with your voice tells you that it is chain armor. The imflass chain hauberk seems to have some sort of unusual protection against damage.
As your song penetrates the imflass chain hauberk, you determine that it is moderately resistant (13%) to crushing attacks.
13.) ornate witchwood runestaff CB: 800k gs4Pawn SOLD
(+22/4x acuity)
It has a bonus of +22 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
The harmonics generated tell you that the runestaff allows a caster to occasionally focus their magical prowess for a single cast, temporarily granting +20 bolt Attack Strength or +12 Casting Strength.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 2 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a boost of 3 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The runestaff looks to have more than your average giantman could count charges remaining.
14.) glyph-etched silver stickpin CB: 100k Tsalin SOLD
The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 2 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The stickpin looks to have a huge number of charges remaining.
You sense that the silver stickpin will crumble into dust after its last enhancive charge has been expended.
15.) agate-inset copper neckchain CB:
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The neckchain resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 5 to Influence Base.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 2 to Pickpocketing Ranks.
This enhancement may not be used by adventurers who have not trained 7 times.
The neckchain looks to have a lot of charges remaining.
You sense that the copper neckchain will crumble into dust after its last enhancive charge has been expended.
You sense that the copper neckchain will persist after its last magical charge has been expended.
16.) engraved gold clasp CB: 1.6m Turem SOLD
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The clasp resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 2 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The clasp looks to have more than your average giantman could count charges remaining.
You sense that the gold clasp will persist after its last enhancive charge has been expended.
You sense that the gold clasp will persist after its last magical charge has been expended.
17.) pearl and red dreamstone band CB:
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The band resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 1 to Elemental Lore - Earth Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The band looks to have a huge number of charges remaining.
You sense that the red dreamstone band will crumble into dust after its last enhancive charge has been expended.
You sense that the red dreamstone band will disintegrate after its last magical charge has been expended.
18.) glossy green twining eel earcuff CB:
The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 2 to Disarming Traps Ranks.
It provides a boost of 1 to Perception Ranks.
The earcuff looks to have more than your average dwarf could count charges remaining.
You sense that the twining eel earcuff will crumble into dust after its last enhancive charge has been expended.
19.) bejeweled jellyfish earcuff CB:
The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 1 to Disarming Traps Ranks.
It provides a boost of 1 to Perception Ranks.
The earcuff looks to have quite a few charges remaining.
You sense that the jellyfish earcuff will crumble into dust after its last enhancive charge has been expended.