View Full Version : Do i need to use a fixstat?
Lucktar
07-22-2019, 11:52 AM
Name: Lucktar Levil Race: Dark Elf Profession: Sorcerer (not shown)
Gender: Male Age: 57 Expr: 1217328 Level: 32
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 91 (20) ... 91 (20)
Constitution (CON): 80 (10) ... 80 (10)
Dexterity (DEX): 61 (15) ... 61 (15)
Agility (AGI): 73 (16) ... 73 (16)
Discipline (DIS): 71 (0) ... 71 (0)
Aura (AUR): 86 (28) ... 86 (28)
Logic (LOG): 75 (12) ... 75 (12)
Intuition (INT): 82 (21) ... 82 (21)
Wisdom (WIS): 82 (21) ... 82 (21)
Influence (INF): 78 (9) ... 78 (9)
Mana: 69 Silver: 0
Lucktar (at level 32), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 40 8
Physical Fitness...................| 124 32
Arcane Symbols..................| 124 32
Magic Item Use...................| 124 32
Spell Aiming.......................| 164 64
Harness Power....................| 124 32
Elemental Mana Control.......| 96 22
Spirit Mana Control.............| 108 26
Sorcerous Lore - Necromancy 124 32
Perception.........................| 124 32
Climbing...........................| 70 15
Swimming.........................| 50 10
Spell Lists
Minor Elemental..................| 30
Spell Lists
Minor Spiritual....................| 12
Spell Lists
Sorcerer...........................| 39
I have no stats at 100 which if I understand is good becuase i have room for growth which helps my total trainpoints i think?
My Cs is 184, it looks I could raise that some by increasing my wisdom and aura but not make it 100 so it can still grow.
My logic seems pretty low now that I understand that is tied into xp per pulse, i think I should raise that.
I've never used wands or bolts but considering i'm 2x'ed in spell aiming i should start experimenintg with it. If that is the case my dex seems reallly low.
Can anyone give me any guides that will let me see how the stats will grow over time?
Any inpt would be appreciated.
If I used a fixstat would what you suggest?
Lucktar
Stumplicker
07-22-2019, 12:04 PM
Your stats are set fine enough for training, for all of that including bolting. The stat bonuses are more important to you for the here and now part of things, and none of the bonuses you have, dex, log, or wisdom are in bad shape. If there was one thing I would fixskill for right now it'd be logic, but only because I'm lazy. Do your adventurer's guild tasks and you'll be more than fine.
At or near level 100, it would be best to fixstat for maximum growth to get all your stats as close to 100 as possible. Not knowing the exact Growth Intervals for Dark Elf sorcerer, I can say you're probably fairly close to that already. For training though, you're good. Fixstats are expensive. Try to use at most 1 of them to get things correct, and you don't really need one right now.
On the wiki, look up stat growth and growth interval. I'd give you links but I would have to fire up my VPN to do so from the office, and as aforementioned, I am lazy. Those pages will give you the exact modifiers and show you the calculations behind it all. There's also a stat growth and stat maximization calculator which are probably linked from those pages near the bottom. I think they're hosted on nitefallz.com.
Avaia
07-22-2019, 12:08 PM
No, you don't need one. Your stats look alright. Give it another 30-40 levels and revisit the question. Fixstats are expensive.
audioserf
07-22-2019, 12:30 PM
Yeah your stats look good for leveling, grind on AG tasks and save 1m BPs for around (or not long after) you cap and get your own potion that way. People sometimes like to build a buffer of exp post cap to run the fixstat since you usually lose TPs.
If you decide you just can't wait and want to fixstat I can sell you a potion though! :D
wetsand
07-22-2019, 12:55 PM
My suggestion would be to drop spell aiming and EMC for more spell ranks. 1x SMC, 21 over level in sorcerer and 120 if possible. 702 will be your bread and butter and in a few levels you can mix in 711. Keep necro lore at level.
Lucktar
07-22-2019, 02:38 PM
I've yet to start doing AG tasks, can only learn so many new things at once. Just found the sorcerer guild so will start training in alchemy. Starting AG is on my to do list.
Lucktar
07-22-2019, 02:41 PM
increasing the logic would help me get more XP per pulse correct?
From my little understanding of what is going on I would raise me wisdom and aura to low 90's to give slight CS boost but still have ability to grow, and raise my logic a lot. I like the idea of more EXP per pulse.
What stat's would I lower to accomplish this?
Stumplicker
07-22-2019, 02:43 PM
I've yet to start doing AG tasks, can only learn so many new things at once. Just found the sorcerer guild so will start training in alchemy. Starting AG is on my to do list.
Make it pretty high on the list. You're already doing everything it asks you to do anyway. It's just "Go here, kill these". "Go here, kill these and pick up their loot", etc. It's free exp, money, and points for doing the stuff you're already doing. Turn your task in right after you've fried and you become saturated, up to 150% of your total exp capacity. Anything above that is instantly absorbed. Not only does it help get you more exp faster, but it also lets you know about potential hunting grounds in your area that might be easier than what you're currently hunting.
Stumplicker
07-22-2019, 02:47 PM
increasing the logic would help me get more XP per pulse correct?
From my little understanding of what is going on I would raise me wisdom and aura to low 90's to give slight CS boost but still have ability to grow, and raise my logic a lot. I like the idea of more EXP per pulse.
What stat's would I lower to accomplish this?
Logic bonus / 7 determines your bonus exp absorb per pulse off a node. Logic bonus / 5 determines it on a node. I think 5. It might be 4. Somebody check the wiki. I can't get there right now. Short of a fixstat to get a tiny amount more right now, do your adventurer's guild stuff and you get a free badge that allows you to enhance stats or skills. Use it to boost your logic bonus to multiples of 5 or 7 (or 4 if someone confirms the wiki).
Your total exp capacity in mind is 800 + Discipline + Logic (stat, not bonus).
Higher logic bonus does help, for sure, but not enough for you to fixstat right now. Your current bonus is not bad and as a pure caster it's probably a very quick growing stat. Just boost up your adventurer's guild badge. (If you have lich set up, ;go advguild in any town will take you right there. ;go advguard will take you to the guard if your task asks you to talk to them.)
Lucktar
07-25-2019, 03:55 PM
Wow raising my aura (86) and wisdom (82) both to 100 looks like that would increase my CS by 11.
What is the downside of doing this?
It has something to do with making me have less training points over time as the stats can't grow anymore? How big a deal is this?
If I were to use fixstat should I make them 100? Or possibly 95 so I still have room to grow? If I did this, what stats should I lower?
Do most sorcerer's at my level have those two stats maxed out?
Looking at the stat growth program it looks like I set him up for long term planning, my final stats at 100 would be
STR. 99
CON. 92
DEX. 88
AGI. 93
DIS. 94
AUR. 100 (reaches 100 @ level 69)
LOG. 98
INT 99
WIS. 100. (reaches 100 @ 84)
INF. 96
If I remember correctly, this type of stat placement gives the advantage of having more training points than initial stat placements that have stats hitting 100 much ealier.
The downside is things are more difficult as you level (lower CS). When I set my stats like this, there was not a fix stat options. Since now that is an optoin, doesn't that make this type of strategy less desirable considering I"m ok buying a fixstat?
Realk
07-25-2019, 06:06 PM
Well technically if you change you'd be buying 2 of them one for now, and one to fix them back to a setting similar to what you have now. I think you mentioned that you were at almost 200... to me that gain of 11 wouldn't be worth the cost of a fixstats because stuff really aint gonna die that much faster over a +11 more end roll
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