Alyos
08-12-2019, 07:09 PM
Auction will go once, twice, sold, updated once or twice a day. Buyouts welcome.
1- a modwir-hafted vultite-spiked maul
+20
The harmonics generated tell you that the maul has been sanctified for use by a Cleric or Paladin in the fight against the undead.
The maul resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 10 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a boost of 4 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a boost of 2 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The maul looks to have quite a few charges remaining.
mb 1m
2- a thick golvern shield
+30 medium shield
Sold on buyout
3- a glowbark composite bow
+22
A glowbark composite bow has a combat effectiveness rating of 5 points of Sighted weighting and a 60.0% chance to have a combat effectiveness rating of 6. It has 12 of 20 services towards the next full rank of combat effectiveness.
mb 100k
4- ivory-inlaid copper stickpin
The copper stickpin contains the spell Flaming Aura, from the Arcane circle.
It has 7 charges.
It is empowered and can be charged for an additional 270 charges.
It provides a boost of 1 to Agility Bonus.
The stickpin looks to have a huge number of charges remaining.
You sense that the copper stickpin will persist after its last enhancive charge has been expended.
You sense that the copper stickpin will persist after its last magical charge has been expended.
mb 100k
5- chased imflass earring
It provides a boost of 3 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The earring looks to have a lot of charges remaining.
You sense that the imflass earring will crumble into dust after its last enhancive charge has been expended.
You sense that the imflass earring will persist after its last magical charge has been expended.
mb 100k
6- a rune-etched gold talisman
The gold talisman contains the spell Cloak of Shadows, from the Sorcerer circle.
It has 8 charges.
It is empowered and can be charged for an additional 195 charges.
It provides a boost of 6 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The talisman looks to have more than your average giantman could count charges remaining.
You sense that the gold talisman will crumble into dust after its last enhancive charge has been expended.
You sense that the gold talisman will persist after its last magical charge has been expended.
mb 100k
7- an onyx inset ora armband
It provides a boost of 5 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 25 times.
The armband looks to have a fair amount of charges remaining.
You sense that the inset ora armband will crumble into dust after its last enhancive charge has been expended.
CB SOLD ON BUYOUT
8- glittering star sapphire bracelet
It provides a boost of 1 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 2 to Strength Base.
This enhancement may not be used by adventurers who have not trained 4 times.
The bracelet looks to have a few charges remaining.
You sense that the star sapphire bracelet will persist after its last enhancive charge has been expended.
You sense that the star sapphire bracelet will persist after its last magical charge has been expended.
CB 200k Dud once
1- a modwir-hafted vultite-spiked maul
+20
The harmonics generated tell you that the maul has been sanctified for use by a Cleric or Paladin in the fight against the undead.
The maul resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 10 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a boost of 4 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a boost of 2 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The maul looks to have quite a few charges remaining.
mb 1m
2- a thick golvern shield
+30 medium shield
Sold on buyout
3- a glowbark composite bow
+22
A glowbark composite bow has a combat effectiveness rating of 5 points of Sighted weighting and a 60.0% chance to have a combat effectiveness rating of 6. It has 12 of 20 services towards the next full rank of combat effectiveness.
mb 100k
4- ivory-inlaid copper stickpin
The copper stickpin contains the spell Flaming Aura, from the Arcane circle.
It has 7 charges.
It is empowered and can be charged for an additional 270 charges.
It provides a boost of 1 to Agility Bonus.
The stickpin looks to have a huge number of charges remaining.
You sense that the copper stickpin will persist after its last enhancive charge has been expended.
You sense that the copper stickpin will persist after its last magical charge has been expended.
mb 100k
5- chased imflass earring
It provides a boost of 3 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The earring looks to have a lot of charges remaining.
You sense that the imflass earring will crumble into dust after its last enhancive charge has been expended.
You sense that the imflass earring will persist after its last magical charge has been expended.
mb 100k
6- a rune-etched gold talisman
The gold talisman contains the spell Cloak of Shadows, from the Sorcerer circle.
It has 8 charges.
It is empowered and can be charged for an additional 195 charges.
It provides a boost of 6 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The talisman looks to have more than your average giantman could count charges remaining.
You sense that the gold talisman will crumble into dust after its last enhancive charge has been expended.
You sense that the gold talisman will persist after its last magical charge has been expended.
mb 100k
7- an onyx inset ora armband
It provides a boost of 5 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 25 times.
The armband looks to have a fair amount of charges remaining.
You sense that the inset ora armband will crumble into dust after its last enhancive charge has been expended.
CB SOLD ON BUYOUT
8- glittering star sapphire bracelet
It provides a boost of 1 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 2 to Strength Base.
This enhancement may not be used by adventurers who have not trained 4 times.
The bracelet looks to have a few charges remaining.
You sense that the star sapphire bracelet will persist after its last enhancive charge has been expended.
You sense that the star sapphire bracelet will persist after its last magical charge has been expended.
CB 200k Dud once