View Full Version : Recommendations for Perm Resistance
lexbubba
08-21-2019, 04:55 PM
I got 2 perm resistance certs from HESS. Which 2 resistances do folks recommend I add to my full plate armor? I am a capped warrior that typically hunts nelemar although looking to expand into other post cap hunting grounds as well.
I did a bunch of go ogling but haven't had a lot of luck clearly defining good options. Some people recommend puncture resistance for nelemar, but would that still make sense on full plate? Others have suggested acid resistance for SOS but I have yet to hunt there. Thoughts on these or other good options for long term? I don't typically to regular attacks really often but occasionally to certain maneuvers or weird spells that I can't identify.
Thanks in advance
BriarFox
08-21-2019, 05:13 PM
lightning and puncture
Archigeek
08-21-2019, 05:33 PM
No warrior should do puncture, since they can do it themselves with the armor cman. Resistances are pretty hunting ground specific. I hunt the scatter with fire and cold for lich hunting, as well as impact, which is a good all around resistance.
One thing about resistance is that like a lot of things, it doesn't make a lot of difference in small amounts, but helps hugely in large amounts. That sounds obvious I suppose, but what I'm saying is that you won't see a big change till you have a decent amount.
My recommendation is to pick one resistance and put all your points there.
gilchristr
08-22-2019, 01:26 AM
I agree with concentrating on one resistance.
I did a lot of hunting in stone sentinals, which have a lightning attack that can instant kill. One character had no lightning resistance and the other had sonic armor which provides significant resistance. The character with no resistance died quite regularly from a death crit by the lightning explosion in that area, and the character with significant lightning resistants NEVER died from it. So strong resistance basically was able to stop instant kills - which can never be said of crit padding (it can only reduce instant kills).
The character with no resistance then upgraded to 10% resistance, and it sure didnt seem to make a difference in the instant death rate.
So what the other poster said - it doesn't make a lot of difference in small amounts, but helps hugely in large amounts.
PS - also, with 20% impact resistance, I have never been instant killed by minotaur charges. Again, a lot makes a big difference.
Ososis
08-22-2019, 04:45 AM
I have learned that a lot of attacks that kill me that my brain assumed were slash or crush were in fact IMPACT! I hunt the scatter so I don't know what goes down in nelemar, but iv been dreaming of impact resistance, and as mentioned god damn minotaur charge killed me like WTF? oh I bet its impact.. (google) God damn it impact.. SHould have gotten them last round but again, I didn't know how badly impact was pissing me off.
Even a little bit of resist takes the edge off, and its the edge that kills.
IorakeWarhammer
08-22-2019, 08:11 AM
impact
m444w
08-22-2019, 10:04 AM
I have to disagree, 5-10% resistance basically stops 99% of cheap deaths against that table. I haven't been crit killed by acid spray once since adding 5%.
neimanz1
08-22-2019, 10:34 AM
i think that is only because the crit cap is low for those attacks, even with 40 percent lightning resist you won't be able to stop cheap deaths from 125
m444w
08-22-2019, 10:57 AM
What kind of n00b lets stuff live long enough to 125 them?
neimanz1
08-22-2019, 11:05 AM
that is not the point, the chance of certain attacks to cause a cheap death is low to begin with
Realk
08-22-2019, 11:53 AM
i get where Hoy was at... i'm now actually just curious if 125 exists as a spell for critters... if so which.... do they have their own box popping sessions too? is that the real reason why they hang out together?
m444w
08-22-2019, 01:12 PM
that is not the point, the chance of certain attacks to cause a cheap death is low to begin with
It kind of is the point. I was talking about completely unavoidable cheap deaths like acid splash, stone first, or whatever, not standing around while something 125's you to death.
lexbubba
08-24-2019, 09:41 PM
Thanks for the thoughts all. So it seems like the most recommended option is impact. Should I pour both certs to this?
lexbubba
07-27-2020, 01:59 PM
Revisiting this thread as it was incredibly helpful previously. I now have +30 (highly) resistance to impact attacks based on yalls recommendations. If I were to start investing in other resistances, where would I go next. A couple initial ideas come to mind:
-Some resistances to protect against grimswarm trolls voiding me (seems to be the only way i die in warcamps)
-Lightning -- seems have high criticals and causes easy deaths (although not sure where lightning defense is helpful at cap)
-Cold -- someplace in reim or confluence i think i heard this could be really helpful
-Is there something that protects against lurk attacks in sanctum
-Other ideas?
lexbubba
08-09-2020, 01:54 PM
Bumping my questions above
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