nichelas
10-06-2019, 04:39 PM
Need to generate some coin and boxes aren't holding what they used to.
#1 - altered fel-hafted vultite waraxe - "a fel-hafted pure white waraxe inlaid with golden runes" - 7 lbs, 4x, HCW - CB: 9m SOLD to Derex
#2 - skull ring - a carved fireleaf skull ring - CB - 2m SOLD to Neso
https://gswiki.play.net/Skull_ring
>analyze ring
You analyze your fireleaf skull ring and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
This is a skull ring. It can be altered, but must remain a "skull ring" in the description. Part of the SHOW/LOOK description is static. It currently isn't attuned
You get no sense of whether or not the ring may be further lightened.
>look at ring
You glance at your ring. Colored a deep gray-green, the skull ring is cut from a solid piece of fireleaf. Sinuous lines are etched into the surface of the ring, reinforcing its skeletal nature. Dabs of black paint added to the eye sockets, nose, and gaps between teeth create an illusion of a hollowed piece of jewelry. The fireleaf skull ring is surrounded by an ethereal haze. Peering within the swirling shadows, you see a pair of ghostly hands and other less identifiable objects.
#3 - Haunted satchel - a braided silvery horsehair drawstring components satchel - CB - 2m SOLD to Tonic
>inspec sat
You carefully inspect your components satchel.
You estimate that a braided silvery horsehair drawstring components satchel can store a medium amount with enough space for any number of items.
R>look at satchel
You glance at a braided silvery horsehair drawstring components satchel. Perched on top of the components satchel is a small, humanoid skull set with ruby eyes and cracked, moldy teeth. Peering within the eyes, you see an occasional glimmer of light, which may be a reflection... or then again, maybe not.
This is a small item, under a pound.
From the pitch of the vibration you determine that the purpose of the satchel is as a wearable container of some kind with a maximum interior capacity of twenty-five pounds with room for any number of items.
>analyze satchel
You analyze your components satchel and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
You get a strong sense that the satchel can be altered by any merchant. No merchant, however, can remove the haunted skull and its description! (The exception being merchants who specialize in removing exactly that kind of thing.)
Currently you are able to use POKE, RUB, KNOCK, TURN, OPEN, and CLOSE with the satchel.
You can tell that the satchel is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
>poke sat
You pull at the satchel and feel something within pull back.
>rub sat
You carefully buff the satchel. After a moment though, something from within giggles as if it tickled.
>knock sat
You knock gently on the satchel. After a moment, the components satchel writhes a bit and you feel something knock back from the inside.
>turn sat
You turn over the flap on the components satchel. Suddenly the flap flips itself back over and closes itself.
>open sat
You open your components satchel rather sharply. A muffled "Oooof" followed by several grumbles comes from the direction of the small skull perched on the satchel.
>close sat
You close your components satchel and tuck the straps around the small skull perched on it. You hear a muffled voice muttering, "Mmmmph!"
#1 - altered fel-hafted vultite waraxe - "a fel-hafted pure white waraxe inlaid with golden runes" - 7 lbs, 4x, HCW - CB: 9m SOLD to Derex
#2 - skull ring - a carved fireleaf skull ring - CB - 2m SOLD to Neso
https://gswiki.play.net/Skull_ring
>analyze ring
You analyze your fireleaf skull ring and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
This is a skull ring. It can be altered, but must remain a "skull ring" in the description. Part of the SHOW/LOOK description is static. It currently isn't attuned
You get no sense of whether or not the ring may be further lightened.
>look at ring
You glance at your ring. Colored a deep gray-green, the skull ring is cut from a solid piece of fireleaf. Sinuous lines are etched into the surface of the ring, reinforcing its skeletal nature. Dabs of black paint added to the eye sockets, nose, and gaps between teeth create an illusion of a hollowed piece of jewelry. The fireleaf skull ring is surrounded by an ethereal haze. Peering within the swirling shadows, you see a pair of ghostly hands and other less identifiable objects.
#3 - Haunted satchel - a braided silvery horsehair drawstring components satchel - CB - 2m SOLD to Tonic
>inspec sat
You carefully inspect your components satchel.
You estimate that a braided silvery horsehair drawstring components satchel can store a medium amount with enough space for any number of items.
R>look at satchel
You glance at a braided silvery horsehair drawstring components satchel. Perched on top of the components satchel is a small, humanoid skull set with ruby eyes and cracked, moldy teeth. Peering within the eyes, you see an occasional glimmer of light, which may be a reflection... or then again, maybe not.
This is a small item, under a pound.
From the pitch of the vibration you determine that the purpose of the satchel is as a wearable container of some kind with a maximum interior capacity of twenty-five pounds with room for any number of items.
>analyze satchel
You analyze your components satchel and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
You get a strong sense that the satchel can be altered by any merchant. No merchant, however, can remove the haunted skull and its description! (The exception being merchants who specialize in removing exactly that kind of thing.)
Currently you are able to use POKE, RUB, KNOCK, TURN, OPEN, and CLOSE with the satchel.
You can tell that the satchel is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
>poke sat
You pull at the satchel and feel something within pull back.
>rub sat
You carefully buff the satchel. After a moment though, something from within giggles as if it tickled.
>knock sat
You knock gently on the satchel. After a moment, the components satchel writhes a bit and you feel something knock back from the inside.
>turn sat
You turn over the flap on the components satchel. Suddenly the flap flips itself back over and closes itself.
>open sat
You open your components satchel rather sharply. A muffled "Oooof" followed by several grumbles comes from the direction of the small skull perched on the satchel.
>close sat
You close your components satchel and tuck the straps around the small skull perched on it. You hear a muffled voice muttering, "Mmmmph!"