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View Full Version : Official : Item Loss Updates!



Avaia
07-30-2019, 08:57 PM
We have released a new item loss system that will work in conjunction with currently existing item loss systems (Disarm Weapon maneuvers, Itchy Curse, hard-skinned creatures, hurling, etc). Previously, items that were involved in these systems would wind up laying on the ground, where they were at risk for being swept up by the "janitor" and lost or being taken by other players. We have instead transitioned to a new system where items will no longer wind up on the ground and will instead be disarmed/cursed/etc "into the shadows" (or equivalent).

Items so disarmed/cursed/etc will no longer be at immediate risk for permanent loss. You will then have up to 90 days to use a new verb (RECOVER) to collect your item from the appropriate room (which will likely be the room it was lost in, but may not always be the case -- see below). You can see a list of your RECOVERable items and their approximate LOCATIONs via RECOVER LIST. If you do not recover your items within 90 days, they will be permanently lost. You can have up to 20 items awaiting recovery. If you exceed this cap, the item awaiting recovery the longest will be permanently lost to make room for the new item. Thus, it is in your best interest to still recover items in a somewhat timely fashion (though you can certainly return to town and heal/spell up and/or come back the next day, and your item will be safe).

RECOVER ITEM should be used for all non-hurling recoveries. This results in a recovery attempt where you will need to empty your hands and kneel down to carefully search for your item. This is a Perception based search, though you will always be able to recover any item given enough time (subsequent RECOVERY attempts in the same room will result in a growing bonus to the recovery roll). The difficulty of the search depends on the nature of the specific item loss system in question (Disarm Weapon recovery difficulty is based on the end result, whereas a weapon bouncing off a tough creature hide is typically very easy to recover). Hurled items are much easier to recover via the RECOVER HURL command -- you merely need to wait for the already existing standard hurling recovery time to expire. Once the time has expired, recovering your item requires no search roll, kneeling, or roundtime.

You can only RECOVER your own items. If, for whatever reason, you cannot recover your own item (perhaps you forgot the exact room it was lost in, or the area is too high level or too dangerous for you, or the area was a temporary quest area, or a now burned warcamp, or you just don't feel like going back), you will be able to purchase a recovery from the local Adventurer Guild headmaster. This service will cost you a silver fee based on: 1) Your level 2) The length of time that has occurred between the loss and your request [you will have a day before the price starts increasing] 3) The number of prior recovery services you have purchased within the last 90 days. The cost of an individual item's recovery can vary between 100 silvers (for completely new characters) to 500,000 silvers (for capped players that make liberal use of the recovery service).

If you lose an item that you don't care to recover at all (perhaps you dropped a clear topaz somewhere due to an itchy curse), you can use RECOVER FORGET to remove the item from your recoverables list. Please note that using RECOVER FORGET will result in your item becoming permanently deleted.

The net goal of these changes is both to remove the chance of permanent item loss while also making the various item loss systems a bit more relevant to combat. In addition to the above changes, we have also adjusted the various item loss abilities to reduce/eliminate the long RTs that typically occurred upon the initial disarm attempt. The design goal there is to move the RT from the initial disarm to the recovery attempt, as it is no longer as simple as typing GET to reverse the combat effect of the item loss. These changes also make disarming creatures more relevant, as most will no longer be able to simply pick their weapon back up and immediately attack. The intention is to try to nudge combat to be a little bit more dynamic upon a disarm, such that carrying a backup weapon or runestaff, or having an alternate mode of attack, or retreating temporarily, will be less stressful and more viable than immediately attempting a recovery.

Most existing disarm return abilities (bonding and special weapons, including returners) will continue to work as they have done so in the past. Spirit Servants' (218) interaction with lost items has been modified to work within the new system. Instead of immediately swooping down to pick up lost items, spirit servants will now simply note the location of a lost item by pulsing upon seeing a drop. That specific servant will then remember the location that an item was dropped in for up to an hour. You can then TELL the spirit to RECOVER your item and it will immediately do so, from anywhere in the game. If you dismiss your servant or its duration runs out before you tell it to recover, any subsequent servants will not have any knowledge of your items and you will have to recover the item via one of the normal methods. Spirit Servants will also now linger longer after your resurrection, in order to give you time to issue a recovery command in the event that you get disarmed and die.

Miscellaneous Notes:

Disarm Weapon - Roundtimes upon being disarmed have been significantly lowered across the board. The maximum RT that you can now suffer upon your weapon being disarmed is 8 seconds (previously 20). Note that creatures have a setting where they may inflict RT on you in lieu of disarming your weapon -- that RT is unchanged. If you are training for the Warrior Guild with a rattan weapon, the rattan weapon will continue be knocked directly to the ground (instead of the shadows) in order to facilitate reps.

Hard Skin Creatures - Creatures with hard skin or bony protrusions that can knock your items to the ground will no longer inflict RT upon you when this happens. This includes creatures and players with the Brace (1214) spell active.

Creatures that can loot you - Certain creatures (Ithzir, gremlins, etc) or areas (Cavernhold) can loot items from you via various means. Coin and gem theft is unaffected by these changes. For creatures that can loot weapons, armor, and other non-gem items, they will now stash the items locally (possibly the room you died in, but not always). These items will be RECOVERable, though you may need to unlock/open a chest/door/etc first to be able to RECOVER your item successfully.

Coase



http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1907283?get_newest=true

Suppa Hobbit Mage
07-30-2019, 09:01 PM
what a faggot disneyland update.

Astray
07-30-2019, 09:07 PM
Hard Skin Creatures - Creatures with hard skin or bony protrusions that can knock your items to the ground will no longer inflict RT upon you when this happens. This includes creatures and players with the Brace (1214) spell active.

Wow. That's pretty gay.

Avaia
07-30-2019, 09:35 PM
Be sure to carry a backup weapon with you, boys and girls. If your weapon gets disarmed it cannot be just picked back up, it must be recovered. This may or may not prove problematic if critters are swarming around.

gilchristr
07-30-2019, 09:42 PM
In other news, a pink slip was issued to the janitor

gilchristr
07-30-2019, 10:07 PM
You think gemstone was "immersive" but for this one recent change?

Astray
07-30-2019, 10:08 PM
You think gemstone was "immersive" but for this one recent change?

He's retarded, just ignore him.

ElevenElven
07-31-2019, 03:28 AM
[I]
RECOVER ITEM should be used for all non-hurling recoveries. This results in a recovery attempt where you will need to empty your hands and kneel down to carefully search for your item. This is a Perception based search, though you will always be able to recover any item given enough time (subsequent RECOVERY attempts in the same room will result in a growing bonus to the recovery roll). The difficulty of the search depends on the nature of the specific item loss system in question (Disarm Weapon recovery difficulty is based on the end result, whereas a weapon bouncing off a tough creature hide is typically very easy to recover).


Did disarm just get buffed? They took away your chance of just simply picking up what got disarmed and made it into a maneuver that gives you RT and makes you kneel if you want your weapon back in the middle of a fight. Also, if you use a shield - you now have to put that away, too, in order to recover your weapon? Shield/Brawl casters finally get the last laugh after all my years of laughing at them. :(

You guys were right, I was wrong. In this exact situation anyway.

I feel like the whole point of this update, even though they try to make it out to be "This is for you guys, we don't want you to lose your weapons permanently!" was really so they wouldn't have to bother with people using REPORT every time they got disarmed and having to take the time to help people.

Tgo01
07-31-2019, 03:41 AM
Does anyone know if this even helps with the fact that Ithzir can take your weapon right off your dead body?


Creatures that can loot you - Certain creatures (Ithzir, gremlins, etc) or areas (Cavernhold) can loot items from you via various means. Coin and gem theft is unaffected by these changes. For creatures that can loot weapons, armor, and other non-gem items, they will now stash the items locally (possibly the room you died in, but not always). These items will be RECOVERable, though you may need to unlock/open a chest/door/etc first to be able to RECOVER your item successfully.

So...yeah. This update seems dumb. I'm glad they are getting rid of permanent item lose, but did they go out of their way to make this as dumb as possible?

How hard is it? If your item is knocked to the ground no one else (not even critters) can pick it up. As long as you're in the room your weapon stays put. As soon as you leave the room then all of this jazz about being recoverable happens. That way you can just grab your weapon if you're still in the room and being attacked. And unless I'm misunderstanding something here, only certain weapons (whatever a "rattan" weapon is, I'm assuming it's a weapon you can pick up in the warrior guild) won't instantly be lost to the ether when practicing disarm weapon with a partner. Why not just make it ANY weapon won't be instantly lost to the ether if disarmed by another player?

