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View Full Version : +50 Stamina Regen Set



MokiePrime
03-06-2019, 08:54 PM
Will go ONCE, TWICE, SOLD. Delivery available to Landing, Icemule, Solhaven, River's Rest, and FWI.


Pin: a bone-inlaid star emerald barrette (3), a delicate aquamarine stickpin (4), a tooled pink sapphire brooch (3)
Neck: an opal-inset copper medallion (6), a malachite-set pewter torc (4), a sparkling green garnet necklace (4)
Wrist: a faceted smoky topaz bracer (4), a red garnet studded pewter bracelet (3)
Ring: a bone-inlaid ruby ring (5), a black pearl studded silver ring (4)
Ear: a jade-inlaid golden topaz earring (5)
Head: a coral and golden topaz crown (5)


1 - a bone-inlaid star emerald barrette
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 6 to Max Health.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 3 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
The barrette looks to have a fair amount of charges remaining.
It will disintegrate after its last charge is depleted.
It is a small item, under a pound.


2 - a delicate aquamarine stickpin
It is currently imbedded with the Censure spell.
It has 8 charges remaining.
It could be activated by tapping it.
It provides a boost of 4 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
The stickpin looks to have quite a few charges remaining.
It will disintegrate after its last charge is depleted.
It is a small item, under a pound.


3 - a tooled pink sapphire brooch
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
The brooch looks to have a lot of charges remaining.
It will persist after its last enhancive charge and magic item charge.
It is a small item, under a pound.


4 - an opal-inset copper medallion
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 6 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 21 times.
The medallion looks to have more than your average giantman could count charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
It is a small item, under a pound.


5 - a malachite-set pewter torc
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
The torc looks to have more than your average giantman could count charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
It is a small item, under a pound.


6 - a sparkling green garnet necklace
It is currently imbedded with the Aura of the Arkati spell.
It has 9 charges remaining.
It could be activated by tapping it.
It provides a boost of 4 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
The necklace looks to have a fair amount of charges remaining.
It will disintegrate after its last charge is depleted.
It is a small item, under a pound.


7 - a faceted smoky topaz bracer
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
The bracer looks to have several charges remaining.
It will disintegrate after its last charge is depleted.
It is a small item, under a pound.


8 - a red garnet studded pewter bracelet
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 1 to Survival Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 3 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
The bracelet looks to have a lot of charges remaining.
It will persist after its last enhancive charge and magic item charge.
It is a small item, under a pound.


9 - a bone-inlaid ruby ring
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 5 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 15 times.
The ring looks to have a lot of charges remaining.
It will disintegrate after its last charge is depleted.
It is a small item, under a pound.


10 - a black pearl studded silver ring
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
The ring looks to have quite a few charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
It is a small item, under a pound.


11 - a jade-inlaid golden topaz earring
It is currently imbedded with the Head Repair spell.
It has 20 charges remaining.
It could be activated by tapping it.
It provides a boost of 5 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 15 times.
The earring looks to have a fair amount of charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
It is a small item, under a pound.


12 - a coral and golden topaz crown
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 5 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 5 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 15 times.
The crown looks to have a fair amount of charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
It appears to weigh about 2 pounds.



CB: 5m to Stavan going SOLD

MokiePrime
03-07-2019, 01:47 PM
Updated

MokiePrime
03-08-2019, 05:06 PM
Updated

MokiePrime
03-09-2019, 08:41 PM
Sold!