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View Full Version : New Combat Maneuver - Acrobat's Leap!



peam
08-15-2019, 01:36 PM
A new CMAN, Acrobat's Leap, has been released. Training in Acrobat's Leap allows you to jump to increase your reach while ambushing or using maneuvers that take the height system into account.

Skill Name: Acrobat's Leap
Mnemonic: leap
Hostile: No
Stamina Cost: 1 per foot of reach needed. Increases by 1 in chain armor and 2 in plate armor.
Other Requirements: None.
Available to: Rogues, Monks.
Prerequisites:
None
CMP Cost:
Rank 1: (Squares) 3
Rank 2: (Squares) 6
Rank 3: (Squares) 9
Description: This is a passive maneuver. You are able to leap to increase your reach by 1 foot per rank while ambushing or using maneuvers that take the height system into account. Every 30% of encumbrance reduces your reach by 1 foot.

This message was originally posted in Combat, Magic, and Character Mechanics, Character Creation, Stats, and Skills. To discuss the above, follow the link below.

http://forums.play.net/forums/19/327/3363/view/316

audioserf
08-15-2019, 01:39 PM
Love that this is passive, very good release imo

Taernath
08-15-2019, 01:41 PM
how about them rangers

Mobius1
08-15-2019, 01:48 PM
Though I'm sure I'm in the minority here, I actually think this is a bad change.

This change lets small races overcome one of their largest mechanical disadvantages as a rogue, when they were already in my opinion the best race for rogues. Halflings get great +Agi/Dex, an awesome maneuver avoidance bonus, a hiding bonus, and +40 bloody elemental TD (little assholes, I hate you for this.). The encubrance and health are negatives, but not from a min/max perspective.

The little bastards don't need any more benefits than they already have. I think this change just greatly marginalized a lot of the larger races, since their main benefit over the small races was their height.

And don't go trying to tell me that 3 cman points and a couple stamina per swing is a huge cost. I really don't think you need more than 1 rank in most cases (Maybe 2?), to hit the head of most things.

Neovik1
08-15-2019, 02:32 PM
I completely agree with you on this. For the price I pay for being able to hit taller things I can't hit smaller things for shit. I constantly get failed to find one handed strike as a giant.


Though I'm sure I'm in the minority here, I actually think this is a bad change.

This change lets small races overcome one of their largest mechanical disadvantages as a rogue, when they were already in my opinion the best race for rogues. Halflings get great +Agi/Dex, an awesome maneuver avoidance bonus, a hiding bonus, and +40 bloody elemental TD (little assholes, I hate you for this.). The encubrance and health are negatives, but not from a min/max perspective.

The little bastards don't need any more benefits than they already have. I think this change just greatly marginalized a lot of the larger races, since their main benefit over the small races was their height.

And don't go trying to tell me that 3 cman points and a couple stamina per swing is a huge cost. I really don't think you need more than 1 rank in most cases (Maybe 2?), to hit the head of most things.

Mobius1
08-15-2019, 03:08 PM
That's a good point. Stuff like Cerebralites.

I actually made a stink about this already, on Discord, and Naijin (its creator) as well as Estild just defended it.

Their biggest defense was that it comes at an expense. An expense I think that is pathetic. Especially when 99% of rogues don't use stamina for anything but smastery and vanish anyways.

I told them they should at least give us a maneuver that boosts our maneuver defense, like the small races get, and Naijin pointed to Deflection Mastery as something that already does that. They had no comment after I pointed out how it's probably the most ludicrous costing shield man/cman there is (114 of our max 202 points.).

Not only that, but learning the new cman will do jack diddly squat for me, since I don't hunt and never will hunt trolls. Yet any +maneuver defense maneuver would still help the small races just as much.

This new maneuver is a load of BS. Go choke on a tart you stupid halflings!

Methais
08-15-2019, 03:14 PM
A new CMAN, Acrobat's Leap, has been released. Training in Acrobat's Leap allows you to jump to increase your reach while ambushing


They should buff this to allow rogues to ambush stuff from the next room over because reasons.

Mobius1
08-15-2019, 03:18 PM
They should buff this to allow rogues to ambush stuff from the next room over because reasons.

