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View Full Version : Official: State of Elanthia: SimuCon 2019



Avaia
07-15-2019, 02:10 PM
Here is a quick rundown of some of the main focuses that our teams have been working on.

The item recovery updates are just about here. They are in the final stretch of QC. These updates are what was previously known as the disarm updates. Items that are disarmed will no longer be subject to the janitor or other players being able to grab your item. This includes disarm weapon combat maneuver, itchy curse, creature abilities that can disarm you like dog hand mangling, vibration chant, Cavernhold, tough skinned creatures like myklians, Ithzir looting, and so on. This update will also include weapons that are HURLed. Instead of GETting your item off the ground, you will use the RECOVER command from the room where the item was lost. If you cannot access the room where the item was lost or you don’t remember where it was, you can use the Adventurer’s Guild to recover items for a silver cost. More details on this system will be announced by SGM Coase (and our Development team) in the very near future.

Mist Harbor will be getting more hunting grounds. We will be starting with some lower level hunting. This is still under development, but it an active project that GMs Contemplar and Quilic are working on. The hunting grounds being worked on are previously planned areas that past Premium GameMasters and Senior GameMasters have worked on as well.

One thing we are very aware of is that learning how to play GemStone IV as a new or returning player can be really tough. Our game is incredibly complex. The Raging Thrak has been teaching turnip farmers the ways of Elanthia for decades, but it’s time to expand on our new player experience. That’s why we formed a team of the same name. But with that, we are expanding the known reaches of Elanthia. Soon, players will be able to discover Finnia, a continent to the south of Elanith. A new player quest will take place here, that will help considerably with the onboarding of our vast world. Adventurers will find themselves in a floating city called Phyon, where they will learn all the basics to GemStone IV through a linear story that will take place. While this area is intended for new users, current players will also be able to visit Finnia. Our new player experience has a team of GameMasters lead by SGM Kaikala working on the development of this new area that we hope to deliver by 2020.

We also have some projects that, while weren't a huge team focus, offer quality of life to the game. Those are...

The Lumnis Contest will be coming to an end. RIP, GG. We will be making the Gift of Lumnis a fixed amount based on previous contest results.

Unarmed Combat will soon be (more) functional with berserk and mstrike. This update is also in QC and nearing completion. GM Naijin is just about done with this project.

Boss creatures will be getting additional rewards. It’s a little early to discuss the exact details, but this is another active project that GM Ixix is working on. We have heard the feedback loud and clear that the risk vs reward needs some work, and that’s what we hope to deliver.

More creatures are being converted to SMRv2 by GM Konacon.

Enchant updates are still underway by GM Naos.

And while this project was completed in June, Valley of Gold should set the stage for plenty of roleplay to come.

Wyrom, PM

http://forums.play.net/forums/19/325/3260/view/592

Gelston
07-15-2019, 02:15 PM
UAC working with berserk? I might roll back in to play with that if they ever implement it.

Astray
07-15-2019, 02:27 PM
Savants, RSN.

audioserf
07-15-2019, 02:42 PM
Savants, RSN.

Nah. Savants aren't on the RSN list. They aren't even being discussed, let alone worked on. Not long ago in Discord Wyrom said that after the community's reception to Paladins and Monks they'd rather not go down that road again.

Donquix
07-15-2019, 02:45 PM
Nah. Savants aren't on the RSN list. They aren't even being discussed, let alone worked on. Not long ago in Discord Wyrom said that after the community's reception to Paladins and Monks they'd rather not go down that road again.

This is like the same takeaway that Studio execs get when they make a shitty movie, and they'll blame everything about it except the fact that they made a shitty movie. Like "oh people don't like movies about X"...no, people don't like shitty movies about X.

Paladins were good but boring as fuck when they were released, with no utility.

Monks were the worst combat class in the game, also with no utility.

OBVIOUSLY it's that people just don't like new classes, and not that they totally dropped on the ball on implementation and design.

Gelston
07-15-2019, 02:48 PM
The new n00b area seems cool and all that, but I have to wonder if it is too little too late. I guess we do have returning players, so maybe it'd help for people transitioning from GS3 to 4, but how many actual new guys we still get? I remember as a mentor I saw maybe 3-5 legit new guys a month and probably double that in people returning from 3, but this was about 7 or 8 years ago. Obviously the majority didn't stay around.

