Rjex
10-30-2019, 11:08 AM
All in east room of my shop at #12271 in fwi (go limestone store).
Looking closely at the imflass quoit, you see that it will cost 2,000,000 coins.
It imparts a bonus of +12 more than usual.
It provides a boost of 16 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 55 times.
It provides a boost of 2 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The quoit looks to have a lot of charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
You can PULL the imflass quoit to remove it from the inventory.
>
[foreach]>get #113499
Looking closely at the mithglin quoit, you see that it will cost 1,000,000 coins.
It imparts a bonus of +15 more than usual.
It has been infused with the power of an earth elemental.
It provides a boost of 6 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 46 times.
It provides a boost of 5 to Thrown Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a boost of 2 to Stalking and Hiding Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The quoit looks to have a lot of charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 3 pounds.
You can PULL the mithglin quoit to remove it from the inventory.
>
[foreach]>get #113495
Looking closely at the white ora main gauche, you see that it will cost 2,000,000 coins.
It imparts a bonus of +10 more than usual.
It is a holy item.
It provides a boost of 11 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a boost of 6 to Agility Base.
This enhancement may not be used by adventurers who have not trained 13 times.
The gauche looks to have more than your average giantman could count charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
You can PULL the white ora main gauche to remove it from the inventory.
>
[foreach]>get #113492
Looking closely at the quarter staff, you see that it will cost 2,000,000 coins.
It imparts a bonus of +18 more than usual.
It provides a boost of 15 to Discipline Base.
This enhancement may not be used by adventurers who have not trained 72 times.
It provides a boost of 6 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a boost of 1 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
The staff looks to have a lot of charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 5 pounds.
You can PULL the quarter staff to remove it from the inventory.
>
[foreach]>get #113490
Looking closely at the studded leather, you see that it will cost 15,000,000 coins.
It imparts a bonus of +15 more than usual.
It provides a boost of 6 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 13 to Strength Base.
This enhancement may not be used by adventurers who have not trained 73 times.
The leather looks to have a lot of charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 18 pounds.
You can PULL the studded leather to remove it from the inventory.
>
[foreach]>get #113488
Looking closely at the imflass dart, you see that it will cost 1,000,000 coins.
It imparts a bonus of +12 more than usual.
It has been infused with the power of a dark substance.
It provides a boost of 11 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a boost of 5 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The dart looks to have more than your average giantman could count charges remaining.
It will persist after its last enhancive charge has been expended.
It is a small item, under a pound.
You can PULL the imflass dart to remove it from the inventory.
>
[foreach]>get #113486
Looking closely at the imflass trident, you see that it will cost 6,666,666 coins.
It imparts a bonus of +12 more than usual.
It provides a boost of 13 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 55 times.
The trident looks to have more than your average giantman could count charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 8 pounds.
You can PULL the imflass trident to remove it from the inventory.
>
[foreach]>get #113485
Looking closely at the vaalorn backsword, you see that it will cost 2,000,000 coins.
It imparts a bonus of +18 more than usual.
It provides a boost of 13 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 55 times.
It provides a boost of 1 to Dodging Ranks.
This enhancement may not be used by adventurers who have not trained 2 times.
The backsword looks to have a lot of charges remaining.
It has been temporarily enhanced.
Its enhancement will degrade when it scores a successful strike.
It should have quite a few uses left before the enhancement degrades away completely.
When its enhancement has degraded away, the item will lose its ability to inflict greater damage.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 4 pounds.
It is weighted to inflict more damage.
You can PULL the vaalorn backsword to remove it from the inventory.
>
[foreach]>get #113483
Looking closely at the vultite backsword, you see that it will cost 1,000,000 coins.
It imparts a bonus of +20 more than usual.
It provides a boost of 12 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 47 times.
It provides a boost of 5 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The backsword looks to have a lot of charges remaining.
It has been temporarily enhanced.
Its enhancement will degrade when it scores a successful strike.
It should have quite a few uses left before the enhancement degrades away completely.
When its enhancement has degraded away, the item will lose its ability to inflict greater damage.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 4 pounds.
It is weighted to inflict more damage.
You can PULL the vultite backsword to remove it from the inventory.
>
[foreach]>get #113482
Looking closely at the white ora scimitar, you see that it will cost 1,000,000 coins.
It imparts a bonus of +10 more than usual.
It is a holy item.
It provides a boost of 2 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 12 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 47 times.
The scimitar looks to have a lot of charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 5 pounds.
