Chaddy
04-27-2020, 09:40 PM
1. An embossed vultite buckler +20
The harmonics generated tell you that the buckler has been infused with a corrosive substance. The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
The buckler resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 4 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 3 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 4 times.
The buckler looks to have a huge number of charges remaining.
MB: 35k
CB:
2. A black vultite spiked morning star +20
Damage weighted - Not sure how much
As you sing, you feel a faint resonating vibration from the spiked morning star in your hand...
The harmonics generated tell you that the star does extra damage when it strikes.
You feel that you have reached the end of the star's song.
Roundtime: 5 sec.
MB:35k
CB:
3. An ornate fireleaf shield +22 Fire flares
The harmonics generated tell you that the shield has been infused with a flaming substance. The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
The shield resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 4 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
The shield looks to have a huge number of charges remaining.
MB: 35k
CB:
4. A leaf green ora handaxe. +10 crit weighted
The harmonics generated tell you that the handaxe inflicts more fearsome wounds when it strikes.
The handaxe resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 4 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 8 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The handaxe looks to have more than your average giantman could count charges remaining.
You sense that the ora handaxe will persist after its last enhancive charge has been expended.
MB: 35k
CB:
5. A deep violet feras-studded maul.
The harmonics generated tell you that the maul temporarily inflicts more fearsome wounds when it strikes.
The maul resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 6 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 4 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The maul looks to have more than your average giantman could count charges remaining.
The maul resonates with your voice, revealing some details of its temporary enhancement:
The maul's enhancement will degrade when it scores a successful strike.
It should be able to withstand quite a few uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its ability to inflict greater damage.
MB: 35k
CB:
6. A bronze-tipped ora backsword. +10
As you sing, you feel a faint resonating vibration from the ora backsword in your hand...
The harmonics generated tell you that the backsword helps defend the one who wields it by granting +4 Defensive Bonus.
The backsword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 5 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The backsword looks to have more than your average giantman could count charges remaining.
You sense that the ora backsword will persist after its last enhancive charge has been expended.
MB: 35k
CB:
7. A fel-handled vultite morning star.
The harmonics generated tell you that the star temporarily does extra damage when it strikes and has been sanctified for use by a Cleric or Paladin in the fight against the undead.
The star resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 4 to Max Mana.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 6 to Influence Base.
This enhancement may not be used by adventurers who have not trained 9 times.
The star looks to have a huge number of charges remaining.
The star resonates with your voice, revealing some details of its temporary enhancement:
The star's enhancement will degrade when it scores a successful strike.
It should be able to withstand quite a few uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its ability to inflict greater damage.
You sense that the vultite morning star will persist after its last enhancive charge has been expended.
MB: 35k
CB: 35k Bumpur Sold pending delivery.
8. A faceted white sunstone bracelet
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The bracelet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 7 to Influence Base.
This enhancement may not be used by adventurers who have not trained 19 times.
It provides a boost of 1 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The bracelet looks to have more than your average giantman could count charges remaining.
You sense that the white sunstone bracelet will crumble into dust after its last enhancive charge has been expended.
You sense that the white sunstone bracelet will disintegrate after its last magical charge has been expended.|
MB: 35k
CB:50k Demgar Sold pending delivery.
The harmonics generated tell you that the buckler has been infused with a corrosive substance. The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
The buckler resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 4 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 3 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 4 times.
The buckler looks to have a huge number of charges remaining.
MB: 35k
CB:
2. A black vultite spiked morning star +20
Damage weighted - Not sure how much
As you sing, you feel a faint resonating vibration from the spiked morning star in your hand...
The harmonics generated tell you that the star does extra damage when it strikes.
You feel that you have reached the end of the star's song.
Roundtime: 5 sec.
MB:35k
CB:
3. An ornate fireleaf shield +22 Fire flares
The harmonics generated tell you that the shield has been infused with a flaming substance. The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
The shield resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 4 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
The shield looks to have a huge number of charges remaining.
MB: 35k
CB:
4. A leaf green ora handaxe. +10 crit weighted
The harmonics generated tell you that the handaxe inflicts more fearsome wounds when it strikes.
The handaxe resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 4 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 8 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The handaxe looks to have more than your average giantman could count charges remaining.
You sense that the ora handaxe will persist after its last enhancive charge has been expended.
MB: 35k
CB:
5. A deep violet feras-studded maul.
The harmonics generated tell you that the maul temporarily inflicts more fearsome wounds when it strikes.
The maul resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 6 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 4 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The maul looks to have more than your average giantman could count charges remaining.
The maul resonates with your voice, revealing some details of its temporary enhancement:
The maul's enhancement will degrade when it scores a successful strike.
It should be able to withstand quite a few uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its ability to inflict greater damage.
MB: 35k
CB:
6. A bronze-tipped ora backsword. +10
As you sing, you feel a faint resonating vibration from the ora backsword in your hand...
The harmonics generated tell you that the backsword helps defend the one who wields it by granting +4 Defensive Bonus.
The backsword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 5 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The backsword looks to have more than your average giantman could count charges remaining.
You sense that the ora backsword will persist after its last enhancive charge has been expended.
MB: 35k
CB:
7. A fel-handled vultite morning star.
The harmonics generated tell you that the star temporarily does extra damage when it strikes and has been sanctified for use by a Cleric or Paladin in the fight against the undead.
The star resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 4 to Max Mana.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 6 to Influence Base.
This enhancement may not be used by adventurers who have not trained 9 times.
The star looks to have a huge number of charges remaining.
The star resonates with your voice, revealing some details of its temporary enhancement:
The star's enhancement will degrade when it scores a successful strike.
It should be able to withstand quite a few uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its ability to inflict greater damage.
You sense that the vultite morning star will persist after its last enhancive charge has been expended.
MB: 35k
CB: 35k Bumpur Sold pending delivery.
8. A faceted white sunstone bracelet
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The bracelet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 7 to Influence Base.
This enhancement may not be used by adventurers who have not trained 19 times.
It provides a boost of 1 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The bracelet looks to have more than your average giantman could count charges remaining.
You sense that the white sunstone bracelet will crumble into dust after its last enhancive charge has been expended.
You sense that the white sunstone bracelet will disintegrate after its last magical charge has been expended.|
MB: 35k
CB:50k Demgar Sold pending delivery.