neimanz1
02-02-2020, 05:38 PM
1-The magical harmonics reveal that the head and neck are better protected when wearing the mask helmet.
The helmet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 10 to Constitution Base.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a boost of 8 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 8 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The helmet looks to have a lot of charges remaining.
2-The magical harmonics reveal that the head is better protected when wearing the face guard helmet.
The helmet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 8 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 4 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 14 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 63 times.
The helmet looks to have a fair amount of charges remaining.
3-The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The guard resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 11 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 66 times.
It provides a boost of 10 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 55 times.
The guard looks to have a lot of charges remaining.
You sense that the wrist guard will persist after its last enhancive charge has been expended.
You sense that the wrist guard will persist after its last magical charge has been expended.
4-The inset ora band contains the spell Prayer of Protection, from the Cleric circle.
The band resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 6 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 4 to Harness Power Bonus.
. This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 4 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 37 times.
The band looks to have a lot of charges remaining.
You sense that the inset ora band will crumble into dust after its last enhancive charge has been expended.
You sense that the inset ora band will persist after its last magical charge has been expended.
5-The inset copper band contains the spell Consecrate, from the Paladin circle.
The band resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 7 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 8 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
The band looks to have a lot of charges remaining.
You sense that the inset copper band will crumble into dust after its last enhancive charge has been expended.
You sense that the inset copper band will persist after its last magical charge has been expended.
6-The beryl ring contains the spell Heal, from the Empath circle.
The ring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 1 to Aura Base.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a boost of 5 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a boost of 4 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The ring looks to have quite a few charges remaining.
You sense that the beryl ring will crumble into dust after its last enhancive charge has been expended.
You sense that the beryl ring will disintegrate after its last magical charge has been expended.
7-The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The ring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 4 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 7 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 3 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The ring looks to have several charges remaining.
You sense that the studded ora ring will crumble into dust after its last enhancive charge has been expended.
You sense that the studded ora ring will persist after its last magical charge has been expended.
8-The ring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 7 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 6 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The ring seems to be out of charges.
You sense that the pinky ring will persist after its last enhancive charge has been expended.
You sense that the pinky ring will persist after its last magical charge has been expended.
9-The talisman resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 4 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 3 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 6 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 4 to Polearm Weapons Bonus.
The talisman looks to have a lot of charges remaining.
You sense that the demon talisman will persist after its last enhancive charge has been expended.
10-The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 11 to Two Weapon Combat Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a boost of 11 to Max Mana.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a boost of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a boost of 3 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The greaves looks to have quite a few charges remaining.
11-The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 8 to Max Mana.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 11 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a boost of 11 to Influence Base.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a boost of 7 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 11 times.
The greaves looks to have a lot of charges remaining.
12-The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 4 to Spiritual Lore - Summoning Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 7 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a boost of 9 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a boost of 5 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The greaves looks to have a fair amount of charges remaining.
13-The magical harmonics reveal that arms are better protected when wearing the glaes arm greaves.
The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 10 to Spiritual Lore - Summoning Bonus.
This enhancement may not be used by adventurers who have not trained 55 times.
It provides a boost of 7 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 39 times.
It provides a boost of 8 to Trading Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 3 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The greaves looks to have a lot of charges remaining.
14-The studded mithril pin contains the spell Elemental Defense II, from the Minor Elemental circle.
The pin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 3 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a boost of 8 to Mental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a boost of 6 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The pin looks to have a lot of charges remaining.
You sense that the studded mithril pin will crumble into dust after its last enhancive charge has been expended.
You sense that the studded mithril pin will persist after its last magical charge has been expended.
15-The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care. (SOLD)
The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 5 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 3 to Strength Base.
This enhancement may not be used by adventurers who have not trained 8 times.
It provides a boost of 5 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 6 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 21 times.
The stickpin looks to have quite a few charges remaining.
You sense that the inset eonake stickpin will crumble into dust after its last enhancive charge has been expended.
You sense that the inset eonake stickpin will persist after its last magical charge has been expended.
16-The clasp resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 8 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a boost of 5 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The clasp looks to have more than your average giantman could count charges remaining.
You sense that the sterling silver clasp will crumble into dust after its last enhancive charge has been expended.
17-The symbol resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 7 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 7 to Influence Base.
This enhancement may not be used by adventurers who have not trained 19 times.
It provides a boost of 7 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 4 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The symbol looks to have a lot of charges remaining.
