somethief2
04-21-2020, 08:39 AM
Selling various fluff and clothing items. Prices listed. Contact me here or as Loxik on Discord. Questions welcome.
Got a bunch of quest orbs and enhancive hiding pins. Orbs for 1.5m, pins for 3.5m. Other, less valuable items follow below.
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a small shadowy black velvet pouch - 200k
>
You analyze your black velvet pouch and sense that the item is free from merchant alteration restrictions.
You might be able to have a talented merchant lighten the black velvet pouch for you or deepen its pockets.
In the black velvet pouch:
other (5): a small shadowy black crystal sphere (5).
You throw the spheres and they put you in hiding.
You carefully inspect your black velvet pouch.
You estimate that a small shadowy black velvet pouch can store a medium amount with enough space for any number of items.
You determine that you could wear the pouch, attaching it to your belt. The pouch appears to serve some purpose.
It looks like this item has been mainly crafted out of cloth.
-----------------------------------
a crimson silk drawstring gem pouch shot through with elaborate blackworking - 100k
You analyze your drawstring gem pouch and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "There do not seem to be any specific limitations."
The creator has also provided the following information:
This pouch makes your gems more secure by allowing you to slip gems into it while it is closed. Alterations are fine, but the item must stay a small container intended for holding gems, and the script's messaging does refer to a drawstring.
This pouch is sold without tiers, but it can be unlocked to add the gem-gather ability.
This pouch's tier is NOT unlocked. It has no gem-gather ability.
Script Name: Super Secure Gem Pouch
You can tell that the pouch is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
>inspect pouch
You carefully inspect your drawstring gem pouch.
You estimate that a crimson silk drawstring gem pouch shot through with elaborate blackworking can store a fairly small amount with enough space for any number of items.
You determine that you could wear the pouch, attaching it to your belt. The pouch appears to serve some purpose.
It looks like this item has been mainly crafted out of cloth.
----------------------------
a frayed burlap sack - 250k
You analyze your burlap sack and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
This burlap sack has been designed to let you smuggle ONE item inside the sack to one other designated player.
The burlap sack is currently locked.
If you were to fiddle with a frayed burlap sack, you'd find you can WHISPER to it and COVER it.
Whisper a single person's name (correctly spelled and no quotes, please) whom you want to be able to find the sack later.
Example: whisper sack Keios
Currently, the sack is attuned to .
Once a recipient has been chosen, close and then cover the sack to hide it in a room.
You or your designated recipient will then get four hours to retrieve the sack by SEARCHing the room it was hidden in.
WARNING! Failure to retrieve the sack within the four hours can result in it being permanently deleted!
While it is hidden during those four hours, no other player except for yourself and your designated target will be able to search for the sack, and it will be safe from the janitor.
You can tell that the sack is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
----------------------------
a white-bordered red parchment - 100k
>read parch
In the Common language, it reads:
This parchment will unlock a Delirium Manor collectible case from Tier 1 to Tier 2, increasing its capacity to 30 doll parts and accessories.
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a reinforced invar razor - 100k
>analyze razor
You analyze your invar razor and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
This is a scarring razor. It can be used to scar yourself or another who is joined to you. Scarring razors require some first aid training to use, the better you are, the more efficient you'll be. The razor must be cleansed and sharpened to get the most of out the item, but over time, the razor will break apart, unless you obtain a special one that will never dull.
Scars will go in the distinguishing mark area of your features, and are permanent. You will be prompted as to what it will replace. If something is temporarily altering your features, you will need to remove or stop whatever it is before being scarred. There is a short cooldown period in between uses to prevent overzealous scarring.
Scar Selection:
To choose how you scar, you must PUSH to select what you'd like to change and PULL to cycle through the choices available. Custom scars are possible to get from a merchant who can work on the razors. To select a custom scar, you'd need to TURN the razor.
Scarring Yourself:
In order to scar yourself, you just need to POINT it at yourself.
Scarring Others:
To scar others, they must be following you. Once grouped, you simply POINT the razor at them and they will need to APPROVE it. Once approved, they will be scarred.
