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Donquix
05-07-2019, 10:38 AM
Hi everybody,

The following set of combat maneuvers have been adjusted to reduce the minimum roundtime given to the user:

CMAN| Old RT| New RT
Dirtkick |3 |2
Twin Hammerfists| 4| 3
Sweep |5 |3
Tackle |7 |4
Haymaker |5 |3
Subdue |5 |3
Cheapshots |- |-
footstomp |4 |3
knee bash |5 |4
throatchop |5 |4
swiftkick |5 |4
Groin Kick |5 |3
Sucker Punch |3 |2
Bull Rush |5 |3
Trip |5 |3
Cutthroat |5 |4



Here's dirt in your eye!

Ixix

This message was originally posted in Combat, Magic, and Character Mechanics, Character Creation, Stats, and Skills. To discuss the above, follow the link below.

http://forums.play.net/forums/19/327/3363/view/244

good change.

Stumplicker
05-07-2019, 10:39 AM
Neat. I wonder if the RT reduction carries into the guild skills outside of the CMAN system too.

Donquix
05-07-2019, 10:41 AM
>tackle ogre
[Roll result: 205 (open d100: 78) Penalties: 20]
You hurl yourself at a mountain ogre and connect!
You hammer a mountain ogre to the ground. 5 hits! You jump to your feet.
Roundtime: 4 sec.

Gelston
05-07-2019, 10:44 AM
Long overdue for tackle.

Maerit
05-07-2019, 10:54 AM
Damnit, you posted 1 minute before me while I was still editing!

Maerit
05-07-2019, 10:55 AM
Also, per Ixix, this does not improve RTs for creatures - only players.

Donquix
05-07-2019, 10:58 AM
Long overdue for tackle.

How tackle was left as 7 seconds for what...15 years? more? is a travesty. Like that should have been such an easy win.

Stumplicker
05-07-2019, 11:01 AM
Can anyone confirm or deny that it's working with the guild versions? I'm not able to get online at the moment, but I've always loved things like cheapshots. They've just been...mechanically..y'know..nope.

Donquix
05-07-2019, 11:08 AM
Can anyone confirm or deny that it's working with the guild versions? I'm not able to get online at the moment, but I've always loved things like cheapshots. They've just been...mechanically..y'know..nope.

I already posted a log for you. if it wasn't the guild version I would have had to type CMAN TACKLE.

Taernath
05-07-2019, 11:22 AM
Schweet

Stanley Burrell
05-07-2019, 11:24 AM
Holy shit. I never thought I'd see the day Tackle's RT would be reduced. Awesome change.

Fallen
05-07-2019, 03:30 PM
Finally budged on Tackle, among others. Great to see.

khorpulent
05-08-2019, 09:54 AM
Damn, too bad there's no reduction for charge.

Donquix
05-08-2019, 10:24 AM
Damn, too bad there's no reduction for charge.

Yeah these are all "setups" or utility things. knock downs, stancing, RT inducers, ebp penalty, etc. They did say they'd like to look at the CML last some more, and I hope they do. The CML "attacks" like charge and such need some combination of cman point reduction, or stamina cost reduction. It's just hard to spread the points around to justify spending enough ranks to make those things useful, for most people, and then they cost like 1/4 of your stamina pool for using it one time. Stamina is a lot different then mana, but it's still just ridiculously annoying when you try an active cman, get a bad roll and you're just like welp...guess i'll try again in 2 minutes.

khorpulent
05-09-2019, 10:50 AM
Yeah, I mean charge can do some damage but the point is still basically knockdown + RT. The stamina costs are pretty expensive, but it's really that 7 sec rt for maybe knocking something down that is the prohibitive part.

Donquix
05-09-2019, 11:03 AM
Yeah, I mean charge can do some damage but the point is still basically knockdown + RT. The stamina costs are pretty expensive, but it's really that 7 sec rt for maybe knocking something down that is the prohibitive part.


Yeah, I mean charge can do some damage


charge can do some damage


some damage

https://i.imgur.com/ujw4tjb.gif