MokiePrime
03-01-2019, 09:27 PM
Items will go ONCE, TWICE, SOLD. Delivery available to Landing, Solhaven, Icemule, River's Rest, and FWI.
PERSIST
#1 a flame-cut star ruby pin
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The pin looks to have a lot of charges remaining.
It will persist after its last enhancive charge and magic item charge.
It is a small item, under a pound.
CB: SOLD on BO
BO: 6m
#2 a chased copper armband
It is currently imbedded with the Arm of the Arkati spell.
It has 17 charges remaining.
It could be activated by rubbing it.
It provides a boost of 3 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The armband looks to have quite a few charges remaining.
It will persist after its last enhancive charge and magic item charge.
It is a small item, under a pound.
CB: 450k to Diablic SOLD
BO: 3m
#3 a rune-etched beryl barrette
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 1 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
The barrette looks to have a lot of charges remaining.
It will persist after its last enhancive charge and magic item charge.
It is a small item, under a pound.
MB: 100k
BO: 1m
CRUMBLE
#4 a fire pearl inset silver stickpin
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 2 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 3 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The stickpin looks to have a lot of charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
It is a small item, under a pound.
CB: 100k to Ralk SOLD
BO: 2m
#5 a brushed gold crown
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Climbing Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a boost of 4 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The crown looks to have several charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
It appears to weigh about 2 pounds.
CB: 100k to BHawk SOLD
BO: 1.5m
#6 an ivory-inlaid pink dreamstone earring
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 2 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The earring looks to have more than your average giantman could count charges remaining.
It will disintegrate after its last charge is depleted.
It is a small item, under a pound.
MB: 100k
BO: 1m
PERSIST
#1 a flame-cut star ruby pin
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The pin looks to have a lot of charges remaining.
It will persist after its last enhancive charge and magic item charge.
It is a small item, under a pound.
CB: SOLD on BO
BO: 6m
#2 a chased copper armband
It is currently imbedded with the Arm of the Arkati spell.
It has 17 charges remaining.
It could be activated by rubbing it.
It provides a boost of 3 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The armband looks to have quite a few charges remaining.
It will persist after its last enhancive charge and magic item charge.
It is a small item, under a pound.
CB: 450k to Diablic SOLD
BO: 3m
#3 a rune-etched beryl barrette
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 1 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
The barrette looks to have a lot of charges remaining.
It will persist after its last enhancive charge and magic item charge.
It is a small item, under a pound.
MB: 100k
BO: 1m
CRUMBLE
#4 a fire pearl inset silver stickpin
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 2 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a boost of 3 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The stickpin looks to have a lot of charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
It is a small item, under a pound.
CB: 100k to Ralk SOLD
BO: 2m
#5 a brushed gold crown
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Climbing Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a boost of 4 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The crown looks to have several charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
It appears to weigh about 2 pounds.
CB: 100k to BHawk SOLD
BO: 1.5m
#6 an ivory-inlaid pink dreamstone earring
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 4 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 2 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The earring looks to have more than your average giantman could count charges remaining.
It will disintegrate after its last charge is depleted.
It is a small item, under a pound.
MB: 100k
BO: 1m