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Donquix
05-09-2019, 11:06 AM
Spirit Dispel (119), Spiritual Abolition (230), Elemental Dispel (417), Elemental Disjunction (530), and Mental Dispel (1218) have been updated so they can now be channeled to remove only negative effects from a target. Doing so always costs the base amount of mana for the spell, incurs 5 seconds of RT, and forces the caster into offensive stance. Channeling these spells is possible in a sanctuary and will not cause the target to lose a prepared spell or mana.

Today marks the last day of Spring Spectacular. We hope you've enjoyed it!

GameMaster Estild

This message was originally posted in Combat, Magic, and Character Mechanics, Magic. To discuss the above, follow the link below.

http://forums.play.net/forums/19/327/3365/view/179

From yesterday, no one posted so fuggit here you go. Is nice.


You channel.
You momentarily drop your defenses as you focus your dispel to purge any negative effects.
You sense your control of the mana weave return.
Cast Roundtime 3 Seconds.
Roundtime: 5 sec.

audioserf
05-09-2019, 11:07 AM
If I can channel 119 at myself to take off Sounds when triton magus cast it at me then this is phenomenal.

e: Powersink from SoS sentinels as well.

rolfard
05-09-2019, 11:14 AM
Forces stance offensive for a hard 5 sec rt

Donquix
05-09-2019, 11:28 AM
If I can channel 119 at myself to take off Sounds when triton magus cast it at me then this is phenomenal.

e: Powersink from SoS sentinels as well.

What that dispel in op was from, a godsend for that. A fanatic rolled 99 and got me with a 703 which is also annoying as shit, and a spirit / elemental spell, and 1218 took it off so I guess not ONLY on sphere of influence. Interdiction, interference....amazing. Estild also mentioned they'd like to do a review of debuff duration, in general.


You channel.
You momentarily drop your defenses as you focus your dispel to purge any negative effects.
The blood red haze dissipates from around you.
Cast Roundtime 3 Seconds.
Roundtime: 5 sec.

audioserf
05-09-2019, 11:41 AM
This is actually hilarious because it buffs every single class (everyone can learn a Dispel of some kind) while devaluing some Monk ability. Soothing Word? Doesn't that take off debuffs?

Methais
05-09-2019, 11:55 AM
Too lazy to find the post, but the 515 CHANNEL proc 530 bug that was putting wizards in hard RT has been fixed.

Dantx
05-09-2019, 11:56 AM
If I can channel 119 at myself to take off Sounds when triton magus cast it at me then this is phenomenal.

e: Powersink from SoS sentinels as well.

I can confirm this 119 works to take off sounds which is probably the only real use case I have for this change atm.

Donquix
05-09-2019, 12:07 PM
This is actually hilarious because it buffs every single class (everyone can learn a Dispel of some kind) while devaluing some Monk ability. Soothing Word? Doesn't that take off debuffs?

soothing word dispels non-magical and magical emotional effects basically. like berserk, calm, warcries, frenzy, nightmare, sounds. basically anything where if it makes sense for you to slap someone like in Airplane and yell "CALM YOUR TITS", it works on that.

https://gswiki.play.net/Soothing_Word_(1205)

With telepathy lore, it also grants a brief 30 second immunity to Sheer Fear from undead.

Fortybox
05-09-2019, 12:24 PM
soothing word dispels non-magical and magical emotional effects basically. like berserk, calm, warcries, frenzy, nightmare, sounds. basically anything where if it makes sense for you to slap someone like in Airplane and yell "CALM YOUR TITS", it works on that.

https://gswiki.play.net/Soothing_Word_(1205)

With telepathy lore, it also grants a brief 30 second immunity to Sheer Fear from undead.

What use is this if monks already get dispel. It’s redundant and the use case for this spell is pretty low.

GS combat happens so fast these changes seem dumb for in combat.

Methais
05-09-2019, 12:32 PM
soothing word dispels non-magical and magical emotional effects basically. like berserk, calm, warcries, frenzy, nightmare, sounds. basically anything where if it makes sense for you to slap someone like in Airplane and yell "CALM YOUR TITS", it works on that.

https://gswiki.play.net/Soothing_Word_(1205)

With telepathy lore, it also grants a brief 30 second immunity to Sheer Fear from undead.

Monks running around high level undead areas like

https://i.imgur.com/oWTE4mp.jpg

Donquix
05-09-2019, 12:36 PM
What use is this if monks already get dispel. It’s redundant and the use case for this spell is pretty low.

GS combat happens so fast these changes seem dumb for in combat.

