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View Full Version : GEMSTONE 4 and Silver market dying / breaking point



Murrandii
02-28-2019, 08:01 AM
As all matters in 2019, there's no gray zone, there's 2 sides, those that believe it's about to die, those that just don't care or don't believe.

Anyway, let's analyse this differently.

WHAT do you think the breaking point is in term of silver values, at that value farmers will say: screw this, it's not worth it anymore?

I throw some more details in this analyse:

Considerating (hypothesis):

0) Silvers had reach an historical low (1.XX per?)
a) Players are part of the problem: They are selling like a firesale (Dergo style: 1 dollars less than "average value)
b) Simu is part of the problem: isn't throwing reasons to make em raise in value (events or merchants or WPS services)

What will be the currency used by people to merchant between themselves? BS? That's a paid currency, so it opens up other problems:

1) if it's mainly used, since it's a currency you must pay with real dollars and farm to get it, it has a value between
a) the floor (cost in real dollars to get entries(3.XX $ per 1k BS)
b) the ceiling (depending if there's an event, items are worth to get, et cetera)

2) An inflation / delflation of BS therefore?
a) Since we can set a value of it (1a to 1b), it depends on other variables.

3) How people will "farm" them in order to buy stuff?
a) must pay real dollars and farm event causing:
aa) more dollars to simu (ain't a problem)
bb) more BS circulating ( BS going closer to the floor value, 1A)

b) pay with already too low silvers in order to get em?
aa) will people even accept silvers worth to close to nothing? (if BS is worth 6$ per 1k, would people accept 6m for 1k and be stuck with said silvers?)
aaa) let's say they accept the trade: By trading silvers for BS, will that raise value of silvers, therefore "solving the problem" in itself?
bb) people won't accept said silvers, crashing the silver market down.

c) simply not having BS to merchant, therefore create 2 sides: people that can merchant and people that cannot
aa) impacts: cliving even further the gap between people with the real stuff and the rest
bb) Simu, to mitigate that, will put ways to get BS or stuff?


4) Classic farmers (people farming to make cash)
a) Will have only BS to farm in order to make cash
aa) Since silvers will be hard to use to get BS, will need to invest real dollars to get bs
aaa) Impacts: a possibility some farmers won't do it since value of BS is fluctuant depending on events
bb) how do you farm outside of events, then?
bbb) merchanting? Since people got less ways to buy, it'd be harder, less possible client
cc) Why continue playing if you are post cap with no incitative to get value from your time?
ccc) get more exp ...? breaking point where the funfactor is no more is when?
dd) a fall of values of characters since post cap skills won't matter much as you cannot monetize your time INGAME (outside of events)
ddd) then what's the use to get more EXP post cap?




I see a clear correlation with silvers and many problems happening and getting worst with said analyse here.

Ososis
02-28-2019, 08:14 AM
Fuck off McGyver.

Murrandii
02-28-2019, 08:23 AM
From dalabrac is macguyver thread:




First off, Murrandii, I'm sorry for continuing (though not starting) the rumor that you were McGyver. It appears I was incorrect and I am willing to admit that.

Secondly. You behaved like an absolute piece of garbage, telling tall tales, evading questions, making up lies. etc. You may not be McGyver, but you are still a pretty big pile of shit, I hope you can understand why I would think that you two could be the same person.

Gelston
02-28-2019, 08:25 AM
This is a very macgyver post.

Wrathbringer
02-28-2019, 08:30 AM
This is a very macgyver post.

Because it is macgyver. It was established that murrandii is macgyver long ago. Murrandii stating differently recently is simply more trolling for attention.

Fortybox
02-28-2019, 08:51 AM
As all matters in 2019, there's no gray zone, there's 2 sides, those that believe it's about to die, those that just don't care or don't believe.

Anyway, let's analyse this differently.

WHAT do you think the breaking point is in term of silver values, at that value farmers will say: screw this, it's not worth it anymore?