Razor Maintenance:
Razors need to be cleansed after they are used, and sharpened when they start to dull. There are several different ways to clean the razor. Some come with other effects.
You get no sense of whether or not the razor may be further lightened.
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a fake-looking white beard - 50k
>analyze beard
You analyze your white beard and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
This item is a fake beard and should appear somewhat fake.
The white beard can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a fake-looking white beard), and cannot be changed to something else, which is detailed in ALTER 14.
You get no sense of whether or not the beard may be further lightened.
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a smooth oak case - 250k
>analyze case
You analyze your oak case and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
This oak case (also known as an Arkati Box) can have either a short or a long description, but cannot support a show, as one already exists. It must also remain some kind of container that would have a lid/top. The case is currently at Tier 2 and has the following verbs available: PUSH, POKE, TOUCH, TURN, RUB, CLEAN, GAZE, OPEN, CLOSE, LOOK and PUT. Though the case may not be unlocked further, if you win a raffle version, you could opt to have your current case adjusted to the raffle tier. Your case is aligned to: Liabo. This was first released at Ebon Gate 2014 in Go Figure, owned by Bisha.
Try as you might, you cannot get a good sense of whether or not the case's pockets could get any deeper, but you can tell that the case is as light as it can get.
>close case
You close the lid of your oak case carefully, taking extra care not to damage any of the tiny mechanical components.
>open case
The oak case's lid creaks loudly as you open it. You swear you hear a voice whisper, "I crave the light..."
--------------------
a hammered mithril barbute - 100k
>analyze barbute
You analyze your mithril barbute and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
The barbute does not have any custom feature settings. It can have up to four.
When adding custom feature settings, it will be just like altering your hair quirk (or unique line if you're bald). An example would be:
tucked under a hammered mithril barbute, which is tightly knotted in the back.
He has a hammered mithril barbute covering his bald head.
with a hammered mithril barbute placed at the crown of his head.
He has a hammered mithril barbute placed at the crown of his bald head.
Please note, that if you have the custom settings made for someone bald, it won't look right for someone with hair, and vice versa. You also can't wear this with another hair quirk/unique field altering item to change your features. This item isn't limited to just bandana-type items, it can also be a crown, tiara, visored helm, or something similar.
Custom feature 1: None.
Custom feature 2: None.
Custom feature 3: None.
Custom feature 4: None.
You might be able to have a talented merchant lighten the mithril barbute for you.
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a pearl-inlaid ivory comb - 50k
>anal comb
You analyze your ivory comb and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun."
The creator has also provided the following information:
The ivory comb may be altered with either a long or show description, but the noun must remain "comb" or "haircomb." A "brush" or "hairbrush" would not work as the script references tines.
You get no sense of whether or not the comb may be further lightened.
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a flask of glowing blue ectoplasm - 50k
It looks like this item has been mainly crafted out of organic material.
>analyze ecto
You analyze your glowing blue ectoplasm and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
A flask of glowing blue ectoplasm is a GoryVial. You can SHAKE it to change how it alters items. It can stain dyeable items, or it can make a GoryWeapon have a temporary long description with max gore levels. When altering, the adjective must be the type of liquid, and the noun must be blood or ectoplasm.
(Ex. "a phial of,dark red,blood" for the 15/15/15).
You get no sense of whether or not the ectoplasm may be further lightened.
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a dark silver dagger with a blackened hide hilt - 300k
>l dagg
A tiny gap is visible at the very base of the dagger's blade, right where it meets the hilt. It looks almost as if the blade is made to retract into the hilt! There are also several very thin grooves along the blade's edge.
You analyze your dark silver dagger and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
This is a trick dagger that makes it look as though you injure yourself if you PULL or RUB it. It may be freely altered as long as the name is appropriate for a dagger, but keep in mind that the last three lines of the show description cannot be changed.
You get no sense of whether or not the dagger may be further lightened.
>inspect dagg
You carefully inspect your dark silver dagger.