You sense that the unholy symbol will crumble into dust after its last enhancive charge has been expended.
You sense that the unholy symbol will disintegrate after its last magical charge has been expended.
18-The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 7 to Two Weapon Combat Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 8 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
The earring looks to have a lot of charges remaining.
You sense that the silver earring will crumble into dust after its last enhancive charge has been expended.
You sense that the silver earring will persist after its last magical charge has been expended.
19-The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 10 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 55 times.
It provides a boost of 3 to Influence Base.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 4 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
The necklace looks to have a lot of charges remaining.
You sense that the pink topaz necklace will crumble into dust after its last enhancive charge has been expended.
20-The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 3 to Discipline Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 4 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 37 times.
The torc looks to have a lot of charges remaining.
You sense that the mithril torc will crumble into dust after its last enhancive charge has been expended.
You sense that the mithril torc will persist after its last magical charge has been expended.
21-The torc resonates with your voice, indicating that it enhances its owner in the following ways: (SOLD)
It provides a boost of 5 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a boost of 7 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 2 to Aura Base.
This enhancement may not be used by adventurers who have not trained 6 times.
The torc looks to have a lot of charges remaining.
You sense that the pewter torc will crumble into dust after its last enhancive charge has been expended.
22-The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 8 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a boost of 6 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 4 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The torc looks to have a lot of charges remaining.
You sense that the silver torc will crumble into dust after its last enhancive charge has been expended.
You sense that the silver torc will persist after its last magical charge has been expended.
23-The bracer resonates with your voice, indicating that it enhances its owner in the following ways:(SOLD)
It provides a boost of 9 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 45 times.
It provides a boost of 6 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 2 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The bracer looks to have a lot of charges remaining.
You sense that the pewter bracer will crumble into dust after its last enhancive charge has been expended.
24-The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 4 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 5 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 6 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The earring looks to have quite a few charges remaining.
You sense that the platinum earring will crumble into dust after its last enhancive charge has been expended.
You sense that the platinum earring will persist after its last magical charge has been expended.
25-The barrette resonates with your voice, indicating that it enhances its owner in the following ways: (SOLD)
It provides a boost of 8 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a boost of 7 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 2 to Disarming Traps Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a boost of 1 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
The barrette looks to have a lot of charges remaining.
You sense that the sterling silver barrette will crumble into dust after its last enhancive charge has been expended.
26-The bracer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 3 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a boost of 3 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 4 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 1 to Mental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
The bracer looks to have a lot of charges remaining.
You sense that the amethyst bracer will crumble into dust after its last enhancive charge has been expended.
27-The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The armband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 5 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 5 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The armband looks to have a fair amount of charges remaining.
You sense that the gold armband will crumble into dust after its last enhancive charge has been expended.
You sense that the gold armband will persist after its last magical charge has been expended.
28-The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The signet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 7 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 9 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 45 times.
The signet looks to have quite a few charges remaining.
You sense that the elven signet will persist after its last enhancive charge has been expended.
You sense that the elven signet will persist after its last magical charge has been expended.
29-The braces resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 11 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a boost of 13 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 55 times.
It provides a boost of 3 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 2 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The braces seems to be out of charges.
30-The magical harmonics reveal that the neck is better protected when wearing the vaalorn aventail.
The aventail resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 4 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 3 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 3 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 5 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The aventail looks to have quite a few charges remaining.
31-The protectors resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 1 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 6 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 46 times.
It provides a boost of 5 to Max Health.
This enhancement may not be used by adventurers who have not trained 6 times.
The protectors seems to be out of charges.
32-The bracelet resonates with your voice, indicating that it enhances its owner in the following ways: (SOLD)
It provides a boost of 10 to Strength Base.
This enhancement may not be used by adventurers who have not trained 60 times.
The bracelet looks to have a lot of charges remaining.
You sense that the ruby bracelet will persist after its last enhancive charge has been expended.
33-The belts resonates with your voice, indicating that it enhances its owner in the following ways:
. It provides a boost of 2 to Aura Bonus.
It provides a boost of 2 to Agility Bonus.
The belts looks to have a huge number of charges remaining.
You sense that the black leather belts will persist after its last enhancive charge has been expended.
34-It provides a boost of 4 to Strength Base.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 2 to Aura Base.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 7 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 19 times.
It provides a boost of 4 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 17 times.
The earcuff looks to have several charges remaining.