Now some warrior jackass can disarm you and you have to sit there searching for your weapon on your hands and knees like an idiot?

ElevenElven
07-31-2019, 03:53 AM
How hard is it? If your item is knocked to the ground no one else (not even critters) can pick it up. As long as you're in the room your weapon stays put. As soon as you leave the room then all of this jazz about being recoverable happens.

I like this idea. Make some sort of MARK ATTUNE so when an item marked attuned by you gets disarmed, only you can pick it up.
I also saw the lootable thing right after I posted which is why I edited. Unlock/open a chest/door/etc... wtf? MIGHT be in the room you got looted? So, if not, you just need to go searching around the entire area or bite the bullet and pay 500k to the AdvGuild each time an ithzir steals your weapon while you're dead? Maybe just make it so they only steal gems/coins and be done with that.

audioserf
07-31-2019, 07:38 AM
My biggest issue with this is how you don't get a chance to simply pick your weapon up at all, and it vanishes directly into THE RECOVERY UPSIDE-DOWN. When you consider how long people have clamored for a fix to permanent item loss, though, that seems like a small quibble. I'm more or less happy with this update. I wanted Sunder Weapon but we don't always get what we want. The reduced RT from being disarmed is a welcome change, as well.

That said: you better fucking believe I'm rolling into Nelemar with beater runestaves until I have confirmation that this mechanic actually works as intended. Lmao at beta testing Simu code with an actual valuable piece of gear.

Taernath
07-31-2019, 09:23 AM
My biggest issue with this is how you don't get a chance to simply pick your weapon up at all, and it vanishes directly into THE RECOVERY UPSIDE-DOWN.

POLICY 35a section c: Mechanics will be as convoluted and bizarre as possible in order to facilitate a uniformly stupid experience for customers.

Donquix
07-31-2019, 09:45 AM
The fact that it has a skill check for no fucking reason is amazing, and so simu.

"hey where'd that fuckin 8 foot pike I was just carrying go? i can't seem to find it"
"dude, it just got knocked out of your hand. It's right there"
"I DON"T SEE IT I NEED TO SEARCH COVER ME!"
"God damn it Terry, it's literally right in front of you"
"I NEED SUPPRESSING FIRE"


DR has the "at the feet slot" slot which makes so much more sense. Should just go to that, and if you leave the room move to RECOVER. At the very least RECOVER shouldn't need the kneeling and shit if you haven't left the room, or it's only been X seconds since the disarm, etc.

A weapon chain, or SK 218 item coming your way this DR. Believe.

Methais
07-31-2019, 10:06 AM
I think they need to debuff or outright nerf returners/warrior bonding to follow along with this “update”. It makes them incredibly powerful, like fucking crazy levels.


Imagine everyone else who’s got an ethereal string or is a warrior will never have to be in some fucked-up position hands and knees, defenseless, naked, spamming recover, recover with RT in some dangerous hunting ground. And that’s after they get out of the sticky situation with your primary weapon disarmed.

Warrior Bond, Ethereal String/returners needs to be looked at. Going to suggest on the Officials.

Shut the fuck up dumbass.

Avaia
07-31-2019, 10:16 AM
DR has the "at the feet slot" slot which makes so much more sense. Should just go to that, and if you leave the room move to RECOVER. At the very least RECOVER shouldn't need the kneeling and shit if you haven't left the room, or it's only been X seconds since the disarm, etc.

Exactly this. Leave the area/decay? RECOVER item. Don't? Pick it up.


A weapon chain, or SK 218 item coming your way this DR. Believe.

Guaranteed.

Someone already suggested on the Officials that if Spirit Servants can retrieve items after the fact, then how about spreading that ability to Animal Companions/Minor Demons/Familiars/etc?

Methais
07-31-2019, 10:16 AM
We have released a new item loss system that will work in conjunction with currently existing item loss systems (Disarm Weapon maneuvers, Itchy Curse, hard-skinned creatures, hurling, etc). Previously, items that were involved in these systems would wind up laying on the ground, where they were at risk for being swept up by the "janitor" and lost or being taken by other players. We have instead transitioned to a new system where items will no longer wind up on the ground and will instead be disarmed/cursed/etc "into the shadows" (or equivalent).

Items so disarmed/cursed/etc will no longer be at immediate risk for permanent loss. You will then have up to 90 days to use a new verb (RECOVER) to collect your item from the appropriate room (which will likely be the room it was lost in, but may not always be the case -- see below). You can see a list of your RECOVERable items and their approximate LOCATIONs via RECOVER LIST. If you do not recover your items within 90 days, they will be permanently lost. You can have up to 20 items awaiting recovery. If you exceed this cap, the item awaiting recovery the longest will be permanently lost to make room for the new item. Thus, it is in your best interest to still recover items in a somewhat timely fashion (though you can certainly return to town and heal/spell up and/or come back the next day, and your item will be safe).

RECOVER ITEM should be used for all non-hurling recoveries. This results in a recovery attempt where you will need to empty your hands and kneel down to carefully search for your item. This is a Perception based search, though you will always be able to recover any item given enough time (subsequent RECOVERY attempts in the same room will result in a growing bonus to the recovery roll). The difficulty of the search depends on the nature of the specific item loss system in question (Disarm Weapon recovery difficulty is based on the end result, whereas a weapon bouncing off a tough creature hide is typically very easy to recover). Hurled items are much easier to recover via the RECOVER HURL command -- you merely need to wait for the already existing standard hurling recovery time to expire. Once the time has expired, recovering your item requires no search roll, kneeling, or roundtime.

You can only RECOVER your own items. If, for whatever reason, you cannot recover your own item (perhaps you forgot the exact room it was lost in, or the area is too high level or too dangerous for you, or the area was a temporary quest area, or a now burned warcamp, or you just don't feel like going back), you will be able to purchase a recovery from the local Adventurer Guild headmaster. This service will cost you a silver fee based on: 1) Your level 2) The length of time that has occurred between the loss and your request [you will have a day before the price starts increasing] 3) The number of prior recovery services you have purchased within the last 90 days. The cost of an individual item's recovery can vary between 100 silvers (for completely new characters) to 500,000 silvers (for capped players that make liberal use of the recovery service).

If you lose an item that you don't care to recover at all (perhaps you dropped a clear topaz somewhere due to an itchy curse), you can use RECOVER FORGET to remove the item from your recoverables list. Please note that using RECOVER FORGET will result in your item becoming permanently deleted.

The net goal of these changes is both to remove the chance of permanent item loss while also making the various item loss systems a bit more relevant to combat. In addition to the above changes, we have also adjusted the various item loss abilities to reduce/eliminate the long RTs that typically occurred upon the initial disarm attempt. The design goal there is to move the RT from the initial disarm to the recovery attempt, as it is no longer as simple as typing GET to reverse the combat effect of the item loss. These changes also make disarming creatures more relevant, as most will no longer be able to simply pick their weapon back up and immediately attack. The intention is to try to nudge combat to be a little bit more dynamic upon a disarm, such that carrying a backup weapon or runestaff, or having an alternate mode of attack, or retreating temporarily, will be less stressful and more viable than immediately attempting a recovery.

Most existing disarm return abilities (bonding and special weapons, including returners) will continue to work as they have done so in the past. Spirit Servants' (218) interaction with lost items has been modified to work within the new system. Instead of immediately swooping down to pick up lost items, spirit servants will now simply note the location of a lost item by pulsing upon seeing a drop. That specific servant will then remember the location that an item was dropped in for up to an hour. You can then TELL the spirit to RECOVER your item and it will immediately do so, from anywhere in the game. If you dismiss your servant or its duration runs out before you tell it to recover, any subsequent servants will not have any knowledge of your items and you will have to recover the item via one of the normal methods. Spirit Servants will also now linger longer after your resurrection, in order to give you time to issue a recovery command in the event that you get disarmed and die.

Miscellaneous Notes:

Disarm Weapon - Roundtimes upon being disarmed have been significantly lowered across the board. The maximum RT that you can now suffer upon your weapon being disarmed is 8 seconds (previously 20). Note that creatures have a setting where they may inflict RT on you in lieu of disarming your weapon -- that RT is unchanged. If you are training for the Warrior Guild with a rattan weapon, the rattan weapon will continue be knocked directly to the ground (instead of the shadows) in order to facilitate reps.

