View Full Version : So whats your thoughts on the new "Improvements" on wizard enchanting essence?
DivePirate
11-16-2019, 08:31 PM
http://forums.play.net/forums/GemStone%20IV/Professions/Wizard/view/1339
>flip gaunt at GemstoneIV
You press a stud on the wrist of your articulated gauntlet, and gears whirr as the fingers of the gauntlet close into a locked fist. Then, as you roll the gauntlet palm heavenward, the fist's center digit rises like a lone sentinel in a wordless act of defiance.
Avaia
11-16-2019, 09:11 PM
I continue to find it strange(though sadly not surprising) that in a game with an aging, dwindling playerbase the designers implement decision after decision that makes the game less fun.
... I wonder how long it will be before some P2W item arrives that somehow increases the speed with which you can enchant.
Winter
11-16-2019, 09:15 PM
It's definitely much fairer for the lower level wizards. I'll be spending less time hunting and more time afk in the inn, the amount of treasure I received from hunting under the old system was nice but that quantity of hunting was beginning to send me round the bend.
Realk
11-16-2019, 09:35 PM
gay af
Realk
11-16-2019, 10:03 PM
I've only currently got the minimum of fire lore, for 903 to steam... I play almost daily for between 2-3 hours, maybe longer on my days off.. Primarily doing bounties, and hanging out at the statue when saturated.. Most weeks it's on the day before lumnis starts that I'm finally capped in essense. The only slightly but not really exciting thing is at least i'll be on a node some of the time.
Still gay as fuck.. enchanting is like a second job with the amount of hours you'd have to commit
by the way... unrelated who wants to teach me how bigshot works..
Murrandii
11-16-2019, 10:14 PM
I continue to find it strange(though sadly not surprising) that in a game with an aging, dwindling playerbase the designers implement decision after decision that makes the game less fun.
... I wonder how long it will be before some P2W item arrives that somehow increases the speed with which you can enchant.
Gs4 is p2w?
They focuse 100% of p2w stuff, gambling events and don't care about issues it causes to players since it's ENORMOUSLY awkward the amount of time you need to invest for a little grinding?
LOL
We all discussed and we need to have tillmen and bro unplug lich. GO!
GSIV Rogue
11-16-2019, 10:50 PM
... I wonder how long it will be before some P2W item arrives that somehow increases the speed with which you can enchant.
https://thumbs.gfycat.com/IdealComposedHochstettersfrog-size_restricted.gif
Maerit
11-16-2019, 10:53 PM
over engineering at it's finest.
I suspect the only people who will notices are the folks that could cap essence in 2-3 hours doing group hunts or whatever.
GSIV Rogue
11-16-2019, 10:56 PM
over engineering at it's finest.
https://i.imgur.com/gZ7GDOI.jpg
Methais
11-17-2019, 09:50 AM
They’ve spent almost this whole year fucking with this shit throwing spaghetti at the wall and creating new problems by fixing problems that don’t exist when they could spend that time fixing our useless spells that have needed fixes since the 90s, buffing rogues, just something positive for the game instead of endlessly nerfing shit for no reason other than assumed P2W motivations. If it’s not that, then this whole thing should still be only on the test server because they repeatedly can’t figure out wtf they want to do with it.
So it’s either because P2W, or incompetence/cluelessness. Probably a combination of both.
This also screws people who converted to the new system after the last update. I bet they wish they stuck with the old system for another 6 months now. gg pulling the rug out from under them too. Idiots.
I also think Naos is full of shit about those times too. He probably tested it under optimal conditions that only a GM can produce...god mode, unlimited mana, mana inefficient killing, probably killing just liches and then teleporting to a node every pulse, etc. There’s no way he tested it manually under normal player conditions.
I’m sure it’s all P2W motivated just like everything else in this game now.
Naos is just another Simu sellout.
I guess I should thank him though because enchant prices are almost definitely going to go up now.
I wish they’d just replace the spell already with something good that won’t threaten a few of their P2W dollars.
My posts on the shitball officials:
http://forums.play.net/forums/GemStone%20IV/Professions/Wizard/view/1341
Dude, seriously, just stop.
Slightly longer version:
http://forums.play.net/forums/GemStone%20IV/Professions/Wizard/view/1375
Fortybox
11-17-2019, 10:20 AM
Let's call this what it is. They are reducing the capability to enchant so Simu can increasingly offer it via paid services.
Donquix
11-17-2019, 11:19 AM
My main takeaway is still look at the numbers used.
every 37 bonus? 26 ranks but still use normal rank bonus progression? bonus / 11? Like what the fuck.
"maybe if we use some weird, random numbers it will give the impression we actually did work to balance this and didn't just make shit up."
DivePirate
11-17-2019, 11:57 AM
Those simu fuckers deleted my comment on this on the forums... Pricks!
Fortybox
11-17-2019, 12:04 PM
Those simu fuckers deleted my comment on this on the forums... Pricks!
What did you say? This is why PC is vital to the conversation - Simu controls the narrative through the Forums, Discord and through Propganda via 3rd parties AKA TownCrier, TownSquare Podcast.