You can PULL the white ora scimitar to remove it from the inventory.
>
[foreach]>get #113481
Looking closely at the feras broadsword, you see that it will cost 1,000,000 coins.
It imparts no bonus more than usual.
It provides a boost of 6 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 12 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 47 times.
It provides a boost of 1 to Agility Base.
This enhancement may not be used by adventurers who have not trained 1 times.
It provides a boost of 1 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
The broadsword looks to have a lot of charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 5 pounds.
You can PULL the feras broadsword to remove it from the inventory.
>
[foreach: Item 21 of 25. (80% complete)]
[foreach]>get #113480
Looking closely at the eonake falchion, you see that it will cost 1,000,000 coins.
It imparts a bonus of +20 more than usual.
It is a holy item.
It provides a boost of 3 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 10 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
The falchion looks to have several charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 4 pounds.
You can PULL the eonake falchion to remove it from the inventory.
>
[foreach]>get #113479
Looking closely at the ora longsword, you see that it will cost 1,000,000 coins.
It imparts a bonus of +10 more than usual.
It provides a boost of 6 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 46 times.
It provides a boost of 2 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a boost of 3 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The longsword looks to have a lot of charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 5 pounds.
You can PULL the ora longsword to remove it from the inventory.
>
[foreach]>get #113478
Looking closely at the drakar longsword, you see that it will cost 500,000 coins.
It has been infused with the power of a fire elemental.
It provides a boost of 4 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 2 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 3 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 2 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The longsword looks to have one charges remaining.
It will persist after its last enhancive charge has been expended.
You can PULL the drakar longsword to remove it from the inventory.
>
[foreach]>get #113493
Looking closely at the carmiln runestaff, you see that it will cost 10,000,000 coins.
It imparts a bonus of +6 more than usual.
It provides a boost of 14 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 63 times.
The runestaff looks to have a lot of charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 4 pounds.
You can PULL the carmiln runestaff to remove it from the inventory.
>
[foreach]>get #113487
Looking closely at the imflass battle axe, you see that it will cost 5,000,000 coins.
It imparts a bonus of +12 more than usual.
It provides a boost of 11 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a boost of 4 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 12 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 47 times.
It provides a boost of 5 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The axe looks to have a lot of charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 6 pounds.
You can PULL the imflass battle axe to remove it from the inventory.
>
Looking closely at the imflass quoit, you see that it will cost 2,000,000 coins.
It imparts a bonus of +12 more than usual.
It provides a boost of 16 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 55 times.
It provides a boost of 2 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The quoit looks to have a lot of charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
You can PULL the imflass quoit to remove it from the inventory.
>
[foreach]>get #113499
Looking closely at the mithglin quoit, you see that it will cost 1,000,000 coins.
It imparts a bonus of +15 more than usual.
It has been infused with the power of an earth elemental.
It provides a boost of 6 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 46 times.
It provides a boost of 5 to Thrown Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a boost of 2 to Stalking and Hiding Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The quoit looks to have a lot of charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 3 pounds.
You can PULL the mithglin quoit to remove it from the inventory.
>
[foreach]>get #113495
Looking closely at the white ora main gauche, you see that it will cost 2,000,000 coins.
It imparts a bonus of +10 more than usual.
It is a holy item.
It provides a boost of 11 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a boost of 6 to Agility Base.
This enhancement may not be used by adventurers who have not trained 13 times.
The gauche looks to have more than your average giantman could count charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
You can PULL the white ora main gauche to remove it from the inventory.
>
[foreach]>get #113492
Looking closely at the quarter staff, you see that it will cost 2,000,000 coins.
It imparts a bonus of +18 more than usual.
It provides a boost of 15 to Discipline Base.
This enhancement may not be used by adventurers who have not trained 72 times.
It provides a boost of 6 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a boost of 1 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
The staff looks to have a lot of charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 5 pounds.
You can PULL the quarter staff to remove it from the inventory.
>
[foreach]>get #113490
Looking closely at the studded leather, you see that it will cost 15,000,000 coins.
It imparts a bonus of +15 more than usual.
It provides a boost of 6 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 13 to Strength Base.
This enhancement may not be used by adventurers who have not trained 73 times.
The leather looks to have a lot of charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 18 pounds.
You can PULL the studded leather to remove it from the inventory.
>
[foreach]>get #113488
Looking closely at the imflass dart, you see that it will cost 1,000,000 coins.
It imparts a bonus of +12 more than usual.
It has been infused with the power of a dark substance.