Some of those things can't be dispelled by anything else. like you can't dispel warcries to my knowledge, it's not magic. (who knows with this recent channeled update.) It also works on swiftkick (from cheapshots) that forces stance by "enraging" you, etc. That bullshit. I've never actually had to use it for this (so, obviously....very helpful) but i believe naturally it can remove the sheer fear effect from someone, and at 25 ranks you get the 30 second immunity so if you're hunting lichs i guess? I dunno man, i just punch shit ok?

The dispelled update is actually really nice situationally, you get a bullshit debuff and you can just pop off to another room and remove it. previously some of that shit like interdiction was basically he hunt was just over if you needed mana. Removing powersink, which the only thing that casts that is the sentinels in SoS as far as i know, is huge. Randomly getting spell prep times again is infuriating.

Stumplicker
05-09-2019, 12:39 PM
The main problem with the dispel spells is that all the effects are coded differently. I'm not sure here, so I'll ask - Do dispels work on things like ghost sickness in Reim? That paralyzing poison in warcamps? It seems like something that SHOULD be affected by a dispel, but I doubt it is. Soothing word might work on warcries, if the only one that did anything were an effect rather than just adding 20 seconds of RT. Griffin shrieking in OTF? Not an effect. Just another RT stacker.

I'd be willing to bet there's very little actual functional difference between what 1205 can handle and what 1218 can. Maybe weaponfire, if you're ultra fast and not busy being stunned and/or dead? And you're probably not susceptible to it anyway because you're probably just wearing gloves.

Donquix
05-09-2019, 12:47 PM
The main problem with the dispel spells is that all the effects are coded differently. I'm not sure here, so I'll ask - Do dispels work on things like ghost sickness in Reim? That paralyzing poison in warcamps? It seems like something that SHOULD be affected by a dispel, but I doubt it is. Soothing word might work on warcries, if the only one that did anything were an effect rather than just adding 20 seconds of RT. Griffin shrieking in OTF? Not an effect. Just another RT stacker.

I'd be willing to bet there's very little actual functional difference between what 1205 can handle and what 1218 can. Maybe weaponfire, if you're ultra fast and not busy being stunned and/or dead? And you're probably not susceptible to it anyway because you're probably just wearing gloves.

It doesn't make you immune to those, or remove the RT effects. I meant the cries with persistent effects. There's one that force stance (enrage effect), the effect like crawlers do that scare you into inaction by just standing there crying like a bitch, etc.

Those are not magic, you're just a punk ass and without a strong boi level 5 monk to be all "you got this bro", you're just gonna keep standing there pissing yourself.

Stumplicker
05-09-2019, 12:52 PM
It doesn't make you immune to those, or remove the RT effects. I meant the cries with persistent effects. There's one that force stance (enrage effect), the effect like crawlers do that scare you into inaction by just standing there crying like a bitch, etc.

Those are not magic, you're just a punk ass and without a strong boi level 5 monk to be all "you got this bro", you're just gonna keep standing there pissing yourself.

Yes, that's what I mean. There's only one warcry I know of that has an actual effect (the enrage one), which doesn't matter to a monk anyway. It just saves you the time of typing stance offensive on the off chance that somehow you ended up in any other stance by accident. 1205 removes that. 1218 removes that. You really don't need either of them to, unless we're maybe talking about group hunts I guess, in which case it's an even unlikelier scenario.

What I'm saying is that I don't think there are a lot of things that 1218 would remove that 1205 wouldn't, are there? I can think of weaponfire provided you aren't stunned, sounds, and...is that it?

Donquix
05-09-2019, 12:59 PM
Yes, that's what I mean. There's only one warcry I know of that has an actual effect (the enrage one), which doesn't matter to a monk anyway. It just saves you the time of typing stance offensive on the off chance that somehow you ended up in any other stance by accident. 1205 removes that. 1218 removes that. You really don't need either of them to, unless we're maybe talking about group hunts I guess, in which case it's an even unlikelier scenario.

What I'm saying is that I don't think there are a lot of things that 1218 would remove that 1205 wouldn't, are there? I can think of weaponfire provided you aren't stunned, and...is that it?

self cast? off the top of my head: power sink, corrupt essence, interdiction, interference, weapon fire, weapon deflection, elemental saturation. anything like that. hell you can dispel earthen fury probably let me go check

edit:
You channel.
You momentarily drop your defenses as you focus your dispel to purge any negative effects.
The ground beneath you suddenly calms.
Cast Roundtime 3 Seconds.
Roundtime: 5 sec.