Here is Luxelle's exciting TownCrier post on this GREAT change!!!!!!!
[TownCrier]-GSIV:Newsby: "[ANNOUNCEMENT] Hey Wizards, GM Naos has big news for you about essence calculations for enchanting. He spills out all the details in a long message and adds a note at the end with a date and fixskill information: http://bit.ly/2r13Q2W
I'd propose to rewrite it this way:
[TownCrier]-GSIV:Newsby: "[ANNOUNCEMENT] Hey Wizards, GM Naos has screwed you over yet again with big news about essence calculations for enchanting. He spills out all the details in a long & convoluted message with stupid formulas in an attempt to hide the real reason for the change - more P2W capabilities. But don't worry, he adds a note at the end with a date and fixskill information: http://bit.ly/2r13Q2W
Methais
11-17-2019, 12:26 PM
Naos, despite his “GS purity” act, sold out and hopped on the P2W train.
What a dick. :lol:
Fortybox
11-17-2019, 12:36 PM
Naos, despite his “GS purity” act, sold out and hopped on the P2W train.
What a dick. :lol:
I doubt he had a choice.
audioserf
11-17-2019, 12:48 PM
Newsby/Towncrier became an arm of Simu promotion so gradually that nobody even noticed until it was done, lol.
Methais
11-17-2019, 12:53 PM
I doubt he had a choice.
Back when this bullshit first started and people were going nuts over the P2W enchant potion thing, Naos flat out said (paraphrased but pretty sure it was on Discord and not the forums IIRC) if he finds out these changes are being made with the intent of shifting things to P2W, then he was done and quitting.
He never won’t have that option if he actually believes in what he said back then, because it’s happening.
I’d be thrilled if everyone in dev quit tomorrow. GS has reached the point where the only good dev is no dev.
Fortybox
11-17-2019, 12:53 PM
Newsby/Towncrier became an arm of Simu promotion so gradually that nobody even noticed until it was done, lol.
[TownCrier]-GSIV:Newsby: "[FREE SIMUCOINS] For all paid subscribers: don't forget to log in to the SimuCoin Shop (not the main site) and claim your free simucoins this month. You must log in to see the big CLAIM button. Remember: if you don't claim them, they POOF!"
Oh, and here is the promotion for restraining orders:
[TownCrier]-GSIV:Newsby: "[NEWS] Head Zombie Wyrom steps forward and gives specific details about what may happen after a warn interact fails. May none of us ever need to know about a No Contact Order! http://bit.ly/2Knqiuc
Taernath
11-17-2019, 12:57 PM
Newsby/Towncrier became an arm of Simu promotion so gradually that nobody even noticed until it was done, lol.
Nothing gradual about it, they've been like that since day 1.
Fortybox
11-17-2019, 12:58 PM
Back when this bullshit first started and people were going nuts over the P2W enchant potion thing, Naos flat out said (paraphrased but pretty sure it was on Discord and not the forums IIRC) if he finds out these changes are being made with the intent of shifting things to P2W, then he was done and quitting.
He never won’t have that option if he actually believes in what he said back then, because it’s happening.
I’d be thrilled if everyone in dev quit tomorrow. GS has reached the point where the only good dev is no dev.
Yeah, I remember when he said that. It's a big lie though.
The premise of why enchanting was changed was to move it behind the Simu paywall as much as possible.
Methais
11-17-2019, 12:59 PM
Yeah, I remember when he said that. It's a big lie though.
Which is why Naos is the newest Simu sellout. That, or extremely naive.
Taernath
11-17-2019, 01:10 PM
https://i.imgur.com/R27JEFm.jpg
Methais
11-17-2019, 04:16 PM
Optimizing essence gain with the new formula:
https://youtu.be/VGeefnUOHO4
GSIV Rogue
11-17-2019, 04:59 PM
I’m sure it’s all P2W motivated just like everything else in this game now.
Let's call this what it is. They are reducing the capability to enchant so Simu can increasingly offer it via paid services.
Sad but true. If you read all the saved posts on the treasure system dating back to the 1990s it starts off with GMs explaining things in depth to players and ends in the late 2010s with - "Don't forget to go to the Simucoin store!"
I guess I should thank him though because enchant prices are almost definitely going to go up now.
I'd like to see everyone be forced to either get enchanted gear/items/silvers out of the game or buy from other players.
Playing GSIV without P2W and making a profit:
https://youtu.be/VGeefnUOHO4
Fixed.
Methais
11-17-2019, 06:24 PM
Fixed.
That doesn't even make sense. :lol:
Realk
11-17-2019, 06:57 PM
i think he's going for difficulty without using p2w stuff... but that level is much harder than just getting to 100 in gemstone on 4x gear
GSIV Rogue
11-17-2019, 09:34 PM
i think he's going for difficulty without using p2w stuff... but that level is much harder than just getting to 100 in gemstone on 4x gear
This, but also paying for sub + profit silver farming while leveling up and post cap. F.ree T.o W.in.
Murrandii
11-18-2019, 01:17 PM
http://forums.play.net/forums/GemStone%20IV/Professions/Wizard/view/1389
Reply Delete
Why?
