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View Full Version : Wearable Enhancives of All Sorts #1 (STR, LOG, AGI + More)



coldd
08-31-2019, 06:34 PM
For sale today are some lower end DR enhancive finds. Still have hundreds to go through....
Auction is going to go quick, once twice sold. So get your bids in if you want something. Preferred Delivery to EN/FWI but can do WL area if you're willing to wait for me to walk there. Buyout offers will be considered, otherwise auction will be updated 1-2 times per day.

1) an opal and red sunstone neckchain
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The neckchain resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 5 to Logic Base.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 4 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
The neckchain looks to have a lot of charges remaining.
You sense that the red sunstone neckchain will crumble into dust after its last enhancive charge has been expended.
You sense that the red sunstone neckchain will disintegrate after its last magical charge has been expended.

MB: 500k

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2) a star emerald stickpin
The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 1 to Elemental Lore - Earth Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 5 to Strength Base.
This enhancement may not be used by adventurers who have not trained 20 times.
The stickpin looks to have more than your average giantman could count charges remaining.
You sense that the star emerald stickpin will crumble into dust after its last enhancive charge has been expended.
You sense that the star emerald stickpin will disintegrate after its last magical charge has been expended.

CB: 950k neimanz1 sold!

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3) some earth brown socks embroidered with a snarling badger - enhancive socks! Box found a while back.

The socks resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 2 to Constitution Bonus.
The socks looks to have a lot of charges remaining.
You sense that the earth brown socks will persist after its last enhancive charge has been expended.

SOLD on generous buyout offer

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4)a glyph-etched sterling silver crown

The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 5 to Strength Base.
This enhancement may not be used by adventurers who have not trained 20 times.
The crown looks to have a huge number of charges remaining.
You sense that the sterling silver crown will crumble into dust after its last enhancive charge has been expended.

MB: 250k

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5) a bloodstone studded gold ring
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The ring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 3 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The ring looks to have a huge number of charges remaining.
You sense that the studded gold ring will crumble into dust after its last enhancive charge has been expended.
You sense that the studded gold ring will persist after its last magical charge has been expended.

CB: 250k allen sold!
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6) a jade and aquamarine tiara
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The tiara resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 9 to Influence Base.
This enhancement may not be used by adventurers who have not trained 30 times.
The tiara looks to have a lot of charges remaining.

MB: 250k

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7) a malachite and white sunstone neckchain
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The neckchain resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 2 to Logic Base.
This enhancement may not be used by adventurers who have not trained 2 times.
The neckchain looks to have a huge number of charges remaining.
You sense that the white sunstone neckchain will persist after its last enhancive charge has been expended.
You sense that the white sunstone neckchain will persist after its last magical charge has been expended.

MB:100k

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8) a glittering green garnet clasp
The clasp resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 3 to Elemental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a boost of 2 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 3 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
The clasp looks to have a fair amount of charges remaining.
You sense that the green garnet clasp will crumble into dust after its last enhancive charge has been expended.

MB: 100k

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9) a rune-etched pewter crown
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 5 to Influence Base.
This enhancement may not be used by adventurers who have not trained 10 times.
The crown looks to have more than your average giantman could count charges remaining.
You sense that the pewter crown will persist after its last enhancive charge has been expended.
You sense that the pewter crown will persist after its last magical charge has been expended.

MB:100k

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10) an engraved mithril earcuff
The mithril earcuff contains the spell Adrenal Surge, from the Empath circle.
The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 3 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
The earcuff looks to have a lot of charges remaining.
You sense that the mithril earcuff will persist after its last enhancive charge has been expended.
You sense that the mithril earcuff will persist after its last magical charge has been expended.

MB: 100k

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11) a malachite-set sterling silver neckchain
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The neckchain resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 3 to Agility Base.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 7 to Logic Base.
This enhancement may not be used by adventurers who have not trained 19 times.
The neckchain looks to have a lot of charges remaining.
You sense that the sterling silver neckchain will crumble into dust after its last enhancive charge has been expended.
You sense that the sterling silver neckchain will persist after its last magical charge has been expended.

MB: 1m

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12) some embossed glaes arm greaves
The magical harmonics reveal that arms are better protected when wearing the glaes arm greaves.
The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 6 to Survival Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a boost of 4 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 3 to Ambush Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a boost of 2 to Brawling Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The greaves looks to have several charges remaining.

CB: 250k Donut sold!

Donut
08-31-2019, 06:58 PM
mb 3 and 12

allen
08-31-2019, 09:19 PM
MB 2 and 5
500k 3

coldd
09-01-2019, 02:56 AM
Updated

JHarris
09-01-2019, 06:44 AM
500k on 2

allen
09-01-2019, 08:02 AM
700 2

coldd
09-01-2019, 05:38 PM
updated

Middian
09-01-2019, 07:12 PM
750k #3

coldd
09-02-2019, 12:05 AM
updated, enhansive socks sold on BO offer, pending delivery.

neimanz1
09-02-2019, 12:08 AM
950k on #2

coldd
09-03-2019, 11:42 AM
update, all items with a bid is now sold, contacted winners by PM. Other items will be pawned, repurposed for other characters, or sold at a later date, but feel free to make offers on anything that did not receive a bid. Thanks!