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Gamdillo
08-23-2019, 02:41 PM
soo.. what are the main Post Cap Priorities for a wizard?

Methais
08-23-2019, 02:43 PM
Can rearrange the order if you want, but this is what I suggest, assuming you're a pure who bolts:

2 EMC to remove Rapid Fire cooldown
3x spells
2x Lores
3x Harness Power

Askip
08-23-2019, 05:57 PM
What Methais said.

I would do spells before lores, but there may be features that you like such as a deeper disk, extra time stop, etc. :D

Donquix
08-25-2019, 01:32 PM
I did spells before lores but if you're bolting primarily you're going to cap with at least ~75 MnE, ~100 MJE, 50+ wiz which is fine. It's nice but damn, so many points and honestly saw a lot more benefit from lores than the spells. You could split it up and do lores to 1x if you weren't already, then back to spells at least (since lores are also pretty expensive after 1x). Still haven't quite finished the march to 2x lores but getting close.

We can all agree that 3x hp is bulllllllllllllshit. I'm totally swapping over to secondary stuff like survival before that.

Methais
08-25-2019, 01:39 PM
I did spells before lores but if you're bolting primarily you're going to cap with at least ~75 MnE, ~100 MJE, 50+ wiz which is fine. It's nice but damn, so many points and honestly saw a lot more benefit from lores than the spells. You could split it up and do lores to 1x if you weren't already, then back to spells at least (since lores are also pretty expensive after 1x). Still haven't quite finished the march to 2x lores but getting close.

We can all agree that 3x hp is bulllllllllllllshit. I'm totally swapping over to secondary stuff like survival before that.

3x HP rules.

Askip
08-27-2019, 10:48 AM
<< I'm totally swapping over to secondary stuff like survival before that. >>

How much SU do you have now?

Skinning was a priority for Askip so he was 1x in both SU and FA, then continued to 2x FA afterwards.

Overkill? :D

Realk
08-27-2019, 10:52 AM
quite a few just capped wizards would be working toward 2x hp... seconded on EMC and filling out spells.. I still don't have as much of my lores filled out as i'd like =(

Murrandii
08-27-2019, 11:41 AM
I agree with 2x emc first
then maxed spells
then maxed lores
Then 2x HP
Then secondary skills… CMAN et cetera
Then 3x hp

Why? mana leech. Bro Methais, mana leech.

Methais
08-27-2019, 03:14 PM
I agree with 2x emc first
then maxed spells
then maxed lores
Then 2x HP
Then secondary skills… CMAN et cetera
Then 3x hp

Why? mana leech. Bro Methais, mana leech.

That will mostly depend on what they plan on doing at cap.

Pretty sure I procrastinated maxing out HP, but once I did, I can't imagine not being 3x.

Plus Mana Leech's cooldown is directly tied to your max mana, so having more mana lets you leech for longer.

But if you just hunt until fried/bounty and then leave, you can probably put CM first if you want. Neither order is going to gimp anyone. If you like to stay out for extra pwnage, then 3x HP all day.

The moral of this story is 2x EMC first no matter what.

drumpel
08-27-2019, 03:48 PM
3x HP rules.

I'm so telling Wyrom and Estild that you like 3x HP so they can nerf wizards to 1x HP because wizards have.....

https://i.imgflip.com/39109w.jpg

Methais
08-27-2019, 04:05 PM
I'm so telling Wyrom and Estild that you like 3x HP so they can nerf wizards to 1x HP because wizards have.....

https://i.imgflip.com/39109w.jpg

Too late, Estild already used that excuse when he nerfed everything else.

Donquix
08-28-2019, 12:28 AM
There was a very noticable impact going to 2x hp from 1x, for sure. But got damn it's just so painful. It's so many Tps for 1 mana at a time.

still 0x FA/survival so...that's a priority for the wizard after finally finishing lores. Hell, tempted now as I already have the last thing i really cared about (60 earth for 950 spam. FUCK YOU BANDITS I GOT TWO IN THE CHAMBER)

Methais
08-28-2019, 08:56 AM
There was a very noticable impact going to 2x hp from 1x, for sure. But got damn it's just so painful. It's so many Tps for 1 mana at a time.

still 0x FA/survival so...that's a priority for the wizard after finally finishing lores. Hell, tempted now as I already have the last thing i really cared about (60 earth for 950 spam. FUCK YOU BANDITS I GOT TWO IN THE CHAMBER)

