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neimanz1
02-02-2020, 05:38 PM
1-The magical harmonics reveal that the head and neck are better protected when wearing the mask helmet.
The helmet resonates with your voice, indicating that it enhances its owner in the following ways:

It provides a boost of 10 to Constitution Base.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a boost of 8 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 8 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The helmet looks to have a lot of charges remaining.

2-The magical harmonics reveal that the head is better protected when wearing the face guard helmet.
The helmet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 8 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 4 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 14 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 63 times.
The helmet looks to have a fair amount of charges remaining.

3-The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The guard resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 11 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 66 times.
It provides a boost of 10 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 55 times.
The guard looks to have a lot of charges remaining.

You sense that the wrist guard will persist after its last enhancive charge has been expended.

You sense that the wrist guard will persist after its last magical charge has been expended.

4-The inset ora band contains the spell Prayer of Protection, from the Cleric circle.
The band resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 6 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 4 to Harness Power Bonus.
. This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 4 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 37 times.
The band looks to have a lot of charges remaining.

You sense that the inset ora band will crumble into dust after its last enhancive charge has been expended.

You sense that the inset ora band will persist after its last magical charge has been expended.

5-The inset copper band contains the spell Consecrate, from the Paladin circle.
The band resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 7 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 8 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
The band looks to have a lot of charges remaining.

You sense that the inset copper band will crumble into dust after its last enhancive charge has been expended.

You sense that the inset copper band will persist after its last magical charge has been expended.

6-The beryl ring contains the spell Heal, from the Empath circle.
The ring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 1 to Aura Base.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a boost of 5 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a boost of 4 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The ring looks to have quite a few charges remaining.

You sense that the beryl ring will crumble into dust after its last enhancive charge has been expended.

You sense that the beryl ring will disintegrate after its last magical charge has been expended.

7-The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The ring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 4 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 7 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 3 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The ring looks to have several charges remaining.

You sense that the studded ora ring will crumble into dust after its last enhancive charge has been expended.

You sense that the studded ora ring will persist after its last magical charge has been expended.

8-The ring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 7 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 6 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The ring seems to be out of charges.

You sense that the pinky ring will persist after its last enhancive charge has been expended.

You sense that the pinky ring will persist after its last magical charge has been expended.

9-The talisman resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 4 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 3 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 6 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 4 to Polearm Weapons Bonus.
The talisman looks to have a lot of charges remaining.

You sense that the demon talisman will persist after its last enhancive charge has been expended.

10-The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 11 to Two Weapon Combat Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a boost of 11 to Max Mana.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a boost of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a boost of 3 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The greaves looks to have quite a few charges remaining.

11-The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 8 to Max Mana.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 11 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a boost of 11 to Influence Base.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a boost of 7 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 11 times.
The greaves looks to have a lot of charges remaining.

12-The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 4 to Spiritual Lore - Summoning Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 7 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a boost of 9 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a boost of 5 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The greaves looks to have a fair amount of charges remaining.

13-The magical harmonics reveal that arms are better protected when wearing the glaes arm greaves.
The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 10 to Spiritual Lore - Summoning Bonus.
This enhancement may not be used by adventurers who have not trained 55 times.
It provides a boost of 7 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 39 times.
It provides a boost of 8 to Trading Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 3 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The greaves looks to have a lot of charges remaining.

14-The studded mithril pin contains the spell Elemental Defense II, from the Minor Elemental circle.
The pin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 3 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a boost of 8 to Mental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a boost of 6 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The pin looks to have a lot of charges remaining.

You sense that the studded mithril pin will crumble into dust after its last enhancive charge has been expended.

You sense that the studded mithril pin will persist after its last magical charge has been expended.

15-The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care. (SOLD)
The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 5 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 3 to Strength Base.
This enhancement may not be used by adventurers who have not trained 8 times.
It provides a boost of 5 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 6 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 21 times.
The stickpin looks to have quite a few charges remaining.


You sense that the inset eonake stickpin will crumble into dust after its last enhancive charge has been expended.

You sense that the inset eonake stickpin will persist after its last magical charge has been expended.

16-The clasp resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 8 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a boost of 5 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The clasp looks to have more than your average giantman could count charges remaining.

You sense that the sterling silver clasp will crumble into dust after its last enhancive charge has been expended.

17-The symbol resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 7 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 7 to Influence Base.
This enhancement may not be used by adventurers who have not trained 19 times.
It provides a boost of 7 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 4 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The symbol looks to have a lot of charges remaining.

You sense that the unholy symbol will crumble into dust after its last enhancive charge has been expended.

You sense that the unholy symbol will disintegrate after its last magical charge has been expended.

18-The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 7 to Two Weapon Combat Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 8 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
The earring looks to have a lot of charges remaining.

