View Full Version : Rolemaster and Specie Money
Taernath
04-07-2020, 03:41 PM
I got bored and somehow wound up on this website. Interesting look at how the currencies Rolemaster and other fantasy games use would cause problems in real life.
http://www.rogermwilcox.com/tin_pieces.html
Archigeek
04-07-2020, 04:23 PM
I have nothing to add, except that I loved the Rolemaster system, and it led me to recognize it right away in Gemstone, and decide to stick around.
Elgrim
04-10-2020, 09:20 AM
Very interesting read, and the opinion makes total sense.
I'm the opposite of Archigeek. I found Gemstone and loved the combat mechanics, which led me to Rolemaster and the Shadow World campaign setting, which I played for many years. Sadly its mechanics were just too heavy for most gamers, and it became impossible to find a group.
Archigeek
04-10-2020, 10:42 AM
Very interesting read, and the opinion makes total sense.
I'm the opposite of Archigeek. I found Gemstone and loved the combat mechanics, which led me to Rolemaster and the Shadow World campaign setting, which I played for many years. Sadly its mechanics were just too heavy for most gamers, and it became impossible to find a group.
Yeah, it was always a complicated mechanical system, but the critical damage charts were still fun.
Elgrim
04-10-2020, 12:41 PM
Yep, Spell Law and Arms Law were masterpieces of descriptive criticals :)
It was hella fun playing in Kulthea and making NPCs of the existing players I knew. Strom even had a respectable herbalism business on the side :P I pretty much created a campaign just on the GSIII hunting grounds that were open back then. Total blast!
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