PDA

View Full Version : Few low level enhancive items



Jason13828
03-04-2020, 09:43 AM
All items are 100k (each). Just trying to do a locker clearout of stuff I'll never use.


1. As you sing, you feel a faint resonating vibration from the yew short bow in your hand...

It has a bonus of +2 from a normal bow, and the way it vibrates in tune with your voice tells you that it requires skill in ranged weapons to use effectively. It also has some type of special ability, but you can't tell what yet.
The bow resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost to Ambush Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a boost to Stalking and Hiding Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost to Max Health.
This enhancement may not be used by adventurers who have not trained 1 times.
You think that you could probably find out something more about the bow's enhancive properties if you tried.

2. As you sing, you feel a faint resonating vibration from the mossbark aegis in your hand... (3x)

The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
The aegis resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 5 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a boost of 4 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 1 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a boost of 3 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The aegis looks to have a lot of charges remaining.

You sense that the mossbark aegis will persist after its last enhancive charge has been expended.

3. As you sing, you feel a faint resonating vibration from the mithril leg greaves in your hand... (functionally spiked as well)

The harmonics generated tell you that the greaves temporarily serves to reduce the severity of inflicted wounds. The magical harmonics reveal that legs are better protected when wearing the mithril leg greaves.
The greaves resonates with your voice, revealing some details of its temporary enhancement:
The greaves's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand quite a few uses before its enhancement has completely degraded away.

When its enhancement has degraded away, the item will lose its ability to grant greater protection.

4. As you sing, you feel a faint resonating vibration from the ora helm in your hand...

The harmonics generated tell you that the helm serves to reduce the severity of inflicted wounds. The magical harmonics reveal that the head is better protected when wearing the ora helm.
The helm resonates with your voice, revealing some details of its temporary enhancement:
The helm's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will simply return to normal.

As your song penetrates the ora helm, you determine that it is temporarily and moderately resistant (16%) to fiery attacks.


5. As you sing, you feel a faint resonating vibration from the green garnet band in your hand...SOLD TO KUTTER

The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The band resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 4 to Max Health.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a boost of 6 to Swimming Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The band looks to have more than your average giantman could count charges remaining.

You sense that the green garnet band will persist after its last enhancive charge has been expended.

You sense that the green garnet band will persist after its last magical charge has been expended.

6.As you sing, you feel a faint resonating vibration from the gornar-tipped whip (1x) in your hand...

The harmonics generated tell you that the whip has been infused with the power of an earth elemental.
The whip resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 4 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 1 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The whip looks to have a lot of charges remaining.

You sense that the gornar-tipped whip will persist after its last enhancive charge has been expended.

7. As you sing, you feel a faint resonating vibration from the silver alloy brooch in your hand...

The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care. (Mage Rechargeable)
The brooch resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 1 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 1 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The brooch looks to have a huge number of charges remaining.

You sense that the silver alloy brooch will persist after its last enhancive charge has been expended.

You sense that the silver alloy brooch will persist after its last magical charge has been expended.

8. As you sing, you feel a faint resonating vibration from the white sunstone buckle in your hand... SOLD TO PALCRON

The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care. (Mage rechargeable)
The buckle resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 1 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The buckle looks to have a huge number of charges remaining.

You sense that the white sunstone buckle will persist after its last enhancive charge has been expended.

You sense that the white sunstone buckle will persist after its last magical charge has been expended.

9. red sunstone tiara
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The tiara resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 5 to Influence Base.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 2 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The tiara looks to have more than your average giantman could count charges remaining.

You sense that the red sunstone tiara will crumble into dust after its last enhancive charge has been expended.

You sense that the red sunstone tiara will disintegrate after its last magical charge has been expended.

10. As you sing, you feel a faint resonating vibration from the reinforced leather in your hand... (3x)

The leather resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 4 to Elemental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a boost of 2 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a boost of 3 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
The leather looks to have several charges remaining.

You sense that the reinforced leather will persist after its last enhancive charge has been expended.

kutter
03-04-2020, 11:17 AM
I will take number 5.

Palcron
03-04-2020, 11:19 AM
I'll take #8.