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View Full Version : Bunch of stuff, MB 40k on everything



Dantx
09-12-2019, 12:31 PM
1) a starstone studded copper tiara
It provides a boost of 5 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The tiara looks to have more than your average dwarf could count charges remaining.

You sense that the studded copper tiara will persist after its last enhancive charge has been expended.

You sense that the studded copper tiara will persist after its last magical charge has been expended.

40k wetsand SOLD AND DELIVERED

2) a lapis lazuli studded mithril crown
It provides a boost of 3 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 3 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The crown looks to have a fair amount of charges remaining.

You sense that the studded mithril crown will persist after its last enhancive charge has been expended.

You sense that the studded mithril crown will persist after its last magical charge has been expended.

40K Dud SOLD

3) a polished hoarbeam runestaff, +12
It provides a boost of 3 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a boost of 2 to Sorcerous Lore - Necromancy Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 5 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The runestaff looks to have quite a few charges remaining.

4) a scratched mithril helm
The helm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a boost of 10 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
The helm looks to have a lot of charges remaining.

40k Dud SOLD

5) some vultite augmented chain, 4x, +3 TD
The chain resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 5 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a boost of 5 to Strength Base.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a boost of 9 to Swimming Ranks.
This enhancement may not be used by adventurers who have not trained 27 times.
The chain looks to have quite a few charges remaining.

40k Molara SOLD and DELIVERED

6) a rune-etched gold band
It provides a boost of 8 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a boost of 6 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 35 times.
It provides a boost of 2 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 2 to Pickpocketing Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The band looks to have a lot of charges remaining.

You sense that the gold band will crumble into dust after its last enhancive charge has been expended.

3m Mobius1 SOLD and DELIVERED

7) a jade and red sunstone crown
It provides a boost of 5 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 6 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 5 to Climbing Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
The crown looks to have a fair amount of charges remaining.

You sense that the red sunstone crown will crumble into dust after its last enhancive charge has been expended.

You sense that the red sunstone crown will disintegrate after its last magical charge has been expended.

200k lrdtsc SOLD and DELIVERED

8) an engraved copper crown
It provides a boost of 1 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 3 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The crown looks to have one charge remaining.

You sense that the copper crown will persist after its last enhancive charge has been expended.

You sense that the copper crown will persist after its last magical charge has been expended.

9) a scratched mithril helm
It provides a boost of 6 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 42 times.
It provides a boost of 2 to Elemental Lore - Fire Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 4 to Climbing Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The helm looks to have a lot of charges remaining.

40k Dud SOLD

10) a fire opal studded silver stickpin
It provides a boost of 2 to Combat Maneuvers Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 2 to Spiritual Lore - Summoning Ranks.
This enhancement may not be used by adventurers who have not trained 17 times.
The stickpin looks to have a lot of charges remaining.

You sense that the studded silver stickpin will crumble into dust after its last enhancive charge has been expended.

You sense that the studded silver stickpin will persist after its last magical charge has been expended.

11) a copper and dragonfire opal talisman
It provides a boost of 4 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 10 times.
The talisman looks to have more than your average dwarf could count charges remaining.

You sense that the dragonfire opal talisman will crumble into dust after its last enhancive charge has been expended.

You sense that the dragonfire opal talisman will persist after its last magical charge has been expended.

40k Dud SOLD

12) a pear-cut star ruby stickpin
It provides a boost of 6 to Picking Locks Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 5 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The stickpin looks to have a fair amount of charges remaining.

You sense that the star ruby stickpin will crumble into dust after its last enhancive charge has been expended.

You sense that the star ruby stickpin will disintegrate after its last magical charge has been expended.

40k coldd SOLD

13) an engraved aquamarine barrette, 613 empowerable
5 charges
It is empowered and can be charged for an additional 103 charges.

The aquamarine barrette contains the spell Self Control, from the Ranger circle.
You sense that the aquamarine barrette will persist after its last magical charge has been expended.

100k Palcron SOLD

14) a lapis lazuli studded pewter brooch
It provides a boost of 6 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 3 to Max Health.
This enhancement may not be used by adventurers who have not trained 4 times.
The brooch looks to have a lot of charges remaining.

You sense that the studded pewter brooch will persist after its last enhancive charge has been expended.

You sense that the studded pewter brooch will persist after its last magical charge has been expended.

40k Dud SOLD

15) some blackened spiked ora leg greaves
It provides a boost of 6 to Survival Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a boost of 9 to Max Mana.
This enhancement may not be used by adventurers who have not trained 27 times.
The greaves looks to have a lot of charges remaining.

