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View Full Version : the black hole enhancives (#1976 on teras)



neimanz1
07-28-2019, 03:34 PM
The following available

1-Looking closely at the copper ring, you see that it will cost 2999999 coins.
It is a holy item.
It provides a boost of 6 to Influence Base.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 6 to Strength Base.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 4 to Pickpocketing Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The ring looks to have quite a few charges remaining.
It will crumble into dust after its last charge is depleted.

2-Looking closely at the bloodjewel earring, you see that it will cost 3333333 coins.
It is a magical item which could be imbedded with a spell.
It provides a boost of 6 to Strength Base.
This enhancement may not be used by adventurers who have not trained 28 times.
The earring looks to have several charges remaining.
It will disintegrate after its last charge is depleted.

3-Looking closely at the mithril ring, you see that it will cost 3999999 coins.
It provides a boost of 6 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 5 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The ring looks to have a lot of charges remaining.
It will crumble into dust after its last charge is depleted.

4-Looking closely at the studded mithril armband, you see that it will cost 9999999 coins.
It provides a boost of 7 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 5 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
The armband looks to have a fair amount of charges remaining.
It will crumble into dust after its last charge is depleted.

5-Looking closely at the platinum earcuff, you see that it will cost 5250000 coins.
It is a holy item.
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 10 to Survival Bonus.
This enhancement may not be used by adventurers who have not trained 37 times.
It provides a boost of 3 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
The earcuff looks to have a lot of charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.

6-Looking closely at the inset platinum bracelet, you see that it will cost 6666666 coins.
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 7 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 4 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 3 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The bracelet looks to have a lot of charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.

7-Looking closely at the mithril alloy earcuff, you see that it will cost 4750000 coins.
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 4 to Strength Base.
This enhancement may not be used by adventurers who have not trained 14 times.
The earcuff looks to have a lot of charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.

8-Looking closely at the gold pendant, you see that it will cost 7777777 coins.
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 9 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 45 times.
The pendant looks to have more than your average giantman could count charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.

9-Looking closely at the rowan runestaff, you see that it will cost 1999999 coins.
It imparts a bonus of +5 more than usual.
It has been infused with the power of an ice elemental.
It provides a boost of 1 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 5 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 7 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 39 times.
The runestaff looks to have a lot of charges remaining.
It will persist after its last charge is depleted.

10-Looking closely at the lor runestaff, you see that it will cost 777777 coins.
It imparts a bonus of +30 more than usual.
It appears to weigh about 3 pounds.

11-Looking closely at the mossbark long bow, you see that it will cost 999999 coins.
It imparts a bonus of +15 more than usual.
It provides a boost of 4 to Discipline Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 6 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 30 times.
The bow looks to have quite a few charges remaining.
It will persist after its last charge is depleted.

12-Looking closely at the copper torc, you see that it will cost 6666666 coins.
It provides a boost of 6 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The torc looks to have a huge number of charges remaining.
It will crumble into dust after its last charge is depleted.

13-Looking closely at the grey bandana, you see that it will cost 8888888 coins.
It is a magical item which could be imbedded with a spell.
It provides a boost of 7 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 9 to Survival Bonus.
This enhancement may not be used by adventurers who have not trained 30 times.
The bandana looks to have quite a few charges remaining.
It will disintegrate after its last charge is depleted.

14-Looking closely at the witchwood runestaff, you see that it will cost 950000 coins.
It imparts a bonus of +17 more than usual.
It provides a boost of 9 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 63 times.
It provides a boost of 5 to Perception Ranks.
This enhancement may not be used by adventurers who have not trained 21 times.
The runestaff looks to have a lot of charges remaining.
It will persist after its last charge is depleted.

neimanz1
08-29-2019, 01:30 PM
added some stuff


15-Looking closely at the vultite helm, you see that it will cost 9999999 coins.
It imparts a bonus of +20 more than usual.
It provides a boost of 3 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 5 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a boost of 5 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The helm looks to have a lot of charges remaining.
It will persist after its last enhancive charge has been expended.

16-Looking closely at the vultite greathelm, you see that it will cost 7890123 coins.
It imparts a bonus of +20 more than usual.
It provides a boost of 5 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 10 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a boost of 5 to Picking Locks Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 4 to Max Mana.
This enhancement may not be used by adventurers who have not trained 6 times.
The greathelm looks to have a fair amount of charges remaining.
It will persist after its last enhancive charge has been expended.

neimanz1
10-12-2019, 04:45 PM
an elaborate indigo eahnor falcastra with thick seaweed wound about its shaft

It imparts a bonus of +23 more than usual.
It provides a boost of 5 to Polearm Weapons Ranks.
It provides a boost of 10 to Constitution Bonus.
It provides a boost of 10 to Physical Fitness Bonus.
The falcastra looks to have almost innumerable charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 7 pounds.

It requires skill in polearms to use effectively. It appears to be a modified halberd.
It has been mainly crafted out of eahnor.


nice orb fodder!