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Zosimos Alchemista
06-12-2020, 04:32 AM
Does paladin bonding to a weapon interfere at all with a wizard enchanting it? Would I need to unbond in order for it to be enchanted?

kutter
06-12-2020, 08:42 AM
While it may be technically possible, only the most mutant builds might stand a chance, and I suspect not a good one, seeing as it is a flaring, enchancive, holy weapon and it might count as scripted since it is a returner as well, not sure about that though.

mgoddess
06-12-2020, 02:37 PM
Even with the changes 925's gotten, making things easier... 1625 weapons are still gonna be fuckton-difficult to enchant, for the reasons kutter mentioned.

kutter
06-13-2020, 04:03 PM
Ok, just because stuff likes this makes me curious, I got the 7X T4 Naginata from my paladin and tested it with my capped wizard. He is not a mutant build by any measure, strictly a bolting build with 100 wizard ranks and I got a very surprising result:


You gesture at a tanik-hafted glaes naginata.
Your glaes naginata resists your attempt to use it.
You sense some power within the glaes naginata that you will need to overcome to make a proper attempt.
You sense that the glaes naginata already bears an enchantment and that you can only fail to enchant it if you are horribly unlucky.

You will need to prepare the glaes naginata with an appropriate potion to enchant it any further.

Now some issues I see with his specifically, his flare is plasma which I do not even see on the chart for a potion, so no idea what to do about that one, but you would need an Ayveneh potion, a Eoveneh potion, the flare potion whichever that is and then finally the temper potion. Now each of those has a difficulty factor associated with it per pour. Add to that you need a wizard with 100 ranks of lore for whatever flare you have and the available pool gets very small. You can cheat some with this but the min needed is 50.

All put together it is just a lot easier and cheaper to break the bond and have enchanting and ensorcling done at one time, I know that is what I did with mine.

Jymamon
06-13-2020, 07:23 PM
It looks like you're a little out of date on the latest changes to 925.

To catch you up, you don't need potions or lore training for flares. Elemental flare potions still exist, but they just negate the flare penalty. Ayveneh and eoveneh have been replaced with urven'eth potions which are used for both enhancives and holy items. Since it works for both, you'll just need 1 pour per +1. The weapon would also have to be unlocked with the appropriate ayan'eth potion. Cheap and easy for up to +35. After that, the price jumps just like it did with the older potions.

Based on your reading above, I wouldn't bother breaking the bond unless it was to make it easier for a lower level/less capable wizard.

kutter
06-14-2020, 03:08 PM
It looks like you're a little out of date on the latest changes to 925.

To catch you up, you don't need potions or lore training for flares. Elemental flare potions still exist, but they just negate the flare penalty. Ayveneh and eoveneh have been replaced with urven'eth potions which are used for both enhancives and holy items. Since it works for both, you'll just need 1 pour per +1. The weapon would also have to be unlocked with the appropriate ayan'eth potion. Cheap and easy for up to +35. After that, the price jumps just like it did with the older potions.

Based on your reading above, I wouldn't bother breaking the bond unless it was to make it easier for a lower level/less capable wizard.

You are correct, somehow I missed that lore was no longer required, to be fair, I have not tried enchanting any flaring items since the update so it appears I was looking at the wrong wiki. The upside is it appears that assuming the wizard can pass the pour requirements, the cast should not be an issue.

Zosimos Alchemista
06-17-2020, 08:13 PM
Thanks for all the insight. I did some testing of my own, just to check before I start too far down the path of bonding when I plan on enchanting my weapon further.
I have currently a +36 T5 Perfect Spikestar that is unlocked up to +40. My capped wizard (100 wiz ranks) in a greater workshop has a test cast of "can only fail if you are horribly unlucky". However, I had my paladin bond to the weapon, and passed it over to my wiz for another test cast. At 0 bonding level (not sure if level of bonding matters or not) my wizard's test cast went from "can only fail if horribly unlucky" (97% success rate) to "difficult but possible" (35% success rate).

So the answer is a definite yes! It significantly affects enchanting casts, even at rank 0 of bonding. So, that means I'm going to have to hold off on bonding to this thing for a couple months while my wiz cranks out the essence to complete this up to +40. Honestly, that is really annoying. I feel like bonding should not affect upgrades like ensorcell, or enchanting. If I had already fully bonded to a weapon, and then later tried to improve it, I'd have to throw the entire bond away just to work on the weapon. That is kind of lame.