Elvenlady
05-03-2019, 10:50 AM
Selling a few Reim drops. Auction will go quickly and follow the usual once, twice and sold. Minimum bids as stated and I may add BOs later. Delivery everywhere apart from Teras.
1. a fine steel claidhmore (10lbs)
The harmonics generated tell you that the claidhmore inflicts more fearsome wounds when it strikes and helps defend the one who wields it by granting +4 Defensive Bonus.
MB: 1m
CB:
2. a bone-hilted imflass katana (4lbs)
It has a bonus of +12 from a normal katana, and the way it vibrates in tune with your voice tells you that it requires skill in two-handed and one-handed edged weapons to use effectively. It also has some type of special ability, but you can't tell what yet.
The harmonics generated tell you that the katana inflicts more fearsome wounds when it strikes.
MB: 100k
CB:
3. some old double leather (16lbs)
Your careful inspection of some old double leather allows you to conclude that it is soft leather armor that covers the torso, arms, legs, neck, and head.
It has a bonus of +20 from a normal leather, and the way it vibrates in tune with your voice tells you that it is soft leather armor. It also has some type of special ability, but you can't tell what yet. The double leather seems to have some sort of unusual protection against damage.
The harmonics generated tell you that the leather serves to protect from additional damage.
The leather resonates with your voice, revealing some details of its temporary enhancement:
The leather's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will simply return to normal.
MB: 100k
CB:
4. a veniom-hilted imflass broadsword (2lbs)
It has a bonus of +17 from a normal broadsword, and the way it vibrates in tune with your voice tells you that it requires skill in edged weapons to use effectively. It also has some type of special ability, but you can't tell what yet.
The harmonics generated tell you that the broadsword temporarily inflicts more fearsome wounds when it strikes and has been infused with the power of a fire elemental.
The broadsword resonates with your voice, revealing some details of its temporary enhancement:
The broadsword's enhancement will degrade when it scores a successful strike.
It should be able to withstand quite a few uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its ability to inflict greater damage.
MB: 100k
CB:
5. some scarred spiked full leather (13lbs)
Your careful inspection of some scarred spiked full leather allows you to conclude that it is soft leather armor that covers the torso and arms. You also notice that it is spiked.
It has a bonus of +20 from a normal leather, and the way it vibrates in tune with your voice tells you that it is soft leather armor. It also has some type of special ability, but you can't tell what yet.
The harmonics generated tell you that the leather temporarily serves to reduce the severity of inflicted wounds and has been infused with a dark substance.
The leather resonates with your voice, revealing some details of its temporary enhancement:
The leather's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand quite a few uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its ability to grant greater protection.
MB: 100k
CB:SOLD on BO
6. some scorched spiked double leather (16lbs)
Your careful inspection of some scorched spiked double leather allows you to conclude that it is soft leather armor that covers the torso, arms, legs, neck, and head. You also notice that it is spiked.
It has a bonus of +10 from a normal leather, and the way it vibrates in tune with your voice tells you that it is soft leather armor. It also has some type of special ability, but you can't tell what yet. The spiked double leather seems to have some sort of unusual protection against damage.
The harmonics generated tell you that the leather has been infused with the power of an earth elemental.
As your song penetrates the spiked double leather, you determine that it is moderately resistant to impact attacks.
* No mention of temporary in the loresong
MB: 100k
CB:
Thanks for looking.
1. a fine steel claidhmore (10lbs)
The harmonics generated tell you that the claidhmore inflicts more fearsome wounds when it strikes and helps defend the one who wields it by granting +4 Defensive Bonus.
MB: 1m
CB:
2. a bone-hilted imflass katana (4lbs)
It has a bonus of +12 from a normal katana, and the way it vibrates in tune with your voice tells you that it requires skill in two-handed and one-handed edged weapons to use effectively. It also has some type of special ability, but you can't tell what yet.
The harmonics generated tell you that the katana inflicts more fearsome wounds when it strikes.
MB: 100k
CB:
3. some old double leather (16lbs)
Your careful inspection of some old double leather allows you to conclude that it is soft leather armor that covers the torso, arms, legs, neck, and head.
It has a bonus of +20 from a normal leather, and the way it vibrates in tune with your voice tells you that it is soft leather armor. It also has some type of special ability, but you can't tell what yet. The double leather seems to have some sort of unusual protection against damage.
The harmonics generated tell you that the leather serves to protect from additional damage.
The leather resonates with your voice, revealing some details of its temporary enhancement:
The leather's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will simply return to normal.
MB: 100k
CB:
4. a veniom-hilted imflass broadsword (2lbs)
It has a bonus of +17 from a normal broadsword, and the way it vibrates in tune with your voice tells you that it requires skill in edged weapons to use effectively. It also has some type of special ability, but you can't tell what yet.
The harmonics generated tell you that the broadsword temporarily inflicts more fearsome wounds when it strikes and has been infused with the power of a fire elemental.
The broadsword resonates with your voice, revealing some details of its temporary enhancement:
The broadsword's enhancement will degrade when it scores a successful strike.
It should be able to withstand quite a few uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its ability to inflict greater damage.
MB: 100k
CB:
5. some scarred spiked full leather (13lbs)
Your careful inspection of some scarred spiked full leather allows you to conclude that it is soft leather armor that covers the torso and arms. You also notice that it is spiked.
It has a bonus of +20 from a normal leather, and the way it vibrates in tune with your voice tells you that it is soft leather armor. It also has some type of special ability, but you can't tell what yet.
The harmonics generated tell you that the leather temporarily serves to reduce the severity of inflicted wounds and has been infused with a dark substance.
The leather resonates with your voice, revealing some details of its temporary enhancement:
The leather's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand quite a few uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its ability to grant greater protection.
MB: 100k
CB:SOLD on BO
6. some scorched spiked double leather (16lbs)
Your careful inspection of some scorched spiked double leather allows you to conclude that it is soft leather armor that covers the torso, arms, legs, neck, and head. You also notice that it is spiked.
It has a bonus of +10 from a normal leather, and the way it vibrates in tune with your voice tells you that it is soft leather armor. It also has some type of special ability, but you can't tell what yet. The spiked double leather seems to have some sort of unusual protection against damage.
The harmonics generated tell you that the leather has been infused with the power of an earth elemental.
As your song penetrates the spiked double leather, you determine that it is moderately resistant to impact attacks.
* No mention of temporary in the loresong
MB: 100k
CB:
Thanks for looking.