Hard Skin Creatures - Creatures with hard skin or bony protrusions that can knock your items to the ground will no longer inflict RT upon you when this happens. This includes creatures and players with the Brace (1214) spell active.

Creatures that can loot you - Certain creatures (Ithzir, gremlins, etc) or areas (Cavernhold) can loot items from you via various means. Coin and gem theft is unaffected by these changes. For creatures that can loot weapons, armor, and other non-gem items, they will now stash the items locally (possibly the room you died in, but not always). These items will be RECOVERable, though you may need to unlock/open a chest/door/etc first to be able to RECOVER your item successfully.

Coase



http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1907283?get_newest=true

https://i.imgur.com/AtOppFm.png

Maerit
07-31-2019, 10:18 AM
Did any of the in-game messaging get changed to prompt you that using RECOVER is needed? I figure I might as well start writing a script for my sorcerer, and then I can use his runestaff. I mean, not hard to just cast 709, and then start doing the recover crap to find whatever item got disarmed.

Donquix
07-31-2019, 10:22 AM
Did any of the in-game messaging get changed to prompt you that using RECOVER is needed? I figure I might as well start writing a script for my sorcerer, and then I can use his runestaff. I mean, not hard to just cast 709, and then start doing the recover crap to find whatever item got disarmed.

HURL did, at least. I haven't seen for disarm proper yet.


You throw a katar at a mongrel kobold!
AS: +109 vs DS: +6 with AvD: +31 + d100 roll: +92 = +226
... and hit for 47 points of damage!
Slash to the mongrel kobold's chest!
Breathe deep, it'll feel better in a minute.
The mongrel kobold is stunned!
Lacking the force and angle to lodge in a mongrel kobold, the katar simply falls.
[Use the RECOVER HURL command while in the appropriate room to regain your item.]
Roundtime: 5 sec.

Maerit
07-31-2019, 10:23 AM
HURL did, at least. I haven't seen for disarm proper yet.

No one has been talking about this being a potential buff to thrown weapon combat. Might see about training up my little hurling rogue and give it a try. From what I was seeing on LNET last night, the recover hurl command doesn't have the associated kneel + RT requirements.

Mobius1
07-31-2019, 10:23 AM
You guys are nuts for all this complaining.

I didn't even personally have any need for a disarm update, but I still think this update is great. It sounds to me like they finally beta tested something themselves before releasing it for once, and dotted most of their I's and crossed most of their T's.

The system seems pretty logical to me, and I for one welcome the 20 second disarm RT being gone. If you can't clear a room without your primary weapon, you need to learn how to GS.

Also, considering that Disarm = Available to all, it's not like it's a huge concern for most people, outside of the uncommon roll. And at least you won't be stuck 20 seconds with no weapon.

I see this as a massively worthwhile trade-off to have ZERO chance of losing a weapon now. If you can even call it a trade-off.

And think about what this just did for hurling. It might actually be viable now!

Maerit
07-31-2019, 10:28 AM
You guys are nuts for all this complaining.


Despite the senior member tag, it appears you are new to the Player's Corner...

Maerit
07-31-2019, 10:38 AM
Welp, just went and tested for myself and managed, in the first 30 seconds, to experience the worst combination of abilities used sequentially in Nelemar, but managed to survive with minor injuries:



A triton radical rushes forward at you with her bronze scaling fork and attempts a charge!
[Roll result: 104 (open d100: 8)]
A triton radical lunges at you with a solid charge, but you manage to partially avoid it.
... 5 points of damage!
Minor puncture to the right leg.
Roundtime: 16 sec.
Roundtime changed to 9 seconds.
SR>
[Roll result: 141 (open d100: 30)]
A triton combatant swings an oak-shafted silvery blue trident at your ironwood runestaff and connects!
Your ironwood runestaff is knocked from your grasp and out of sight!
[Use the RECOVER ITEM command while in the appropriate room to regain your item.]
Roundtime: 8 sec.
Roundtime changed to 4 seconds.
SR>
A triton radical steeples her clawed fingers together, murmuring a quick incantation.
R>
A triton combatant thrusts with an oak-shafted silvery blue trident at you!
You evade the attack by a hair!
R>inc 410
You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
You gesture at a triton combatant.
A wave of dark ethereal ripples moves outward from you.
A triton combatant is buffeted by the dark ethereal waves and is knocked to the ground.
A triton radical is buffeted by the dark ethereal waves and is knocked to the ground.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>kneel
You kneel down.
K>
A triton radical raises an outstretched hand to the air!
a triton radical bows her head in supplication as an eerie silence overtakes the area. A cold mist drifts in, blanketing the area in its clammy embrace.

A thunderous din echoes all around as the very earth shudders beneath your feet, rending apart and revealing fissures steaming with the rancid stench of brimstone.

K>recover item
You put your head to the ground and peer intently in all directions, looking for any sign of the item.
You spy a gold-studded ironwood runestaff and recover it!

Roundtime: 10 sec.
Roundtime changed to 5 seconds.


535 helps a lot with this, halving the disarm RT and the recover RT. Also, the recover item command equips the weapon in your open hand, so you're at least kneeling while holding your weapon for the 5-10s of RT.

rolfard
07-31-2019, 11:05 AM
Guess we aren't untraining disarm after all

Donquix
07-31-2019, 12:31 PM
No one has been talking about this being a potential buff to thrown weapon combat. Might see about training up my little hurling rogue and give it a try. From what I was seeing on LNET last night, the recover hurl command doesn't have the associated kneel + RT requirements.

You're still going to be in offensive with no parry, and even though there is no RT for a hurl retrieval there is still an extra delay before you can recover it. I was getting a 6 second RT for an aimed hurl and it would take 2-3 extra seconds after that before I could recover the weapon. It certainly helps, a ton, that you don't have to worry about actually losing your item. Theorhetically now though i would think with maybe just 2 weapons you could rotate between them and always have one to toss.

Methais
07-31-2019, 01:00 PM
A triton combatant swings an oak-shafted silvery blue trident at your ironwood runestaff and connects!
Your ironwood runestaff is knocked from your grasp and out of sight!
[Use the RECOVER ITEM command while in the appropriate room to regain your item.]
Roundtime: 8 sec.
Roundtime changed to 4 seconds.


https://i.imgur.com/aB8TKGe.mp4
https://i.imgur.com/aB8TKGe.gif (https://imgur.com/gallery/qrOr7Ff)

Archigeek
07-31-2019, 01:05 PM
I think they need to debuff or outright nerf returners/warrior bonding to follow along with this “update”. It makes them incredibly powerful, like fucking crazy levels.


Imagine everyone else who’s got an ethereal string or is a warrior will never have to be in some fucked-up position hands and knees, defenseless, naked, spamming recover, recover with RT in some dangerous hunting ground. And that’s after they get out of the sticky situation with your primary weapon disarmed.

Warrior Bond, Ethereal String/returners needs to be looked at. Going to suggest on the Officials.

There is absolutely zero change for the end results for someone who's bonded or has a returner, unless they get a returner disarmed that they aren't bonded with. This almost never happens. Both of bonding and the returner script systems are unchanged by this fix.

Red
07-31-2019, 01:41 PM
[Roll result: 153 (open d100: 95) Bonus: 20]
You swing your black steel warblade at a Vvrael destroyer's black steel maul and connect!
A Vvrael destroyer's black steel maul is knocked from his grasp and out of sight!
Roundtime: 5 sec.

I killed him so now he will have to open a few of my locked chests/doors or go to the NPC Guild to retrieve it

Gelston
07-31-2019, 01:44 PM
Will a 101 endroll knock it out of sight? I'm thinking that would be a cool mechanic if it required a 150+ (I'd actually say 200+ but w/e).

audioserf
07-31-2019, 01:45 PM
There is absolutely zero change for the end results for someone who's bonded or has a returner, unless they get a returner disarmed that they aren't bonded with. This almost never happens. Both of bonding and the returner script systems are unchanged by this fix.

Koar's Light just enjoys making the stupidest possible posts about everything and complaining like an impotent shitbird. His post about bond/strings was nonsensical. Everyone, including him, knows that.

wetsand
07-31-2019, 04:35 PM
A lost soul swings a scorched black ball and chain at you!
Using the bone plates surrounding your forearms, you parry the attack!
A lost soul's ball and chain strikes one of the bony protrusions on your forearms and it is wrenched out of her grasp!
The black ball and chain falls into the shadows!

