Methais
05-31-2020, 02:08 PM
Auction is over. Will sell remaining items for a flat 100k each. Will be pawning whatever is left on Friday.
Will accept buyout offers. Don't ask me "How much?" because I don't know. Make an offer I can't refuse.
Public bids only.
Bidding rules:
Under 1m: 100k minimum bid increase
1m-5m: 500k minimum bid increase
5m and up: 1m minimum bid increase
3) an elegant vultite mace CB: 750k gemstonefella SOLD*
+30
4) an exquisite villswood runestaff
+18
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 6 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 42 times.
It provides a boost of 2 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 4 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The runestaff looks to have a lot of charges remaining.
8) an etched vaalorn aegis
The aegis resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 9 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a boost of 8 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The aegis looks to have a huge number of charges remaining.
You sense that the vaalorn aegis will persist after its last enhancive charge has been expended.
14) a garnet-set mithril talisman
You sense that the talisman is a magic item that holds the spell "Cloak of Shadows" with 3 charges.
It is a mage empowerable item.
You determine the mithril talisman can hold an additional 180 charges.
Given enough time, you feel as though you could push this item to 43 charges.
28b) a gold-tipped mithril longsword
+5
The longsword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 3 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a boost of 6 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 42 times.
The longsword looks to have more than your average giantman could count charges remaining.
You sense that the mithril longsword will persist after its last enhancive charge has been expended.
29) a heavy rolaren morning star
+20 Disintegration flares
The harmonics generated tell you that the star has been infused with a disintegrating substance.
The star resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 9 to Agility Base.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a boost of 2 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 3 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 4 times.
The star looks to have more than your average giantman could count charges remaining.
You sense that the rolaren morning star will persist after its last enhancive charge has been expended.
30) a glistening rowan runestaff
+5 cold flares
The harmonics generated tell you that the runestaff has been infused with the power of an ice elemental.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 5 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a boost of 8 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The runestaff looks to have quite a few charges remaining.
You sense that the rowan runestaff will persist after its last enhancive charge has been expended.
31) a polished deringo shield
+8
The shield resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 2 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a boost of 5 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
The shield looks to have a huge number of charges remaining.
You sense that the deringo shield will persist after its last enhancive charge has been expended.
33) an aquamarine studded copper neckchain
Blank MR
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The neckchain resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 2 to Picking Locks Ranks.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a boost of 1 to Two Weapon Combat Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The neckchain looks to have more than your average giantman could count charges remaining.
You sense that the studded copper neckchain will persist after its last enhancive charge has been expended.
You sense that the studded copper neckchain will persist after its last magical charge has been expended.
34) an agate-inset platinum torc
Blank MR
36) an etched sterling silver torc
Blank MR
The torc resonates with your voice, indicating that it enhances its owner in the following ways:
b
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a boost of 4 to Physical Fitness Ranks.
This enhancement may not be used by adventurers who have not trained 24 times.
The torc looks to have a lot of charges remaining.
You sense that the sterling silver torc will crumble into dust after its last enhancive charge has been expended.
You sense that the sterling silver torc will persist after its last magical charge has been expended.
42) a white opal studded bronze torc
The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 5 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 2 to Two Weapon Combat Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The torc looks to have more than your average giantman could count charges remaining.
You sense that the studded bronze torc will persist after its last enhancive charge has been expended.
46) a delicate green garnet crown
Blank MR
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 6 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The crown looks to have a huge number of charges remaining.
You sense that the green garnet crown will crumble into dust after its last enhancive charge has been expended.
You sense that the green garnet crown will disintegrate after its last magical charge has been expended.
50) a glyph-etched gold torc
Blank MR
The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 1 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The torc looks to have almost innumerable charges remaining.
You sense that the gold torc will crumble into dust after its last enhancive charge has been expended.
You sense that the gold torc will persist after its last magical charge has been expended.
52) a soulstone inset platinum circlet
The circlet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 8 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a boost of 4 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The circlet looks to have more than your average giantman could count charges remaining.