Astray
07-15-2019, 02:49 PM
Nah. Savants aren't on the RSN list. They aren't even being discussed, let alone worked on. Not long ago in Discord Wyrom said that after the community's reception to Paladins and Monks they'd rather not go down that road again.

Yeah, I'm being facetious and condescending. I know we'll never see another class.

Donquix
07-15-2019, 03:28 PM
The new n00b area seems cool and all that, but I have to wonder if it is too little too late. I guess we do have returning players, so maybe it'd help for people transitioning from GS3 to 4, but how many actual new guys we still get? I remember as a mentor I saw maybe 3-5 legit new guys a month and probably double that in people returning from 3, but this was about 7 or 8 years ago. Obviously the majority didn't stay around.

There has been a number lately, and a bunch of people jumping ship from DR as of late. The new player experience definitely needs a lot of work, the RETURNING player experience is also a huge thing but jesus an organized list of changes would go MILES for that that. Newsby team has picked that up, but this is basic shit simu should be doing. When people mentioned a change log estild and co acted like it was impossible to document the 5 things a year they do. /shrug

New hunting areas on MH sounds great but every time a new hunting area is added that isn't undead between 60 and 80 outside of reim is a failure. Overtuned bullshit with annoying environmental ambients and everything doing unavoidable maneuvers doesn't count. Looking at you red forest ring2.

Taernath
07-15-2019, 03:51 PM
Soon, players will be able to discover Finnia, a continent to the south of Elanith. A new player quest will take place here, that will help considerably with the onboarding of our vast world. Adventurers will find themselves in a floating city called Phyon, where they will learn all the basics to GemStone IV through a linear story that will take place. While this area is intended for new users, current players will also be able to visit Finnia.

I guess I don't see the point of a new area, let alone a new continent and city, if it's just meant for new users.

Weird ass lore implications as well.

Astray
07-15-2019, 03:53 PM
I guess I don't see the point of a new area, let alone a new continent and city, if it's just meant for new users.

Weird ass lore implications as well.

It's a tutorial island of sorts. Just crops up and has nothing to do with in-universe interaction.

Which probably means the whole goddamn place is gonna be OOC hell.

Methais
07-15-2019, 04:02 PM
https://i.imgflip.com/35q71k.jpg

Taernath
07-15-2019, 04:06 PM
It's a tutorial island of sorts. Just crops up and has nothing to do with in-universe interaction.

Which probably means the whole goddamn place is gonna be OOC hell.

I don't think GS pulls enough new people to make anything OOC hell.

It's just weird seeing something that hasn't been touched in like 30 years get turned into newbie destination.

Neveragain
07-15-2019, 04:37 PM
https://i.imgflip.com/35q71k.jpg


The hunting grounds being worked on are previously planned areas that past Premium GameMasters and Senior GameMasters have worked on as well.

Further evidence to support my theory that they no longer have coders that can develop a unique hunting area from the ground up.

Fortybox
07-15-2019, 04:41 PM
https://i.imgflip.com/35q71k.jpg

Exactly what I was thinking. They need to develop post-cap hunting grounds. WTF is wrong with them?

Donquix
07-15-2019, 04:57 PM
It's not a "new" continent, Finnia already existed we just couldn't go. So lore wise, it's nothing new. The weird thing about the whole setting of gemstone is that we're a just one continent, and apparently with all our magic and shit there's little to no other interaction with the other 80% of the world. AMERICA.

https://gswiki.play.net/Finnia - this has the recently added blurb about the new player experience but all the other shit has been there.

Methais
07-15-2019, 05:24 PM
It's not a "new" continent, Finnia already existed we just couldn't go. So lore wise, it's nothing new. The weird thing about the whole setting of gemstone is that we're a just one continent, and apparently with all our magic and shit there's little to no other interaction with the other 80% of the world. AMERICA.

https://gswiki.play.net/Finnia - this has the recently added blurb about the new player experience but all the other shit has been there.

It’s still a dumb use of resources.

Donquix
07-15-2019, 05:49 PM
It’s still a dumb use of resources.

How dare you. 2+ years of dedicated work for the 3 new players they'll have because they don't advertise is a perfect use of resources.

Methais
07-15-2019, 09:14 PM
https://i.imgflip.com/35qio1.jpg

Still makes more sense than dev for people who for the most part don't exist.

