PDA

View Full Version : Cap/Postcap Armor Flares



nocturnix
10-18-2019, 05:24 AM
Thinking about using autoflarer to flare my 10x HCP Aug Chain. As this will likely cost a good amount I want to make sure I make the right decision on flare type. Or even to not flare the armor at all, and wait for something better in the future that would take flare slot. I thought Grapple might be most useful to stun/disable mobs who hit me. Anyone done any research on this or have any recommendations? This would be for cap/postcap hunting.

Menos
10-18-2019, 06:02 AM
Armor flares of the standard elemental types are very good, when you are taking alot of physical hits. If that is the case, the big classics (fire/acid/vibe/lightning (If not in nelemar) are the best in my experience. Can probably add plasma to that list too.

Now playing a semi who more avoids hits than eats them, banshee flares was my choice. They do eat the script slot though. Also, sadly the autoflarer banshee flares are of nearly the lowest power (10td/10s) and well below most of the other times it has been offered (50td/60s).

nocturnix
10-18-2019, 07:36 AM
Thanks for the tips, Sounds like banshee flares would be ideal as I am a pure bard and try to get hit as little as possible. However my DS/TD is not very comparable to other pures so I do take the occasional hit. Maybe best to wait for something better then.

beldar17
10-18-2019, 07:44 AM
if you need defense and padding, get ethereal script from reim

nocturnix
10-18-2019, 07:46 AM
I thought about that, but I dont do reim much (at this stage) so have very little scrip, i guess its a super long grind to get the scrip to add it to my armor.

beldar17
10-18-2019, 07:48 AM
or ur a sucker and pay for it and gather it from others

beldar17
10-18-2019, 07:48 AM
the 10 second banshee flares make no sense to me, is your armor exactly 10 CER?

nocturnix
10-18-2019, 07:51 AM
it might be 9, would have to double check. Why?

Fierna
10-18-2019, 08:06 AM
How does a pure have difficulty with TD?

Murrandii
10-18-2019, 08:16 AM
How does a pure have difficulty with TD?

In nelemar, wizards can be warded by sentries and such. I'm presuming clerics and empaths too but that'S without outside spells.

Some people like to be self relient so having extra TD can be helpful there.

Fierna
10-18-2019, 08:17 AM
In nelemar, wizards can be warded by sentries and such. I'm presuming clerics and empaths too but that'S without outside spells.

Some people like to be self relient so having extra TD can be helpful there.

Ah. Nowadays I just assume everyone is in full Dreavening. #modernGSproblems

Murrandii
10-18-2019, 09:16 AM
Ah. Nowadays I just assume everyone is in full Dreavening. #modernGSproblems

On the contrary, my understanding, most top tier people are not attending dreavening for efficiency / agenda / schedule and so on.

Maerit
10-18-2019, 10:56 AM
If you're being hit by melee hits, grapple is very nice as it will often disable the thing that managed to hit you. Get T5 ensorcell to deal with the warding issues if you don't already have this, and you can use a T5 ensorcelled shield as well as a pure bard. I wouldn't bother with the new-style banshee on anything ever, especially for a bard that has two options for ensorcelled equipment.

lexbubba
10-18-2019, 02:58 PM
+1 grapple. Have it on Lexbubba's armor post cap and love it. Knocks down critters regularly.

Derex
10-18-2019, 03:02 PM
Grapple or magma