You sense that the inset platinum circlet will crumble into dust after its last enhancive charge has been expended.
You sense that the inset platinum circlet will persist after its last magical charge has been expended.
53) a fine dragonfire opal band
You sense that the band is a magic item that holds the spell "Wizard's Shield" with 4 charges.
It is a mage empowerable item.
You determine the dragonfire opal band can hold an additional 137 charges.
Given enough time, you feel as though you could push this item to 46 charges.
60) a glyph-etched pink topaz medallion CB: 100k Demgar SOLD*
Blank MR
The medallion resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 5 to Elemental Lore - Fire Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
The medallion looks to have more than your average giantman could count charges remaining.
You sense that the pink topaz medallion will crumble into dust after its last enhancive charge has been expended.
You sense that the pink topaz medallion will disintegrate after its last magical charge has been expended.
65) a snake-etched gold necklace
You sense that the necklace is a magic item that holds the spell "Cone of Elements" with 6 charges.
It is a mage empowerable item.
You determine the gold necklace can hold an additional 102 charges.
Given enough time, you feel as though you could push this item to 49 charges.
66) a delicate pink sapphire necklace
You sense that the necklace is a magic item that holds the spell "Elemental Focus" with 8 charges.
It is a mage empowerable item.
You determine the pink sapphire necklace can hold an additional 95 charges.
Given enough time, you feel as though you could push this item to 65 charges.
68) a cushion-cut smoky topaz pin
You sense that the pin is a magic item that holds the spell "Melgorehn's Aura" with 9 charges.
It is a mage empowerable item.
You determine the smoky topaz pin can hold an additional 154 charges.
Given enough time, you feel as though you could push this item to 65 charges.
70) a fine gold earring
You sense that the earring is a magic item that holds the spell "Warding Sphere" with 12 charges.
It is a mage empowerable item.
You determine the gold earring can hold an additional 136 charges.
Given enough time, you feel as though you could push this item to 34 charges.
Greater Elemental Essences - 50k each
an essence of greater air (23)
an essence of greater earth (8)
an essence of greater water (6)
an essence of greater fire
NEW ITEMS
Will be added as I get them.
Will accept buyout offers. Don't ask me "How much?" because I don't know. Make an offer I can't refuse.
Public bids only.
Bidding rules:
Under 1m: 100k minimum bid increase
1m-5m: 500k minimum bid increase
5m and up: 1m minimum bid increase
3) an elegant vultite mace CB: 750k gemstonefella SOLD*
+30
4) an exquisite villswood runestaff
+18
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 6 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 42 times.
It provides a boost of 2 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 4 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The runestaff looks to have a lot of charges remaining.
8) an etched vaalorn aegis
The aegis resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 9 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a boost of 8 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The aegis looks to have a huge number of charges remaining.
You sense that the vaalorn aegis will persist after its last enhancive charge has been expended.
14) a garnet-set mithril talisman
You sense that the talisman is a magic item that holds the spell "Cloak of Shadows" with 3 charges.
It is a mage empowerable item.
You determine the mithril talisman can hold an additional 180 charges.
Given enough time, you feel as though you could push this item to 43 charges.
28b) a gold-tipped mithril longsword
+5
The longsword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 3 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a boost of 6 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 42 times.
The longsword looks to have more than your average giantman could count charges remaining.
You sense that the mithril longsword will persist after its last enhancive charge has been expended.
29) a heavy rolaren morning star
+20 Disintegration flares
The harmonics generated tell you that the star has been infused with a disintegrating substance.
The star resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 9 to Agility Base.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a boost of 2 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 3 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 4 times.
The star looks to have more than your average giantman could count charges remaining.
You sense that the rolaren morning star will persist after its last enhancive charge has been expended.
30) a glistening rowan runestaff
+5 cold flares
The harmonics generated tell you that the runestaff has been infused with the power of an ice elemental.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 5 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a boost of 8 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The runestaff looks to have quite a few charges remaining.
You sense that the rowan runestaff will persist after its last enhancive charge has been expended.