Taernath
07-15-2019, 09:30 PM
Still makes more sense than dev for people who for the most part don't exist.

I can only imagine the person who came up with idea was like, 'Eureka! This will be a Gemstone renaissance! It'll be like 1997 all over again!'

Which is funny, because you can find GS mentioned on various subreddits and forums where the most common complaint is how much they charge for a MUD in 2019.

Astray
07-15-2019, 09:51 PM
Calling it now, the sprite 'quest' is going to be the linear quest available to new players, they'll just remove spawning in random cities for basic and free subs.

Gelston
07-15-2019, 09:52 PM
I can only imagine the person who came up with idea was like, 'Eureka! This will be a Gemstone renaissance! It'll be like 1997 all over again!'

Which is funny, because you can find GS mentioned on various subreddits and forums where the most common complaint is how much they charge for a MUD in 2019.

I have posted, many times, my idea for a n00b zone where you are capped at 19 but can have AlL ThE SkIlLz and it is free. The transition between the F2P land and the real land would have a spell strip, and you can't use it while injured, but yaknow.

WONDER IF THEY ARE TAKING PART OF MY IDEAS.

Gelston
07-15-2019, 09:54 PM
Calling it now, the sprite 'quest' is going to be the linear quest available to new players, they'll just remove spawning in random cities for basic and free subs.

I actually am in favor of quests added, similar to the Sprite quests. It has two options that differ, but have no actual consequences. I felt it should be expanded on, and have a path to cap with the quests. You'd need writers and all that and a tree to make lasting consequences, but it could be fun and would definitely make GS feel more like a modern game than the antiquated models of ye olden times where they had little to no quests.

Taernath
07-15-2019, 10:08 PM
Calling it now, the sprite 'quest' is going to be the linear quest available to new players, they'll just remove spawning in random cities for basic and free subs.

Nah I'm sure this is someone's pet project and they are going ham on it. Simu couldn't allocate dev resources to get out of a paper bag, but I don't think they'd create a new city on a new continent, dump the sprite there and call it a day. I hope they leave the sprite alone, though; it's annoying but at least it's short. This new thing sounds like it'll be stupid long.

I'd prefer the original 'visit the places on the DIR list then talk to Thrak' thing over everything else though.

Gelston
07-15-2019, 10:08 PM
They could just write quests based off the current running storyline, such as, take the letter from so-so to the Mirror in Ta’Vaalor and you could get a sneak peak on what happens next in said storyline... like being part of the movie you’re watching!

No. They need to make them stuff that lasts beyond a current storyline that has an end. Otherwise they'd have to write brand new ones constantly. I suppose they could have a mage or some shit send you back in time or whatever, but that starts to get stupid.

Taernath
07-15-2019, 10:14 PM
All they really need to do with storylines is have a brief 'the story thus far' recap that appears when you log in. I haven't been able to follow a storyline since the Empress was whacked 16 years ago because it all happens super late at night or when I'm at work.

Gelston
07-15-2019, 10:16 PM
All they really need to do with storylines is have a brief 'the story thus far' recap that appears when you log in. I haven't been able to follow a storyline since the Empress was whacked 16 years ago because it all happens super late at night or when I'm at work.

I'm actually thinking some quests that roll you back to historical events and have you play through them would be cool. At least give you heathens some idea about GS lore. The wars against Despana, the 90-100 level arc being the Ur-Daemon war, etc.

Taernath
07-15-2019, 10:34 PM
I'm actually thinking some quests that roll you back to historical events and have you play through them would be cool. At least give you heathens some idea about GS lore. The wars against Despana, the 90-100 level arc being the Ur-Daemon war, etc.

Those would 100% be paid quests.

Gelston
07-15-2019, 10:36 PM
Those would 100% be paid quests.

My ideas for them would basically have them as individual instances, maybe some with group, but it is mostly focused purely on story. No RNG bullshit, no sweet treasure, just story and XP. They touched on this with the Katana Quests and Sprite Quests and then just stopped.

Gelston
07-15-2019, 10:37 PM
For the first quest, I think the founding of the Landing would be a good one.

Donquix
07-15-2019, 10:45 PM
My ideas for them would basically have them as individual instances, maybe some with group, but it is mostly focused purely on story. No RNG bullshit, no sweet treasure, just story and XP. They touched on this with the Katana Quests and Sprite Quests and then just stopped.

they didn't stop. they just charged simucoins for them now instead. (trouble waters, reim, automating the old GM run things like NATA, etc.)

