Geijon
08-23-2019, 12:03 PM
Last day of Duskruin so in honor of that let's see some highest sustained attack setups. The original discussion was theory at Highest Theoretical AS Inquiry (http://forum.gsplayers.com/showthread.php?88511-Highest-Theoretical-AS-Inquiry).
Side by side isn't usable in solo play for Arena.
Prior research/Boosters:
Skills, Enhancives and Gear
302 AS - weapon skill (202 ranks) - Easy (cap)
101 AS - combat maneuver skill (202 ranks) - Easy (cap)
60 AS - strength bonus max (60 bonus) - Uncommon (includes Surge of Strength CMAN)
50 AS - weapon bonus enhancives (50 bonus) - Rare
50 AS - 10x weapon (50 bonus) - Rare
25 AS - combat maneuver enhancives (50 bonus) - Rare
Zelnorn Gear
Shield, armor and weapons that grant half their bonus to attack strength at a max of +25. Most Zelnorn is in the +10/10 range for AS/DS.
Spells
15 AS - Strength (509) - Common
5 AS Benediction (307) - Uncommon
15 AS - Bravery (211) - Common
10 AS (10 strength bonus) - Phoen's Strength (606) - Rare
25 AS - Heroism (215) - Rare or a 65 lore trained cleric in group for 1 minute.
10 AS - Dauntless (1606) - Rare
10 AS - Adrenal Surge (1107) - Common, 3 seconds
30 AS - Camouflage (608) - Uncommon, must be hidden when attacking
30 AS - Zealot (1617) - Uncommon, grouped paladin
20 AS - Kai's Triumph (1007) - Uncommon, singing bard
75 AS - Spirit Strike (117) - Common, 1 swing
30 AS - V'Tull's Fury (1718) - Uncommon, 1 swing
8 AS - Patron's Blessing (1611) - Class Specific/Beyond Rare
15 AS - Empathic Focus (1109) - Class specific/Beyond Rare
20 AS - Intensity (1130) - Class specific/Beyond Rare
25 AS to +50 - Elemental targeting (425) - Uncommon. Overtaining in MnE at 75 ranks can boost attack bonus to +50. Each 2 spell trains after 425 adds +1. 27, 29, 31, 33, 35, 37, 39, 41, 43, 45, 47, 49, 51, 53, 55, 57, 59, 61, 63, 65, 67, 69, 71, 73 and 75 mne.
Abilities/CMan/Guild
29 AS - Berserk - Warrior Guild/CMAN - Warrior only
20 AS - Warcry Holler - Warrior Guild/CMAN - Uncommon, grouped warrior
18 AS - Spin attack - Warrior Guild/CMAN for rogues, monk, warrior, bard - Uncommon, training specific/63 guild ranks or CMAN 5
40 AS - Coup De Grace - CMAN - Uncommon, on kill, short duration. Use Warcry Cairn to stun.
10 AS - Weapon Specialization/Rank 5 - CMAN (You can have multiple weapon types: Wspec1, Wspec2, etc.)
10 AS - Weapon Bonding/Rank 5 - CMAN (single weapon)
Society
+26 AS - Voln Symbol - Courage
+13 AS - Voln Symbol - Supremacy (Undead only)
+35 AS - CoL Signs - Sword, Smite, Striking
+25 AS - GoS Sigil - Plus HCW/HDW
+50 AS - Sign of madness - 15 seconds/3 spirit loss cost
Boost
+2 AS to +25 - Item Supercharger (Day 25 login bonus) - +50% attack strength boost on enchantment bonus
Flares
+5 AS to +25 - Ensorcell. +5 per tier on a random flare for 1 swing.
+5/10/+25 AS - Briar flares. T1 is +5, T2 is +10 and T3 is +25. Briar weapons drain health for influence. When the weapon is full it can be raised for a 1 minute buff.
Lore Training
Earth Lore
Boosts Strength (509) - Boosts strength self-cast by +1 per 4 ranks.
Blessing Lore
Benediction (307) - +5 AS for 1 swing on a 1-15% chance
Patron's Blessing (1611) - Boosts CM ranks from +1 to +17
Heroism (215) - Boosts heroism AS by + 1 per 10 ranks of lore training up to 25 at 250 ranks.
