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Riltus
03-22-2019, 11:56 AM
ENSORCELL FORMULA

The Ensorcell (735) formula is a modified version of the enchant formula. Each ensorcellment has a base penalty of (-50 * destination tier) with an additional penalty for the item's enchant bonus (see table). Other item properties (fusion, weighting/padding, enchancives etc.) can significantly increase an ensorcellment's total penalty. Item material modifiers can also affect the success rate.

Level + INT bonus + WIS bonus + Sorcerer Base Ranks (see note 1) + (EMC ranks/4) + (SMC ranks/4) + (Arcane Symbol ranks/10) + (MIU ranks/10) + Workshop Bonus (see note 2) + Material Modifiers (+/-) + Ensorcell Tier Penalty (see note 3) + Item Enchant Penalty (see table) + Other Penalties + d100 roll

An endroll of +101 will result in a successful ensorcellment.

Note 1
Sorcerer Base ranks
* Ranks up to level: +2 bonus per rank
* Ranks above level: +1 bonus per rank

Note 2
Workshop Bonus
* Sorcerer Guild WS: +20

Note 3 (thanks to Merzbow)
Ensorcellment Tier Penalties (-50 * destination tier):
* T0 to T1: -50
* T1 to T2: -100
* T2 to T3: -150
* T3 to T4: -200
* T4 to T5: -250

Other Penalties
*Item property enhancements
*Spirit: Yes (For a character with 10 spirit the penalty was 10 points per spirit deficit).
*Injuries: Hinder
*Armor undertraining: No penalty
*Encumbrance: No penalty

ENCHANT BONUS PENALTY (Incomplete)


Enchant Bonus|Ensorcell Penalty
0|0
+5|-1
+7|-4
+10|-9
+12|-16
+15|-25
+17|-25*
+20|-36
+22|-49
+25|-64
+27|-81
+30|-100
+32|-100*
+35|-121
+37|-144
+40|-169
+42|-196
+45|-225
+47|-225*
+50|-256


* indicates that there is no penalty increase from the previous tier.

Unlike the enchant formula where the penalty increases with each tier, ensorcell has a few tiers where no increase occurs. This may have been an aribitrary method used to limit the total penalty for higher enchant items - just speculation. For example, the penalty for both +15 and +17 enchant bonus items is -25 (5^2).

Note: Penalties listed in red are theoretical only and haven't been confirmed. Also note that a few of the penalties deviated by 1 point from the general pattern (1^2, 2^2, 3^2, 4^2...n^2)

Mark

Fallen
03-22-2019, 06:22 PM
Thanks for putting all this research together in one place.

rolfard
03-22-2019, 06:24 PM
So it looks like, beast mode dark elf sorcerer with max enhancives would be like a 795 skill?

Also, thanks for putting this together!

Merzbow
03-22-2019, 06:52 PM
Awesome. With all the new math in place it's much easier now to plan out big projects, where the financial consequences for underestimating the difficulty of a step can be severe (forcing use of a fixskill, boost potion, enchant cert, PPs, purchase of enhancives, etc.). Next step should be figuring out how common flares affect ensorcell difficulty... I think most are available on weapons at reasonable cost in PlayerShops, including acuity.