Maerit
07-31-2019, 04:40 PM
A lost soul swings a scorched black ball and chain at you!
Using the bone plates surrounding your forearms, you parry the attack!
A lost soul's ball and chain strikes one of the bony protrusions on your forearms and it is wrenched out of her grasp!
The black ball and chain falls into the shadows!

So while you don't inflict RT on anyone with 1214, you do basically eliminate weapons that the enemy would have retrieved. Can you recover item that weapon? What if it was a fancy genned weapon that you wanted to loot off the corpse when that occurred?

Also, this does not happen when using 1002 on targets. The weapon just falls to the ground in those cases.

wetsand
07-31-2019, 04:57 PM
So while you don't inflict RT on anyone with 1214, you do basically eliminate weapons that the enemy would have retrieved. Can you recover item that weapon? What if it was a fancy genned weapon that you wanted to loot off the corpse when that occurred?

Also, this does not happen when using 1002 on targets. The weapon just falls to the ground in those cases.

Doesn't show up on my recover list, so I suspect when they implemented the changes, they didn't even consider that monks could force creatures to lose their weapons. In before Estlid "fixes" 1214 to no longer work, but offers a SK 1214 that does for DR.

Donquix
07-31-2019, 05:23 PM
Normal creature weapons are never recoverable with new disarm, by design. if it was special hopper generated weapon it should be. Coase addressed this on the forums, for regular disarm. I assume it works similarly for brace but yes it's possible they fucked it up. Or you need spell aim.

Donquix
07-31-2019, 05:40 PM
Normal creature weapons are never recoverable with new disarm, by design. if it was special hopper generated weapon it should be. Coase addressed this on the forums, for regular disarm. I assume it works similarly for brace but yes it's possible they fucked it up. Or you need spell aim.

and i just tested. normal weapon, brace disarm gets the "falls into the shadows message" and poofs

i brought a random weapon from the pawnshop and dropped it, waited for the the thing to pick it up. when brace disarmed that one, it got the "fell into the shadows" message but it was just plainly visible in the room, not in the recover list. The creature picked it back up and i disarmed it again, same result.

Gelston
07-31-2019, 09:41 PM
Hm, wonder if you can use this system as a sort of 'locker stash' of weapons, with intentionally RECOVER "stored" weapons in different hunting ground rooms...

That sounds like a great way to lose shit. And when an item is gone, what are you going to do? Assist saying you decided to wait a month to recover it?

Suppa Hobbit Mage
07-31-2019, 09:52 PM
Yeah but it also works on more than just weapons, like backpacks and shit so you can stash away a shit ton of herbs or boxes or whatever without having to slug it around back and forth.

Do they disarm backpacks now?

Gelston
07-31-2019, 10:02 PM
Do they disarm backpacks now?

Nerp. Once again, he is a moron.

rolfard
07-31-2019, 10:23 PM
No not disarm, but itchy curse works. So get a sorcerer buddy to itchy curse some strategically placed sacks of herbs around your favorite hunting grounds.

Great, a new way to item hoard! Stow containers and herbs to recover later!

Gelston
07-31-2019, 10:33 PM
Great, a new way to item hoard! Stow containers and herbs to recover later!

Within 90 days, anyways.

Astray
07-31-2019, 10:35 PM
They'll be nerfing that now.

Seran
07-31-2019, 11:51 PM
What a fantastic update.

Methais
08-01-2019, 11:11 AM
Hm, wonder if you can use this system as a sort of 'locker stash' of weapons, with intentionally RECOVER "stored" weapons in different hunting ground rooms...

Sure, as long as you're a massive tard who enjoys doing extremely dumb tedious and pointless shit for no useful reason.

Let us know how it works out for you.

caelric
08-01-2019, 11:51 AM
Sure, as long as you're a massive tard who enjoys doing extremely dumb tedious and pointless shit for no useful reason.

Let us know how it works out for you.

Welp, you've pretty much just described Koars, so, yeah.

Methais
08-01-2019, 11:57 AM
Is it though?

Do you know how heavy a backpack full of herbs is? (shit ton heavy) or how about storing a few backpack worth of boxes safe and sound and then having your spirit servant or familiar fetch it for you instantly half way around the world at your table?

Again, let us know how that works out for you.

Methais
08-01-2019, 12:22 PM
Not sure what’s wrong with it. I think you can self cast itchy curses through a wand ? (not sure but they should exist in imbed form).

You're dumb.

Stop being dumb.

drumpel
08-01-2019, 01:14 PM
My sorcerer got disarmed yesterday - cheap 0x runestaff he just eblades. I don't care about it. I just pull out the backup and kept on my way.

I logged off for a bit and came back to the game and remember they setup the new disarm mechanics. So I type in RECOVER LIST and I'm given this message: You can't recall any items that you might recover.

Well, good to see it's a flawless system! /s

Like I said, it was just a 0x weapon and of no consequence to me. Should I get disarmed again I'll try to repeat the steps and see if I have anything in my RECOVER LIST or not.

audioserf
08-01-2019, 01:21 PM
It could be that they treat eblades as junkers and don't track them. The system seems to draw a distinction between junker/creature stock items, and actual treasure items. Worth BUGging it or asking in Discord.

wetsand
08-01-2019, 01:24 PM
To be honest, I kind of hope throw-away ebladed weapons don't count. I'm not going to spend the time and effort to recover them. Rather not have them clogging up my RECOVER list.

drumpel
08-01-2019, 01:25 PM
It could be that they treat eblades as junkers and don't track them. The system seems to draw a distinction between junker/creature stock items, and actual treasure items. Worth BUGging it or asking in Discord.

I worked hard to earn that 300 silver that runestaff cost from the staff shop in Solhaven....I have to kill like 1 or maybe sometimes up to 3 creatures to recoup all that silver! ....my stuff ain't junk!
http://giphygifs.s3.amazonaws.com/media/hppWdK8gcmzXq/giphy.gif

Gelston
08-01-2019, 01:53 PM
The real question is, what if through some BUG or whatever the system sees your 10x Claidhmore as a junker?

Then you assist. How is that a difficult concept to you?

Gelston
08-01-2019, 01:58 PM
Or it disappears forever because the GMs think their system is infallible.

No GM thinks that.

Methais
08-01-2019, 02:29 PM
The real question is, what if through some BUG or whatever the system sees your 10x Claidhmore as a junker?

What if you and your autism just shut the fuck up for a while?

Maerit
08-01-2019, 02:43 PM
recover list
You attempt to recall any items that you might recover...

1. Lost a gold-studded ironwood runestaff in the Ruined Temple about a day ago.

0x ebladed runestaff.

Fortybox
08-01-2019, 08:22 PM
The real question is, what if through some BUG or whatever the system sees your 10x Claidhmore as a junker?

The real question is why are you so massively retarded?

Avaia
08-01-2019, 08:59 PM
Anyone gotten looted by Ithzir and gone through the whole

For creatures that can loot weapons, armor, and other non-gem items, they will now stash the items locally (possibly the room you died in, but not always). These items will be RECOVERable, though you may need to unlock/open a chest/door/etc first to be able to RECOVER your item successfully.


process yet?

Winter
08-02-2019, 12:15 PM
It could be that they treat eblades as junkers and don't track them. The system seems to draw a distinction between junker/creature stock items, and actual treasure items. Worth BUGging it or asking in Discord.


You attempt to recall any items that you might recover...

1. Lost a crystal-set rosewood runestaff in Old Ta'Faendryl about a day ago.
The Adventurer's Guild would likely charge you 51000 silver to recover it.

2. Lost a crystal-set rosewood runestaff in Old Ta'Faendryl about half a day ago.
The Adventurer's Guild would likely charge you 50000 silver to recover it.


They were both e-bladed it's just too dangerous to try and recover them, they only cost 300 silver but it is tedious not being able to pick them up like previously.

malmuddy
08-02-2019, 12:39 PM
You attempt to recall any items that you might recover...

1. Lost a crystal-set rosewood runestaff in Old Ta'Faendryl about a day ago.
The Adventurer's Guild would likely charge you 51000 silver to recover it.

2. Lost a crystal-set rosewood runestaff in Old Ta'Faendryl about half a day ago.
The Adventurer's Guild would likely charge you 50000 silver to recover it.


They were both e-bladed it's just too dangerous to try and recover them, they only cost 300 silver but it is tedious not being able to pick them up like previously.