Then they also figured out they can do just the loot part, with none of that silly quest part, and now you have the basis for every event. Tadaaaaaaa

Gelston
07-15-2019, 10:46 PM
they didn't stop. they just charged simucoins for them now instead. (trouble waters, reim, automating the old GM run things like NATA, etc.)

Then they also figured out they can do just the loot part, with none of that silly quest part, and now you have the basis for every event. Tadaaaaaaa

Those aren't really "quests" IMO. They are just a series of "Hey, go do this". I'd have story and shit. NATA was really just "Hey go look at/on/under/behind/in shit and then put shit on a pedestal in this amount of time"

Donquix
07-15-2019, 11:31 PM
those aren't quests
<describes quests in every rpg>

Avaia
07-15-2019, 11:32 PM
All they really need to do with storylines is have a brief 'the story thus far' recap that appears when you log in. I haven't been able to follow a storyline since the Empress was whacked 16 years ago because it all happens super late at night or when I'm at work.

Not as simple as what you are talking about, but GM Quilic has made it so that one of the bartenders(Greth? I am not sure which bar it is) on Four Winds Isle will answer basic questions about what has been going on with the Storyline he is running there.

I suggested to him that they should do that in all the towns so that folks had an in-game way to learn the latest news, etc., but apparently his hands are tied by the strange proprietary convolutions of Simu Dev. It would be up to each individual GM to do it or not, and he cannot really do anything outside FWI except suggest.

Taernath
07-15-2019, 11:52 PM
Not as simple as what you are talking about, but GM Quilic has made it so that one of the bartenders(Greth? I am not sure which bar it is) on Four Winds Isle will answer basic questions about what has been going on with the Storyline he is running there.

I suggested to him that they should do that in all the towns so that folks had an in-game way to learn the latest news, etc., but apparently his hands are tied by the strange proprietary convolutions of Simu Dev. It would be up to each individual GM to do it or not, and he cannot really do anything outside FWI except suggest.

Going to a bartender or inkeeper and asking about NEWS sounds cool as hell.

Donquix
07-16-2019, 12:18 AM
Not as simple as what you are talking about, but GM Quilic has made it so that one of the bartenders(Greth? I am not sure which bar it is) on Four Winds Isle will answer basic questions about what has been going on with the Storyline he is running there.

I suggested to him that they should do that in all the towns so that folks had an in-game way to learn the latest news, etc., but apparently his hands are tied by the strange proprietary convolutions of Simu Dev. It would be up to each individual GM to do it or not, and he cannot really do anything outside FWI except suggest.

This is the weirdest fucking thing. SO MANY people complain about how they can't keep up with things, especially during events. Either it's unannounced entirely, or it's in one of like 5 places. Newsby does a great job of aggregating all this, and during events other people try to as well but it's just all over the map. Is it tweeted? is it on the officials? just in discord? all the major stuff announced ahead of time or lol "hey guys 100m item drawing in 30 minutes at this event you paid to attend, sucks to be you if you aren't home", etc. Came up during EG or dr or something and Wyrom acted like if they just made a policy of like anything that's raffleworthy we announce at least X hours ahead of time via Y methods that like, GMs would revolt or something. And that they couldn't tell them to do that because CONTRACTORS.

I'm like no man, you'd just have to do your job and make sure people are following guidelines. Shit isn't complicated.

Gelston
07-16-2019, 01:54 AM
those aren't quests
<describes quests in every rpg>

Perhaps I should have said stuff that isn't a bunch of low effort bullshit fetch quests? That better for you?

loxe
07-16-2019, 06:11 AM
I wonder if the new ... pay the adventurers guild to recover my lost item... will allow me to hire someone to find all the arrows that ... streaked off into the distance..

Gelston
07-16-2019, 07:55 AM
I laugh at how everyone on this thread is like “I’m confused... if they just did this”, “don’t get why they don’t enrich the story...” , “how come they don’t just have an in-game...”

You won’t be so confused if you just understood they don’t give a shit about the game other than the ways to extract $$ from gambling addicts.

Just stop thinking of this game as some kind of CDprojectRed legit “I want to entertain people” game and a more sinister gambling addiction/money extractor tool and you’ll never be befuddled again.

Wyrom’s background as a former slot machine tech is not a fucking coincidence and if you think it was you’re massively naive.