They should give large races the new cman "gnome tossing" which allows us to hurl a gnome or halfling into the next room over.

Suppa Hobbit Mage
08-15-2019, 03:19 PM
Halflings are so clearly the best race in GS. I loved all the bonuses I got as a halfling, and I had high tier stuff for managing my encumbrance like a coin backpack, 1 lb containers, etc.

Mobius1
08-15-2019, 03:22 PM
Halflings are so clearly the best race in GS. I loved all the bonuses I got as a halfling, and I had high tier stuff for managing my encumbrance like a coin backpack, 1 lb containers, etc.

Yeah, people that complain about encumbrance as small races can cry me a river. It's so easy to manage encumbrance any more.

And quite frankly, I would give up every single loot item I ever find from now until as long as I play GS, for +40 TD. That's the kind of boost that no amount of loot farming could buy me. If I was a halfling I could leave my boxes on the floor, and laugh at encumbrance (and liches).

Suppa Hobbit Mage
08-15-2019, 03:26 PM
Yeah, people that complain about encumbrance as small races can cry me a river. It's so easy to manage encumbrance any more.

And quite frankly, I would give up every single loot item I ever find from now until as long as I play GS, for +40 TD. That's the kind of boost that no amount of loot farming could buy me. If I was a halfling I could leave my boxes on the floor, and laugh at encumbrance (and liches).

Sounds like you should roll up a halfling...

Mobius1
08-15-2019, 03:28 PM
Sounds like you should roll up a halfling...

Well, I'm not about to throw away over 2 decades of work.

Taernath
08-15-2019, 03:28 PM
They should buff this to allow rogues to ambush stuff from the next room over because reasons.

This is clearly the purview of a new minor telepathy spell, coming soon to your nearest Duskruin!

Astray
08-15-2019, 03:54 PM
"This helps you ambush from hiding. We also gave it to monks for some reason."

I mean, if Monks have anything going for them, it's Cman choice.

Methais
08-15-2019, 04:00 PM
Well, I'm not about to throw away over 2 decades of work.

"Due to player demand, we've introduced race change tokens in the Simucoin store for the low price of 250,000 Simucoins." -Simu, probably

Mobius1
08-15-2019, 04:03 PM
"Due to player demand, we've introduced race change tokens in the Simucoin store for the low price of 250,000 Simucoins." -Simu, probably

Hell, I'd totally go halfling if I could switch. I'd have maybe gone halfling way back when, but we didn't have the Wiki to know about the BS +40 TD, maneuver bonus, etc..

The one last reason I could feel less salty towards halflings, was the height thing, and now that's gone.

Roleplaying reasons is all I have left, but for that they have those illusion pots, haha.

Archigeek
08-15-2019, 04:11 PM
Hell, I'd totally go halfling if I could switch. I'd have maybe gone halfling way back when, but we didn't have the Wiki to know about the BS +40 TD, maneuver bonus, etc..

The one last reason I could feel less salty towards halflings, was the height thing, and now that's gone.

Roleplaying reasons is all I have left, but for that they have those illusion pots, haha.

You know what they say, "once you go halfling..."

Donquix
08-15-2019, 05:27 PM
"This helps you ambush from hiding. We also gave it to monks for some reason."

I mean, if Monks have anything going for them, it's Cman choice.

I do aimed head shots, from the open, all of the time. I'm an average race and troll heads, for example, are too tall to hit (so i switch to kicking their chest, which I can reach and has a comparable crit threshold).

I dunno that I would prioritize this cman, but i do happen to have a few extra CMan points and I can afford to pick up one rank. If the one rank is enough to punch trolls in their stupid face, it's quite a nice change for, if nothing else, when i have to go kill some forest trolls for an alt's CoL task.

Why rangers (especially) and bards (to a lesser degree)were left out, i don't know.

Mobius1
08-15-2019, 05:38 PM
I do aimed head shots, from the open, all of the time. I'm an average race and troll heads, for example, are too tall to hit (so i switch to kicking their chest, which I can reach and has a comparable crit threshold).