I join the bandwagon and ask you WHY are you doing this?
Why are you designing mages to be different from the regular lore we know about mages: people addicted to knowledge and research.
Mage =! Sorcerer
Sorcerers = agent of destruction
Mage = agent of knowledge
GOOD design:
Every amount of mana used to buff oneself = tiny amount of static (capped at x per spell)
Every amount of mana used to buff (we have a lot of buff) others = small amount of static (capped at X per spell)
Every amount of mana used to ENHANCE items = medium amount of static (902, 411). CAPPED at Y per spell
Every creation done via alchemy = LOT of static
Every amount of mana used to CHARGE, 420 or enchant = HUGE of static (more for 420 since you CREATE something)
Tiny, medium, lot and huge are variables that can be weighted via lore and stuff and so on and so on
Bad design:
KILL STUFF with complicated formula.
BAD SIMU! BAD SIMU! STOP!
Maerit
11-18-2019, 01:19 PM
Using the kill stuff formula, I was still able to cap essence in about 12 hours. Spend the first 6 hours hunting for bounties only killing the bounty target, and the second 6 hours hunting bounties, but killing anything in the area. Since the area I hunt is Nelemar, a lot of targets are not 100+, so they generate less essence. Also, this is a warmage, so he's not using a lot of attack spells (501, 516, sometimes 410 - and spams 502 on undead defenders).
In the end, I have to do another 4 hour hunt session beyond what I was doing previously. It's not a "game changer" for me at cap. I imagine the reason for the extra 4 hours is because he spends a lot of time trying to finish bounties while fried and pulses off-node are 50% weaker. Change that one thing, and most players wouldn't even notice this change.
Methais
11-18-2019, 01:21 PM
http://forums.play.net/forums/GemStone%20IV/Professions/Wizard/view/1389
Reply Delete
Why?
I join the bandwagon and ask you WHY are you doing this?
Why are you designing mages to be different from the regular lore we know about mages: people addicted to knowledge and research.
Mage =! Sorcerer
Sorcerers = agent of destruction
Mage = agent of knowledge
GOOD design:
Every amount of mana used to buff oneself = tiny amount of static (capped at x per spell)
Every amount of mana used to buff (we have a lot of buff) others = small amount of static (capped at X per spell)
Every amount of mana used to ENHANCE items = medium amount of static (902, 411). CAPPED at Y per spell
Every creation done via alchemy = LOT of static
Every amount of mana used to CHARGE, 420 or enchant = HUGE of static (more for 420 since you CREATE something)
Tiny, medium, lot and huge are variables that can be weighted via lore and stuff and so on and so on
Bad design:
KILL STUFF with complicated formula.
BAD SIMU! BAD SIMU! STOP!
Everyone would just script spell themselves up at a table 24/7.
GSIV Rogue
11-18-2019, 01:23 PM
http://forums.play.net/forums/GemStone%20IV/Professions/Wizard/view/1389
Reply Delete
Why?
I join the bandwagon and ask you WHY are you doing this?
Why are you designing mages to be different from the regular lore we know about mages: people addicted to knowledge and research.
Mage =! Sorcerer
Sorcerers = agent of destruction
Mage = agent of knowledge
GOOD design:
Every amount of mana used to buff oneself = tiny amount of static (capped at x per spell)
Every amount of mana used to buff (we have a lot of buff) others = small amount of static (capped at X per spell)
Every amount of mana used to ENHANCE items = medium amount of static (902, 411). CAPPED at Y per spell
Every creation done via alchemy = LOT of static
Every amount of mana used to CHARGE, 420 or enchant = HUGE of static (more for 420 since you CREATE something)
Tiny, medium, lot and huge are variables that can be weighted via lore and stuff and so on and so on
Bad design:
KILL STUFF with complicated formula.
BAD SIMU! BAD SIMU! STOP!
Great post and a lot of good ideas.
Murrandii
11-18-2019, 01:27 PM
Everyone would just script spell themselves up at a table 24/7.
Cap amount per user.
Or static is gained if the receiver spent the charges via weapons swung via hunting (902-411) or item (raise, tap for 420) or charged item (same as prior)
for buffs: Static is gained when person is hunting via X static per Y mana spent on guy
For personnal buffs, while being attacked or attacking via your buffs
So on and so on and so on.
I kept it simple for simple minds bro.
edit:
instead, this new design makes people ;bigshot until cap essence. YEEE
audioserf
11-18-2019, 01:31 PM
bigshot until cap essence. YEEE
This is the key part to the whole thing. Kills to farm juice makes perfect sense for 735. It makes no sense for bardsong unlocks, and makes no sense for wizard enchanting. Dev lost any and all creativity. It's just 'small riff on 735 design' from there on out.
GSIV Rogue
11-18-2019, 01:54 PM
;bigshot until cap YEEE
!1
Fortybox
11-18-2019, 02:17 PM
So my wizard capped in essence after a day (wiz is mid level). Normally it took days.
New changes might be beneficial for lower level.
Murrandii
11-18-2019, 02:31 PM
For the dedicated player, this changes mean nothing besides little ajustements.