You determine that you could not wear the dagger.
It looks like this item has been mainly crafted out of silver.
>pull dagg
With a theatrical gasp, you bring your dark silver dagger up over your head and pretend to plunge it directly into your heart! The fake blade retracts, and you hear a tiny click from the hilt. A rapidly widening spot of crimson dye appears on your chest.
You fall to your knees in feigned shock and clench the dagger in place with one hand, doing your best to look frightened and in pain.
Roundtime: 10 sec.
KR>
Ok, a joke is a joke, and this one has gone on long enough. You flash a quick grin as you stand up and wipe the fake blood from your chest. A small push on the blade of your dagger shows it to still be working.
>rub dagger
With a theatrical gasp, you bring your dark silver dagger up in front of you and draw it quickly across your throat. You hear a tiny click from the dagger's hilt, and you feel a stream of something wet shoot from the dagger's fake blade, drenching your neck.
You fall to your knees in feigned shock and clench your neck with one hand, doing your best to look frightened.
Roundtime: 10 sec.
KR>
Ok, a joke is a joke, and this one has gone on long enough. You flash a quick grin as you stand up and wipe the fake blood from your neck. A small push on the blade of your dagger shows it to still be working.
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a grey leather wrist sheath secured with small black daggers - 100k
>analyze sheath
You analyze your leather wrist sheath and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
You can WEAR, REMOVE, PUSH, and PULL the sheath and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath.
You can hide the sheath in the following items by PUSHing the sheath: chemise, blouse, shirt, tunic, dress, gown, longcoat, coat, jacket, surcoat, greatcoat, overcoat, cossack, cossock, chemise, cotehardie, doublet, gambeson, kirtle, robe, underrobe, overrobe, bliaut, smock, houppelande, surtout, mantelet, longcloak, cote, and atanika.
It can be altered freely, but keep in mind the messaging. It must be something with straps that could logically be hidden up your sleeves.
You can tell that the sheath is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
----------------------
a cracked and stained faewood buckler etched with a rose - 250k
4x, +5 to shield use ranks
Got a bunch of quest orbs and enhancive hiding pins. Orbs for 1.5m, pins for 3.5m. Other, less valuable items follow below.
-----------------------
---------------
a small shadowy black velvet pouch - 200k
>
You analyze your black velvet pouch and sense that the item is free from merchant alteration restrictions.
You might be able to have a talented merchant lighten the black velvet pouch for you or deepen its pockets.
In the black velvet pouch:
other (5): a small shadowy black crystal sphere (5).
You throw the spheres and they put you in hiding.
You carefully inspect your black velvet pouch.
You estimate that a small shadowy black velvet pouch can store a medium amount with enough space for any number of items.
You determine that you could wear the pouch, attaching it to your belt. The pouch appears to serve some purpose.
It looks like this item has been mainly crafted out of cloth.
-----------------------------------
a crimson silk drawstring gem pouch shot through with elaborate blackworking - 100k
You analyze your drawstring gem pouch and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "There do not seem to be any specific limitations."
The creator has also provided the following information:
This pouch makes your gems more secure by allowing you to slip gems into it while it is closed. Alterations are fine, but the item must stay a small container intended for holding gems, and the script's messaging does refer to a drawstring.
This pouch is sold without tiers, but it can be unlocked to add the gem-gather ability.
This pouch's tier is NOT unlocked. It has no gem-gather ability.
Script Name: Super Secure Gem Pouch
You can tell that the pouch is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
>inspect pouch
You carefully inspect your drawstring gem pouch.
You estimate that a crimson silk drawstring gem pouch shot through with elaborate blackworking can store a fairly small amount with enough space for any number of items.
You determine that you could wear the pouch, attaching it to your belt. The pouch appears to serve some purpose.
It looks like this item has been mainly crafted out of cloth.
----------------------------
a frayed burlap sack - 250k
You analyze your burlap sack and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
This burlap sack has been designed to let you smuggle ONE item inside the sack to one other designated player.
The burlap sack is currently locked.