The greaves resonates with your voice, revealing some details of its temporary enhancement:
The greaves's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand quite a few uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its ability to grant greater protection.

150k Red SOLD

16) some old imflass arm greaves
It provides a boost of 2 to Edged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 5 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a boost of 5 to Pickpocketing Ranks.
This enhancement may not be used by adventurers who have not trained 21 times.
The greaves looks to have a fair amount of charges remaining.

40k Dud SOLD

17) a malachite-set platinum earring
It provides a boost of 4 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The earring looks to have a huge number of charges remaining.

You sense that the platinum earring will persist after its last enhancive charge has been expended.

You sense that the platinum earring will persist after its last magical charge has been expended.

600k vantho SOLD and DELIVERED

18) a chiseled amethyst bracelet
It provides a boost of 6 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 1 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
The bracelet looks to have a lot of charges remaining.

You sense that the amethyst bracelet will persist after its last enhancive charge has been expended.

You sense that the amethyst bracelet will persist after its last magical charge has been expended.

40k Dud SOLD

19) an opal-inset gold earring
It provides a boost of 7 to Max Mana.
This enhancement may not be used by adventurers who have not trained 28 times.
The earring looks to have more than your average dwarf could count charges remaining.

You sense that the gold earring will crumble into dust after its last enhancive charge has been expended.

You sense that the gold earring will persist after its last magical charge has been expended.

20) a lapis-inlaid pewter armband
It provides a boost of 2 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 3 to Strength Base.
This enhancement may not be used by adventurers who have not trained 8 times.
The armband looks to have a fair amount of charges remaining.

You sense that the pewter armband will persist after its last enhancive charge has been expended.

You sense that the pewter armband will persist after its last magical charge has been expended.

300k Dud SOLD

21) a polished imflass aventail
It provides a boost of 1 to Arcane Symbols Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 4 to Strength Base.
This enhancement may not be used by adventurers who have not trained 8 times.
It provides a boost of 3 to Picking Locks Ranks.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a boost of 2 to Elemental Lore - Air Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The aventail looks to have a few charges remaining.

40k Dud SOLD

22) a golden topaz inset silver pin
It provides a boost of 2 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The pin looks to have a huge number of charges remaining.

You sense that the inset silver pin will crumble into dust after its last enhancive charge has been expended.

You sense that the inset silver pin will persist after its last magical charge has been expended.

23) a jade-inlaid ora pin
It provides a boost of 4 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 3 to Survival Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 4 to Dodging Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
The pin looks to have a lot of charges remaining.

You sense that the ora pin will crumble into dust after its last enhancive charge has been expended.

You sense that the ora pin will persist after its last magical charge has been expended.

1M Ewayn SOLD

24) a radiant-cut aquamarine clasp
It provides a boost of 5 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The clasp looks to have a few charges remaining.

You sense that the aquamarine clasp will crumble into dust after its last enhancive charge has been expended.

You sense that the aquamarine clasp will disintegrate after its last magical charge has been expended.

1.5m neimanz1 SOLD and DELIVERED

25) a brilliant green garnet clasp
It provides a boost of 3 to Picking Locks Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 3 to Perception Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 2 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a boost of 2 to Dodging Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The clasp looks to have a lot of charges remaining.

You sense that the green garnet clasp will crumble into dust after its last enhancive charge has been expended.

1m Ewayn SOLD

26) an elegant mithril clasp
It provides a boost of 5 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 4 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
The clasp looks to have a lot of charges remaining.

You sense that the mithril clasp will crumble into dust after its last enhancive charge has been expended.

You sense that the mithril clasp will persist after its last magical charge has been expended.

1m Ewayn SOLD

27) a starstone inset pewter clasp
It provides a boost of 5 to Logic Base.
This enhancement may not be used by adventurers who have not trained 10 times.
The clasp looks to have a lot of charges remaining.

You sense that the inset pewter clasp will crumble into dust after its last enhancive charge has been expended.

You sense that the inset pewter clasp will persist after its last magical charge has been expended.

40k Xanlin SOLD and DELIVERED

28) some imflass brigandine armor, +12
It provides a boost of 7 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a boost of 12 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 31 times.
It provides a boost of 4 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 10 to Survival Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The armor looks to have a fair amount of charges remaining.

45k Doomsday SOLD

29) a dark brown hoarbeam runestaff, +12
It provides a boost of 9 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
The runestaff looks to have a lot of charges remaining.

30) a faewood runestaff, +20, 3x acuity
It provides a boost of 1 to Sorcerous Lore - Demonology Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The runestaff looks to have a huge number of charges remaining.

