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wetsand
06-19-2020, 03:42 PM
Can no longer wear this combo on my bard due to being in aug chain, and my monk doesn't need the extra UAF.

The greathelm and aventail can be worn together for +13 brawling bonus

The magical harmonics reveal that the neck is better protected when wearing the vultite aventail.
The aventail resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 8 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 5 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a boost of 1 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 2 times.
The aventail looks to have quite a few charges remaining.

You sense that the vultite aventail will persist after its last enhancive charge has been expended.

The greathelm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 5 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a boost of 5 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a boost of 8 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The greathelm looks to have quite a few charges remaining.

You sense that the spiked imflass greathelm will persist after its last enhancive charge has been expended.

The magical harmonics reveal that arms are better protected when wearing the ora arm greaves.
The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 5 to Picking Locks Ranks.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 7 to Influence Base.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a boost of 5 to Climbing Ranks.
This enhancement may not be used by adventurers who have not trained 9 times.
The greaves looks to have a lot of charges remaining.

You sense that the ora arm greaves will persist after its last enhancive charge has been expended.

The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The inset mithril circlet contains the spell Bless, from the Cleric circle.
The circlet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 3 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 8 to Influence Base.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a boost of 2 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 5 to Survival Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The circlet looks to have a lot of charges remaining.

You sense that the inset mithril circlet will crumble into dust after its last enhancive charge has been expended.

You sense that the inset mithril circlet will persist after its last magical charge has been expended.


I found this belt during the first feeder frenzy a bit ago, it is also scripted for get and put.

You analyze your cheveril wand belt and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item type should not change."

The creator has also provided the following information:

The belt is a container meant to only hold wands. This item can be altered, but it should remain something like a wand belt, wand harness, wand bandolier, or similar, and keep in mind it also has loops attached to it.

You can tell that the belt is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.

In the cheveril wand belt:
wand,uncommon (1): a tapered faenor wand with a fist-shaped grip. 10 charges of 505, merchant rechargable.

wetsand
09-02-2020, 04:59 PM
Any ideas on value?

Derex
09-02-2020, 05:16 PM
Aventail should be worth around 3-5 everything else not mich