60 earth rules. Other than 20 fire it's the only lore threshold that's really worth a fuck anymore imo.

kutter
12-14-2019, 02:25 PM
I never in a million years thought I would be reading this thread and thinking how I needed to adapt to it, but it happened so, here I am, this is me at cap, it just happened a couple of days ago:

at level 100, your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 20 4
Physical Fitness...................| 200 100
Arcane Symbols.....................| 215 115
Magic Item Use.....................| 215 115
Spell Aiming.......................| 302 202
Harness Power......................| 201 101
Elemental Mana Control.............| 201 101
Elemental Lore - Air...............| 105 25
Elemental Lore - Fire..............| 99 23
Elemental Lore - Water.............| 62 13
Perception.........................| 200 100
Climbing...........................| 150 50
Swimming...........................| 143 43

Spell Lists
Major Elemental....................| 95

Spell Lists
Minor Elemental....................| 75

Spell Lists
Wizard.............................| 100

So from what y'all are saying getting EMC to max should be my first priority then spells and then lores? Not going to look beyond that since they will likely nerf things again and all of it will be meaningless.

Methais
12-14-2019, 02:30 PM
I never in a million years thought I would be reading this thread and thinking how I needed to adapt to it, but it happened so, here I am, this is me at cap, it just happened a couple of days ago:

at level 100, your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 20 4
Physical Fitness...................| 200 100
Arcane Symbols.....................| 215 115
Magic Item Use.....................| 215 115
Spell Aiming.......................| 302 202
Harness Power......................| 201 101
Elemental Mana Control.............| 201 101
Elemental Lore - Air...............| 105 25
Elemental Lore - Fire..............| 99 23
Elemental Lore - Water.............| 62 13
Perception.........................| 200 100
Climbing...........................| 150 50
Swimming...........................| 143 43

Spell Lists
Major Elemental....................| 95

Spell Lists
Minor Elemental....................| 75

Spell Lists
Wizard.............................| 100

So from what y'all are saying getting EMC to max should be my first priority then spells and then lores? Not going to look beyond that since they will likely nerf things again and all of it will be meaningless.

Yes. EMC for no cooldown on Rapid Fire, then spells and lores.

THEN AMBUSH AND TWO WEAPON COMBAT!!!!!!!!!!!!!!1111

kutter
12-14-2019, 02:39 PM
Yes. EMC for no cooldown on Rapid Fire, then spells and lores.

THEN AMBUSH AND TWO WEAPON COMBAT!!!!!!!!!!!!!!1111

Funny Methais, if I was gonna do that it would probably be UAC since I am already familiar with how to run a wizard using that.

drauz
12-14-2019, 02:44 PM
I never in a million years thought I would be reading this thread and thinking how I needed to adapt to it, but it happened so, here I am, this is me at cap, it just happened a couple of days ago:

at level 100, your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 20 4
Physical Fitness...................| 200 100
Arcane Symbols.....................| 215 115
Magic Item Use.....................| 215 115
Spell Aiming.......................| 302 202
Harness Power......................| 201 101
Elemental Mana Control.............| 201 101
Elemental Lore - Air...............| 105 25
Elemental Lore - Fire..............| 99 23
Elemental Lore - Water.............| 62 13
Perception.........................| 200 100
Climbing...........................| 150 50
Swimming...........................| 143 43

Spell Lists
Major Elemental....................| 95

Spell Lists
Minor Elemental....................| 75

Spell Lists
Wizard.............................| 100

So from what y'all are saying getting EMC to max should be my first priority then spells and then lores? Not going to look beyond that since they will likely nerf things again and all of it will be meaningless.

I would say do EMC to 2x first, that should be every wizards first goal. Rapid fire is a game changer power wise.
Second I would go for Harness Power to 2x.
Third I would max Combat Maneuvers, really helps with defense.
After all that, lores and spells.

Spells aren't a big deal for wizards, what you have for spells is more than enough for a long time. Unless you want to do a little better with enchanting then just finish out the wizard's spells. Lores are nice, but they won't really help you as much as the other stuff I listed.

Methais
12-14-2019, 03:04 PM
Funny Methais, if I was gonna do that it would probably be UAC since I am already familiar with how to run a wizard using that.


https://www.youtube.com/watch?v=jkPwc43-9ic

Versin
12-17-2019, 02:26 PM
I recently fixskilled my MjE down to hit 2x EMC first and recommend it - as others say, constant rapid fire is more important than some CS for 502.

