Orthin
02-08-2020, 03:17 PM
Will update as more things are found. All MB are 35k and all pickups will be in IMT/SOL/WL/RR (sorry no FWI).
1.A Gold-capped Mesille Runestaff (+15) -- MB - Jamm1n Last Chance
The harmonics generated tell you that the runestaff has been infused with a disrupting substance.
You feel that you have reached the end of the runestaff's song.
2. Beryl-Inset Gold Pin -- 200k Tenser Last Chance
As you sing, you feel a faint resonating vibration from the gold pin in your hand...
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The pin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 3 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 1 to Stalking and Hiding Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
The pin looks to have quite a few charges remaining.
You sense that the gold pin will persist after its last enhancive charge has been expended.
You sense that the gold pin will persist after its last magical charge has been expended.
1.A Gold-capped Mesille Runestaff (+15) -- MB - Jamm1n Last Chance
The harmonics generated tell you that the runestaff has been infused with a disrupting substance.
You feel that you have reached the end of the runestaff's song.
2. Beryl-Inset Gold Pin -- 200k Tenser Last Chance
As you sing, you feel a faint resonating vibration from the gold pin in your hand...
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The pin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 3 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 1 to Stalking and Hiding Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
The pin looks to have quite a few charges remaining.
You sense that the gold pin will persist after its last enhancive charge has been expended.
You sense that the gold pin will persist after its last magical charge has been expended.