I think this system is better than the previous disarm mechanic, but still far from perfect. Totally agree that it is annoying that you can't just pick something like this up, but this system wasn't designed with a 300 silver e-bladed runestaff in mind. I would say to make liberal use of the RECOVER FORGET command for now, and hopefully they will find ways to tweak this new system and make it better for everyone over time.

rolfard
08-02-2019, 01:33 PM
Again, let us know how that works out for you.

Containers are immune to itchy curse drop (now at least)

Methais
08-02-2019, 01:36 PM
You attempt to recall any items that you might recover...

1. Lost a crystal-set rosewood runestaff in Old Ta'Faendryl about a day ago.
The Adventurer's Guild would likely charge you 51000 silver to recover it.

2. Lost a crystal-set rosewood runestaff in Old Ta'Faendryl about half a day ago.
The Adventurer's Guild would likely charge you 50000 silver to recover it.


They were both e-bladed it's just too dangerous to try and recover them, they only cost 300 silver but it is tedious not being able to pick them up like previously.

If Simu wasn't retarded they'd just let trash weapons fall to the ground and use the new mechanics for non-trash.

Astray
08-02-2019, 01:40 PM
If Simu wasn't retarded they'd just let trash weapons fall to the ground and use the new mechanics for non-trash.

If Simu weren't retarded they'd let you opt into the new mechanic with registration. But Simu is run by fucking morons so, here we are.

Stumplicker
08-02-2019, 01:45 PM
If Simu weren't retarded they'd let you opt into the new mechanic with registration. But Simu is run by fucking morons so, here we are.

That would defeat the purpose of the system. This system wasn't implemented for your benefit, which explains why it appears almost completely functional on release. It was implemented because every time someone loses something valuable, they assist, and then get referred, so it takes both GM and SGM time to find lost items now that larger quantities of said items have thousands of dollars invested in them. If you lost your $2000 broadsword prior, if the janitor picked it up, maybe that GM/SGM referral can do something. If another player picked it up, you've now just lost $2000 that was paid directly to the company in a game that doesn't otherwise allow people to loot each other. This system eases GM effort and prevents upset whales.

Astray
08-02-2019, 01:49 PM
That would defeat the purpose of the system. This system wasn't implemented for your benefit, which explains why it appears almost completely functional on release. It was implemented because every time someone loses something valuable, they assist, and then get referred, so it takes both GM and SGM time to find lost items now that larger quantities of said items have thousands of dollars invested in them. If you lost your $2000 broadsword prior, if the janitor picked it up, maybe that GM/SGM referral can do something. If another player picked it up, you've now just lost $2000 that was paid directly to the company in a game that doesn't otherwise allow people to loot each other. This system eases GM effort and prevents upset whales.

If you aren't registering your $2000 broadsword, you deserve to lose it because you're fucking stupid. Registration means that item is yours. It gets scooped up, the person that scoops it up should be immediately alerted via Registration who that item belongs to. If they took things a step forward and were smart about it, they'd make registered items unsaleable and/or untradeable except to the person who registers it.

But no, Simu is fucking retarded and can't figure out basic functionality. Way to stick up for their bad choices though, Flimboi. Seriously, this is one of the easiest, most basic type of mechanics you could come up with and they can't even do that correctly. They gotta make roundabout bullshit faggotry their norm and cunts just 'OH WELL THEY DID IT LIKE THIS FOR REASONS'.

Methais
08-02-2019, 02:00 PM
If you aren't registering your $2000 broadsword, you deserve to lose it because you're fucking stupid. Registration means that item is yours. It gets scooped up, the person that scoops it up should be immediately alerted via Registration who that item belongs to. If they took things a step forward and were smart about it, they'd make registered items unsaleable and/or untradeable except to the person who registers it.

But no, Simu is fucking retarded and can't figure out basic functionality. Way to stick up for their bad choices though, Flimboi. Seriously, this is one of the easiest, most basic type of mechanics you could come up with and they can't even do that correctly. They gotta make roundabout bullshit faggotry their norm and cunts just 'OH WELL THEY DID IT LIKE THIS FOR REASONS'.

That's not how item registration works.

That's how it should work, but it doesn't. They specifically tell you when you register an item that it isn't proof of ownership. It's mainly to make replacing the item much easier if it's lost for real.

But pretty much everything in Stumplicker's post is wrong too if he for real thinks this is due to GMs not wanting to deal with assists instead of realizing that having permanent item loss mechanics in a P2W game is trash as fuck and people were pissed.

Stumplicker
08-02-2019, 02:01 PM
If you aren't registering your $2000 broadsword, you deserve to lose it because you're fucking stupid. Registration means that item is yours. It gets scooped up, the person that scoops it up should be immediately alerted via Registration who that item belongs to. If they took things a step forward and were smart about it, they'd make registered items unsaleable and/or untradeable except to the person who registers it.

But no, Simu is fucking retarded and can't figure out basic functionality. Way to stick up for their bad choices though, Flimboi. Seriously, this is one of the easiest, most basic type of mechanics you could come up with and they can't even do that correctly. They gotta make roundabout bullshit faggotry their norm and cunts just 'OH WELL THEY DID IT LIKE THIS FOR REASONS'.

I didn't say I agreed with their choice. I told you why they made it. And no. If you lose an item to disarm and it's picked up by another player, they will tell you the janitor didn't get it, that another player did, and there's nothing they can do about it. They won't even tell you who the player is that has it.

You get as mad as you want about it, though.

Stumplicker
08-02-2019, 02:02 PM
But pretty much everything in Stumplicker's post is wrong too if he for real thinks this is due to GMs not wanting to deal with assists instead of realizing that having permanent item loss mechanics in a P2W game is trash as fuck and people were pissed.

Golly, if only I'd mentioned that in my post. Oh wait, I did. You just didn't bother to read it.

Astray
08-02-2019, 02:08 PM
I didn't say I agreed with their choice. I told you why they made it. And no. If you lose an item to disarm and it's picked up by another player, they will tell you the janitor didn't get it, that another player did, and there's nothing they can do about it. They won't even tell you who the player is that has it.

You get as mad as you want about it, though.

I'm not mad, that's just how I post. They could have made simple changes to the registration mechanic and been fine. Hell they could've made it ingame friendly and made it so the Advguild would use the silvers to pay people for turning in the weapon to the guild. Maybe get a little message when someone does turn in the weapon. But nah, we got this ultra retarded shit mechanic that Wyrom shit out into his pants and slapped into the game.

Also, you're gay.

Astray
08-02-2019, 02:11 PM
That's not how item registration works.

That's how it should work, but it doesn't. They specifically tell you when you register an item that it isn't proof of ownership. It's mainly to make replacing the item much easier if it's lost for real.

But pretty much everything in Stumplicker's post is wrong too if he for real thinks this is due to GMs not wanting to deal with assists instead of realizing that having permanent item loss mechanics in a P2W game is trash as fuck and people were pissed.

I'm aware that's not how it works but literally a five second shower thought and I'm already too qualified to work for Simu.

Winter
08-02-2019, 02:18 PM
If you lose an item to disarm and it's picked up by another player, they will tell you the janitor didn't get it, that another player did, and there's nothing they can do about it.

That's not entirely true, I found a Sephwir longbow in OTF a few months ago within minutes of finding it I received a screenfull of yellow text spam with the message "There's something in your inventory that doesn't belong to you" repeated over and over until it filled up the page.

Taernath
08-02-2019, 02:19 PM
That's not entirely true, I found a Sephwir longbow in OTF a few months ago within minutes of finding it I received a screenfull of yellow text spam with the message "There's something in your inventory that doesn't belong to you" repeated over and over until it filled up the page.

Probably belonged to a gm alt

REPORT It's mine now!!!1

Stumplicker
08-02-2019, 02:19 PM
That's not entirely true, I found a Sephwir longbow in OTF a few months ago within minutes of finding it I received a screenfull of yellow text spam with the message "There's something in your inventory that doesn't belong to you" repeated over and over until it filled up the page.

Well, that's a pretty shitty way for them to do something too, but it's not what they're instructed to do. It was likely a GM's character's item.

Neveragain
08-02-2019, 02:25 PM
That's not entirely true, I found a Sephwir longbow in OTF a few months ago within minutes of finding it I received a screenfull of yellow text spam with the message "There's something in your inventory that doesn't belong to you" repeated over and over until it filled up the page.

I wonder if the mychar thinks "There's something in your lore that doesn't belong to you" would have the same impact but in reverse?

Neveragain
08-02-2019, 02:28 PM
Well, that's a pretty shitty way for them to do something too, but it's not what they're instructed to do. It was likely a GM's character's item.

