coldd
05-30-2020, 02:06 PM
Most of this stuff is Duskruin loot and shop items, PM me with any questions but Discord is the fastest way to find me.
MORE TO COME!
Armor
1) some scarred double leather
4x double leather, reactive fire flares, perm %15 fire resist
pulled to lack of interest
2) some scarred full leather
4x, 4 CER crit padding PERM
CB: 1.1m Obelius sold!
Runestaves
11) a glaes-tiled dark illthorn runestaff
5x, different flares depending on realm. more info here: https://gswiki.play.net/Realm_flare
CB: 2m aweebard sold!
---
13) a dark brown mossbark runestaff, 3x
The harmonics generated tell you that the runestaff has been sanctified for use by a Cleric or Paladin in the fight against the undead.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 9 to Max Mana.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a boost of 2 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 7 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 56 times.
It provides a boost of 9 to Logic Base.
This enhancement may not be used by adventurers who have not trained 18 times.
CB: 500k Orthin sold!
Sold
6) faenor claidhmore, +8
CB: 2.5m nichelas sold!
45) an engraved silver stickpin
It provides a boost of 9 to Spirit Mana Control Bonus.
It provides a boost of 1 to Health Recovery.
The stickpin looks to have a lot of charges remaining.
You sense that the silver stickpin will crumble into dust after its last enhancive charge has been expended.
You sense that the silver stickpin will persist after its last magical charge has been expended.
CB: 200k neimanz sold/delivered!
3) some thick full leather
It provides a boost of 17 to Swimming Bonus.
This enhancement may not be used by adventurers who have not trained 31 times.
It provides a boost of 2 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 5 to Survival Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The leather looks to have a lot of charges remaining.
CB: 100k Mesaphe sold/delivered!
9) a pair of pallid leather gloves inset with obsidian studs, 4x void flares
CB: 450k Demgar sold!
10) some pallid knee-high boots inset with shards of obsidian, 4x void flares
CB: 450k Demgar sold!
MORE TO COME!
Armor
1) some scarred double leather
4x double leather, reactive fire flares, perm %15 fire resist
pulled to lack of interest
2) some scarred full leather
4x, 4 CER crit padding PERM
CB: 1.1m Obelius sold!
Runestaves
11) a glaes-tiled dark illthorn runestaff
5x, different flares depending on realm. more info here: https://gswiki.play.net/Realm_flare
CB: 2m aweebard sold!
---
13) a dark brown mossbark runestaff, 3x
The harmonics generated tell you that the runestaff has been sanctified for use by a Cleric or Paladin in the fight against the undead.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 9 to Max Mana.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a boost of 2 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 7 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 56 times.
It provides a boost of 9 to Logic Base.
This enhancement may not be used by adventurers who have not trained 18 times.
CB: 500k Orthin sold!
Sold
6) faenor claidhmore, +8
CB: 2.5m nichelas sold!
45) an engraved silver stickpin
It provides a boost of 9 to Spirit Mana Control Bonus.
It provides a boost of 1 to Health Recovery.
The stickpin looks to have a lot of charges remaining.
You sense that the silver stickpin will crumble into dust after its last enhancive charge has been expended.
You sense that the silver stickpin will persist after its last magical charge has been expended.
CB: 200k neimanz sold/delivered!
3) some thick full leather
It provides a boost of 17 to Swimming Bonus.
This enhancement may not be used by adventurers who have not trained 31 times.
It provides a boost of 2 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 5 to Survival Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The leather looks to have a lot of charges remaining.
CB: 100k Mesaphe sold/delivered!
9) a pair of pallid leather gloves inset with obsidian studs, 4x void flares
CB: 450k Demgar sold!
10) some pallid knee-high boots inset with shards of obsidian, 4x void flares
CB: 450k Demgar sold!