I would also look at getting lores to 1x, a lot more bang for your buck before you have to pay double TPs. (Also MIU and AS can go down to 1x.)

kutter
12-26-2019, 04:50 PM
I recently fixskilled my MjE down to hit 2x EMC first and recommend it - as others say, constant rapid fire is more important than some CS for 502.

I would also look at getting lores to 1x, a lot more bang for your buck before you have to pay double TPs. (Also MIU and AS can go down to 1x.)

I ended up doing this, so now I have EMC at 2X, well I will when I unlearn it, I am looking at a fixskill but to be honest since he normally hunts with someone, rapidfire while cool as hell, if I just eek my way up it will be fine. I took MIU and AS back down, I had them up there for legacy enchanting when it factored into pours so much more, honestly I had forgotten all about that. So now I am at like 65 major circle, 75 minor circle, and 100 wizard. He seems to be doing pretty well in Nelemar until I walk in on a damn sentry and they void my ass back to town. But shit happens I guess.

Methais
12-27-2019, 11:00 AM
I ended up doing this, so now I have EMC at 2X, well I will when I unlearn it, I am looking at a fixskill but to be honest since he normally hunts with someone, rapidfire while cool as hell, if I just eek my way up it will be fine. I took MIU and AS back down, I had them up there for legacy enchanting when it factored into pours so much more, honestly I had forgotten all about that. So now I am at like 65 major circle, 75 minor circle, and 100 wizard. He seems to be doing pretty well in Nelemar until I walk in on a damn sentry and they void my ass back to town. But shit happens I guess.

Assuming you’re not just walking in and getting pwned instantly, 912 is a pretty reliable sentry disabler.

Rinualdo
07-18-2021, 04:48 PM
Bumping an old thread here, but what is the lore recommendations after 22 fire?

SonoftheNorth
07-18-2021, 05:49 PM
Bumping an old thread here, but what is the lore recommendations after 22 fire?



I'd recommend 60 earth next

jval
07-18-2021, 10:22 PM
And then the remaining in air?

And is 30 water for major acid as a cheap aoe worth it when you can spam it with rapid fire?

Alashir
07-22-2021, 01:00 AM
I would say do EMC to 2x first, that should be every wizards first goal. Rapid fire is a game changer power wise.
Second I would go for Harness Power to 2x.
Third I would max Combat Maneuvers, really helps with defense.
After all that, lores and spells.

Spells aren't a big deal for wizards, what you have for spells is more than enough for a long time. Unless you want to do a little better with enchanting then just finish out the wizard's spells. Lores are nice, but they won't really help you as much as the other stuff I listed.

What spells do you run at cap with maxed out emc?

drauz
07-22-2021, 11:53 AM
What spells do you run at cap with maxed out emc?

100 major / 75 minor / 128 wizard

If you mean what spells do I use then it's mostly 906 for RP. Most mana efficient spell though is steam by far.

I usually open with 917 then bolt to death. If it has a nasty maneuver and can't be stunned then I may open with 512. Rift crawlers come to mind for this, it stops their burrowing.

Silvanostar
08-11-2021, 05:58 AM
i'm getting close to finishing up spells. can i get an idea of how i should be training my lores? after 60 earth and 22 fire, is it going to be optional?

bluecenterlight
08-11-2021, 09:26 AM
Fwiw...,(tp costs assume converting phys to ment and I'm rounding a little to keep even numbers)

1mil xp = 1200 tp

1x lores = 1200 tp
1x to 2x lores = 2400tp
1x to 2x HP = 1600tp
2x to 3x HP = 3200tp
2x to 3x EMC = 2400tp
20 spells = 1280tp
1x FA = 400 tp
1x survival = 700tp
1x CM = 2800tp
1x to 2x Perc = 1200tp
*10 MoC = 350tp

Look at what's killing you or giving you trouble.
Look at your goals and xp gain to see how long they will take.
Pick low hanging fruit.

E.g. if I hunted a spell burst area I'd prioritize the magic skills to help with that.

Lores are mostly subjective, at least when you talk about going from 1x to 2x. Air for channeling with 515 and reduced rt from 535 and searching/foraging with 506. Earth for 950/550/909. Fire for 513, 519, 906, and ALL elemental bolt df's.

Methais
08-11-2021, 11:10 AM
i'm getting close to finishing up spells. can i get an idea of how i should be training my lores? after 60 earth and 22 fire, is it going to be optional?

