Scott
09-17-2003, 12:40 PM
I don't know how many of you ever played Warcraft II, but Gemstone IV is looking a lot like it. There were two races, orc and humans. The thing was, for the most part, they were the same. Orcs have the same characters, most of the same spells as humans. So except for a few minor differences, they were the same.
It's amazing that Gemstone is trying to make professions the same. Wizards had pets for the longest time, it was the distinguishing factor of them. Now rangers, sorcerer, and sort of cleric/empaths do. Maelstrom was a really unique spell, now it's counter balanced with sandstorm. Charge item/charge scroll. Quake/Tremors.
Why does everything have to have a counter part? Why not make professions unique. If you want to have pets, become a wizard, if you want to maelstorm or implode become a ranger, if you want to beat the shit out of something with a claid, become a warrior. It seems to me that they are too stupid to balance things without making spells lists the same.
Guess what Simu, just because one is called Maelstrom and one is called sandstorm doesn't change the fact that it's the same spell......
It's amazing that Gemstone is trying to make professions the same. Wizards had pets for the longest time, it was the distinguishing factor of them. Now rangers, sorcerer, and sort of cleric/empaths do. Maelstrom was a really unique spell, now it's counter balanced with sandstorm. Charge item/charge scroll. Quake/Tremors.
Why does everything have to have a counter part? Why not make professions unique. If you want to have pets, become a wizard, if you want to maelstorm or implode become a ranger, if you want to beat the shit out of something with a claid, become a warrior. It seems to me that they are too stupid to balance things without making spells lists the same.
Guess what Simu, just because one is called Maelstrom and one is called sandstorm doesn't change the fact that it's the same spell......