Mostly because the majority of their GM's are in their positions for all the wrong reasons. Mainly whale sex.

Astray
08-02-2019, 02:39 PM
That's not entirely true, I found a Sephwir longbow in OTF a few months ago within minutes of finding it I received a screenfull of yellow text spam with the message "There's something in your inventory that doesn't belong to you" repeated over and over until it filled up the page.

Would have gone to the well and tossed it. That is obnoxious.

Murrandii
08-02-2019, 03:01 PM
>recover list
You attempt to recall any items that you might recover...

1. Lost a gold-studded ironwood runestaff in the Ruined Temple about a day ago.
The Adventurer's Guild would likely charge you 50000 silver to recover it.

2. Lost a gold-studded ironwood runestaff in the Ruined Temple about a day ago.
The Adventurer's Guild would likely charge you 51000 silver to recover it.

3. Lost a gold-studded ironwood runestaff in the Ruined Temple a few days ago.
The Adventurer's Guild would likely charge you 52000 silver to recover it.

4. Lost a gold-studded ironwood runestaff in the Ruined Temple a few days ago.
The Adventurer's Guild would likely charge you 52000 silver to recover it.

5. Lost a gold-studded ironwood runestaff in the Ruined Temple about a day ago.
The Adventurer's Guild would likely charge you 51000 silver to recover it.

6. Lost a gold-studded ironwood runestaff in the Ruined Temple about a day ago.
The Adventurer's Guild would likely charge you 50000 silver to recover it.

7. Lost a gold-studded ironwood runestaff in the Ruined Temple about half a day ago.
The Adventurer's Guild would likely charge you 50000 silver to recover it.

Lol..

Will be funny in a couple of days

Edited: Used recover forget it, I'll play by the rules

Methais
08-02-2019, 03:03 PM
Golly, if only I'd mentioned that in my post. Oh wait, I did. You just didn't bother to read it.

I did read it. And it had dumb statements like:


That would defeat the purpose of the system. This system wasn't implemented for your benefit, which explains why it appears almost completely functional on release. It was implemented because every time someone loses something valuable, they assist, and then get referred, so it takes both GM and SGM time to find lost items now that larger quantities of said items have thousands of dollars invested in them. If you lost your $2000 broadsword prior, if the janitor picked it up, maybe that GM/SGM referral can do something. If another player picked it up, you've now just lost $2000 that was paid directly to the company in a game that doesn't otherwise allow people to loot each other. This system eases GM effort and prevents upset whales.

If the system was implemented for their benefit like you say, it would have been 432874093x easier for them to just update POLICY and call it a day.

Yeah this does still make it easier on GMs, but that's more of a side effect than their primary motivation for revamping a system that people have been screaming for to be revamped for decades. Not that I don't think a lot of GMs are self serving, I just don't think this is one of those cases.

Stumplicker
08-02-2019, 03:10 PM
Yes, I understand that you only saw the text that you have in bold. I understood that the first time I mentioned it.

Murrandii
08-02-2019, 03:14 PM
Guys... I have a feeling breakage is coming soon; just a hunch.

Per wyrom, they will never bring back breakage. Too complicated

I suspect it to be true: too many modules dependant and I suspect their coding practice to be very spaghetti

Methais
08-02-2019, 03:24 PM
I'm aware that's not how it works but literally a five second shower thought and I'm already too qualified to work for Simu.

The pile of logs I left in the bathroom at work is also too qualified to work for Simu.

Methais
08-02-2019, 03:27 PM
That's not entirely true, I found a Sephwir longbow in OTF a few months ago within minutes of finding it I received a screenfull of yellow text spam with the message "There's something in your inventory that doesn't belong to you" repeated over and over until it filled up the page.

You should go post about that on the officials or in Discord and try to get an official response on why that happened with just that specific weapon.

They'll probably just do this, but still worth a try:
https://media2.giphy.com/media/4pMX5rJ4PYAEM/source.gif

Methais
08-02-2019, 03:28 PM
Also, I suspect there are GMs who deliberately fuck with certain people like unloading 20 liches when entering a room type of shit.

This is pretty much what I would do all day if I was a GM. But to everyone, not to specific people. It would be like a never ending invasion, but scaled back a little bit.

wetsand
08-02-2019, 03:30 PM
My take on this update:

1)No longer "waste" staff time on referrals, allowing staff to work on P2W events or new player development i.e "Noob island". Clearly post cap development or finishing profession abilities/spells is not even on their radar.

2)No "permanent" item *loss (hopefully pushing more people to spend money on better/upgraded items.) * Simu reasoning, if you lose an item to the new system its your own fault.

3)Silver drain via the Advguild recovery option.

Methais
08-02-2019, 03:33 PM
Yes, I understand that you only saw the text that you have in bold. I understood that the first time I mentioned it.

I saw the rest too. I was just highlighting the stupidest parts. Like how this gigantic disarm change was really just about making GM life easier with referrals and shit.

Gelston
08-02-2019, 03:54 PM
My take on this update:

1)No longer "waste" staff time on referrals, allowing staff to work on P2W events or new player development i.e "Noob island". Clearly post cap development or finishing profession abilities/spells is not even on their radar.

2)No "permanent" item *loss (hopefully pushing more people to spend money on better/upgraded items.) * Simu reasoning, if you lose an item to the new system its your own fault.

3)Silver drain via the Advguild recovery option.

As to #1, the people working on that shit weren't generally doing assist to recover weapons, and those assists are super quick anyways. Those were CE GMs, not Dev GMs, and while I don't know how far the n00b island is done, I'm pretty positive there aren't tons of CE GMs up in that bitch, unless they are play testing it. Plus, when you're listed as on duty, you're supposed to be answering assists anyways.

No permanent item loss is obviously the main reason.

The silver drain is definitely there because they wanted a new silver drain. I don't think it is a primary reason, but it is a good way to stick one in.

bunnymustdie
08-02-2019, 03:58 PM
That's not entirely true, I found a Sephwir longbow in OTF a few months ago within minutes of finding it I received a screenfull of yellow text spam with the message "There's something in your inventory that doesn't belong to you" repeated over and over until it filled up the page.

Did you keep it anyway?

Winter
08-02-2019, 04:25 PM
Did you keep it anyway?

No I found the owner pretty quickly

http://forum.gsplayers.com/showthread.php?118251-Weapon-found-in-OTF&highlight=

bunnymustdie
08-02-2019, 04:59 PM
lol, wouldn’t that be violating policy and like multiple policies at that? Cut and paste and send it to Wyrom or the higher ranking GMs.

Also, I suspect there are GMs who deliberately fuck with certain people like unloading 20 liches when entering a room type of shit.

This stuff happens though. Zoleta was telling everyone on lnet how the GM she dealt with told her where the person who got her falchion hunted.

Hightower
08-02-2019, 05:28 PM
You guys are nuts for all this complaining.

I didn't even personally have any need for a disarm update, but I still think this update is great. It sounds to me like they finally beta tested something themselves before releasing it for once, and dotted most of their I's and crossed most of their T's.

The system seems pretty logical to me, and I for one welcome the 20 second disarm RT being gone. If you can't clear a room without your primary weapon, you need to learn how to GS.

Also, considering that Disarm = Available to all, it's not like it's a huge concern for most people, outside of the uncommon roll. And at least you won't be stuck 20 seconds with no weapon.

I see this as a massively worthwhile trade-off to have ZERO chance of losing a weapon now. If you can even call it a trade-off.

And think about what this just did for hurling. It might actually be viable now!


Well, there's the tradeoff of inconvenience. Where before you could simply pick up your weapon, now you can't. And if you can't find it and must rely on the guild to perform the recovery, not only is there a fee, but I'm told there is also a waiting period? That seems pretty inconvenient for a routine mechanic. Yeah, everyone has access to disarm. Not everyone is a warrior or a post-cap player, however. Now getting disarmed sounds like a major headache. Was that really necessary simply to be rid of item loss? Something a game that expects players to spend thousands of dollars on items should have done decades ago?

Speaking of necessary, how long did this convoluted solution take to develop? I feel like we've been waiting years for this! But the part that really has me scratching my head is that we already had the basic mechanics for a much simpler solution. It's called sunder shield. Monster sunders your shield. Does it break? No. Does it drop to the ground? No. But it behaves as if you aren't holding a shield anymore. Success! Combat penalty applied with no chance of item loss. I feel like this is an intelligence test nobody should have failed. Yet here we are with items being disarmed and immediately getting squirreled away into some weird, hidden treasure room. Why?