Religion Lore
Zealot (1617) - Boosts AS by +1 as a seed summation of 1. AS boost of +1 at 1 rank, +10 at 55 ranks and +51 at 231 ranks
Setup on example:
SKILL
Combat Maneuvers...................| 352 252
Two-Handed Weapons.................| 352 252
Max enhancives.
INFO
Strength (STR): 100 (40) ... 140 (60)
Max bonus.
WEAPON
10x perfect T5 Maul
Max enchantment.
MAGIC
- Major Spirit:
211: Bravery - 2:53:39
- Cleric:
307: Benediction - 0:24:34
- Minor Elemental:
425: Elemental Targeting - 1:05:10 (30 ranks of MnE)
509: Strength - 2:05:29
- Paladin:
1606: Dauntless - 1:34:36
- Ranger:
606: Phoen's Strength - 0:19:08
- Combat Maneuvers:
9605: Surge of Strength - 0:01:16
- Order of Voln:
9805: Symbol of Courage - 0:04:05
-Cman (Untracked):
Warcry Holler (+20 Attack Strength)
Normal - Aimed
You swing a gleaming rune-scribed maul at a mottled cave lizard!
AS: +736 vs DS: +432 with AvD: +43 + d100 roll: +47 = +394
... and hit for 157 points of damage!
Neck removed, head falls to the ground.
The cave lizard drops to the ground and shudders a final time.
Roundtime: 7 sec.
Berserk +29 attack strength
You swing a gleaming rune-scribed maul at a behemoth mud-covered crab!
AS: +765 vs DS: +360 with AvD: +47 + d100 roll: +37 = +489
... and hit for 210 points of damage!
Lucky shot rips through bone and muscle sending shield arm flying.
A behemoth mud-covered crab twitches recklessly and regurgitates a white fluid over its mangled left foreleg.
The mud-covered crab clacks its pincers a final agonizing time and dies.
Berserk T5 ensorcell flare +25 attack strength
You spin around looking for something to attack!
You assault a burly grahnk with an unrelenting fury!
You swing a gleaming rune-scribed maul at a burly grahnk!
AS: +790 vs DS: +250 with AvD: +57 + d100 roll: +5 = +602
... and hit for 220 points of damage!
Blow cracks a rib and punctures a lung.
Breathing becomes a challenge.
You feel the unnatural surge of necrotic power wane away.
Side by side isn't usable in solo play for Arena.
Prior research/Boosters:
Skills, Enhancives and Gear
302 AS - weapon skill (202 ranks) - Easy (cap)
101 AS - combat maneuver skill (202 ranks) - Easy (cap)
60 AS - strength bonus max (60 bonus) - Uncommon (includes Surge of Strength CMAN)
50 AS - weapon bonus enhancives (50 bonus) - Rare
50 AS - 10x weapon (50 bonus) - Rare
25 AS - combat maneuver enhancives (50 bonus) - Rare
Zelnorn Gear
Shield, armor and weapons that grant half their bonus to attack strength at a max of +25. Most Zelnorn is in the +10/10 range for AS/DS.
Spells
15 AS - Strength (509) - Common
5 AS Benediction (307) - Uncommon
15 AS - Bravery (211) - Common
10 AS (10 strength bonus) - Phoen's Strength (606) - Rare
25 AS - Heroism (215) - Rare or a 65 lore trained cleric in group for 1 minute.
10 AS - Dauntless (1606) - Rare
10 AS - Adrenal Surge (1107) - Common, 3 seconds
30 AS - Camouflage (608) - Uncommon, must be hidden when attacking
30 AS - Zealot (1617) - Uncommon, grouped paladin
20 AS - Kai's Triumph (1007) - Uncommon, singing bard
75 AS - Spirit Strike (117) - Common, 1 swing
30 AS - V'Tull's Fury (1718) - Uncommon, 1 swing
8 AS - Patron's Blessing (1611) - Class Specific/Beyond Rare
15 AS - Empathic Focus (1109) - Class specific/Beyond Rare
20 AS - Intensity (1130) - Class specific/Beyond Rare
25 AS to +50 - Elemental targeting (425) - Uncommon. Overtaining in MnE at 75 ranks can boost attack bonus to +50. Each 2 spell trains after 425 adds +1. 27, 29, 31, 33, 35, 37, 39, 41, 43, 45, 47, 49, 51, 53, 55, 57, 59, 61, 63, 65, 67, 69, 71, 73 and 75 mne.
