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View Full Version : (OFFICIAL) Upcoming Monk Service-Ability



mgoddess
05-22-2020, 08:08 PM
Tattoos, that can be temporary stat enhancive!

http://forums.play.net/forums/GemStone%20IV/Professions/Monk/thread/1920097?get_newest=true



Greetings,

I just wanted to give Monks a heads up about an ability we're planning for them. It is not yet released, but it is approved and is actively being coded, but the details are still subject to change. We wanted to hear your feedback. I'll be monitoring this folder over the next couple weeks, but you can also join in the conversation on the official Discord in the #mechanics channel. Here's the ability:

Monks (of at least level 20) will be able to ink mundane tattoos on themself and others.

Monks can enhance non-special tattoos into Mystic Tattoos. Mystic Tattoos have 5 circles (a.k.a. tiers), with each circle providing +1 stat bonus (i.e. +2 stat base) of your choice (but the stat selection is locked in when first applied). Making these requires earning Motes of Tranquility by absorbing experience (via an exp pulse or offline exp absorption). Experience absorption modifiers such as Gift of Lumnis and RPAs apply, but instant exp absorption such as BOOST ABSORB or Rings of Lumnis brooches do not. There is a weekly cap of 50,000 Motes of Tranquility and a total cap of 200,000. It takes 50,000/75,000/100,000/125,000/150,000 Motes of Tranquility to reach circle 1/2/3/4/5. Thus, to go from a mundane tattoo to a Mystic Tattoo of the fifth circle requires 10 weeks of capped Motes of Tranquility.

A Mystic Tattoo is a normal, non-crumbly enhancive with 100 charges, but can only be recharged by a Monk. A character may only have one Mystic Tattoo at a time. There is a skill check based upon expected monk training, such that the circles are achievable around levels 20, 40, 60, 80, and 100. Each also costs ink doses equal to the circle, where a dose is 50k silvers. Failure to create a Mystic Tattoo results in a loss of 10% of the required Motes and one dose of ink. Monks automatically recharge Mystic Tattoos every time they upgrade the tattoo; also they can charge them at a cost of 1000 Motes of Tranquility per charge. Note that a typical 100-charge enhancive lasts a very long time. For comparison, Premium Point enhancives have 200 charges and often last most players many years before needing to be recharged.

GameMaster Oscuro

mgoddess
05-22-2020, 08:09 PM
In before Monk Tears are a thing...

Tgo01
05-22-2020, 08:17 PM
That's actually pretty neat.

SonoftheNorth
05-22-2020, 08:19 PM
In before Monk Tears are a thing...


Inkweeks

Skeletor
05-22-2020, 08:20 PM
That. Is actually really fucking cool!

High five monks!

wetsand
05-22-2020, 08:24 PM
Looks pretty decent. Glad it is based on experience absorbing not killing. A bit more info from the discord regarding training requirements:


We expect that a Monk with baseline training of 2x PF, 0.5x FA, no MIU nor MC, but 0.25x Lore and around 0.4x-0.5x spells will be able to have a good chance at doing a 1st-5th circle tattoo at levels 20, 40, 60, 80, 100.

Astray
05-22-2020, 08:52 PM
We gonna start a gang with our own tats?

Fortybox
05-22-2020, 09:38 PM
Hahahaha. Monks just got a huge boost.

Orthin
05-22-2020, 10:32 PM
man now just roll out sanctify and everything will be right with the world!

Taernath
05-22-2020, 10:41 PM
No fucking way. Ammo changes, locksmith pool, and now monks have a purpose outside of combat?

It's almost like Simu is trying to keep my sub past the three free months.

Skeletor
05-22-2020, 11:04 PM
Now all we need is a long term Paladin service. Any ideas?

Astray
05-22-2020, 11:19 PM
Now all we need is a long term Paladin service. Any ideas?

Holy Cock Block

Pretty self explanatory.

Taernath
05-22-2020, 11:27 PM
Now all we need is a long term Paladin service. Any ideas?