Stumplicker
05-09-2019, 01:02 PM
self cast? off the top of my head: power sink, corrupt essence, interdiction, interference, weapon fire, weapon deflection, elemental saturation. anything like that. hell you can dispel earthen fury probably let me to check

Earthen fury would be cool and I thought of that, but you can walk out of the room and it stops. I think that's just a maneuver script, not an effect. It should be added to dispels. That'd make it far more palatable. I guess I've never hunted anything that casts or has successfully casted that other stuff on me, but at least there are things it works for over the other.

Donquix
05-09-2019, 01:06 PM
Earthen fury would be cool and I thought of that, but you can walk out of the room and it stops. I think that's just a maneuver script, not an effect. It should be added to dispels. That'd make it far more palatable. I guess I've never hunted anything that casts or has successfully casted that other stuff on me, but at least there are things it works for over the other.

It has ALWAYS been dispellable. You just couldn't guarantee you wouldnt just dispel a normal spell, previously. Especially if you're dispelling off circle (i.e. 1218 just normal self cast will always target mental spells first)

Now you can guarantee you'll remove it, or more improtantly remove it from a hunting partner, as you said with it specifically you can always just walk out of the room. but now if you have a hunting partner get hit with it and they're already hurt, you can remove it.

Stumplicker
05-09-2019, 01:12 PM
It has ALWAYS been dispellable. You just couldn't guarantee you wouldnt just dispel a normal spell, previously. Especially if you're dispelling off circle (i.e. 1218 just normal self cast will always target mental spells first)

Now you can guarantee you'll remove it, or more improtantly remove it from a hunting partner, as you said with it specifically you can always just walk out of the room. but now if you have a hunting partner get hit with it and they're already hurt, you can remove it.

Well that's a plus at least. I never knew that one was dispellable. Monk maneuver defense is good. You usually get three or four rounds to casually stroll away before it fucks you with a roll of 180.

Maerit
05-09-2019, 05:26 PM
But, it won't remove cutthroat, right? That's the only effect that ends my hunt early these days in nelemar.

Gelston
05-09-2019, 06:08 PM
But, it won't remove cutthroat, right? That's the only effect that ends my hunt early these days in nelemar.

Shouldn't. That isn't a spell.

Methais
05-10-2019, 08:24 AM
But, it won't remove cutthroat, right? That's the only effect that ends my hunt early these days in nelemar.

One bite of aloeas stem will fix that.

audioserf
05-10-2019, 09:01 AM
I can make an unlimited amount of stem for anyone on Teras if they ask. Shout out summoning lore and 1118.

audioserf
05-10-2019, 09:58 AM
But, it won't remove cutthroat, right? That's the only effect that ends my hunt early these days in nelemar.

You would need someone else to cast it on you anyway since you can't prep spells while cutthroat. May as well get healed or eat stem if you're going to track down another person.

khorpulent
05-10-2019, 10:11 AM
So I guess this update makes 1205 even more worthless, except for self-cast removing sheer fear. I accidentally hit some guy with 1219 on the IMT trail this morning, cast 1205 at him with no luck, and was about to get on discord demanding that 1205 be updated to include 1219 when I remembered the dispel updates. I guess if I could have remembered to channel 1218 at him, I could have saved him a minute of wallowing in RT. Cool update if you can actually remember to use it.

Middian
05-10-2019, 11:47 AM
Can a script be made created or are there to many variables?

audioserf
05-10-2019, 12:00 PM
If scripted you'd probably want it to move to a safe room before channeling given the 5 hard RT in offensive.

Donquix
05-10-2019, 01:07 PM
So I guess this update makes 1205 even more worthless, except for self-cast removing sheer fear. I accidentally hit some guy with 1219 on the IMT trail this morning, cast 1205 at him with no luck, and was about to get on discord demanding that 1205 be updated to include 1219 when I remembered the dispel updates. I guess if I could have remembered to channel 1218 at him, I could have saved him a minute of wallowing in RT. Cool update if you can actually remember to use it.

normal casting 1218 has always removed your own vertigo from someone. that was added for this exact situation years ago.

this change did nothing to affect 1205, everything dispels everything it used to for the last 20 years, it's just now you can control that you dispel a debuff instead of it being (mostly) random and potentially dispelling beneficial buffs. there is some overlap with 1205 / 1218 now, since one of the benefits of 1205 used it be it ONLY removed debuffs so you had that guarantee. now the benefit is on those overlapping abilities, you can stay in guarded with no hard RT still

Maerit
05-10-2019, 07:43 PM
This will help mitigate itchy curse and hopefully prevent more item loss.