Abilities/CMan/Guild
29 AS - Berserk - Warrior Guild/CMAN - Warrior only
20 AS - Warcry Holler - Warrior Guild/CMAN - Uncommon, grouped warrior
18 AS - Spin attack - Warrior Guild/CMAN for rogues, monk, warrior, bard - Uncommon, training specific/63 guild ranks or CMAN 5
40 AS - Coup De Grace - CMAN - Uncommon, on kill, short duration. Use Warcry Cairn to stun.
10 AS - Weapon Specialization/Rank 5 - CMAN (You can have multiple weapon types: Wspec1, Wspec2, etc.)
10 AS - Weapon Bonding/Rank 5 - CMAN (single weapon)
Society
+26 AS - Voln Symbol - Courage
+13 AS - Voln Symbol - Supremacy (Undead only)
+35 AS - CoL Signs - Sword, Smite, Striking
+25 AS - GoS Sigil - Plus HCW/HDW
+50 AS - Sign of madness - 15 seconds/3 spirit loss cost
Boost
+2 AS to +25 - Item Supercharger (Day 25 login bonus) - +50% attack strength boost on enchantment bonus
Flares
+5 AS to +25 - Ensorcell. +5 per tier on a random flare for 1 swing.
+5/10/+25 AS - Briar flares. T1 is +5, T2 is +10 and T3 is +25. Briar weapons drain health for influence. When the weapon is full it can be raised for a 1 minute buff.
Lore Training
Earth Lore
Boosts Strength (509) - Boosts strength self-cast by +1 per 4 ranks.
Blessing Lore
Benediction (307) - +5 AS for 1 swing on a 1-15% chance
Patron's Blessing (1611) - Boosts CM ranks from +1 to +17
Heroism (215) - Boosts heroism AS by + 1 per 10 ranks of lore training up to 25 at 250 ranks.
Religion Lore
Zealot (1617) - Boosts AS by +1 as a seed summation of 1. AS boost of +1 at 1 rank, +10 at 55 ranks and +51 at 231 ranks
Setup on example:
SKILL
Combat Maneuvers...................| 352 252
Two-Handed Weapons.................| 352 252
Max enhancives.
INFO
Strength (STR): 100 (40) ... 140 (60)
Max bonus.
WEAPON
10x perfect T5 Maul
Max enchantment.
MAGIC
- Major Spirit:
211: Bravery - 2:53:39
- Cleric:
307: Benediction - 0:24:34
- Minor Elemental:
425: Elemental Targeting - 1:05:10 (30 ranks of MnE)
509: Strength - 2:05:29
- Paladin:
1606: Dauntless - 1:34:36
- Ranger:
606: Phoen's Strength - 0:19:08
- Combat Maneuvers:
9605: Surge of Strength - 0:01:16
- Order of Voln:
9805: Symbol of Courage - 0:04:05
-Cman (Untracked):
Warcry Holler (+20 Attack Strength)
Normal - Aimed
You swing a gleaming rune-scribed maul at a mottled cave lizard!
AS: +736 vs DS: +432 with AvD: +43 + d100 roll: +47 = +394
... and hit for 157 points of damage!
Neck removed, head falls to the ground.
The cave lizard drops to the ground and shudders a final time.
Roundtime: 7 sec.
Berserk +29 attack strength
You swing a gleaming rune-scribed maul at a behemoth mud-covered crab!
AS: +765 vs DS: +360 with AvD: +47 + d100 roll: +37 = +489
... and hit for 210 points of damage!
Lucky shot rips through bone and muscle sending shield arm flying.
A behemoth mud-covered crab twitches recklessly and regurgitates a white fluid over its mangled left foreleg.
The mud-covered crab clacks its pincers a final agonizing time and dies.
Berserk T5 ensorcell flare +25 attack strength
You spin around looking for something to attack!
You assault a burly grahnk with an unrelenting fury!
You swing a gleaming rune-scribed maul at a burly grahnk!
AS: +790 vs DS: +250 with AvD: +57 + d100 roll: +5 = +602
... and hit for 220 points of damage!
Blow cracks a rib and punctures a lung.
Breathing becomes a challenge.
You feel the unnatural surge of necrotic power wane away.