35-The band resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 7 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 7 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 3 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 2 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
The band looks to have quite a few charges remaining.
The helmet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 10 to Constitution Base.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a boost of 8 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 8 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The helmet looks to have a lot of charges remaining.
2-The magical harmonics reveal that the head is better protected when wearing the face guard helmet.
The helmet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 8 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 4 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 14 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 63 times.
The helmet looks to have a fair amount of charges remaining.
3-The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The guard resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 11 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 66 times.
It provides a boost of 10 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 55 times.
The guard looks to have a lot of charges remaining.
You sense that the wrist guard will persist after its last enhancive charge has been expended.
You sense that the wrist guard will persist after its last magical charge has been expended.
4-The inset ora band contains the spell Prayer of Protection, from the Cleric circle.
The band resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 6 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 4 to Harness Power Bonus.
. This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 4 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 37 times.
The band looks to have a lot of charges remaining.
You sense that the inset ora band will crumble into dust after its last enhancive charge has been expended.
You sense that the inset ora band will persist after its last magical charge has been expended.
5-The inset copper band contains the spell Consecrate, from the Paladin circle.
The band resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 7 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 8 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
The band looks to have a lot of charges remaining.
You sense that the inset copper band will crumble into dust after its last enhancive charge has been expended.
You sense that the inset copper band will persist after its last magical charge has been expended.
6-The beryl ring contains the spell Heal, from the Empath circle.
The ring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 1 to Aura Base.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a boost of 5 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a boost of 4 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The ring looks to have quite a few charges remaining.
You sense that the beryl ring will crumble into dust after its last enhancive charge has been expended.
You sense that the beryl ring will disintegrate after its last magical charge has been expended.
7-The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The ring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 4 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 7 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 3 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The ring looks to have several charges remaining.
You sense that the studded ora ring will crumble into dust after its last enhancive charge has been expended.
You sense that the studded ora ring will persist after its last magical charge has been expended.
8-The ring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 7 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 6 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The ring seems to be out of charges.
You sense that the pinky ring will persist after its last enhancive charge has been expended.
You sense that the pinky ring will persist after its last magical charge has been expended.
9-The talisman resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 4 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 3 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 6 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 4 to Polearm Weapons Bonus.
The talisman looks to have a lot of charges remaining.
You sense that the demon talisman will persist after its last enhancive charge has been expended.
10-The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 11 to Two Weapon Combat Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a boost of 11 to Max Mana.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a boost of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a boost of 3 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The greaves looks to have quite a few charges remaining.
11-The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 8 to Max Mana.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 11 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a boost of 11 to Influence Base.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a boost of 7 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 11 times.
The greaves looks to have a lot of charges remaining.
12-The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 4 to Spiritual Lore - Summoning Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 7 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a boost of 9 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a boost of 5 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The greaves looks to have a fair amount of charges remaining.
13-The magical harmonics reveal that arms are better protected when wearing the glaes arm greaves.
The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 10 to Spiritual Lore - Summoning Bonus.
This enhancement may not be used by adventurers who have not trained 55 times.
It provides a boost of 7 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 39 times.
It provides a boost of 8 to Trading Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 3 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The greaves looks to have a lot of charges remaining.
14-The studded mithril pin contains the spell Elemental Defense II, from the Minor Elemental circle.
The pin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 3 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a boost of 8 to Mental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a boost of 6 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The pin looks to have a lot of charges remaining.
You sense that the studded mithril pin will crumble into dust after its last enhancive charge has been expended.
You sense that the studded mithril pin will persist after its last magical charge has been expended.
15-The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care. (SOLD)
The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 5 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 3 to Strength Base.
This enhancement may not be used by adventurers who have not trained 8 times.
It provides a boost of 5 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 6 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 21 times.
The stickpin looks to have quite a few charges remaining.
You sense that the inset eonake stickpin will crumble into dust after its last enhancive charge has been expended.
You sense that the inset eonake stickpin will persist after its last magical charge has been expended.
16-The clasp resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 8 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a boost of 5 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The clasp looks to have more than your average giantman could count charges remaining.
You sense that the sterling silver clasp will crumble into dust after its last enhancive charge has been expended.
17-The symbol resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 7 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 7 to Influence Base.
This enhancement may not be used by adventurers who have not trained 19 times.
It provides a boost of 7 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 4 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The symbol looks to have a lot of charges remaining.
You sense that the unholy symbol will crumble into dust after its last enhancive charge has been expended.