In fact, we gain a free fixskill at the first of December.
As a design dev, it'S pure garbage. It's pure nonchalance stupid copy past design from something else and prove, ONCE AGAIN, that they have no vision besides p2w.
It'S pure garbage in regards for people buying mage bots WHICH IS A PORTION OF THE PLAYERS.
It,s a big fuck you to the a portions of players that like this game to rp. You force them to do something (one thing) to use a feature.
And we all know it, it's a clear path to cash it out via p2w events to compensate the lazy players
Methais
11-18-2019, 02:52 PM
For the dedicated player, this changes mean nothing besides little ajustements.
In fact, we gain a free fixskill at the first of December.
As a design dev, it'S pure garbage. It's pure nonchalance stupid copy past design from something else and prove, ONCE AGAIN, that they have no vision besides p2w.
It'S pure garbage in regards for people buying mage bots WHICH IS A PORTION OF THE PLAYERS.
It,s a big fuck you to the a portions of players that like this game to rp. You force them to do something (one thing) to use a feature.
And we all know it, it's a clear path to cash it out via p2w events to compensate the lazy players
My biggest issue is that they've spent almost all year fucking with this over and over, having no clue wtf they want to do with it, when they could have spent that time doing real shit like fixing useless spells, give rogues some fucking buffs already, etc.
DivePirate
11-18-2019, 03:36 PM
What did you say? This is why PC is vital to the conversation - Simu controls the narrative through the Forums, Discord and through Propganda via 3rd parties AKA TownCrier, TownSquare Podcast.
Here is Luxelle's exciting TownCrier post on this GREAT change!!!!!!!
[TownCrier]-GSIV:Newsby: "[ANNOUNCEMENT] Hey Wizards, GM Naos has big news for you about essence calculations for enchanting. He spills out all the details in a long message and adds a note at the end with a date and fixskill information: http://bit.ly/2r13Q2W
I'd propose to rewrite it this way:
[TownCrier]-GSIV:Newsby: "[ANNOUNCEMENT] Hey Wizards, GM Naos has screwed you over yet again with big news about essence calculations for enchanting. He spills out all the details in a long & convoluted message with stupid formulas in an attempt to hide the real reason for the change - more P2W capabilities. But don't worry, he adds a note at the end with a date and fixskill information: http://bit.ly/2r13Q2W
i posted what i posted in the very first comment of this thread..
>flip gaunt at GemstoneIV
You press a stud on the wrist of your articulated gauntlet, and gears whirr as the fingers of the gauntlet close into a locked fist. Then, as you roll the gauntlet palm heavenward, the fist's center digit rises like a lone sentinel in a wordless act of defiance.
**Above is an actual ez script action of a set of gauntlets I just bought off Alastir. Has several other ez script actions too**
DivePirate
11-18-2019, 03:49 PM
I just canceled both my accounts yesterday and in my reason for canceling i put down, I'm sick of you guys screwing over my main character/wizards. Been playing this game for over 20 years now and it just gets worse and worse in a time where there are MUCH better games to play at cheaper monthly costs. So im gonna take my $120 a month of subscriptions PLUS all the extras I pay for a month in simucoin stuff and paid events and put it towards a company that gives a shit about their players. I clearly see where this is all going and im not going to be a part of it any longer but dont worry I'll end up returning back one day BUT that will only be to cash out on the investment i worked hard for. One thing that keeps this game alive is the fact that players can cash out when we are sick of YOUR BS. ;)
Murrandii
11-18-2019, 03:53 PM
I just canceled both my accounts yesterday and in my reason for canceling i put down, I'm sick of you guys screwing over my main character/wizards. Been playing this game for over 20 years now and it just gets worse and worse in a time where there are MUCH better games to play at cheaper monthly costs. So im gonna take my $120 a month of subscriptions PLUS all the extras I pay for a month in simucoin stuff and paid events and put it towards a company that gives a shit about their players. I clearly see where this is all going and im not going to be a part of it any longer but dont worry I'll end up returning back one day BUT that will only be to cash out on the investment i worked hard for. One thing that keeps this game alive is the fact that players can cash out when we are sick of YOUR BS. ;)
50 players like him and simu will pannick
drumpel
11-18-2019, 03:55 PM
I go from about 10 hours to cap my essence to around 15 hours now.
I don't understand why there are punishments on both ends of the equation.
Gaining essence - oh, you have some built up? Cool! But, there's a diminishing return so you can't fill your pool in 10-15 kills. You need to to be punished and kill 25-30+ creatures to cap your essence pool!
Oh, you want to absorb some essence on pulse? Awesome!
Wait - you're not on a node so that total is cut in half...haha! Suck it!
What a dick change on both ends of the equation.