Go away retard.

Gelston
07-16-2019, 08:02 AM
And of course I illicit this response because you know everything I said is 100% accurate. Sad but true.

No, you illicit that response because you are you and I want you to go away. I don't care if it was 1991 and you were telling everyone to invest in Apple.

Gelston
07-16-2019, 08:40 AM
I’ll take your non-response/silence as acquiesence that I am indeed correct about my assessment of you.

It’s fine, just enjoy the game as you aee fit and maybe if we can get enough people to chime up we can get Simu to do some lore as well. Maybe and hope.

My non response was because I don't sit around waiting for you to post on PC. I go off and do other things. As for what you were wanting me to respond to, I didn't read it, because I don't read most of the drivel you post. Most people don't. Because you're an idiot.

Avaia
07-16-2019, 09:48 AM
But, I’m just following the predatorial behavior by Simu to it’s most logical conclusion.:thinking:

We know, we know... you think you "get it" and other people don't. Get over yourself. 90% of those who post in this board "got it" before you ever heard of Gemstone IV.

Now get the fuck out of this thread with your idiotic bullshit endlessly repeated diatribes.

Methais
07-16-2019, 09:50 AM
I'm actually thinking some quests that roll you back to historical events and have you play through them would be cool. At least give you heathens some idea about GS lore. The wars against Despana, the 90-100 level arc being the Ur-Daemon war, etc.

They need to do this with the Vvrael storyline.

But they won't, because they're too stupid. And dumb.

Gelston
07-16-2019, 09:56 AM
They need to do this with the Vvrael storyline.

But they won't, because they're too stupid. And dumb.

An automated storyline quest tied to each hunting area would be cool too. Something that teaches you the history of the area, a little about the critters, all that. Instead of just "walk in, kill, kill". I mean, you can still do that, but it'd provide a little more immersion for folks that seek it.

The GY in Landing would be... Troublesome to write though.

Methais
07-16-2019, 09:57 AM
I laugh at how everyone on this thread is like “I’m confused... if they just did this”, “don’t get why they don’t enrich the story...” , “how come they don’t just have an in-game...”

You won’t be so confused if you just understood they don’t give a shit about the game other than the ways to extract $$ from gambling addicts.

Just stop thinking of this game as some kind of CDprojectRed legit “I want to entertain people” game and a more sinister gambling addiction/money extractor tool and you’ll never be befuddled again.

Wyrom’s background as a former slot machine tech is not a fucking coincidence and if you think it was you’re massively naive.

shut up mackoarver

Taernath
07-16-2019, 10:00 AM
Wyrom’s background as a former slot machine tech

I already regret asking this, but where did you get this from?

Methais
07-16-2019, 10:04 AM
An inane and short-sighted comparison as if this was truly 1991 you would have no idea what would happen to Apple.

Listen, Gelly, can I call you that? I think you’re a nice guy who’s a bit innocent and frankly a bit simple. Don’t get me wrong a lot of girls like that in a guy but judging from your political diatribe to your flawed logic I think you’re out of your depth on most of the subject matter here. Just being honest.


I’ll take your non-response/silence as acquiesence that I am indeed correct about my assessment of you.

It’s fine, just enjoy the game as you see fit and maybe if we can get enough people to chime up we can get Simu to do some lore as well. Maybe and hope.

YEAH GELSTON HOW DARE YOU TAKE LONGER THAN 14 MINUTES TO REPLY ON A TUESDAY MORNING YOU SICK ASSHOLE!!!!!!!!!!!

Speaking of Tuesday, where's drunk Back?

Methais
07-16-2019, 10:08 AM
An inane and short-sighted comparison as if this was truly 1991 you would have no idea what would happen to Apple.

Listen, Gelly, can I call you that? I think you’re a nice guy who’s a bit innocent and frankly a bit simple. Don’t get me wrong a lot of girls like that in a guy but judging from your political diatribe to your flawed logic I think you’re out of your depth on most of the subject matter here. Just being honest.


OK Gelly, I never liked picking at it with a Marine. Let’s just call this water under the bridge and move on.

Again, all my negative “conspiratorial” comments about the game seems to trigger a lot of people (my rep list jumps whenever I do). I don’t get why people are so incredibly defensive about Simu? Is it because all of you still hold out hope for the game? Im touched that the game still matters so much to you, truly.