I throw some more details in this analyse:

Considerating (hypothesis):

0) Silvers had reach an historical low (1.XX per?)
a) Players are part of the problem: They are selling like a firesale (Dergo style: 1 dollars less than "average value)
b) Simu is part of the problem: isn't throwing reasons to make em raise in value (events or merchants or WPS services)

What will be the currency used by people to merchant between themselves? BS? That's a paid currency, so it opens up other problems:

1) if it's mainly used, since it's a currency you must pay with real dollars and farm to get it, it has a value between
a) the floor (cost in real dollars to get entries(3.XX $ per 1k BS)
b) the ceiling (depending if there's an event, items are worth to get, et cetera)

2) An inflation / delflation of BS therefore?
a) Since we can set a value of it (1a to 1b), it depends on other variables.

3) How people will "farm" them in order to buy stuff?
a) must pay real dollars and farm event causing:
aa) more dollars to simu (ain't a problem)
bb) more BS circulating ( BS going closer to the floor value, 1A)

b) pay with already too low silvers in order to get em?
aa) will people even accept silvers worth to close to nothing? (if BS is worth 6$ per 1k, would people accept 6m for 1k and be stuck with said silvers?)
aaa) let's say they accept the trade: By trading silvers for BS, will that raise value of silvers, therefore "solving the problem" in itself?
bb) people won't accept said silvers, crashing the silver market down.

c) simply not having BS to merchant, therefore create 2 sides: people that can merchant and people that cannot
aa) impacts: cliving even further the gap between people with the real stuff and the rest
bb) Simu, to mitigate that, will put ways to get BS or stuff?


4) Classic farmers (people farming to make cash)
a) Will have only BS to farm in order to make cash
aa) Since silvers will be hard to use to get BS, will need to invest real dollars to get bs
aaa) Impacts: a possibility some farmers won't do it since value of BS is fluctuant depending on events
bb) how do you farm outside of events, then?
bbb) merchanting? Since people got less ways to buy, it'd be harder, less possible client
cc) Why continue playing if you are post cap with no incitative to get value from your time?
ccc) get more exp ...? breaking point where the funfactor is no more is when?
dd) a fall of values of characters since post cap skills won't matter much as you cannot monetize your time INGAME (outside of events)
ddd) then what's the use to get more EXP post cap?




I see a clear correlation with silvers and many problems happening and getting worst with said analyse here.

Shut up Macguyver.

Taernath
02-28-2019, 09:29 AM
This is a very macgyver post.

.

malmuddy
02-28-2019, 11:23 AM
How about F, you're a gimp?

Methais
02-28-2019, 12:28 PM
GS will die within a year or 2 after silvers become completely worthless if no major changes are made.

Either that, or 99% of who's left will be whales and Simu will have to just pray they never leave. But with no one else there to stroke their epeens over their $5000 armor or whatever, they'll get bored too.

LaVerdad
02-28-2019, 01:08 PM
How many people still play Gemstone? Is it still like $12 bucks a month?

Fortybox
02-28-2019, 01:10 PM
How many people still play Gemstone? Is it still like $12 bucks a month?

Shut up Macguyver.

Methais
02-28-2019, 01:36 PM
Shut up Macguyver.

It even says "ver" right there in his name!

https://media1.tenor.com/images/d1ad050c8aa32eddd5959e81a1b10fd8/tenor.gif?itemid=9510685

Fortybox
02-28-2019, 01:48 PM
It even says "ver" right there in his name!

https://media1.tenor.com/images/d1ad050c8aa32eddd5959e81a1b10fd8/tenor.gif?itemid=9510685


Omgomgongimgimgkmg!!!!111one

beldar17
02-28-2019, 01:50 PM
Their refusal to make new hunting grounds or do anything to add entertainment value to game angers me. Stubborn gms refusing to fix things that are obviously errors. Not sure if it really is the lazy coding or they are just assholes. You cannot be overlord over a land with no people in it. Get off your high horse, or your high horse will die of hunger.

LaVerdad
02-28-2019, 02:40 PM
Man, people really don't like that guy.

Methais
02-28-2019, 02:43 PM
Their refusal to make new hunting grounds or do anything to add entertainment value to game angers me. Stubborn gms refusing to fix things that are obviously errors. Not sure if it really is the lazy coding or they are just assholes. You cannot be overlord over a land with no people in it. Get off your high horse, or your high horse will die of hunger.

I blame the whales who have no self control.

And Bush.

Luntz
03-14-2019, 10:20 PM
https://media1.tenor.com/images/485cde50b0c74336680ef26ea8cb96cd/tenor.gif?itemid=10139230