Pretty much optional. There isn't really any "I gotta have this" stuff with Elemental Lore other than Minor Steam, and even that's debatable.

Sherlock
08-25-2021, 08:41 AM
I'm at around 13.5m total exp (1.05 in ascension) and currently plinking away in Nelemar. I'm hoping, however, to transition over to the sanctum. My spell rotation is rapid fire 917, then 502 them to death. Everything dies relatively quick thanks to my sigil staff. I am worried about my survivability in the sanctum though and was hoping to get some post cap critiques on how I could improve my training to limit the deaths.

Only things that get me is due to TD (I forget blues A LOT) and and the occasional SMRv2's. But its Nelemar so it's pretty rare. I expect that will change in the sanctum.



Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 70 15
Combat Maneuvers...................| 120 30
Physical Fitness...................| 206 106
Arcane Symbols.....................| 201 101
Magic Item Use.....................| 302 202
Spell Aiming.......................| 307 207
Harness Power......................| 201 101
Elemental Mana Control.............| 339 239
Elemental Lore - Air...............| 90 20
Elemental Lore - Earth.............| 160 60
Elemental Lore - Fire..............| 96 22
Perception.........................| 201 101
Climbing...........................| 150 50
Swimming...........................| 150 50

Spell Lists
Major Elemental....................| 100

Spell Lists
Minor Elemental....................| 75

Spell Lists
Wizard.............................| 128

I picked up CM just for disarm because.. I hate being disarmed.

When it comes to hunting there as a wizard any recommendations? Will my plink to death strategy still work? How do you guys manage with weight issues getting back and forth due to the climb check? Appreciate the assist!

bluecenterlight
09-02-2021, 11:45 AM
Answers/info:

1) SOS is alot less difficult since the critter gen was turned down. You should be fine. On your first few goes wear alot of outside spells, just watch spellburst. The only real kicker for me is the Mental CS in here. Def wear 101/107.

2) 917 & 502/519 work fine for most mobs (Seekers, Fanatics, Lurks, & Sents) l. I'd avoid the Monstrosities with that combo though, high HP.

3) For disarm, just watch and clench the snake/viper/rattlesnake/etc when it happens.

4) Encumbrance will be a headache climbing out if you are full of loot. For that, set a ring to the wagon and on those rare occasions ring & ride out. *If you stay, I'd focus on getting Climbing up from .5x to 1x.

Maerit
09-02-2021, 01:57 PM
SoS is pretty great for wizards.

#1 - Shield vs Runestaff. I have both of these configurations in SoS, and Shield works better. That being said, runestaff works just fine. My shield wizard simply never dies, but that also is probably because he's got GoS and Giantman HP. My little gnome w/ a runestaff will drop dead once or twice a month inside SoS from a condemn, but his hunt gets interrupted more frequently due to Sentinel snake maneuver.

- Note about the snake maneuver - Disarm CMAN training does not give you more protection. Only SMRv2 training helps.

#2 - Shapers, open with Stomp/Tap 909. This is a low mana, no RT way to disable their 319.

Use 518 liberally in rooms of 3+ targets. Use your disables liberally (I like 501 for sentinels to take their EBP out of the equation and bolt them with 510). Monstrosities and Sentinels have plate class armor. The rest of them are extra squishy. I typically do 2 rounds of 510 vs the plate guys, and just steam everything else to death. 917 is a great shaper killer as well.

#3 - 101 ranks in climbing will basically make it impossible for you to die on the climb in and out. Prior to 101 climbing, if you have Voln, you can Symbol of Transcendence before the climb, and you will not die. Just remember you need to still be able to stand up after the fall (so auto-standing cane if you're carrying a ton or whatever).

520 water is great in SoS as things will dispel you, but I usually run 520 air because encumbrance is guaranteed.

I hunt until I have no mana because of the periapt. This means 75% of the time I recharge my periapt enough to exit and re-enter. The other 25% of the time, I can rest up at the sanctuary inside the temple (no need to traverse the desert). Resume hunt, leave, turn in bounty, empty inventory, etc. Having 2x+ HP definitely helps toward the goal of getting your periapt recharged. Sometimes you just have to hang out, but most of the time you'll get to leave. You can keep multiple periapts and charge them up to reduce the # of times you're required to stick around. SoS isn't great if your goal is to fry, rest, repeat. It is amazing at burning LTEs, as you can easily fry, LTE, fry before leaving with a charged periapt.