DivePirate
11-18-2019, 04:03 PM
Generation
Essence is gathered by spending mana when casting offensive spells at enemies of an appropriate level for the caster to earn experience by killing them. Offensive spells generally include anything you can't cast in a sanctuary. Each cast generates a sort of magical static which clings to the caster depending on the relative difficulty of the target compared to the caster. On a mana pulse, a portion of that static is absorbed as essence for enchanting; being well trained in Elemental Mana Control will increase the amount of static converted into essence and being well trained in Harness Power and Elemental Lore: Water increases the maximum amount of essence that can be absorbed this way per pulse. Any unabsorbed static is generally lost, but if the Wizard is trained in Elemental Lore: Air a portion will carry over to the next mana pulse. Wizards trained in Elemental Lore: Fire will find their spell casting yields additional essence on average.
OK so it seems like with the new 925 you have to be a caster mage to enchant... what the hell do the warmages do if they want to enchant?
Derex
11-18-2019, 04:10 PM
Sounds like your just being a whiny ass bitch dive
If you didn’t realize simu does this stuff and have been playing 20 years you’re an idiot
Besides the fact you bought aar when he was already lvl 80 it’s not
Like you have that much invested in wizards lolll
Methais
11-18-2019, 04:28 PM
i posted what i posted in the very first comment of this thread..
>flip gaunt at GemstoneIV
You press a stud on the wrist of your articulated gauntlet, and gears whirr as the fingers of the gauntlet close into a locked fist. Then, as you roll the gauntlet palm heavenward, the fist's center digit rises like a lone sentinel in a wordless act of defiance.
**Above is an actual ez script action of a set of gauntlets I just bought off Alastir. Has several other ez script actions too**
You should ask Aulis or whatever cunt mod removed it what policy it violated, and what policy in-game is different from the forum policy that makes it allowable in game but "inappropriate" on the forums.
Or just repost it on the forums and state all that about it being an in game item.
Even better, take a screenshot of it from in game and then link that on the forums.
DivePirate
11-18-2019, 04:42 PM
You should ask Aulis or whatever cunt mod removed it what policy it violated, and what policy in-game is different from the forum policy that makes it allowable in game but "inappropriate" on the forums.
Or just repost it on the forums and state all that about it being an in game item.
Even better, take a screenshot of it from in game and then link that on the forums.
Its not worth my time. I got less than 24 hours till my account goes inactive then I dont have to deal with this until they make some sort of change to enchanting that wizards will approve of. When that happens ill come back sell and profit.
Ill probably just keep my Paladin Neelin when I want to come back and harass you all with his awesome FU gauntlets. Heh
AnOrdim
11-18-2019, 04:45 PM
This change is even better (worse) than I ever imagined it would be when they said "We are working on changes to the essence generation formula".
audioserf
11-18-2019, 04:58 PM
never gonna stop LOL'ing at this spell, honestly, it's so Simu
1-Release update to spell that wasn't broken that nobody was complaining about
2-The update is clearly un-tested and not ready for production with formulas that are super out of whack and even the GMs are having a hard time articulating what's supposed to be going on
3-Rush out an 'update' that sucks perhaps even more dick than the first one, EXTREMELY begrudgingly permit players to remain on the old system since you know your new one is buns
4-Dick around with wild formulas with like weird arrows and squiggles and shit while going 'I am so smart, I am so smart, S M R T' to yourself and condescending on discord
5-Release another update and a fixskill, with as convoluted an explanation of how the spell works as ever there was
This company has the opportunity to take a straight line from A to B and never does and instead turn every dev piece into a maze on the back of a McDonalds placemat, except they take a shit on it instead of using the provided crayons
Maerit
11-18-2019, 05:03 PM
Generation
Essence is gathered by spending mana when casting offensive spells at enemies of an appropriate level for the caster to earn experience by killing them. Offensive spells generally include anything you can't cast in a sanctuary. Each cast generates a sort of magical static which clings to the caster depending on the relative difficulty of the target compared to the caster. On a mana pulse, a portion of that static is absorbed as essence for enchanting; being well trained in Elemental Mana Control will increase the amount of static converted into essence and being well trained in Harness Power and Elemental Lore: Water increases the maximum amount of essence that can be absorbed this way per pulse. Any unabsorbed static is generally lost, but if the Wizard is trained in Elemental Lore: Air a portion will carry over to the next mana pulse. Wizards trained in Elemental Lore: Fire will find their spell casting yields additional essence on average.
OK so it seems like with the new 925 you have to be a caster mage to enchant... what the hell do the warmages do if they want to enchant?
That's not actually true. I capped my essence on my warmage (UAC) in ~12 hours of hunting. He's opening with 501 or 410 and 516 on most targets assuming my leech is not "tapped out". The kill is worth more than the amount of mana you're spending. In some cases I spam 502 with rapid fire for undead, but most of the time I'm punching and kicking things to death after they are knocked over with 501 or 410 (depending on # of targets).
Also, this change makes selling enchant way easier than before. I can sell my enchants for tons of coin now, and will continue to profit from having two wizards, and being able to cap their essence in 1-2 days of normal bounty hunting.
