Roblar
03-12-2019, 01:21 AM
1. an enruned aquamarine necklace
It provides a boost of 3 to Elemental Lore - Air Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 3 to Elemental Lore - Fire Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 1 to Elemental Lore - Earth Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The necklace looks to have a lot of charges remaining.
It will crumble into dust after its last charge is depleted.
Pawned
2. a faceted ruby inset gold ring
imbedded w/Elemental Defense II (406) - 16 charges (rub)
It provides a boost of 3 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The ring looks to have more than your average dwarf could count charges remaining.
It will persist after its last enhancive charge and magic item charge.
Pawned
It provides a boost of 3 to Elemental Lore - Air Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 3 to Elemental Lore - Fire Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 1 to Elemental Lore - Earth Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The necklace looks to have a lot of charges remaining.
It will crumble into dust after its last charge is depleted.
Pawned
2. a faceted ruby inset gold ring
imbedded w/Elemental Defense II (406) - 16 charges (rub)
It provides a boost of 3 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The ring looks to have more than your average dwarf could count charges remaining.
It will persist after its last enhancive charge and magic item charge.
Pawned