I'm glad they got rid of item loss, but honestly this has to be one of the dumbest ways of giving players what they asked for that I've ever seen in a game.

~Taverkin

Erous
08-02-2019, 06:51 PM
Not sure I understand what's happening here. Please help me undumb myself:

1. What happens with Paladin bonding? The item knocks to the ground and then is returned to the hand of the paladin. Does it return from the shadows, or do I have to kneel and search? Will bonding be replaced then with a different mechanic?
2. (Edit: I read the servant part, that's kinda cool but shitty at the same time) Same for spirit servant. Works the same way except the servant retrieves it faster and carries the item instead of returning.

How much technical debt is this causing? Or is it clear somewhere that the mechanics that exist today to combat this simply don't work anymore? Does the first paladin bond attempt at retrieving the item crash the game?

Edit2: This part "Most existing disarm return abilities (bonding and special weapons, including returners) will continue to work as they have done so in the past." Doesn't jive with the log on page 3 of this thread. Paladin bonding does not return the weapon immediately to the caster. There's so much time that even critters have time to pick them up. The log on page 3 has the item instantly being removed from the playing field...so...what happens..

Donquix
08-02-2019, 08:12 PM
Nothing changed for bonding mechanics.

Neveragain
08-02-2019, 08:48 PM
Well, there's the tradeoff of inconvenience. Where before you could simply pick up your weapon, now you can't. And if you can't find it and must rely on the guild to perform the recovery, not only is there a fee, but I'm told there is also a waiting period? That seems pretty inconvenient for a routine mechanic. Yeah, everyone has access to disarm. Not everyone is a warrior or a post-cap player, however. Now getting disarmed sounds like a major headache. Was that really necessary simply to be rid of item loss? Something a game that expects players to spend thousands of dollars on items should have done decades ago?

Speaking of necessary, how long did this convoluted solution take to develop? I feel like we've been waiting years for this! But the part that really has me scratching my head is that we already had the basic mechanics for a much simpler solution. It's called sunder shield. Monster sunders your shield. Does it break? No. Does it drop to the ground? No. But it behaves as if you aren't holding a shield anymore. Success! Combat penalty applied with no chance of item loss. I feel like this is an intelligence test nobody should have failed. Yet here we are with items being disarmed and immediately getting squirreled away into some weird, hidden treasure room. Why?

I'm glad they got rid of item loss, but honestly this has to be one of the dumbest ways of giving players what they asked for that I've ever seen in a game.

~Taverkin

I don't understand why either, it's like they are stuck in a time warp but in reverse or something

Tgo01
08-03-2019, 12:15 AM
Speaking of necessary, how long did this convoluted solution take to develop? I feel like we've been waiting years for this! But the part that really has me scratching my head is that we already had the basic mechanics for a much simpler solution. It's called sunder shield. Monster sunders your shield. Does it break? No. Does it drop to the ground? No. But it behaves as if you aren't holding a shield anymore. Success! Combat penalty applied with no chance of item loss. I feel like this is an intelligence test nobody should have failed. Yet here we are with items being disarmed and immediately getting squirreled away into some weird, hidden treasure room. Why?


I would be willing to bet that the original goal of this new mechanic was to push people to buy shit from the Simustore via Simucoins, but seeing as they have been pushing everyone towards real life money purchases lately they probably figured it wouldn't go over too well with people so they used silvers and shit instead.

Stanley Burrell
08-03-2019, 02:15 PM
At first I said, "Meh" at Coase's announcement but then I actually read this part:


Creatures that can loot you - Certain creatures (Ithzir, gremlins, etc) or areas (Cavernhold) can loot items from you via various means. Coin and gem theft is unaffected by these changes. For creatures that can loot weapons, armor, and other non-gem items, they will now stash the items locally (possibly the room you died in, but not always). These items will be RECOVERable, though you may need to unlock/open a chest/door/etc first to be able to RECOVER your item successfully.

And that kind of makes me feel like, "Okay, I can check the magically-appearing stolen pile room." I wish it were set to hard-coded very specific rooms, where all the stolen stuff would ideally land –– not awake yet IRL, but maybe I can see about testing this? ... somehow?

Stanley Burrell
08-03-2019, 03:12 PM
^

I would really, really hope not.

rolfard
08-03-2019, 03:14 PM
At first I said, "Meh" at Coase's announcement but then I actually read this part:



And that kind of makes me feel like, "Okay, I can check the magically-appearing stolen pile room." I wish it were set to hard-coded very specific rooms, where all the stolen stuff would ideally land –– not awake yet IRL, but maybe I can see about testing this? ... somehow?

The locked containers likely is a reference to cavernhold

gs4-PauperSid
08-03-2019, 11:30 PM
No I found the owner pretty quickly

http://forum.gsplayers.com/showthread.php?118251-Weapon-found-in-OTF&highlight=

Kudos to you for finding the owner. I'm still salty about whomever kept my bow (an elegant ruic longbow nocked with carved purple mylian scales) lost in OTF. Was a boxfound that I had my wizard enchant up. ---player found and logged out on 11/24/18 "cant tell you who! its considered arpee!"

Shame janitor didnt get to it. I held out hope that it was just one of the many bigshot lichbots that didn't notice they had it.... no takers on a reward tho. Advertised for months on newsby and lnet.

Shady.
-J

Askip
08-05-2019, 09:22 AM
<< For creatures that can loot weapons, armor, and other non-gem items, they will now stash the items locally (possibly the room you died in, but not always). These items will be RECOVERable, though you may need to unlock/open a chest/door/etc first to be able to RECOVER your item successfully. >>

Has anyone gone through this yet?

:D

Methais
08-05-2019, 11:05 AM
You don’t understand why they made this convoluted asinine system over something more logical and straight-forward; well my friend let me introduce you to...

https://media.makeameme.org/created/microtransactions-microtransactions-everywhere-5bc771.jpg

Elaborate on how removing permanent item loss in exchange for some inconvenience and a possible silver drain = pushing microtransactions.

Tard.

Methais
08-05-2019, 11:09 AM
Well, there's the tradeoff of inconvenience. Where before you could simply pick up your weapon, now you can't. And if you can't find it and must rely on the guild to perform the recovery, not only is there a fee, but I'm told there is also a waiting period? That seems pretty inconvenient for a routine mechanic. Yeah, everyone has access to disarm. Not everyone is a warrior or a post-cap player, however. Now getting disarmed sounds like a major headache. Was that really necessary simply to be rid of item loss? Something a game that expects players to spend thousands of dollars on items should have done decades ago?

Speaking of necessary, how long did this convoluted solution take to develop? I feel like we've been waiting years for this! But the part that really has me scratching my head is that we already had the basic mechanics for a much simpler solution. It's called sunder shield. Monster sunders your shield. Does it break? No. Does it drop to the ground? No. But it behaves as if you aren't holding a shield anymore. Success! Combat penalty applied with no chance of item loss. I feel like this is an intelligence test nobody should have failed. Yet here we are with items being disarmed and immediately getting squirreled away into some weird, hidden treasure room. Why?

I'm glad they got rid of item loss, but honestly this has to be one of the dumbest ways of giving players what they asked for that I've ever seen in a game.

~Taverkin

It's like that game where you pick a super power, but it has some garbage strings attached to it.

"I wish I had x-ray vision!"
"You now have x-ray vision, except it only works on really fat chicks' clothing."

"I wish I could make any chick bang me at will!"
"You can make any chick bang you at will, but now they all have herpes."

"I wish I was a billionaire!"
"You are now a billionaire, but the minimum wage is now $1 trillion/hr."

Methais
08-05-2019, 11:20 AM
Creatures that can loot you - Certain creatures (Ithzir, gremlins, etc) or areas (Cavernhold) can loot items from you via various means. Coin and gem theft is unaffected by these changes. For creatures that can loot weapons, armor, and other non-gem items, they will now stash the items locally (possibly the room you died in, but not always). These items will be RECOVERable, though you may need to unlock/open a chest/door/etc first to be able to RECOVER your item successfully.

The convenience is nice, but it's actually pretty stupid and makes no sense. Why would a critter loot something from you and then just "bury" it in the same room instead of taking it home?

Meanwhile, Estild nerfs things like 1035 working with loresinging for the sole reason of "It didn't make sense."

Methais
08-05-2019, 03:19 PM
Watch and learn... again.