40k Izzy SOLD

31) an exquisite kakore runestaff, 2x, +3 mana flares

40k Xanlin SOLD and DELIVERED


All items MB 40k. Please bid numbers if possible, example 40k on #8

No buyouts accepted

;chat to Dantax for delivery

coldd
09-12-2019, 12:34 PM
mb 12, 24

Mobius1
09-12-2019, 12:38 PM
MB 6 and 23

lrdtsc
09-12-2019, 12:39 PM
200k 6

lrdtsc
09-12-2019, 12:39 PM
200k 7

Mobius1
09-12-2019, 12:46 PM
500k on 6

lrdtsc
09-12-2019, 12:54 PM
750k 6

Xanlin
09-12-2019, 12:56 PM
40k on #13
40k on #27
40k on #31

Mobius1
09-12-2019, 12:58 PM
1m on 6

Tonic
09-12-2019, 01:48 PM
mb 20

Derex
09-12-2019, 02:00 PM
100k 24 and 26

Doomsday
09-12-2019, 02:19 PM
50K 20
MB 28
MB 17
1M 6

Dantx
09-12-2019, 03:35 PM
OP updated from this post

Mobius1
09-12-2019, 04:14 PM
OP updated from this post

Missed my MB on #23. Thanks!

khorpulent
09-12-2019, 04:14 PM
200k on 26

Red
09-12-2019, 04:36 PM
150k on 15 and 24

lrdtsc
09-12-2019, 06:46 PM
200k 17

Izzy
09-12-2019, 07:30 PM
40k #30


Sent from my iPhone using Tapatalk

Tonic
09-12-2019, 09:06 PM
75k on 20

Palcron
09-12-2019, 09:58 PM
100k on 13

Doomsday
09-12-2019, 10:36 PM
100k 20

1.1 6

vantho
09-13-2019, 02:10 AM
250k on 17

Mobius1
09-13-2019, 09:27 AM
1.5m on 6

Dantx
09-13-2019, 09:35 AM
Updated from this post. If I missed something, repost it. Buyout on 6 has been agreed upon, thanks for the bids! Everything else with a bid is going once.

Mobius1
09-13-2019, 09:40 AM
Woah, you didn't say anything about buyouts.

Doomsday
09-13-2019, 11:21 AM
Woah, you didn't say anything about buyouts.

Right? That’s straight trash to do that

Dantx
09-13-2019, 11:25 AM
Ok, I will honor the opinion of this thread. I will inform that there is no buyouts since one wasn't announced at the start. Mobius1 has the current bid at 1.5m on 6.

Derex
09-13-2019, 11:23 PM
300k 24, 26 and 2m on 6

Tonic
09-14-2019, 07:50 AM
150k on 20

Red
09-14-2019, 07:55 AM
500k 24

Dantx
09-15-2019, 12:35 AM
Updated. Everything with a bid going twice.

Everything will be sold by Monday sometime in the AM unless recent bids Sunday night then I will extend those auctions a little longer.

neimanz1
09-15-2019, 01:17 AM
800k on #24

Derex
09-15-2019, 01:30 AM
1m on 24

neimanz1
09-15-2019, 04:24 PM
1.5 # 24
2.5 #6

Dantx
09-15-2019, 06:21 PM
Updated

wetsand
09-15-2019, 07:58 PM
40k #1.

Ewayn
09-15-2019, 10:49 PM
1M on 23
1M on 25
1M on 26

Doomsday
09-15-2019, 11:40 PM
2.7 on 6
300 on 17
200 on20

Mobius1
09-16-2019, 09:07 AM
3m on 6

Dantx
09-16-2019, 10:47 AM
Updated, marking everything sold but 1, 6, 17, 20, 23, 25, 26.

Contact me ingame @Dantax on lnet for pickup.

vantho
09-16-2019, 01:58 PM
400 on 17

Molara
09-16-2019, 09:26 PM
mb on 5

Dantx
09-17-2019, 11:11 AM
Updated, everything with a bid will be sold tonight unless a bid comes in after this post.

Dud
09-17-2019, 03:23 PM
2 - 40K
4 -40K
9 - 40K
11 - 40K
14 - 40K
16 - 40K
17 - 500K
18 - 40K
20 - 300K
21 - 40K

vantho
09-17-2019, 03:24 PM
600k on 17

Dantx
09-17-2019, 10:01 PM
Updated, marked everything sold except for bids on the last 2 posts.

Dantx
09-19-2019, 09:43 AM
Everything with a bid sold.