I dunno that I would prioritize this cman, but i do happen to have a few extra CMan points and I can afford to pick up one rank. If the one rank is enough to punch trolls in their stupid face, it's quite a nice change for, if nothing else, when i have to go kill some forest trolls for an alt's CoL task.

Why rangers (especially) and bards (to a lesser degree)were left out, i don't know.

I assume the other classes were left out because they are considered to be less acrobatic.

Someone did request that this should let tall races hit flying creatures. That at least would be pretty cool. Not cool enough for me to get it, but at least a little more useful for taller races.

wetsand
08-15-2019, 08:03 PM
I'm a bit more surprised they left out warriors vs rangers or other semis. I know I won't bother as a monk. I'd rather just jab a leg and tier up at the same time.

Fortybox
08-15-2019, 08:05 PM
Halflings are the best.

gilchristr
08-15-2019, 08:07 PM
I think a requirement for a high threshold of dodge training per level would have been a more interesting requirement than a class restriction, and could have better supported the "high benefit at a high cost" idea.

khorpulent
08-15-2019, 08:44 PM
This is really just a scheme to sell more encumbrance potions:

1. Put encumbrance potions on sale.
2. Create incentive to roll up a new halflings and gnomes.
3. Sell potions to encumbered halflings and gnomes.
4. Rake in the profts from potion addicts.

Donquix
08-16-2019, 12:41 AM
I'm a bit more surprised they left out warriors vs rangers or other semis. I know I won't bother as a monk. I'd rather just jab a leg and tier up at the same time.

eh....as long as the expected paradigm for warriors is plate armor, and generally speaking full plate, it makes sense. When I think "full plate" i don't think "acrobatic leaping"

rangers should really have been included

bards...man fuck bards, they're fine.

Methais
08-16-2019, 11:01 AM
eh....as long as the expected paradigm for warriors is plate armor, and generally speaking full plate, it makes sense. When I think "full plate" i don't think "acrobatic leaping"


https://www.youtube.com/watch?v=qzTwBQniLSc

Mobius1
08-16-2019, 11:22 AM
Just looking at how they designed the feet of full plate armor is astounding. It was designed so that you have full movement capabilities in it.

And actually, tons of rogues wear full plate, hehe.

But even so, traditionally rogues have been considered the acrobatic class (For example, we have rogue gambits, and the thief-acrobat title.). As for monks, they get thrown in there too, because clearly they are perceived as an acrobatic class as well.

I don't see rangers as acrobatic, and warriors...well, that one I could see going either way.

But whatever the case, I wish this ability was given to ZERO classes, let alone just rogues/monks. I'm just explaining their reasons for those classes getting it.

Donquix
08-16-2019, 11:58 AM
Just looking at how they designed the feet of full plate armor is astounding. It was designed so that you have full movement capabilities in it.

And actually, tons of rogues wear full plate, hehe.

But even so, traditionally rogues have been considered the acrobatic class (For example, we have rogue gambits, and the thief-acrobat title.). As for monks, they get thrown in there too, because clearly they are perceived as an acrobatic class as well.

I don't see rangers as acrobatic, and warriors...well, that one I could see going either way.

But whatever the case, I wish this ability was given to ZERO classes, let alone just rogues/monks. I'm just explaining their reasons for those classes getting it.

rangers have to swing through trees and shit, they definitely qualify. bards you could do the dancing / performer angle to justify it but again....fuck bards.

Astray
08-16-2019, 11:59 AM
rangers have to swing through trees and shit

What? The class is Ranger, not Tarzan.

Methais
08-16-2019, 12:00 PM
What? The class is Ranger, not Tarzan.

Rangers in 2019:

https://thumbs.gfycat.com/DishonestPaleDartfrog-size_restricted.gif

khorpulent
08-16-2019, 01:07 PM
Though I'm sure I'm in the minority here, I actually think this is a bad change.

This change lets small races overcome one of their largest mechanical disadvantages as a rogue, when they were already in my opinion the best race for rogues. Halflings get great +Agi/Dex, an awesome maneuver avoidance bonus, a hiding bonus, and +40 bloody elemental TD (little assholes, I hate you for this.). The encubrance and health are negatives, but not from a min/max perspective.