You spelled "I have no fucking clue but it sounded good at the time." wrong.

And what do you mean "again?" Nothing you say ever turns out to be correct.

Donquix
08-06-2019, 12:35 AM
It's like that game where you pick a super power, but it has some garbage strings attached to it.

"I wish I had x-ray vision!"
"You now have x-ray vision, except it only works on really fat chicks' clothing."

"I wish I could make any chick bang me at will!"
"You can make any chick bang you at will, but now they all have herpes."

"I wish I was a billionaire!"
"You are now a billionaire, but the minimum wage is now $1 trillion/hr."

So gemstone is basically The Monkey's Paw as a video game.

God this makes so much sense.

audioserf
08-06-2019, 04:37 AM
So gemstone is basically The Monkey's Paw as a video game.

God this makes so much sense.

Lmao

Methais
08-06-2019, 08:54 AM
So gemstone is basically The Monkey's Paw as a video game.

God this makes so much sense.

Yes. Which is why a COL review should never happen, and they should pretty much stop all profession dev immediately.

Wrathbringer
08-06-2019, 09:44 AM
I thought you were in Voln Methais?

Cut a fart, macgyver.

audioserf
08-06-2019, 09:44 AM
Good point nobody has more than one character

Realk
08-06-2019, 09:53 AM
I have only ever played Realk ... true story

Methais
08-06-2019, 11:03 AM
I thought you were in Voln Methais?

How does that change the fact that a COL review shouldn't happen because dev will almost definitely ruin it in the process?


Cut a fart, macgyver.

This is correct.

Murrandii
08-06-2019, 07:13 PM
Lol Methais broke the thread

Wrathbringer
08-06-2019, 09:17 PM
Lol Methais broke the thread

Cut a fart, macgyver.

Murrandii
08-06-2019, 10:13 PM
Cut a fart, macgyver.

Eat some Wal Mart shorts, macguyver bro

Donquix
08-07-2019, 12:30 AM
Yes. Which is why a COL review should never happen, and they should pretty much stop all profession dev immediately.

I mean they've outright said they would gut what people like about CoL:
wracking
basically no-cost for 20+ minute buffs

Honestly the Voln review was great. it's one of the few objectively good things they've done. So I dunno, fingers crossed if they ever get around to CoL.

Murrandii
08-07-2019, 11:09 AM
I don't understand why they would nerfed down COL.. Wrack is powerful, yes, but eventually you don't have mana issue as a pure.

Spirit drains are bad for your manoeuver defense too.

In my opinion, CoL needs an upgrade, not the contrary.

Taernath
08-07-2019, 12:04 PM
CoL already has decent abilities that require no special resource, little upkeep, and no restrictions, plus they last longer. Mechanically, there's no real need for an 'upgrade'. If they went in and started making changes, they'd nerf all of that and probably force you to do bandit tasks for unlife juice, make every sign cost at least 1 spirit, and they'd only work on non-GoS humanoids.

The Voln rework was necessary because you had like 6 abilities that were for the shitty pre-UCS Voln fu system.

Maerit
08-07-2019, 12:32 PM
CoL has shitty abilities though...

Sign of Possession is shitty. It costs 4 spirit, so you can use it once and completely destroy your AS/DS in the process.
Sign of Clotting is shitty because Sign of Staunching lasts longer and does exactly the same thing.
Sign of Hypnosis is shitty because it calms 1 target randomly, untargeted, and costs spirit.
Sign of Hopelessness is absolutely worthess now.

Should CoL receive a face-lift? Who knows. If they make it so abilities cost 10x as much mana, and last 5 mins max, but those 4 abilities get replaced with something useful, is that a better trade-off? :shrug:

Methais
08-07-2019, 03:11 PM
CoL has shitty abilities though...

Sign of Possession is shitty. It costs 4 spirit, so you can use it once and completely destroy your AS/DS in the process.
Sign of Clotting is shitty because Sign of Staunching lasts longer and does exactly the same thing.
Sign of Hypnosis is shitty because it calms 1 target randomly, untargeted, and costs spirit.
Sign of Hopelessness is absolutely worthess now.

Should CoL receive a face-lift? Who knows. If they make it so abilities cost 10x as much mana, and last 5 mins max, but those 4 abilities get replaced with something useful, is that a better trade-off? :shrug:

It should receive a facelift yeah. The problem is Coase and Estild and the rest of the dev tards are obsessed with nerfing everything they possibly can and can’t be trusted to not completely ruin COL. They already have a huge boner for nerfing it.

In other stupid dev news, apparently they disabled loot boots in the Confluence sometime recently and never told anyone, but loot boosts don’t do shit in there anymore.

Fortybox
08-07-2019, 09:15 PM
It should receive a facelift yeah. The problem is Coase and Estild and the rest of the dev tards are obsessed with nerfing everything they possibly can and can’t be trusted to not completely ruin COL. They already have a huge boner for nerfing it.

In other stupid dev news, apparently they disabled loot boots in the Confluence sometime recently and never told anyone, but loot boosts don’t do shit in there anymore.

I want a pair of loot boots.

loxe
08-09-2019, 07:47 AM
Do the loot boosts really make that much of a difference? I've never used them.

bunnymustdie
08-09-2019, 09:32 AM
Do the loot boosts really make that much of a difference? I've never used them.

Richer places like Fethayl bog or Zul Logoth, a lot. Zombies or cyclops, not really.

Stanley Burrell
08-09-2019, 05:27 PM
The locked containers likely is a reference to cavernhold

Yeah, I was hoping it meant that other areas (this would be my idea for a fair dev) would now have default rooms; being implemented in various hunting grounds, where item droppage is more common, and then going to a hard-coded official this-is-where-your-crap-winds-up room. Like while kneeling and searching without bad guys.

Delayed response, my b.

Stanley Burrell
08-10-2019, 07:18 PM
Petition to create an entire storyline to have all lost items end up in the kobold village hut.

Tired.

kookiegod
09-06-2019, 01:43 AM
So...yeah. This update seems dumb. I'm glad they are getting rid of permanent item lose, but did they go out of their way to make this as dumb as possible?

How hard is it? If your item is knocked to the ground no one else (not even critters) can pick it up. As long as you're in the room your weapon stays put. As soon as you leave the room then all of this jazz about being recoverable happens. That way you can just grab your weapon if you're still in the room and being attacked. And unless I'm misunderstanding something here, only certain weapons (whatever a "rattan" weapon is, I'm assuming it's a weapon you can pick up in the warrior guild) won't instantly be lost to the ether when practicing disarm weapon with a partner. Why not just make it ANY weapon won't be instantly lost to the ether if disarmed by another player?

Now some warrior jackass can disarm you and you have to sit there searching for your weapon on your hands and knees like an idiot?

I miss when SGMs Warden and Brauden were months away from putting breakage back into GemStone.

/sigh

/snickers

~Paul

Gelston
09-06-2019, 02:47 AM
I miss when SGMs Warden and Brauden were months away from putting breakage back into GemStone.

/sigh

/snickers

~Paul

I heard you got eaten by dogs.

Methais
09-06-2019, 09:20 AM
I heard you got eaten by dogs that were the offspring of dogs you ate seeking revenge.

https://media0.giphy.com/media/l0IypeKl9NJhPFMrK/giphy.gif

kookiegod
09-06-2019, 09:53 AM
I heard you got eaten by dogs.

/chuckles

Nah, I do co-run a dog charity, www.kaneskrusade.org though. Its a labor of love.

I bang around now and again and see how my favorite place is holding up.

Mostly I been exploring how the world isn't all about me (I know, right??), being a caretaker for my girlfriend who developed a serious mental illness, and raising her kid, and lately taking care of her grandparents too.

I also exploring that a lot of the things we take for granted, once put in a different situation, values and morals change. Its been an interesting last few years.

I hope everyone is well.

Still, I think breakage would have been good AT THE TIME it was purposed as there was not the plethora of competition yet that ensued, and you could have more soon moved to the systems that seem to be coming out now with ENCHANT and more services oriented merchants. Things changed though and isn't even a lot of new MMOs coming out anymore whereas there seemed to be a new epic one every week. Most PC/console games following the Fortnite model lately and story is completely forgotten about. Simu's business model also changed with more and frequent pay events, bloodscrip, etc and the aging playerbase likely wouldn't respond well to it now.

~Paul

PS - Methais - Hush :)

Methais
09-06-2019, 10:14 AM
PS - Methais - Hush :)

https://i.imgur.com/V7uJPmr.png