But, I’m just following the predatorial behavior by Simu to it’s most logical conclusion. I wonder what they’ll do when (or if) that bill in the Senate passes. :thinking:

People are already aware of Simu's P2W business plan. People are also aware that there's still some small amount of non-P2W dev happening, even if it's stupid shit like noob areas.

The difference is you're the only one who literally never shuts up about P2W. Everyone knows Nickelback sucks too, but most people don't feel the need to repeat it 47230473284230947204x a day in literally every music discussion that takes place.

Stop being a herpes penis.

audioserf
07-16-2019, 10:09 AM
People are already aware of Simu's P2W business plan. People are also aware that there's still some small amount of non-P2W dev happening, even if it's stupid shit like noob areas.

The difference is you're the only one who literally never shuts up about P2W. Everyone knows Nickelback sucks too, but most people don't feel the need to repeat it 47230473284230947204x a day in literally every music discussion that takes place.

Stop being a herpes penis.

Facts

Methais
07-16-2019, 10:13 AM
The GY in Landing would be... Troublesome to write though.

"Stuff died and then came back to life."

Shadow Valley would be nifty too.

Astray
07-16-2019, 10:15 AM
And of course I illicit this response because you know everything I said is 100% accurate. Sad but true.

You're wandering into Back levels of dumb fuck.

Gelston
07-16-2019, 11:41 AM
"Stuff died and then came back to life."

Shadow Valley would be nifty too.

Mostly because when they deICED they didn't do a good job with the GY. Everyone knows to say "Shadow bind my soul" but that phrase is written no where in the game. We just know it because it was passed down. There are actually a few direct ICE references in there too.

Methais
07-16-2019, 11:50 AM
There are actually a few direct ICE references in there too.

https://i0.wp.com/www.powerlineblog.com/ed-assets/2019/06/Screen-Shot-2019-06-27-at-6.32.28-PM.png?resize=277%2C355&ssl=1

Taernath
07-16-2019, 11:58 AM
Mostly because when they deICED they didn't do a good job with the GY. Everyone knows to say "Shadow bind my soul" but that phrase is written no where in the game. We just know it because it was passed down. There are actually a few direct ICE references in there too.

Kadaena throk farok you nooblet

Mobius1
07-17-2019, 09:50 AM
You'd think they'd be referencing data on number of new subs, when making this decision. But who knows?

I still scratch my head over the boss critters, which they seem to STILL be wasting time on.

I love how they openly admit they just let the dev GMs work on whatever they feel like. Which results in the game never getting balanced, and the real important but hard to tackle projects never getting completed.

This isn't bloody kindergarten art class! You shouldn't get to simply choose what you personally think is fun and interesting and roll with it. It promotes a lazy dev atmosphere with lack of motivation to get the REAL stuff done (I'm not saying the GMs are lazy. But most have busy lives outside of GS, so this atmosphere just compounds the problem.).

The bulk of what we see, is GMs going for the low hanging fruit, and implementing pet projects that result in a great many underutilized systems or even downright flops.

I love how in the interview, someone asked about a weapon review, and they all bloody agree it needs to be done, but no one wants to touch it.

And now we are in bloody Purestone like we've never seen before, where other classes, especially squares, barely get thrown a meager bone here and there, perhaps out of pity, and pures constantly get new dev. Gotta love how even after decades of time, GMs still don't get how 4+ hard RT is not equal to 3 second soft RT. (Of course, I'm just picking out one single example here.).

I'm no dev expert, and I'm not exactly sure how other companies' dev teams function, but I just can't see how this ship isn't going to get more and more lost, without more direction being pushed down from the top, instead of this free and loose style of dev.

Methais
07-17-2019, 09:58 AM
You'd think they'd be referencing data on number of new subs, when making this decision. But who knows?

I still scratch my head over the boss critters, which they seem to STILL be wasting time on.

I love how they openly admit they just let the dev GMs work on whatever they feel like. Which results in the game never getting balanced, and the real important but hard to tackle projects never getting completed.

This isn't bloody kindergarten art class! You shouldn't get to simply choose what you personally think is fun and interesting and roll with it. It promotes a lazy dev atmosphere with lack of motivation to get the REAL stuff done (I'm not saying the GMs are lazy. But most have busy lives outside of GS, so this atmosphere just compounds the problem.).