31) a polished deringo shield
+8
The shield resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 2 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a boost of 5 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
The shield looks to have a huge number of charges remaining.
You sense that the deringo shield will persist after its last enhancive charge has been expended.
33) an aquamarine studded copper neckchain
Blank MR
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The neckchain resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 2 to Picking Locks Ranks.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a boost of 1 to Two Weapon Combat Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The neckchain looks to have more than your average giantman could count charges remaining.
You sense that the studded copper neckchain will persist after its last enhancive charge has been expended.
You sense that the studded copper neckchain will persist after its last magical charge has been expended.
34) an agate-inset platinum torc
Blank MR
36) an etched sterling silver torc
Blank MR
The torc resonates with your voice, indicating that it enhances its owner in the following ways:
b
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a boost of 4 to Physical Fitness Ranks.
This enhancement may not be used by adventurers who have not trained 24 times.
The torc looks to have a lot of charges remaining.
You sense that the sterling silver torc will crumble into dust after its last enhancive charge has been expended.
You sense that the sterling silver torc will persist after its last magical charge has been expended.
42) a white opal studded bronze torc
The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 5 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 2 to Two Weapon Combat Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The torc looks to have more than your average giantman could count charges remaining.
You sense that the studded bronze torc will persist after its last enhancive charge has been expended.
46) a delicate green garnet crown
Blank MR
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 6 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The crown looks to have a huge number of charges remaining.
You sense that the green garnet crown will crumble into dust after its last enhancive charge has been expended.
You sense that the green garnet crown will disintegrate after its last magical charge has been expended.
50) a glyph-etched gold torc
Blank MR
The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 1 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The torc looks to have almost innumerable charges remaining.
You sense that the gold torc will crumble into dust after its last enhancive charge has been expended.
You sense that the gold torc will persist after its last magical charge has been expended.
52) a soulstone inset platinum circlet
The circlet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 8 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a boost of 4 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The circlet looks to have more than your average giantman could count charges remaining.
You sense that the inset platinum circlet will crumble into dust after its last enhancive charge has been expended.
You sense that the inset platinum circlet will persist after its last magical charge has been expended.
53) a fine dragonfire opal band
You sense that the band is a magic item that holds the spell "Wizard's Shield" with 4 charges.
It is a mage empowerable item.
You determine the dragonfire opal band can hold an additional 137 charges.
Given enough time, you feel as though you could push this item to 46 charges.
60) a glyph-etched pink topaz medallion CB: 100k Demgar SOLD*
Blank MR
The medallion resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 5 to Elemental Lore - Fire Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
The medallion looks to have more than your average giantman could count charges remaining.
You sense that the pink topaz medallion will crumble into dust after its last enhancive charge has been expended.
You sense that the pink topaz medallion will disintegrate after its last magical charge has been expended.
65) a snake-etched gold necklace
You sense that the necklace is a magic item that holds the spell "Cone of Elements" with 6 charges.
It is a mage empowerable item.
You determine the gold necklace can hold an additional 102 charges.
Given enough time, you feel as though you could push this item to 49 charges.
66) a delicate pink sapphire necklace
You sense that the necklace is a magic item that holds the spell "Elemental Focus" with 8 charges.
It is a mage empowerable item.
You determine the pink sapphire necklace can hold an additional 95 charges.
Given enough time, you feel as though you could push this item to 65 charges.
68) a cushion-cut smoky topaz pin
You sense that the pin is a magic item that holds the spell "Melgorehn's Aura" with 9 charges.
It is a mage empowerable item.
You determine the smoky topaz pin can hold an additional 154 charges.
Given enough time, you feel as though you could push this item to 65 charges.
70) a fine gold earring
You sense that the earring is a magic item that holds the spell "Warding Sphere" with 12 charges.
It is a mage empowerable item.
You determine the gold earring can hold an additional 136 charges.
Given enough time, you feel as though you could push this item to 34 charges.
Greater Elemental Essences - 50k each
an essence of greater air (23)
an essence of greater earth (8)
an essence of greater water (6)
an essence of greater fire
NEW ITEMS
Will be added as I get them.