Tsalin
06-04-2020, 12:48 PM
Methais has beautiful formatting so I am just copying him. Respect.
MB 100k
Will accept buyout offers. Don't ask me "How much?" because I don't know. Make an offer I can't refuse.
Public bids only.
Bidding rules:
Under 1m: 100k minimum bid increase
1M+: 200k minimum bid increase
Updated daily - once, twice, sold.
1) Enruned imflass band 200k HeyWhat? SOLD!
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The band resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 4 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 17 times.
The band looks to have quite a few charges remaining.
You sense that the imflass band will crumble into dust after its last enhancive charge has been expended.
You sense that the imflass band will persist after its last magical charge has been expended.
2) Sunstone studded pewter necklace 200k MokiePrime SOLD!/DELIVERED
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 3 to Shield Use Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a boost of 7 to Logic Base.
This enhancement may not be used by adventurers who have not trained 19 times.
The necklace looks to have one charge remaining.
You sense that the studded pewter necklace will crumble into dust after its last enhancive charge has been expended.
3) Rolaren twohanded sword 200k Guarrin SOLD!/DELIVERED
It has a bonus of +20 from a normal sword
The harmonics generated tell you that the sword inflicts more fearsome wounds when it strikes.
You feel that you have reached the end of the sword's song.
(OOC) Dravnib's player whispers, "Weighting: somewhat crit weighted. [A rolaren twohanded sword has a combat effectiveness rating of 4 points of Critical weighting and a 90.0% chance to have a combat effectiveness rating of 5. It has 9 of 10 services towards the next full rank of combat effectiveness.]."
4) Ancient illthorn runestaff 100k RYshinanigansAN SOLD!
It has a bonus of +25 from a normal runestaff, and the way it vibrates in tune with your voice The harmonics generated tell you that the runestaff has been infused with a flaming substance.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 2 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The runestaff looks to have more than your average giantman could count charges remaining.
You sense that the illthorn runestaff will persist after its last enhancive charge has been expended.
5) Step-cut amethyst necklace 500k Guarrin SOLD!/DELIVERED
The amethyst necklace contains the spell Elemental Focus, from the Major Elemental circle.
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 3 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 4 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The necklace looks to have several charges remaining.
You sense that the amethyst necklace will crumble into dust after its last enhancive charge has been expended.
You sense that the amethyst necklace will disintegrate after its last magical charge has been expended.
6) trilliant-cut dragonfire opal earcuff 100k Demgar SOLD!/DELIVERED
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 3 to Max Mana.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a boost of 2 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The earcuff looks to have a lot of charges remaining.
You sense that the dragonfire opal earcuff will crumble into dust after its last enhancive charge has been expended.
You sense that the dragonfire opal earcuff will disintegrate after its last magical charge has been expended.
7) Sapphire-set gold earcuff
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 4 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The earcuff looks to have a few charges remaining.
You sense that the gold earcuff will crumble into dust after its last enhancive charge has been expended.
You sense that the gold earcuff will persist after its last magical charge has been expended.
8) Chased copper earcuff 1.6m jval SOLD!/DELIVERED
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 1 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a boost of 6 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 2 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 3 times.
The earcuff looks to have quite a few charges remaining.
You sense that the copper earcuff will crumble into dust after its last enhancive charge has been expended.
You sense that the copper earcuff will persist after its last magical charge has been expended.
9) Diamond-set silver band 400k velderan SOLD!
This is a tappable item, which casts spells from the Arcane sphere. It has 7 charges.
It is empowered and can be charged for an additional 155 charges.
The silver band contains the spell Mystic Focus, from the Arcane circle.
You sense that the silver band will persist after its last magical charge has been expended.
10) Some thick vultite arm greaves 800k Merzbow SOLD!/DELIVERED
The harmonics generated tell you that the greaves temporarily serves to reduce the severity of inflicted wounds. The magical harmonics reveal that arms are better protected when wearing the vultite arm greaves.
The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 9 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 18 times.
The greaves looks to have more than your average giantman could count charges remaining.
The greaves resonates with your voice, revealing some details of its temporary enhancement:
The greaves's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand quite a few uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its ability to grant greater protection.
As your song penetrates the vultite arm greaves, you determine that it is moderately resistant to shocking attacks.
