Rogue'n It
03-04-2019, 07:01 PM
LAST CALL; ANY REASONABLE OFFERS WILL BE ACCEPTED
WEAPONS/ARMOR
gleaming veil iron longsword (1m) SOLD
+25
The harmonics generated tell you that the longsword temporarily inflicts more fearsome wounds when it strikes.
sephwir composite bow (5m)SOLD
+25, 3 lbs
The harmonics generated tell you that the bow assists its bearer with aiming attacks at range.
veniom hilted blank ora estoc (200k) SOLD
+10
+6 defense bonus
steel knocked villswood heavy crossbow (1m) SOLD
+23
The harmonics generaed tell you that the bow assists its bearer with aiming attacks at range.
imflass estoc (200k) SOLD
+12
+5 defest bonus
bronze hilted vultite katana (2.5m) SOLD pending delivery
+25
The harmonics generated tell you that the katana inflicts more fearsome wounds when it strikes.
elegant lor runestaff (1m) SOLD pending delivery
+25
The harmonics generated tell you that the runestaff has been infused with the power of a lightning bolt.
acid stained orase runestaff (500k)
+20
It provides a boost of 1 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a boost of 8 to Max Mana.
This enhancement may not be used by adventurers who have not trained 22 times.
sturdy orase runestaff (1.5m) SOLD pending delivery
+20
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 9 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a boost of 5 to Elemental Lore - Fire Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 6 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 5 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 15 times.
The runestaff looks to have a fair amount of charges remaining.
You sense that the orase runestaff will persist after its last enhancive charge has been expended.
blackened spiked vultite helm (500k)
+20
The harmonics generated tell you that the helm temporarily serves to protect from additional damage. The magical harmonics reveal that the head is better protected when wearing the spiked vultite helm.
The helm resonates with your voice, revealing some details of its temporary enhancement:
The helm's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand quite a few uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its ability to grant greater protection.
ora tipped vultite war mattock (2.5m)
+20
The harmonics generated tell you that the mattock temporarily inflicts more fearsome wounds when it strikes and has been infused with a disrupting substance.
The mattock resonates with your voice, revealing some details of its temporary enhancement:
The mattock's enhancement will degrade when it scores a successful strike.
It should be able to withstand quite a few uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its ability to inflict greater damage.
sephwir composit bow (5m) SOLD
+25
The harmonics generated tell you that the bow assists its bearer with aiming attacks at range.
exquisite vultite morning star (2.5m)
+20
The harmonics generated tell you that the star temporarily does extra damage when it strikes and has been infused with a dark substance.
The star resonates with your voice, revealing some details of its temporary enhancement:
The star's enhancement will degrade when it scores a successful strike.
It should be able to withstand quite a few uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its ability to inflict greater damage.
ENHANCIVES
garnet set platinum earring (150k)
It provides a boost of 3 to Perception Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 1 to Two-Handed Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The earring looks to have a fair amount of charges remaining.
crumble, persist
ruby inset silver medallion (50k)
It provides a boost of 3 to Physical Fitness Ranks.
crumble, persist
pink topaz studded silver medallion (100k) SOLD
It provides a boost of 2 to Intuition Bonus
crumble, persist
polished pink topaz necklace (50k)
It provides a boost of 1 to Shield Use Ranks.
persist, persist
glyph etched aquamarine necklace (300k) SOLD
It provides a boost of 2 to Agility Base
persist, persist
gold and green garnet pendant (35k)
It provides a boost of 1 to Harness Power Ranks.
crumble, persist
filigreed pewter pin (100k) SOLD
It provides a boost of 2 to Combat Maneuvers Bonus.
crumble, persist
tear cut emerald ring (100k) SOLD
It provides a boost of 2 to Discipline Bonus.
crumbly
jade and white sunstone ring (35k)
It provides a boost of 1 to Spiritual Lore - Religion Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 1 to Trading Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
The ring looks to have a lot of charges remaining.
crumbly
onyx inlaid gold ring (35k)
It provides a boost of 4 to Climbing Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 1 to Swimming Ranks.
This enhancement may not be used by adventurers who have not trained 1 times.
crumble, persist
soulstone studded gold tiara (35k)
It provides a boost of 1 to Sorcerous Lore - Necromancy Ranks.
crumble, persist
delicate green garnet torc (250k) SOLD
It provides a boost of 3 to Two Weapon Combat Ranks.
crumble, persist
sapphire set pewter torc (50k)
It provides a boost of 2 to Spell Aiming Ranks.
crumble, persist
simple amethyst torc (500k)
It provides a boost of 5 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 5 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 3 to Strength Base.
This enhancement may not be used by adventurers who have not trained 8 times.
crumbly
marquise cut chrysoberyl torc (50k)
It provides a boost of 2 to Spell Aiming Ranks.
crumbly
red garnet studded ora ring (50k)
boost of 2 to Climbing Ranks
persist, persist
gleaming star ruby necklace (200k) SOLD
It provides a boost of 1 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 2 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
crumbly
onyx and diamond stickpin (150k) SOLD
It provides a boost of 1 to Ranged Weapons Ranks.
persists
onyx inlaid mithril necklace (150k)
It provides a boost of 4 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 2 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The necklace looks to have a lot of charges remaining.
crumble, persist
dreamstone inset mithril pin (500k) SOLD pending delivery
It provides a boost of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a boost of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 2 to Two Weapon Combat Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The pin looks to have quite a few charges remaining.
crumble, persist
onyx and emerald torc (100k)
It provides a boost of 6 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The torc looks to have quite a few charges remaining.
