Roblar
08-25-2019, 02:14 PM
1. a simple aquamarine clasp
It provides a boost of 6 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 2 to Logic Base.
This enhancement may not be used by adventurers who have not trained 2 times.
The clasp looks to have a lot of charges remaining.
It will crumble into dust after its last charge is depleted.
CB: 2.75M to Red - Sold & delivered
2. a delicate star ruby ring
It provides a boost of 2 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a boost of 5 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The ring looks to have quite a few charges remaining.
It will disintegrate after its last charge is depleted.
CB: 1.5M to Macillus - Sold & delivered
3. some golden spiked full leather
+20
spiked
temporary exceptional (14 CER) padding (quite a few uses)
CB: 250K to Tenser - Sold & delivered
It provides a boost of 6 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 2 to Logic Base.
This enhancement may not be used by adventurers who have not trained 2 times.
The clasp looks to have a lot of charges remaining.
It will crumble into dust after its last charge is depleted.
CB: 2.75M to Red - Sold & delivered
2. a delicate star ruby ring
It provides a boost of 2 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a boost of 5 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The ring looks to have quite a few charges remaining.
It will disintegrate after its last charge is depleted.
CB: 1.5M to Macillus - Sold & delivered
3. some golden spiked full leather
+20
spiked
temporary exceptional (14 CER) padding (quite a few uses)
CB: 250K to Tenser - Sold & delivered