You sense that the silver earring will crumble into dust after its last enhancive charge has been expended.

You sense that the silver earring will persist after its last magical charge has been expended.

19-The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 10 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 55 times.
It provides a boost of 3 to Influence Base.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 4 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
The necklace looks to have a lot of charges remaining.

You sense that the pink topaz necklace will crumble into dust after its last enhancive charge has been expended.

20-The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 3 to Discipline Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 4 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 37 times.
The torc looks to have a lot of charges remaining.

You sense that the mithril torc will crumble into dust after its last enhancive charge has been expended.

You sense that the mithril torc will persist after its last magical charge has been expended.

21-The torc resonates with your voice, indicating that it enhances its owner in the following ways: (SOLD)

It provides a boost of 5 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a boost of 7 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 2 to Aura Base.
This enhancement may not be used by adventurers who have not trained 6 times.
The torc looks to have a lot of charges remaining.

You sense that the pewter torc will crumble into dust after its last enhancive charge has been expended.

22-The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 8 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a boost of 6 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 4 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The torc looks to have a lot of charges remaining.

You sense that the silver torc will crumble into dust after its last enhancive charge has been expended.

You sense that the silver torc will persist after its last magical charge has been expended.

23-The bracer resonates with your voice, indicating that it enhances its owner in the following ways:(SOLD)
It provides a boost of 9 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 45 times.
It provides a boost of 6 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 2 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The bracer looks to have a lot of charges remaining.

You sense that the pewter bracer will crumble into dust after its last enhancive charge has been expended.

24-The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 4 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 5 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 6 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The earring looks to have quite a few charges remaining.

You sense that the platinum earring will crumble into dust after its last enhancive charge has been expended.

You sense that the platinum earring will persist after its last magical charge has been expended.

25-The barrette resonates with your voice, indicating that it enhances its owner in the following ways: (SOLD)
It provides a boost of 8 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a boost of 7 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 2 to Disarming Traps Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a boost of 1 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
The barrette looks to have a lot of charges remaining.

You sense that the sterling silver barrette will crumble into dust after its last enhancive charge has been expended.

26-The bracer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 3 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a boost of 3 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 4 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 1 to Mental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
The bracer looks to have a lot of charges remaining.

You sense that the amethyst bracer will crumble into dust after its last enhancive charge has been expended.

27-The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The armband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 5 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 5 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The armband looks to have a fair amount of charges remaining.

You sense that the gold armband will crumble into dust after its last enhancive charge has been expended.
You sense that the gold armband will persist after its last magical charge has been expended.

28-The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The signet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 7 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 9 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 45 times.
The signet looks to have quite a few charges remaining.

You sense that the elven signet will persist after its last enhancive charge has been expended.

You sense that the elven signet will persist after its last magical charge has been expended.

29-The braces resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 11 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a boost of 13 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 55 times.
It provides a boost of 3 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 2 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The braces seems to be out of charges.

30-The magical harmonics reveal that the neck is better protected when wearing the vaalorn aventail.
The aventail resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 4 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 3 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 3 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 5 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The aventail looks to have quite a few charges remaining.

31-The protectors resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 1 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 6 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 46 times.
It provides a boost of 5 to Max Health.
This enhancement may not be used by adventurers who have not trained 6 times.
The protectors seems to be out of charges.

32-The bracelet resonates with your voice, indicating that it enhances its owner in the following ways: (SOLD)
It provides a boost of 10 to Strength Base.
This enhancement may not be used by adventurers who have not trained 60 times.
The bracelet looks to have a lot of charges remaining.

You sense that the ruby bracelet will persist after its last enhancive charge has been expended.

33-The belts resonates with your voice, indicating that it enhances its owner in the following ways:
. It provides a boost of 2 to Aura Bonus.
It provides a boost of 2 to Agility Bonus.
The belts looks to have a huge number of charges remaining.

You sense that the black leather belts will persist after its last enhancive charge has been expended.

34-It provides a boost of 4 to Strength Base.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 2 to Aura Base.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 7 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 19 times.
It provides a boost of 4 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 17 times.
The earcuff looks to have several charges remaining.

35-The band resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 7 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 7 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 3 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 2 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
The band looks to have quite a few charges remaining.

Alastir
02-03-2020, 03:38 AM
1-krodera spiked throwing axe-8x/2xAS grim bane perfect returner with 16cer crit/1 cer damage & T-5 ensorcelling

You analyze your throwing axe and sense that the creator has provided the following information:
During your analysis of the axe, you discern that it is a "returning" weapon.

You can try out FLIP, FLIP LEFT/RIGHT, RAISE, and RAISE AT with the axe. Note that "sniping" with the weapon and remaining hidden is not possible.

Most merchants will be able to alter the aesthetics of the weapon -- but non-aesthetic adjustments are extremely rare.

