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Orthin
06-07-2020, 08:57 PM
Rangers now have the innate ability to TRACK creatures within hunting grounds. The syntax is TRACK {creature}, where {creature} is one that can normally be found in that area. Successfully tracking the creature will move the Ranger to a room where a live creature of that type is present and no other players are currently engaged with it. Tracking success is based on the Ranger's Intuition and Wisdom bonuses, their Survival and Perception skills, and the level difference between the Ranger and the target creature. Rangers gain a bonus to successful tracking if they currently have an Adventurer's Guild bounty for that creature. There is a one minute recovery period after tracking a creature, success or failure. Tracking results in some roundtime, which can be reduced by Survival training and having their animal companion present.

Note that Rangers can also track while hidden to attempt to sneak up on their target, or, if they're leading a group, can lead their group members to the creature.

GameMaster Oscuro

This message was originally posted in Professions, Ranger. To discuss the above, follow the link below.

http://forums.play.net/forums/19/330/3385/view/104

Tgo01
06-07-2020, 09:12 PM
This is pretty awesome too.

Orthin
06-07-2020, 09:18 PM
right? I have been actively trying to check the Play.net website because they keep sliding out little awesome things. A lot of neat dev things sliding out.

Fortybox
06-07-2020, 09:37 PM
This is pretty awesome too.

Why? I don't see any benefit in using this when scripts get to the creatures just fine. Seems like this is a nice RP thing or for people who don't script hunt.

mgoddess
06-07-2020, 10:20 PM
Seems like this is a nice RP thing or for people who don't script hunt.
There are actually people who play character who RP... and there's actually people out there who don't use scripts to hunt. Shocking, I know, but it's true.

Taernath
06-07-2020, 10:32 PM
It's kind of fun and that is enough of a raison d'etre for me.

Skeletor
06-07-2020, 10:36 PM
Wouldn’t this be better than a script since it literally teleports you to an unengaged target?

Taernath
06-07-2020, 10:42 PM
There's RT, skill checks, and a cooldown involved, so not necessarily.

Amerek
06-07-2020, 10:53 PM
It's really good for finishing bounties fast. Especially if they spawn less often or you're leading a group.

Alashir
06-08-2020, 01:28 AM
There's RT, skill checks, and a cooldown involved, so not necessarily.

Love the ability but sounds like some of these could be reduced, especially the RT

loxe
06-08-2020, 12:27 PM
I always knew my 2x survival would come in handy someday

Roblar
06-23-2020, 11:43 PM
Ranger tracking has received the following updates:

1) Companions should now be brought along with the Ranger immediately if they assist the Ranger with tracking.

2) Rangers who have a dangerous creature bounty and have already gotten the creature's attention (i.e. the grizzled creature has been spawned) can track that creature. No special command is necessary; if you have such a foe available (and it's not hiding due to being burrowed or faded or some other similar ability), it will always choose that foe first.

3) TRACK AREA is now an option which will display all creatures that will normally inhabit that room for which the Ranger has the possibility of succeeding at tracking. For players with point-and-click enabled, the list is able to be interacted with in that sense.

GameMaster Oscuro


TRACK update