crumbly
WEAPONS/ARMOR
gleaming veil iron longsword (1m) SOLD
+25
The harmonics generated tell you that the longsword temporarily inflicts more fearsome wounds when it strikes.
sephwir composite bow (5m)SOLD
+25, 3 lbs
The harmonics generated tell you that the bow assists its bearer with aiming attacks at range.
veniom hilted blank ora estoc (200k) SOLD
+10
+6 defense bonus
steel knocked villswood heavy crossbow (1m) SOLD
+23
The harmonics generaed tell you that the bow assists its bearer with aiming attacks at range.
imflass estoc (200k) SOLD
+12
+5 defest bonus
bronze hilted vultite katana (2.5m) SOLD pending delivery
+25
The harmonics generated tell you that the katana inflicts more fearsome wounds when it strikes.
elegant lor runestaff (1m) SOLD pending delivery
+25
The harmonics generated tell you that the runestaff has been infused with the power of a lightning bolt.
acid stained orase runestaff (500k)
+20
It provides a boost of 1 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a boost of 8 to Max Mana.
This enhancement may not be used by adventurers who have not trained 22 times.
sturdy orase runestaff (1.5m) SOLD pending delivery
+20
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 9 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a boost of 5 to Elemental Lore - Fire Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a boost of 6 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 5 to Wisdom Base.
This enhancement may not be used by adventurers who have not trained 15 times.
The runestaff looks to have a fair amount of charges remaining.
You sense that the orase runestaff will persist after its last enhancive charge has been expended.
blackened spiked vultite helm (500k)
+20
The harmonics generated tell you that the helm temporarily serves to protect from additional damage. The magical harmonics reveal that the head is better protected when wearing the spiked vultite helm.
The helm resonates with your voice, revealing some details of its temporary enhancement:
The helm's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand quite a few uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its ability to grant greater protection.
ora tipped vultite war mattock (2.5m)
+20
The harmonics generated tell you that the mattock temporarily inflicts more fearsome wounds when it strikes and has been infused with a disrupting substance.
The mattock resonates with your voice, revealing some details of its temporary enhancement:
The mattock's enhancement will degrade when it scores a successful strike.
It should be able to withstand quite a few uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its ability to inflict greater damage.
sephwir composit bow (5m) SOLD
+25
The harmonics generated tell you that the bow assists its bearer with aiming attacks at range.
exquisite vultite morning star (2.5m)
+20
The harmonics generated tell you that the star temporarily does extra damage when it strikes and has been infused with a dark substance.
The star resonates with your voice, revealing some details of its temporary enhancement:
The star's enhancement will degrade when it scores a successful strike.
It should be able to withstand quite a few uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its ability to inflict greater damage.
ENHANCIVES
garnet set platinum earring (150k)
It provides a boost of 3 to Perception Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 1 to Two-Handed Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The earring looks to have a fair amount of charges remaining.
crumble, persist
ruby inset silver medallion (50k)
It provides a boost of 3 to Physical Fitness Ranks.
crumble, persist
pink topaz studded silver medallion (100k) SOLD
It provides a boost of 2 to Intuition Bonus
crumble, persist
polished pink topaz necklace (50k)
It provides a boost of 1 to Shield Use Ranks.
persist, persist
glyph etched aquamarine necklace (300k) SOLD
It provides a boost of 2 to Agility Base
persist, persist
gold and green garnet pendant (35k)
It provides a boost of 1 to Harness Power Ranks.
crumble, persist
filigreed pewter pin (100k) SOLD
It provides a boost of 2 to Combat Maneuvers Bonus.
crumble, persist
tear cut emerald ring (100k) SOLD
It provides a boost of 2 to Discipline Bonus.
crumbly
jade and white sunstone ring (35k)
It provides a boost of 1 to Spiritual Lore - Religion Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 1 to Trading Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
The ring looks to have a lot of charges remaining.
crumbly
onyx inlaid gold ring (35k)
It provides a boost of 4 to Climbing Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 1 to Swimming Ranks.
This enhancement may not be used by adventurers who have not trained 1 times.
crumble, persist
soulstone studded gold tiara (35k)
It provides a boost of 1 to Sorcerous Lore - Necromancy Ranks.
crumble, persist
delicate green garnet torc (250k) SOLD
It provides a boost of 3 to Two Weapon Combat Ranks.
crumble, persist
sapphire set pewter torc (50k)
It provides a boost of 2 to Spell Aiming Ranks.
crumble, persist
simple amethyst torc (500k)
It provides a boost of 5 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 5 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 3 to Strength Base.
This enhancement may not be used by adventurers who have not trained 8 times.
crumbly
marquise cut chrysoberyl torc (50k)
It provides a boost of 2 to Spell Aiming Ranks.
crumbly
red garnet studded ora ring (50k)
boost of 2 to Climbing Ranks
persist, persist
gleaming star ruby necklace (200k) SOLD
It provides a boost of 1 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a boost of 2 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
crumbly
onyx and diamond stickpin (150k) SOLD
It provides a boost of 1 to Ranged Weapons Ranks.
persists
onyx inlaid mithril necklace (150k)
It provides a boost of 4 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 2 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The necklace looks to have a lot of charges remaining.
crumble, persist
dreamstone inset mithril pin (500k) SOLD pending delivery
It provides a boost of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a boost of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 2 to Two Weapon Combat Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The pin looks to have quite a few charges remaining.
crumble, persist
onyx and emerald torc (100k)
It provides a boost of 6 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The torc looks to have quite a few charges remaining.
crumbly