You sense that the unholy symbol will disintegrate after its last magical charge has been expended.
18-The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 7 to Two Weapon Combat Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 8 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
The earring looks to have a lot of charges remaining.
You sense that the silver earring will crumble into dust after its last enhancive charge has been expended.
You sense that the silver earring will persist after its last magical charge has been expended.
19-The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 10 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 55 times.
It provides a boost of 3 to Influence Base.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 4 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
The necklace looks to have a lot of charges remaining.
You sense that the pink topaz necklace will crumble into dust after its last enhancive charge has been expended.
20-The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 3 to Discipline Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 4 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 37 times.
The torc looks to have a lot of charges remaining.
You sense that the mithril torc will crumble into dust after its last enhancive charge has been expended.
You sense that the mithril torc will persist after its last magical charge has been expended.
21-The torc resonates with your voice, indicating that it enhances its owner in the following ways: (SOLD)
It provides a boost of 5 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a boost of 7 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 2 to Aura Base.
This enhancement may not be used by adventurers who have not trained 6 times.
The torc looks to have a lot of charges remaining.
You sense that the pewter torc will crumble into dust after its last enhancive charge has been expended.
22-The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 8 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a boost of 6 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 4 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The torc looks to have a lot of charges remaining.
You sense that the silver torc will crumble into dust after its last enhancive charge has been expended.
You sense that the silver torc will persist after its last magical charge has been expended.
23-The bracer resonates with your voice, indicating that it enhances its owner in the following ways:(SOLD)
It provides a boost of 9 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 45 times.
It provides a boost of 6 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 2 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The bracer looks to have a lot of charges remaining.
You sense that the pewter bracer will crumble into dust after its last enhancive charge has been expended.
24-The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 4 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 5 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 6 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The earring looks to have quite a few charges remaining.
You sense that the platinum earring will crumble into dust after its last enhancive charge has been expended.
You sense that the platinum earring will persist after its last magical charge has been expended.
25-The barrette resonates with your voice, indicating that it enhances its owner in the following ways: (SOLD)
It provides a boost of 8 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a boost of 7 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 2 to Disarming Traps Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a boost of 1 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
The barrette looks to have a lot of charges remaining.
You sense that the sterling silver barrette will crumble into dust after its last enhancive charge has been expended.
26-The bracer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 3 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a boost of 3 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 4 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 1 to Mental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
The bracer looks to have a lot of charges remaining.
You sense that the amethyst bracer will crumble into dust after its last enhancive charge has been expended.
27-The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The armband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 5 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 5 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The armband looks to have a fair amount of charges remaining.
You sense that the gold armband will crumble into dust after its last enhancive charge has been expended.
You sense that the gold armband will persist after its last magical charge has been expended.
28-The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The signet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 7 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 9 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 45 times.
The signet looks to have quite a few charges remaining.
You sense that the elven signet will persist after its last enhancive charge has been expended.
You sense that the elven signet will persist after its last magical charge has been expended.
29-The braces resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 11 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a boost of 13 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 55 times.
It provides a boost of 3 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 2 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The braces seems to be out of charges.
30-The magical harmonics reveal that the neck is better protected when wearing the vaalorn aventail.
The aventail resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 4 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 3 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 3 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 5 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The aventail looks to have quite a few charges remaining.
31-The protectors resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 1 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 6 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 46 times.
It provides a boost of 5 to Max Health.
This enhancement may not be used by adventurers who have not trained 6 times.
The protectors seems to be out of charges.
32-The bracelet resonates with your voice, indicating that it enhances its owner in the following ways: (SOLD)
It provides a boost of 10 to Strength Base.
This enhancement may not be used by adventurers who have not trained 60 times.
The bracelet looks to have a lot of charges remaining.
You sense that the ruby bracelet will persist after its last enhancive charge has been expended.
33-The belts resonates with your voice, indicating that it enhances its owner in the following ways:
. It provides a boost of 2 to Aura Bonus.
It provides a boost of 2 to Agility Bonus.
The belts looks to have a huge number of charges remaining.
You sense that the black leather belts will persist after its last enhancive charge has been expended.
34-It provides a boost of 4 to Strength Base.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 2 to Aura Base.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 7 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 19 times.
It provides a boost of 4 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 17 times.
The earcuff looks to have several charges remaining.
35-The band resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 7 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 7 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 3 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 2 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
The band looks to have quite a few charges remaining.