Murrandii
11-18-2019, 05:08 PM
never gonna stop LOL'ing at this spell, honestly, it's so Simu
1-Release update to spell that wasn't broken that nobody was complaining about
2-The update is clearly un-tested and not ready for production with formulas that are super out of whack and even the GMs are having a hard time articulating what's supposed to be going on
3-Rush out an 'update' that sucks perhaps even more dick than the first one, EXTREMELY begrudgingly permit players to remain on the old system since you know your new one is buns
4-Dick around with wild formulas with like weird arrows and squiggles and shit while going 'I am so smart, I am so smart, S M R T' to yourself and condescending on discord
5-Release another update and a fixskill, with as convoluted an explanation of how the spell works as ever there was
This company has the opportunity to take a straight line from A to B and never does and instead turn every dev piece into a maze on the back of a McDonalds placemat, except they take a shit on it instead of using the provided crayons
Again bro, who is the PM of those amateurs?
You can't blame employees of being stupid if their "boss" let them be.
Alastir
11-18-2019, 05:25 PM
I haven't had time to fully test it, but this new formula is going to make everyone take longer to max essence. They should have just been honest from the start, we want to slow down gains.
Fierna
11-18-2019, 05:26 PM
So I’m a dum with mechanics. Someone just explain to me if this change makes it harder or easier to enchant?
Murrandii
11-18-2019, 05:27 PM
So I’m a dum with mechanics. Someone just explain to me if this change makes it harder or easier to enchant?
Just go warm your hot body beach body with tanning since you're in your 20s in order to date rich kids that looks like tom cruise bro.
Maerit
11-18-2019, 05:28 PM
So I’m a dum with mechanics. Someone just explain to me if this change makes it harder or easier to enchant?
No changes to enchant difficulty. Just makes it harder to get the energy (at cap). For lower levels, it seems to have improved the essence generation, which is a net positive since it was virtually impossible to cap your energy at lower levels before (or so I have been told).
Seems like a minor change for my wizards, but I'm sure there were some folks that could cap their weekly essence in under 4 hours. Now they're looking at more like 8 hours. It used to take me around 8-10 hours, now it's taking me around 12-14 hours.
Fortybox
11-18-2019, 10:40 PM
No changes to enchant difficulty.
Yet. That cluster is happening next, just wait.
Methais
11-19-2019, 09:55 AM
Its not worth my time. I got less than 24 hours till my account goes inactive then I dont have to deal with this until they make some sort of change to enchanting that wizards will approve of. When that happens ill come back sell and profit.
Ill probably just keep my Paladin Neelin when I want to come back and harass you all with his awesome FU gauntlets. Heh
Make sure to goatse the forums 2 minute before your account goes down.
For America.
Maerit
11-19-2019, 10:20 AM
I haven't had time to fully test it, but this new formula is going to make everyone take longer to max essence. They should have just been honest from the start, we want to slow down gains.
Early reports from lower level wizards seem to indicate that it sped up essence gathering times for them. I think this is due to the removal on heavy lore, HP and EMC training, so lower level wizards have less barrier to entry into earning essence. Basically, it normalizes the formula across the level gaps, so higher level (capped and way post-capped) wizards are going to take more time (seems like 6-8 hours minimum, and up to 12-14 hours for your normal bounty hunter). While lower level wizards are going to take less time (seems to be around 15 hours for a lowbie wizard to cap essence).
Sucks for capped wizards, but in the end, makes enchanting more accessible for the "majority" of the wizard population since that consists mostly of un-capped wizards.
I honestly don't feel like I am suffering with the changes. I capped my essence 1 day after getting my Lumnis reset, just like I did previously. I had to hunt for 3-4 hours longer than my sorcerer hunts on a warmage to cap essence.
There's a lot of unnecessary whining going around. The only major problem with the new formula, in my opinion, is reducing your pulse by 50% while off-node. Otherwise, it still works out to be favorable for the majority of players (non-capped wizards).
It would be nice if they offered some kind of consolation for the non-hunting wizards, but they didn't help Bards in that regard, so I can't expect them to bother with helping wizards with a substantially more powerful ability.
Avaia
11-19-2019, 10:27 AM
I honestly don't feel like I am suffering with the changes. I capped my essence 1 day after getting my Lumnis reset, just like I did previously. I had to hunt for 3-4 hours longer than my sorcerer hunts on a warmage to cap essence.
3-4 hours more? Within one day? Just how many hours were you hunting within one day of your lumnis reset?
Maerit
11-19-2019, 10:42 AM
3-4 hours more? Within one day? Just how many hours were you hunting within one day of your lumnis reset?
My lumnis resets on Sundays, so I probably hunted between 6-8 hours that day. Then on Monday I did another hunting session for a few hours.
I'm also not hunting to max essence. During lumnis, I hunt bounties until they are complete and I only go after my bounty target, so ignoring everything else I could kill in the area. After lumnis completes, I expand what I kill and go just kill everything in sight. Doing this, I capped my essence in about 10-12 hours of hunting.
My sorcerer, who has the same lumnis schedule, capped his necro energy on Sunday after about 8 hours of hunting in the same fashion.
Avaia
11-19-2019, 11:15 AM
Huh. It's not often that I am in-game more than 6-8 hours a week.
I guess the changes make slightly more sense for a certain design paradigm, but it throws the more casual players completely under the bus.