You can tell that the axe is as light as it can get

[A krodera-spiked throwing axe has a combat effectiveness rating of 1 points of Damage weighting. It has 0 of 10 services towards the next full rank of combat effectiveness. It also has a combat effectiveness rating of 16 points of Critical weighting and a 45.0% chance to have a combat effectiveness rating of 17. It has 18 of 40 services towards the next full rank of combat effectiveness.]

2-vicious veil iron relic-bound spikestar 8x/2xAS extraplanar bane perfect morning star with 13 CER & T-5 ensorcelling
Artisan-crafted, the heads of the spikestar are forge-welded with veil iron, producing a fine grained, twisting pattern along the seams. Set into the heads are thick pyramidal spikes of steel that blend into the orbs and bleed out into a swirl of blue-black inlay that forms langets. That assembly is riveted together onto a haft of wyrwood braided with dark crimson leather. You notice a small enchanter's glyph and Neiren's crafting mark. A strange necrotic haze radiates from the spikestar.
There appears to be something written on it.

A vicious veil iron relic-bound spikestar has a combat effectiveness rating of 13 points of Critical weighting. It has 0 of 30 services towards the next full rank of combat effectiveness

3-perfect veil iron shot kunai- +36 perfect tier 3 briar with 9 CER crit & T-5 ensorcelling
A perfect veil iron-shot kunai has a combat effectiveness rating of 9 points of Critical weighting and a 50.0% chance to have a combat effectiveness rating of 10. It has 10 of 20 services towards the next full rank of combat effectiveness.

4-7x/2x td double leathers T-5 ensorcelling with +10 lightning resist & 6 CER crit with banshee flares 50 TD for 1 min duration
[A full bodysuit has a combat effectiveness rating of 6 points of Critical padding and a 75.0% chance to have a combat effectiveness rating of 7. It has 15 of 20 services towards the next full rank of combat effectiveness.]

5- 7x doubles superbly crit padded (21 CER, 620 services), T5 ensorcelled, 10% perm puncture resist, with disintegrate flares.

6- a suit of body armor +27 3 slot fusion brigandine with 10 cer crit and T-5 ensorcelling

7-gold-flecked urglaes pavis bound with brass edging self mana camo ( part of the profession set bard only )

Magically bound within the constraints of the brass edging, the dark metal is shaped into an oblong octagonal shape. Composed entirely of untempered crude ore, the surface of the gold-flecked urglaes pavis appears jagged with hollowed crystal veins branching throughout. The interior surface bears the same rugged contour as the outer, offering no safeguard to the wearer. The cold iron handle has no wrappings for comfort and is set so low to the inner surface the owner must take care not to scrape the backside of their hand when donning the urglaes pavis. Etched onto the inner surface of the binding brass appear eight cryptic runes.

You also notice a small enchanter's mark.

I don't see any prices, what kind of crap is this?

Tei
02-03-2020, 04:23 AM
What does 5 look like?

neimanz1
02-03-2020, 10:52 AM
What does 5 look like?

baby bodysuit

neimanz1
02-03-2020, 10:53 AM
I don't see any prices, what kind of crap is this?

i'm feeling inspired, i'm just going wing it

time4fun
02-03-2020, 12:19 PM
Anything special about the spikestar?

Methais
02-03-2020, 12:31 PM
Sell me teleport items.

HermieTheDentist
02-05-2020, 09:57 AM
vicious veil iron relic-bound spikestar

Does this have a coraesine relic attached to it?

Respectfully,
Matt

time4fun
02-05-2020, 10:05 AM
Does this have a coraesine relic attached to it?

Respectfully,
Matt

That's what I was wondering as well

neimanz1
02-05-2020, 10:47 AM
no but for a price I could add 7 CER & a relic as well + free enchant

Nordred
02-05-2020, 09:14 PM
Neimanz has all the moneys, he's lying.

neimanz1
02-07-2020, 11:18 AM
extraplanar spikestar gone & added morning star with knockout flares

Deadelf
02-07-2020, 11:54 AM
Damn, how much did the Spikstar go for Neimanz? Weapon had my dwarf drooling.

neimanz1
02-15-2020, 01:30 PM
looking for small db items

neimanz1
02-17-2020, 12:20 PM
added 9x zelnorn buckler & tier 5 night shroud cloak with 20 % WR

neimanz1
02-24-2020, 03:22 PM
added weightless pouch & tier 5 night shroud sold

neimanz1
02-24-2020, 05:00 PM
adding self mana 130,tier 5 shield cape & shadowdeath vambrace

neimanz1
03-15-2020, 11:48 PM
looking for nice trades or insane offers

neimanz1
05-28-2020, 01:36 PM
silver is king

*at least til 5/30*