The little bastards don't need any more benefits than they already have. I think this change just greatly marginalized a lot of the larger races, since their main benefit over the small races was their height.

And don't go trying to tell me that 3 cman points and a couple stamina per swing is a huge cost. I really don't think you need more than 1 rank in most cases (Maybe 2?), to hit the head of most things.

You do realize it's 3 points for just the first rank, which is not enough extra height to even hit a giant in the abdomen.

I play my monk a lot more than my rogue, but in my experience stamina is precious for both. My rogue burns through a ton of stamina using vanish. CM points are always going to be tight for pures -- I've looked into a way to pick up a couple ranks of this on my monk, but there's nothing I can really afford to give up for more than one rank.

Yeah, smaller races can avoid encumbrance by not picking up anything, but that's kind of a big deal. All of my square halflings have to leave a trail of boxes wherever they go. You don't HAVE to pick up loot, but a lot of folks would certainly prefer to be able to pick up stuff other than gems.

And don't forget about size-based penalties for many maneuvers like charge, tackle, shield bash.

Mobius1
08-16-2019, 01:51 PM
You do realize it's 3 points for just the first rank, which is not enough extra height to even hit a giant in the abdomen.

I play my monk a lot more than my rogue, but in my experience stamina is precious for both. My rogue burns through a ton of stamina using vanish. CM points are always going to be tight for pures -- I've looked into a way to pick up a couple ranks of this on my monk, but there's nothing I can really afford to give up for more than one rank.

Yeah, smaller races can avoid encumbrance by not picking up anything, but that's kind of a big deal. All of my square halflings have to leave a trail of boxes wherever they go. You don't HAVE to pick up loot, but a lot of folks would certainly prefer to be able to pick up stuff other than gems.

And don't forget about size-based penalties for many maneuvers like charge, tackle, shield bash.

I'd have to do some testing to really say for sure, about how many ranks are needed. My comment about only needing a rank or two, is because I don't think that in MOST cases, you would need all 3 ranks. How many critters are you actually hunting that you need a 3 foot higher reach?

Even so, 18 points is a small price to pay.

And I don't think a couple stamina per attack is really going to starve anyone out of stamina. It's certainly magnitude less stamina than having to prone something with cmans.

As for encumbrance, me being a human doesn't magically make me immune to it, either. I leave boxes all the time because of it. But for +40 eTD I would literally pay billions of silvers for - an amount that I would NEVER obtain from loot gains, and certainly a lot more expensive than a weight reducing bag.

And yes, I have not forgotten the penalties for those cmans as a small race. Just like I have not forgotten about penalties large races have, such as hitting smaller critters (Like one that I hunt on a daily basis - Cerebralites.).

Donquix
08-16-2019, 06:57 PM
18 CM points is not a small price, that's an insane statement.

Look you have a hard on for TD, we get it.

Mobius1
08-19-2019, 09:13 AM
18 CM points is not a small price, that's an insane statement.

Look you have a hard on for TD, we get it.

Actually, it's their maneuver bonus I personally care about the most.

And as I said earlier, I call into question how much they even need 3 ranks, in most cases.

bunnymustdie
08-19-2019, 09:52 AM
It just feels like humans in general are underwhelming as a race.

Suppa Hobbit Mage
08-19-2019, 09:53 AM
It just feels like humans in general are underwhelming as a race.

In PVP I liked that they had a stun breaker.

Murrandii
08-19-2019, 11:04 AM
Point is, smaller races got advantages and their disavantages can be mitigated by simu's encomberance pots and now this for one shot kill

What was developed for larger races to compensentate their disavantages vs this new buffed for smaller races?

Methais
08-19-2019, 11:19 AM
Point is, smaller races got advantages and their disavantages can be mitigated by simu's encomberance pots and now this for one shot kill

What was developed for larger races to compensentate their disavantages vs this new buffed for smaller races?

Halflings still have tiny wangs.

Donquix
08-19-2019, 01:18 PM
Halflings still have tiny wangs.

New HESS item: A silver flask with a crimson bull logo on the front

60 minutes of rank 3 acrobat's leap, followed by 30 minutes of acrobat's leap rank -3