Methais
11-19-2019, 11:34 AM
Remember when Naos was like "Just play how you normally play and you'll max out fine." before this nerf though? :lol:
I'd say I wish they'd work on other stuff like fixing our trash spells, but they'll probably just make them even worse than they already are, which wouldn't be possible with anyone besides this current crew of dev tards.
Maerit
11-19-2019, 11:35 AM
Huh. It's not often that I am in-game more than 6-8 hours a week.
I guess the changes make slightly more sense for a certain design paradigm, but it throws the more casual players completely under the bus.
One thing that Estild just point out is that there is offline conversion. If you hunt to fried, log off, you will log back in with 800 essence from that single hunt assuming you were logged off long enough for your mind to bell.
10:33 AM]Estild:The offline conversion is pretty nice. At cap with a mana pool of 300, you can easily just perform one hunt, log off for ~10 hours, then gain 800 essence when you log back in.
This should help more casual players IMO. I don't think they expect players to cap their essence every single week if they're casual. I suppose sorcerers abusing the group mechanics can be "casual" and cap if they play once a week with a group farming Reim for a few hours, but it's the same premise. You gotta hunt a while to get the max benefits.
audioserf
11-19-2019, 11:37 AM
Offline exp absorb goes a long way over time, so adding offline essence conversion is a nice get. If you can make the time daily to fry/saturate each of your characters and then log off, you're going to make some progress. So that is a positive addition to the system.
Maerit
11-19-2019, 11:42 AM
Offline exp absorb goes a long way over time, so adding offline essence conversion is a nice get. If you can make the time daily to fry/saturate each of your characters and then log off, you're going to make some progress. So that is a positive addition to the system.
Yup, just keep in mind you'll have to actually hunt critters within your level range instead of using other mechanics to get XP. That's the only downside to the casual "pocket" wizard. But it's something.
Avaia
11-19-2019, 11:50 AM
According to Naos they also updated it so that off-node simply reduces the absorption rate, you don't lose anything.
+1 for customer feedback?
Maerit
11-19-2019, 11:55 AM
According to Naos they also updated it so that off-node simply reduces the absorption rate, you don't lose anything.
+1 for customer feedback?
Yup! I mean, it's still a bit slower than before, but not so dramatically that people should be rage quitting. I get those pocket wizards who don't want to pay for a character that can no longer perform a critical function, but regular wizards who hunt aren't getting massively shafted.
With the offline absorb of essence, the fact that you retain all your essence instead of losing 50% - just absorb 50% slower off-node (partially mitigated by water lore), and the lower barrier for young leveling wizards, I actually think player enchanting will be more accessible than it was previously.
Before you were allowed 1 major project for weeks on weeks. It would be hard to find a wizard willing to commit to a project. Now you can get a quick +1 whenever you want, basically, and build up your item as fast or gradually without losing access to the item. Plus, there's tons more that can be enchanted compared to old-style. Finally, capped wizards have an easy revenue source if they prefer to sell the essence vs using it on their own equipment.
Fierna
11-19-2019, 12:16 PM
Yup! I mean, it's still a bit slower than before, but not so dramatically that people should be rage quitting. I get those pocket wizards who don't want to pay for a character that can no longer perform a critical function, but regular wizards who hunt aren't getting massively shafted.
With the offline absorb of essence, the fact that you retain all your essence instead of losing 50% - just absorb 50% slower off-node (partially mitigated by water lore), and the lower barrier for young leveling wizards, I actually think player enchanting will be more accessible than it was previously.
Before you were allowed 1 major project for weeks on weeks. It would be hard to find a wizard willing to commit to a project. Now you can get a quick +1 whenever you want, basically, and build up your item as fast or gradually without losing access to the item. Plus, there's tons more that can be enchanted compared to old-style. Finally, capped wizards have an easy revenue source if they prefer to sell the essence vs using it on their own equipment.
Sooo.. Wizards are just bitching for nothing now?
Murrandii
11-19-2019, 12:19 PM
Sooo.. Wizards are just bitching for nothing now?
How can you say that when we explained 10 times the impact of the change.
Maerit
11-19-2019, 12:32 PM
Sooo.. Wizards are just bitching for nothing now?
There are definitely some over-exaggerated complaints. People like Sarai have valid complaints. They used old-style enchanting to do 0x-4x for free for new players. That's no longer possible. It takes 19,000 essence to take something from 0x-4x now.
I suspect a lot of wizards had worked out a "system" where they could max their essence in the time it took to complete their lumnis. That's probably not possible anymore. However, feedback was received and some of the issues with the new formula have been addressed.
You don't lose 50% of your static anymore while off-node. You just absorb it 50% slower than when on-node (with 0 water lore, get some water lore and you will absorb more while off-node).
You don't lose any static while offline, it gets absorbed and converted to essence.
People seem obsessed with maxing essence every week in the shortest amount of time, so yeah there are valid complaints that this hurt wizard efficiency overall for capped wizards who could max their essence much faster in the previous incarnation of new-style 925. That doesn't really change the fact that it's a net positive for the entire wizard community, and the vocal minority should probably learn how to optimize with the new system now that it's rolled out.