You sense that the vultite arm greaves will persist after its last enhancive charge has been expended.
MB 100k
Will accept buyout offers. Don't ask me "How much?" because I don't know. Make an offer I can't refuse.
Public bids only.
Bidding rules:
Under 1m: 100k minimum bid increase
1M+: 200k minimum bid increase
Updated daily - once, twice, sold.
1) Enruned imflass band 200k HeyWhat? SOLD!
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The band resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 4 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 17 times.
The band looks to have quite a few charges remaining.
You sense that the imflass band will crumble into dust after its last enhancive charge has been expended.
You sense that the imflass band will persist after its last magical charge has been expended.
2) Sunstone studded pewter necklace 200k MokiePrime SOLD!/DELIVERED
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 3 to Shield Use Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a boost of 7 to Logic Base.
This enhancement may not be used by adventurers who have not trained 19 times.
The necklace looks to have one charge remaining.
You sense that the studded pewter necklace will crumble into dust after its last enhancive charge has been expended.
3) Rolaren twohanded sword 200k Guarrin SOLD!/DELIVERED
It has a bonus of +20 from a normal sword
The harmonics generated tell you that the sword inflicts more fearsome wounds when it strikes.
You feel that you have reached the end of the sword's song.
(OOC) Dravnib's player whispers, "Weighting: somewhat crit weighted. [A rolaren twohanded sword has a combat effectiveness rating of 4 points of Critical weighting and a 90.0% chance to have a combat effectiveness rating of 5. It has 9 of 10 services towards the next full rank of combat effectiveness.]."
4) Ancient illthorn runestaff 100k RYshinanigansAN SOLD!
It has a bonus of +25 from a normal runestaff, and the way it vibrates in tune with your voice The harmonics generated tell you that the runestaff has been infused with a flaming substance.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 2 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The runestaff looks to have more than your average giantman could count charges remaining.
You sense that the illthorn runestaff will persist after its last enhancive charge has been expended.
5) Step-cut amethyst necklace 500k Guarrin SOLD!/DELIVERED
The amethyst necklace contains the spell Elemental Focus, from the Major Elemental circle.
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 3 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 4 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The necklace looks to have several charges remaining.
You sense that the amethyst necklace will crumble into dust after its last enhancive charge has been expended.
You sense that the amethyst necklace will disintegrate after its last magical charge has been expended.
6) trilliant-cut dragonfire opal earcuff 100k Demgar SOLD!/DELIVERED
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 3 to Max Mana.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a boost of 2 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The earcuff looks to have a lot of charges remaining.
You sense that the dragonfire opal earcuff will crumble into dust after its last enhancive charge has been expended.
You sense that the dragonfire opal earcuff will disintegrate after its last magical charge has been expended.
7) Sapphire-set gold earcuff
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 4 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The earcuff looks to have a few charges remaining.
You sense that the gold earcuff will crumble into dust after its last enhancive charge has been expended.
You sense that the gold earcuff will persist after its last magical charge has been expended.
8) Chased copper earcuff 1.6m jval SOLD!/DELIVERED
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 1 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a boost of 6 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 2 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 3 times.
The earcuff looks to have quite a few charges remaining.
You sense that the copper earcuff will crumble into dust after its last enhancive charge has been expended.
You sense that the copper earcuff will persist after its last magical charge has been expended.
9) Diamond-set silver band 400k velderan SOLD!
This is a tappable item, which casts spells from the Arcane sphere. It has 7 charges.
It is empowered and can be charged for an additional 155 charges.
The silver band contains the spell Mystic Focus, from the Arcane circle.
You sense that the silver band will persist after its last magical charge has been expended.
10) Some thick vultite arm greaves 800k Merzbow SOLD!/DELIVERED
The harmonics generated tell you that the greaves temporarily serves to reduce the severity of inflicted wounds. The magical harmonics reveal that arms are better protected when wearing the vultite arm greaves.
The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 9 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 18 times.
The greaves looks to have more than your average giantman could count charges remaining.
The greaves resonates with your voice, revealing some details of its temporary enhancement:
The greaves's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand quite a few uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its ability to grant greater protection.
As your song penetrates the vultite arm greaves, you determine that it is moderately resistant to shocking attacks.
You sense that the vultite arm greaves will persist after its last enhancive charge has been expended.