The bulk of what we see, is GMs going for the low hanging fruit, and implementing pet projects that result in a great many underutilized systems or even downright flops.

I love how in the interview, someone asked about a weapon review, and they all bloody agree it needs to be done, but no one wants to touch it.

And now we are in bloody Purestone like we've never seen before, where other classes, especially squares, barely get thrown a meager bone here and there, perhaps out of pity, and pures constantly get new dev. Gotta love how even after decades of time, GMs still don't get how 4+ hard RT is not equal to 3 second soft RT. (Of course, I'm just picking out one single example here.).

I'm no dev expert, and I'm not exactly sure how other companies' dev teams function, but I just can't see how this ship isn't going to get more and more lost, without more direction being pushed down from the top, instead of this free and loose style of dev.

To be fair, most pure dev has some sort of nerf attached to it, and in a lot of cases ends up being a net loss to where no dev would have been better.

But yeah it's stupid as fuck how dev just gets to run wild and literally answers to no one. They technically do answer to Wyrom, but Wyrom doesn't seem give a shit what they do, so they pretty much just have free reign to continue wrecking the game and making things more and more stupid while ignoring most of the real issues that need to be tackled and/or only putting "real" work into P2W dev. Like when Coase nerfed the Confluence, even Wyrom was unaware of it for like a year+, as Coase had the code for it buried in some weird obscure place that it shouldn't have been and never said shit about it to anyone. Coase and Estild just need to be reigned in some, as they've fucked over all kinds of shit over the past few years for pretty much no real reason that made any sense.

I wish my boss was that tolerant of stupid shady bullshit.

Mobius1
07-17-2019, 10:33 AM
Well, that's perhaps the case with Wizards. But it still was massive dev that required a great deal of time and effort, that was directed toward a class that didn't really need the dev.

And look at the enchanting changes! Sure, a lot of people may like them, and wanted something like it implemented, but was "improving" a system that was not really broken a good investment of time in the current state of the game? I think that adding an enchant-like utility skill to a class that doesn't already have one, would have been a better investment of time and resources, rather than changing a non-broken skill.

(Also, as a side note: in my case, the new enchanting system screwed me, because I had 2 pocket enchanters.).

Methais
07-17-2019, 10:44 AM
Well, that's perhaps the case with Wizards. But it still was massive dev that required a great deal of time and effort, that was directed toward a class that didn't really need the dev.

And look at the enchanting changes! Sure, a lot of people may like them, and wanted something like it implemented, but was "improving" a system that was not really broken a good investment of time in the current state of the game? I think that adding an enchant-like utility skill to a class that doesn't already have one, would have been a better investment of time and resources, rather than changing a non-broken skill.

(Also, as a side note: in my case, the new enchanting system screwed me, because I had 2 pocket enchanters.).

Another example, though a smaller one, is Estild nerfing 1035 to not reduce RT on loresongs at the same time they buffed loresongs with that unlock thing.

His reasoning was "It didn't make sense."

Doesn't make sense...in a game where we do things like shoot lightning out of our hands, raise the dead, run almost as fast as The Flash, stuff 40 treasure chests into a backpack, etc.

Mobius1
07-17-2019, 10:50 AM
Well, that's perhaps the case with Wizards. But it still was massive dev that required a great deal of time and effort, that was directed toward a class that didn't really need the dev.

And look at the enchanting changes! Sure, a lot of people may like them, and wanted something like it implemented, but was "improving" a system that was not really broken a good investment of time in the current state of the game? I think that adding an enchant-like utility skill to a class that doesn't already have one, would have been a better investment of time and resources, rather than changing a non-broken skill.

(Also, as a side note: in my case, the new enchanting system screwed me, because I had 2 pocket enchanters.).

Yeah, it's funny sometimes, when they add mechanics for more "realism" when I can swim like an olympic gold medalist in full plate carrying 300 pounds. But honestly, many players fall into this way of thinking on things, even so. It's like when I get in discussions about hiding mechanics...

What really irks me, as a square, is that other classes will have a crappy spell in their list (like Boil Earth), and somehow it's like a big deal that, God forbid, they have a spell that isn't very useful.

Not useful?!?! Why don't you look at like, I don't know, 95% of my cmans? Or like 95% of the weapon bases? How come it's ok for those to be useless?

Methais
07-17-2019, 10:52 AM
https://i.imgur.com/UsOCXvQ.png