Methais
11-19-2019, 12:36 PM
Sooo.. Wizards are just bitching for nothing now?
Said bitching got results.
People seem obsessed with maxing essence every week in the shortest amount of time
People got shit to do!
Especially people who like to log in their other characters.
https://media2.giphy.com/media/10PcMWwtZSYk2k/source.gif
Glad Naos pulled his head out of his ass with the node thing though. That was the dumbest part about this whole thing.
Fortybox
11-19-2019, 12:49 PM
Huh. It's not often that I am in-game more than 6-8 hours a week.
I guess the changes make slightly more sense for a certain design paradigm, but it throws the more casual players completely under the bus.
That’s the point, it’s completely architected from a P2W perspective.
Simu doesn’t care about low level wizard essence - they can’t do much other than simple projects. Restricting both essence overall and further restricting the capped audience means more opportunities to sell enchanting services.
It’s really that simple.
Maerit
11-19-2019, 01:22 PM
Said bitching got results.
People got shit to do!
Especially people who like to log in their other characters.
https://media2.giphy.com/media/10PcMWwtZSYk2k/source.gif
Glad Naos pulled his head out of his ass with the node thing though. That was the dumbest part about this whole thing.
Can't disagree with anything said here! My 2nd wizard (the pure one) will see how it goes tomorrow when lumnis resets. Hopefully he'll be faster than my warmage!
Maerit
11-19-2019, 01:27 PM
That’s the point, it’s completely architected from a P2W perspective.
Simu doesn’t care about low level wizard essence - they can’t do much other than simple projects. Restricting both essence overall and further restricting the capped audience means more opportunities to sell enchanting services.
It’s really that simple.
I mean, I want to agree with you, but the design of new-style 925 is in complete opposition to your statement. This promotes player enchanting way more than premium enchanting because with old-style there were so many restrictions on what could be enchanted. Anything with CAT B that wasn't an elemental flare, or anything with a Bane was off limits.
That's:
- Defender
- Acuity, mana, non-elemental flares, etc
- TD Bonus
- Temporary padding / resistance
- Anything with resistances
- All the banes
- Lots more things!!
There's a massive list of things that just weren't even possible for an old-style enchanting wizard. I don't agree with a lot that Simu does, especially with how much they're promoting unregulated online casinos that prey on the weakest willed players. However, this change to 925 (new style vs old style) definitely flies in the face of your theory that they want to sell more paid enchanting services...
And 8x-10x was always a premium service. You always had to obtain 8x-10x potions through some pay event, premium points, or via a merchant / HESS. There was no way for players to do these without it being paid for in some way beyond in-game mechanics...
audioserf
11-19-2019, 01:28 PM
Yeah. I don't like everything about how they changed 925 (mainly how poorly organized the entire effort has been from start to now, which we cannot possibly call 'finished' because you know more changes will happen) but I don't think it's P2W geared at all. If they bring back enchant certs at HESS, I'll change my tune.
Murrandii
11-19-2019, 01:35 PM
Ok, again.
1) It's LONGER to cap essence if you are not a minmaxer (;bigshot, go to node, get essence, back and repeat). Who are those people? Already self sufficient players. THOSE WILL BENEFIT FROM IT. (and they ALREADY try to maximize anything, so for them it's beneficial EVEN IF IT'S LONGER TO CAP)
2) Since it'S LONGER, Simu's putting MORE grind to the 925. Effect: People won't bother trying to cap. THOSE ARE SHAFTED FROM IT. THESE PEOPLE ARE LEFT IN LIMBO!
3) SPECULATIVE SOLUTION: enchant certs will cover it.
point 1 is understood for the dedicated players. They are NOT negativaly impacted besides reasons such as: waste of code dev, could had dev something else. Stuff
point 2 is the NORMAL reaction from most casual players: Shrug it off, I'll pay cause I don't have time if simu is giving me the opportunity to do so.
point 3 is EXPECTED behavior of SIMU: they put more grinding to an already fucked up feature and will gladly use luxelle and milax to promote the mitigation ($)
Sighisoara
11-19-2019, 01:58 PM
never gonna stop LOL'ing at this spell, honestly, it's so Simu
1-Release update to spell that wasn't broken that nobody was complaining about
2-The update is clearly un-tested and not ready for production with formulas that are super out of whack and even the GMs are having a hard time articulating what's supposed to be going on
3-Rush out an 'update' that sucks perhaps even more dick than the first one, EXTREMELY begrudgingly permit players to remain on the old system since you know your new one is buns
4-Dick around with wild formulas with like weird arrows and squiggles and shit while going 'I am so smart, I am so smart, S M R T' to yourself and condescending on discord
5-Release another update and a fixskill, with as convoluted an explanation of how the spell works as ever there was
This company has the opportunity to take a straight line from A to B and never does and instead turn every dev piece into a maze on the back of a McDonalds placemat, except they take a shit on it instead of using the provided crayons
I would just like to take a moment to acknowledge that this is quite possibly the greatest post in PC history.
Realk
11-20-2019, 07:20 PM
I think the current closest thread like that is the rescue raise service on teras thread.
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