If you were to fiddle with a frayed burlap sack, you'd find you can WHISPER to it and COVER it.
Whisper a single person's name (correctly spelled and no quotes, please) whom you want to be able to find the sack later.
Example: whisper sack Keios
Currently, the sack is attuned to .
Once a recipient has been chosen, close and then cover the sack to hide it in a room.
You or your designated recipient will then get four hours to retrieve the sack by SEARCHing the room it was hidden in.
WARNING! Failure to retrieve the sack within the four hours can result in it being permanently deleted!
While it is hidden during those four hours, no other player except for yourself and your designated target will be able to search for the sack, and it will be safe from the janitor.
You can tell that the sack is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
----------------------------
a white-bordered red parchment - 100k
>read parch
In the Common language, it reads:
This parchment will unlock a Delirium Manor collectible case from Tier 1 to Tier 2, increasing its capacity to 30 doll parts and accessories.
-------------------------------
a reinforced invar razor - 100k
>analyze razor
You analyze your invar razor and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
This is a scarring razor. It can be used to scar yourself or another who is joined to you. Scarring razors require some first aid training to use, the better you are, the more efficient you'll be. The razor must be cleansed and sharpened to get the most of out the item, but over time, the razor will break apart, unless you obtain a special one that will never dull.
Scars will go in the distinguishing mark area of your features, and are permanent. You will be prompted as to what it will replace. If something is temporarily altering your features, you will need to remove or stop whatever it is before being scarred. There is a short cooldown period in between uses to prevent overzealous scarring.
Scar Selection:
To choose how you scar, you must PUSH to select what you'd like to change and PULL to cycle through the choices available. Custom scars are possible to get from a merchant who can work on the razors. To select a custom scar, you'd need to TURN the razor.
Scarring Yourself:
In order to scar yourself, you just need to POINT it at yourself.
Scarring Others:
To scar others, they must be following you. Once grouped, you simply POINT the razor at them and they will need to APPROVE it. Once approved, they will be scarred.
Razor Maintenance:
Razors need to be cleansed after they are used, and sharpened when they start to dull. There are several different ways to clean the razor. Some come with other effects.
You get no sense of whether or not the razor may be further lightened.
-----------------------------------------
a fake-looking white beard - 50k
>analyze beard
You analyze your white beard and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
This item is a fake beard and should appear somewhat fake.
The white beard can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a fake-looking white beard), and cannot be changed to something else, which is detailed in ALTER 14.
You get no sense of whether or not the beard may be further lightened.
----------------
a smooth oak case - 250k
>analyze case
You analyze your oak case and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
This oak case (also known as an Arkati Box) can have either a short or a long description, but cannot support a show, as one already exists. It must also remain some kind of container that would have a lid/top. The case is currently at Tier 2 and has the following verbs available: PUSH, POKE, TOUCH, TURN, RUB, CLEAN, GAZE, OPEN, CLOSE, LOOK and PUT. Though the case may not be unlocked further, if you win a raffle version, you could opt to have your current case adjusted to the raffle tier. Your case is aligned to: Liabo. This was first released at Ebon Gate 2014 in Go Figure, owned by Bisha.
Try as you might, you cannot get a good sense of whether or not the case's pockets could get any deeper, but you can tell that the case is as light as it can get.
>close case
You close the lid of your oak case carefully, taking extra care not to damage any of the tiny mechanical components.
>open case
The oak case's lid creaks loudly as you open it. You swear you hear a voice whisper, "I crave the light..."
--------------------
a hammered mithril barbute - 100k
>analyze barbute
You analyze your mithril barbute and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
The barbute does not have any custom feature settings. It can have up to four.
When adding custom feature settings, it will be just like altering your hair quirk (or unique line if you're bald). An example would be:
tucked under a hammered mithril barbute, which is tightly knotted in the back.
He has a hammered mithril barbute covering his bald head.
with a hammered mithril barbute placed at the crown of his head.
He has a hammered mithril barbute placed at the crown of his bald head.