"bUt PaLaDiNs CaN rAiSe"

It's hard to say. Ideally it would be something that fits their theme. Maybe some kind of armor glyph that would grant bonuses or reactive flares when used against undead. I'd love to see a method for permabless I guess, but that probably would never be on the table and might be better suited for clerics.

Donquix
05-23-2020, 01:26 AM
"bUt PaLaDiNs CaN rAiSe"

It's hard to say. Ideally it would be something that fits their theme. Maybe some kind of armor glyph that would grant bonuses or reactive flares when used against undead. I'd love to see a method for permabless I guess, but that probably would never be on the table and might be better suited for clerics.

Something armor wise fits. People kicked around the ideas of basically permanent armor fluidity (reduced hindrance). Hard to figure out, they need something.

Orthin
05-23-2020, 09:30 AM
"bUt PaLaDiNs CaN rAiSe"

It's hard to say. Ideally it would be something that fits their theme. Maybe some kind of armor glyph that would grant bonuses or reactive flares when used against undead. I'd love to see a method for permabless I guess, but that probably would never be on the table and might be better suited for clerics.

They have this in the works and would be a cleric spell (Sanctify) and sounds like it will be amazing. It comes along with an overhaul of UD fighting so everyone could inherently do it they just would have a -10 or something. The info is out there and it sounds amazing

Orthin
05-23-2020, 09:39 AM
I feel like ever since that one GM left (forget the name) there have been a lot of quick and significant changes. But it could also correlate with COVID and Naijin coming on but to me it was once that one GM left or got fired. Coase?

SonoftheNorth
05-23-2020, 10:06 AM
I feel like ever since that one GM left (forget the name) there have been a lot of quick and significant changes. But it could also correlate with COVID and Naijin coming on but to me it was once that one GM left or got fired. Coase?

lol

Elgrim
05-23-2020, 10:35 AM
It's funny how much progress can be made when GMs whose sole purpose seemed to be to try and control everything and block anything they didn't like are shown the door.

Avaia
05-23-2020, 11:04 AM
They have this in the works and would be a cleric spell (Sanctify) and sounds like it will be amazing. It comes along with an overhaul of UD fighting so everyone could inherently do it they just would have a -10 or something. The info is out there and it sounds amazing

They were talking about -10 CER, which sounds awful. Negative HCW? So that if you had a HCW weapon it would hit like a normal one? I hope they rethink it.

Winter
05-23-2020, 01:17 PM
They have this in the works and would be a cleric spell (Sanctify) and sounds like it will be amazing. It comes along with an overhaul of UD fighting so everyone could inherently do it they just would have a -10 or something. The info is out there and it sounds amazing

Sanctify sounds really nice, would be brilliant to have a light side enhancement to rival ensorcel.

Gelston
05-23-2020, 01:44 PM
They were talking about -10 CER, which sounds awful. Negative HCW? So that if you had a HCW weapon it would hit like a normal one? I hope they rethink it.

Sounds fine to me. If you want to beable to hit them with your true potential you get services from a cleric.

Rolis
05-23-2020, 01:54 PM
Yes, the outlined proposal to hit undead with -10CER DW and CW is a pure win. Before you had zero ability to do damage.

Orthin
05-23-2020, 06:57 PM
Sounds fine to me. If you want to beable to hit them with your true potential you get services from a cleric.

And pretty sure bless removed the -10 CER too (similar to how you get a bless and you can hunt UD now)

Donquix
05-24-2020, 03:49 PM
And pretty sure bless removed the -10 CER too (similar to how you get a bless and you can hunt UD now)

correct. temp bless removed the penalty entirely, the new 5 tier cleric ability for everyone removed 2 cer of the penalty per tier (you could still bless it to get the temporary full negation), and gave clerics/paladins specifically a "truehand" affect of 2 per tier so at tier 5 a cleric/paladin would would roll (d90 + 10) instead of d100 for casts/attacks