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View Full Version : Official: Spring Spectacular: Elemental Lore: Fire and Elemental Bolts



mgoddess
04-26-2019, 02:09 PM
Spring Spectacular: Elemental Lore: Fire and Elemental Bolts on 04/26/2019 09:27 AM PDT

Elemental Lore: Fire (EL:F) has been updated to reinforce its offensive nature by allowing it to be substituted for any other Elemental Lore when calculating the lore bonus to Damage Factors (DF) for an elemental bolt. i.e. Elemental Lore: Earth normally increases the DF of Hurl Boulder (510), but if you have more ranks in Elemental Lore: Fire, those ranks will be used instead. Hybrid bolts that already use EL:F are not affected since they will always just use your EL:F and the other lore type. Hybrid bolts that don't use EL:F can have it replace the lore with the ranks they have the least in amount of ranks trained.

GameMaster Estild

This message was originally posted in Professions, Wizard. To discuss the above, follow the link below.

http://forums.play.net/forums/19/330/3381/view/750

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Tgo01
04-26-2019, 02:10 PM
Which rooms does this work in?

mgoddess
04-26-2019, 02:11 PM
Which rooms does this work in?

Only troll warcamps. :P /s

Donquix
04-26-2019, 02:16 PM
This is a great buff for like, 2 people.

Stumplicker
04-26-2019, 02:18 PM
Thank you for posting these. I don't really read the officials.

Astray
04-26-2019, 02:20 PM
Okay.

drumpel
04-26-2019, 02:37 PM
GMs: Don't worry guys. We've heard your request to help improve bolting. Without further ado! EL:F can be substituted to help boost any bolt's DF as long as the EL:F is higher than the natural DF boosting lore the spell uses!

https://media.giphy.com/media/DfbpTbQ9TvSX6/giphy.gif

Tgo01
04-26-2019, 02:39 PM
GMs: Don't worry guys. We've heard your request to help improve bolting. Without further ado! EL:F can be substituted to help boost any bolt's DF as long as the EL:F is higher than the natural DF boosting lore the spell uses!

Is this not what everyone has been asking for? :O

I can't tell you how many times I've seen wizards saying "Gee whiz, I sure wish fire lore worked for my favorite bolt spell."

Donquix
04-26-2019, 03:04 PM
It's not a terrible change (but it should be additive, not just a substitute), but it will in no way change people's opinion that fire lore is trash. Estild mentioned on discord the other change that may be fire lore in the immediate future isn't anything special so, yeah...typical simu

Estild: "I specifically noted it wasn't going to be a major change and probably would not affect anyone's training paths. Getting players to train in certain lores isn't a toggle switch. We generally make incremental updates that encourage such training paths and rarely does one spell/update justify training a lore."

[citation needed]

as nearly every lore change previously that mattered was a class / list overhaul type of deal. There's no reason outside of RP to go heavy fire lore, its demonstrably worse mechanically. And if you do it for RP, you probably want to you know...cast fire spells the lore already helped so....whatevs.

drumpel
04-26-2019, 03:09 PM
Is this not what everyone has been asking for? :O

I can't tell you how many times I've seen wizards saying "Gee whiz, I sure wish fire lore worked for my favorite bolt spell."

They fixed bolting and you're upset! We should be showing our respect to these wonderful beings.....
https://media1.tenor.com/images/6a207337ff44e92f8dd167f2d99bca6b/tenor.gif

I'm disappointed in your lack of appreciation.
https://media.giphy.com/media/vdLpk7sjfmuha/giphy.gif

In all seriousness.....I'm not sure if this change to EL:F is even a worthwhile change for anyone. Just seems like one of those things that they thought was a great idea and were happier than spit to implement it. On the player's end, no one really seems to care. I know I don't care.

Murrandii
04-26-2019, 03:12 PM
Considering post cap wizard are 52 in earth, 50 in air

That's 100 other lores to use

if you get your 35 in water, that means a yummy 65 for fire. That's nice improvement… if you wouldn't already steam in the first place.

No impact!

Maerit
04-26-2019, 03:34 PM
Post cap is usually something like 60 earth (950 benefits), 50 air (535 benefits + other handy boosts), 20 fire for steam bolt, and the rest into water to improve just about every bolt spell DF and make enchanting less tedious. There's usually a few points thrown around for thresholds, but that's the primary cookie-cutter style.

This will benefit young wizards who are just hitting 20 ranks of fire to unlock steam in those cases where they need to cast 903 water or 904 acid instead of steam bolt... And the rare fire wizard that insists of sticking with 519.