Please note, that if you have the custom settings made for someone bald, it won't look right for someone with hair, and vice versa. You also can't wear this with another hair quirk/unique field altering item to change your features. This item isn't limited to just bandana-type items, it can also be a crown, tiara, visored helm, or something similar.
Custom feature 1: None.
Custom feature 2: None.
Custom feature 3: None.
Custom feature 4: None.
You might be able to have a talented merchant lighten the mithril barbute for you.
---------------
a pearl-inlaid ivory comb - 50k
>anal comb
You analyze your ivory comb and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun."
The creator has also provided the following information:
The ivory comb may be altered with either a long or show description, but the noun must remain "comb" or "haircomb." A "brush" or "hairbrush" would not work as the script references tines.
You get no sense of whether or not the comb may be further lightened.
----------------
a flask of glowing blue ectoplasm - 50k
It looks like this item has been mainly crafted out of organic material.
>analyze ecto
You analyze your glowing blue ectoplasm and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
A flask of glowing blue ectoplasm is a GoryVial. You can SHAKE it to change how it alters items. It can stain dyeable items, or it can make a GoryWeapon have a temporary long description with max gore levels. When altering, the adjective must be the type of liquid, and the noun must be blood or ectoplasm.
(Ex. "a phial of,dark red,blood" for the 15/15/15).
You get no sense of whether or not the ectoplasm may be further lightened.
-----------
a dark silver dagger with a blackened hide hilt - 300k
>l dagg
A tiny gap is visible at the very base of the dagger's blade, right where it meets the hilt. It looks almost as if the blade is made to retract into the hilt! There are also several very thin grooves along the blade's edge.
You analyze your dark silver dagger and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
This is a trick dagger that makes it look as though you injure yourself if you PULL or RUB it. It may be freely altered as long as the name is appropriate for a dagger, but keep in mind that the last three lines of the show description cannot be changed.
You get no sense of whether or not the dagger may be further lightened.
>inspect dagg
You carefully inspect your dark silver dagger.
You determine that you could not wear the dagger.
It looks like this item has been mainly crafted out of silver.
>pull dagg
With a theatrical gasp, you bring your dark silver dagger up over your head and pretend to plunge it directly into your heart! The fake blade retracts, and you hear a tiny click from the hilt. A rapidly widening spot of crimson dye appears on your chest.
You fall to your knees in feigned shock and clench the dagger in place with one hand, doing your best to look frightened and in pain.
Roundtime: 10 sec.
KR>
Ok, a joke is a joke, and this one has gone on long enough. You flash a quick grin as you stand up and wipe the fake blood from your chest. A small push on the blade of your dagger shows it to still be working.
>rub dagger
With a theatrical gasp, you bring your dark silver dagger up in front of you and draw it quickly across your throat. You hear a tiny click from the dagger's hilt, and you feel a stream of something wet shoot from the dagger's fake blade, drenching your neck.
You fall to your knees in feigned shock and clench your neck with one hand, doing your best to look frightened.
Roundtime: 10 sec.
KR>
Ok, a joke is a joke, and this one has gone on long enough. You flash a quick grin as you stand up and wipe the fake blood from your neck. A small push on the blade of your dagger shows it to still be working.
-----------------
a grey leather wrist sheath secured with small black daggers - 100k
>analyze sheath
You analyze your leather wrist sheath and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
You can WEAR, REMOVE, PUSH, and PULL the sheath and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath.
You can hide the sheath in the following items by PUSHing the sheath: chemise, blouse, shirt, tunic, dress, gown, longcoat, coat, jacket, surcoat, greatcoat, overcoat, cossack, cossock, chemise, cotehardie, doublet, gambeson, kirtle, robe, underrobe, overrobe, bliaut, smock, houppelande, surtout, mantelet, longcloak, cote, and atanika.
It can be altered freely, but keep in mind the messaging. It must be something with straps that could logically be hidden up your sleeves.
You can tell that the sheath is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
----------------------
a cracked and stained faewood buckler etched with a rose - 250k
4x, +5 to shield use ranks