It provides a boost of 11 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a boost of 5 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The dart looks to have more than your average giantman could count charges remaining.
It will persist after its last enhancive charge has been expended.
It is a small item, under a pound.
You can PULL the imflass dart to remove it from the inventory.
>
[foreach]>get #113486
Looking closely at the imflass trident, you see that it will cost 6,666,666 coins.
It imparts a bonus of +12 more than usual.
It provides a boost of 13 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 55 times.
The trident looks to have more than your average giantman could count charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 8 pounds.
You can PULL the imflass trident to remove it from the inventory.
>
[foreach]>get #113485
Looking closely at the vaalorn backsword, you see that it will cost 2,000,000 coins.
It imparts a bonus of +18 more than usual.
It provides a boost of 13 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 55 times.
It provides a boost of 1 to Dodging Ranks.
This enhancement may not be used by adventurers who have not trained 2 times.
The backsword looks to have a lot of charges remaining.
It has been temporarily enhanced.
Its enhancement will degrade when it scores a successful strike.
It should have quite a few uses left before the enhancement degrades away completely.
When its enhancement has degraded away, the item will lose its ability to inflict greater damage.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 4 pounds.
It is weighted to inflict more damage.
You can PULL the vaalorn backsword to remove it from the inventory.
>
[foreach]>get #113483
Looking closely at the vultite backsword, you see that it will cost 1,000,000 coins.
It imparts a bonus of +20 more than usual.
It provides a boost of 12 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 47 times.
It provides a boost of 5 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The backsword looks to have a lot of charges remaining.
It has been temporarily enhanced.
Its enhancement will degrade when it scores a successful strike.
It should have quite a few uses left before the enhancement degrades away completely.
When its enhancement has degraded away, the item will lose its ability to inflict greater damage.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 4 pounds.
It is weighted to inflict more damage.
You can PULL the vultite backsword to remove it from the inventory.
>
[foreach]>get #113482
Looking closely at the white ora scimitar, you see that it will cost 1,000,000 coins.
It imparts a bonus of +10 more than usual.
It is a holy item.
It provides a boost of 2 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 12 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 47 times.
The scimitar looks to have a lot of charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 5 pounds.
You can PULL the white ora scimitar to remove it from the inventory.
>
[foreach]>get #113481
Looking closely at the feras broadsword, you see that it will cost 1,000,000 coins.
It imparts no bonus more than usual.
It provides a boost of 6 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 12 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 47 times.
It provides a boost of 1 to Agility Base.
This enhancement may not be used by adventurers who have not trained 1 times.
It provides a boost of 1 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
The broadsword looks to have a lot of charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 5 pounds.
You can PULL the feras broadsword to remove it from the inventory.
>
[foreach: Item 21 of 25. (80% complete)]
[foreach]>get #113480
Looking closely at the eonake falchion, you see that it will cost 1,000,000 coins.
It imparts a bonus of +20 more than usual.
It is a holy item.
It provides a boost of 3 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 10 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
The falchion looks to have several charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 4 pounds.
You can PULL the eonake falchion to remove it from the inventory.
>
[foreach]>get #113479
Looking closely at the ora longsword, you see that it will cost 1,000,000 coins.
It imparts a bonus of +10 more than usual.
It provides a boost of 6 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 46 times.
It provides a boost of 2 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a boost of 3 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The longsword looks to have a lot of charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 5 pounds.
You can PULL the ora longsword to remove it from the inventory.
>
[foreach]>get #113478
Looking closely at the drakar longsword, you see that it will cost 500,000 coins.
It has been infused with the power of a fire elemental.
It provides a boost of 4 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 2 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 3 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 2 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The longsword looks to have one charges remaining.
It will persist after its last enhancive charge has been expended.
You can PULL the drakar longsword to remove it from the inventory.
>
[foreach]>get #113493
Looking closely at the carmiln runestaff, you see that it will cost 10,000,000 coins.
It imparts a bonus of +6 more than usual.
It provides a boost of 14 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 63 times.
The runestaff looks to have a lot of charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 4 pounds.
You can PULL the carmiln runestaff to remove it from the inventory.
>
[foreach]>get #113487
Looking closely at the imflass battle axe, you see that it will cost 5,000,000 coins.
It imparts a bonus of +12 more than usual.
It provides a boost of 11 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a boost of 4 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 12 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 47 times.
It provides a boost of 5 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The axe looks to have a lot of charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 6 pounds.
You can PULL the imflass battle axe to remove it from the inventory.
>