MokiePrime
02-27-2019, 11:15 AM
Items not sold on BO will go ONCE, TWICE, SOLD. Delivery is available to Landing, Solhaven, Icemule, River's Rest, and FWI.
#1 a golden beryl inset ora torc
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The torc looks to have more than your average giantman could count charges remaining.
It will persist after its last enhancive charge and magic item charge.
It is a small item, under a pound.
MB: 100k
BO: 2.5m
#2 a burnished silver medallion
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 2 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The medallion looks to have more than your average giantman could count charges remaining.
It will persist after its last enhancive charge and magic item charge.
It is a small item, under a pound.
MB: 100k
BO: 1.5m
#3 a tooled gold clasp
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 1 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
The clasp looks to have several charges remaining.
It will persist after its last enhancive charge and magic item charge.
It is a small item, under a pound.
MB: 100k
BO: 750k
#4 a mithril and fire opal torc
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 5 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The torc looks to have a fair amount of charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
It is a small item, under a pound.
MB: 100k
BO: 3m
#5 a white opal studded gold stickpin
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 3 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The stickpin looks to have a lot of charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
It is a small item, under a pound.
MB: 100k
BO: 3m
#1 a golden beryl inset ora torc
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 3 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The torc looks to have more than your average giantman could count charges remaining.
It will persist after its last enhancive charge and magic item charge.
It is a small item, under a pound.
MB: 100k
BO: 2.5m
#2 a burnished silver medallion
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 2 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The medallion looks to have more than your average giantman could count charges remaining.
It will persist after its last enhancive charge and magic item charge.
It is a small item, under a pound.
MB: 100k
BO: 1.5m
#3 a tooled gold clasp
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 1 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
The clasp looks to have several charges remaining.
It will persist after its last enhancive charge and magic item charge.
It is a small item, under a pound.
MB: 100k
BO: 750k
#4 a mithril and fire opal torc
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 5 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The torc looks to have a fair amount of charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
It is a small item, under a pound.
MB: 100k
BO: 3m
#5 a white opal studded gold stickpin
It is a magical item which could be imbedded with a spell.
It does not have any charges left.
It could be activated by waving it.
It provides a boost of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a boost of 3 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The stickpin looks to have a lot of charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
It is a small item, under a pound.
MB: 100k
BO: 3m